The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria will cast Resist Energy Communal (Electricity) from her scroll, and then open the door.
Then the meatshields (sorry) other characters can attack.


Initiative time then. You do get a surprise round.

init: 1d20 + 13 ⇒ (6) + 13 = 19


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Maria opens the door and presses herself to the wall, letting the others pass.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I ended up being in the way again, well need to move then...I crap I know I smelled ozone but that thing is huge ... need to get around it![/I]

When Maria opens the door Trib, shield and sword in hand, almost wetting himself when he see's their opponent, quickly moves to try and flank the electric creature.

30 ft. move during the surprise round, tumble

tumble: 1d20 + 15 ⇒ (18) + 15 = 33

edit, Trib rolled a 17 for init. a couple of posts back, I'm assuming he is using it.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Init: 1d20 + 5 ⇒ (14) + 5 = 19


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (6) + 3 = 9


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

You have one standard OR move action in the surprise action guys...


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"By the Sacred Patina! That thing is enormous! Let the Warmth of the Feast Guide us! The chef casts Bless. +1 to attack and saves vs fear.


male Dwarf Fighter 1

init: 1d20 + 2 ⇒ (9) + 2 = 11

пламя на and Tarnack ignites in flame once again.

This time I don't intend to screw up, so, since I cannot access the map yet, I will have to wait in my action till I get home from work in the morning

also can I have a description of what is there as far as I know we are facing a big sign that says access is blocked.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

init 1d20 + 7 ⇒ (10) + 7 = 17

Gods! Does anyone know what this thing is? Well, lets see if I can stick it."

actions:
Partial charge using Power Attack and Combat Expertise

attack 1d20 + 15 ⇒ (6) + 15 = 21
damage 1d8 + 19 ⇒ (7) + 19 = 26

free action Intimidate 1d20 + 10 ⇒ (9) + 10 = 19
swift attack if successful 1d20 + 15 ⇒ (3) + 15 = 18
damage 1d8 + 19 ⇒ (3) + 19 = 22

If it is immune to crits, take 7pts off of any damage I scored, if immune to fear or mind affecting, ignore all of the intimidate part

status:

AC-21
hp-53/53
status-none
reactions if he tries to hit me I will parry up to 2 attacks.


For a description, there's a huge humanoid form seemingly made out of lightning. The rest of the room is pretty well scorched stone and chars left of what furniture was once present.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Good lord.."

Archy drinks his targeted bomb admixture and moves up a bit..

Try to remember folks that this being a sandbox old school run not all enemies are designed to be beaten probably..


male Dwarf Fighter 1
drbuzzard wrote:
For a description, there's a huge humanoid form seemingly made out of lightning. The rest of the room is pretty well scorched stone and chars left of what furniture was once present.

someone summon a giant rubber condom to cover him up.


OK, still need valid actions for Gregor and Klor.

Gregor cannot do a partial charge through an ally, so his move doesn't work. Klor has not done anything yet.

You can make a knowledge (planes) roll if you want info.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Archaemedes Falco wrote:

"Good lord.."

Archy drinks his targeted bomb admixture and moves up a bit..

Try to remember folks that this being a sandbox old school run not all enemies are designed to be beaten probably..

for what it is worth there is a door to the right if someone wants to open it while a couple of us distract the thing, just sayin'

knowledge, planes or plains, there both untrained: 1d20 ⇒ 2


male Dwarf Fighter 1

know planes: 1d20 + 6 ⇒ (3) + 6 = 9

sorry, finished my night shift and just went home to get some sleep before my mom stops by to visit

surpirise round

Klor simply advances to get up close to the the big sparky (probably gonna regret this)

how in the nine hells did something like this get in here? any other routes to take?


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

When I did my action it was clear, evidently things got moved. People, do not block charge lanes for the melee guys, please. Also, Knowledge skills are trained only, unless the DC is 10 or less.

Gregor moves into the room and flanks with Tribim.


Initiative Order:
Maria
Lightning Guy
The rest.

Maria is up.


male Dwarf Fighter 1

I am trained, just I failed that test


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

He stated his action before i moved up, I assumed his action would go before mine therefore i wouldnt be blocking him.. As to why you didnt move ur avatar when u stated your actions i know not..


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria closes her eyes and let's her magic energy flow outward from her frame, bathing all of her allies.
"Let that creature feel the power of martial might!"
She casts Haste for 7 rounds on all of her allies.
After that she moves 10' back, next to Phillip.

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Ok, I'll take Gregor as making a hit. He does not, however, intimidate it.

That does attract its attention so it clubs at Gregor with it's 'arms'.

to hit: 2d20 ⇒ (13, 8) = 21 hit, hit
damage: 2d8 + 6 ⇒ (6, 8) + 6 = 20 plus electrical which cannot get past the communal energy resistance.
damage: 2d8 + 6 ⇒ (4, 1) + 6 = 11 plus electrical which cannot get past the communal energy resistance.

Rest of the party is up.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

need to give them time to figure out if we’re staying or going

Seeing Greror distract the creature Trib attacks its back side flank

”somebody decide if we’re staying or going!”

full attack, power attack, haste, sneak attack, studied target, AC 28

+ 1 keen rapier attack: 1d20 + 17 ⇒ (6) + 17 = 23 for damage: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (1, 4) = 21
+ 1 keen rapier attack: 1d20 + 12 ⇒ (1) + 12 = 13 for damage: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (5, 6) = 25
+ 1 keen rapier attack: 1d20 + 17 ⇒ (13) + 17 = 30 for damage: 1d4 + 13 + 2d6 ⇒ (4) + 13 + (5, 4) = 26


male Dwarf Fighter 1

belive it or not I be argeein with the Peck, make a choices and fast. in the mean time I'll be seein if dis ere stupit greetin-faced arse-wipe can handle a little dwarven heat.

attack #1: 1d20 + 15 ⇒ (9) + 15 = 24
attack #2: 1d20 + 10 ⇒ (5) + 10 = 15
attack haste: 1d20 + 15 ⇒ (10) + 15 = 25

damage #1: 1d10 + 8 + 1d6 ⇒ (5) + 8 + (3) = 16
damage #2: 1d10 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
damage haste: 1d10 + 8 + 1d6 ⇒ (6) + 8 + (1) = 15


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

I'm assuming he is some sort of elemental, so I'm not going to count my precision damage

Parry 1 1d20 + 12 ⇒ (11) + 12 = 23
Parry 2 1d20 + 12 ⇒ (9) + 12 = 21
Riposte, if either succeeded (doubtful) 1d20 + 18 ⇒ (2) + 18 = 20
damage 1d8 + 12 ⇒ (4) + 12 = 16

Round 1 actions

Gregor desperately tries to parry the huge creature and then strikes back.

actions:
Full attack with Power Attack again.

attack 1 1d20 + 17 ⇒ (6) + 17 = 23
damage 1d8 + 12 ⇒ (8) + 12 = 20

attack 2 1d20 + 12 ⇒ (8) + 12 = 20
damage 1d8 + 12 ⇒ (1) + 12 = 13

haste attack 1d20 + 17 ⇒ (9) + 17 = 26
damage 1d8 + 12 ⇒ (5) + 12 = 17

status:

AC-23
hp-22/53
status-Bless, Haste, Protection from Energy, Panache (3/5)

not bothering with parry anymore as he is too big

Oh, and what the heck, free action to intimidate again at +5DC (I could get lucky...)
1d20 + 10 ⇒ (8) + 10 = 18 guess not :)


You do noticed that:
A) You can't really find any particular weak spots to stick your weapon into (immune to precision damage)
B) You don't seem to be doing as much damage as you expect to. (DR).


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Anyone got water?" Chef Adey asks hopefully. In the meantime he sees what the fires of Thisamet might do. rta, no precise shot: 1d20 + 8 - 6 ⇒ (13) + 8 - 6 = 15fire damage: 1d6 + 3 ⇒ (2) + 3 = 5


The fire bolt appears to do damage.


male Dwarf Fighter 1

did you get which of Klor's damage was fire and what was weapon? assuming something did hit


All 3 melee folks hit 2 out of 3 attacks. Gregor fails to either intimidate it or parry it.

Yes, I can separate out the fire Klor

GM note:
-41

It again swats at Gregor.

to hit: 2d20 ⇒ (17, 7) = 24 hit, hit

damage: 2d8 + 6 ⇒ (7, 7) + 6 = 20
damage: 2d8 + 6 ⇒ (1, 6) + 6 = 13

Gregor can try parrying. Fail twice and you are at -11.

PCs are up.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

this is an electrical death trap,

stepping across the corner of the room, trib moves further from the group 5 ft step, flank with Klor

"Gregor is down, tha door, is still closed, are we going back tha way we came, we going out tha new door or are we gonna loose half of us tryin ta kill this lighting bugger?

I have no intention of dying here,

Trib, realizing he hurt the thing a least a little, drives his rapier back into the wound he caused, hoping its anatomy was close enough to humanoid to find a artery.

full attack, power attack, haste, sneak attack, studied target, AC 28

+ 1 keen rapier attack: 1d20 + 17 ⇒ (1) + 17 = 18 fordamage: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (5, 3) = 24
+ 1 keen rapier attack: 1d20 + 12 ⇒ (20) + 12 = 32 for damage: 1d4 + 13 + 2d6 ⇒ (2) + 13 + (4, 3) = 22
+ 1 keen rapier attack: 1d20 + 17 ⇒ (14) + 17 = 31 for damage: 1d4 + 13 + 2d6 ⇒ (4) + 13 + (4, 1) = 22
confirm crit. attack: 1d20 + 12 ⇒ (19) + 12 = 31 for damage: 1d4 + 13 ⇒ (2) + 13 = 15


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria turns to Phillip.
"Go help Gregor."
She makes some arcane movements and signs making Gregor disappear.
She casts Vanish on Phillip
Then she calls to the others...
"Be ready to exit on the right.. My right... Don't panic!"
She advances and moves behind Klor.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

Phillip nods, then is surprised as he disappears. Maybe he smiles? He then takes out his holy symbol of Thisamet and concentrates. Waves of warming, healing energy emanate over his allies. Channel Energy: 3d6 ⇒ (4, 2, 2) = 8


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

It seems i have 2 rounds of actions..

1st round bomb toss.

RTA: 1d20 + 13 ⇒ (18) + 13 = 31
Fire Damage: 4d6 + 11 ⇒ (4, 3, 1, 3) + 11 = 22

2nd round bomb toss.

RTA: 1d20 + 13 ⇒ (14) + 13 = 27
Fire Damage: 4d6 + 11 ⇒ (2, 2, 6, 6) + 11 = 27


The bombs do significant damage.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

how bout the plucky little peck Halfling did he hurt it at all?


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor, knowing the thing is to big to parry makes one last desperate attempt to evade, but fails and is hit hard twice more.

I hate fighting giant creatures! He thinks to himself as consciousness slips away...

reaction:
Spend 1 panache to dodging panache, makes my AC 26 vs both his attacks (doubt that helps).

Waves of healing energy wash over him, bringing him back from the brink of death, but not quite back to consciousness.

status:

hp-(-3)/53
status-unconscious, Haste, Prot. from energy, Panache (2/5)


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Trib, don't bother adding your sneak attacks or crits....

:) This is just about the worst type of creature for me.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

crap, didn't realize that, time to get out.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Naw, we still have put a good chunk of damage to it.


The alchemist could kill it in another round. Thus I hope I cursed him and he misses.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

says the near dead guy


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria is trying to organize a fighting retreat anyway...


male Dwarf Fighter 1

Klor continues his assault on the creature hoping to keep it occupied to allow for the others to escape or to help our fallen toothpick wielder.

Blasted ball o' lightnin', time fer ya to be grounded.

attack #1: 1d20 + 15 ⇒ (5) + 15 = 20
attack #2: 1d20 + 10 ⇒ (4) + 10 = 14
attack haste: 1d20 + 15 ⇒ (14) + 15 = 29

damage #1: 1d10 + 8 + 1d6 ⇒ (2) + 8 + (1) = 11
damage #2: 1d10 + 8 + 1d6 ⇒ (2) + 8 + (6) = 16
damage haste: 1d10 + 8 + 1d6 ⇒ (10) + 8 + (6) = 24


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Well, if its DR is 10, I did 26 pts so far, Klor (especially his last attack) has hit it pretty good too, and even w/o your sneak attack, you're still doing 1D6+3 (after DR), I think each of you hit it four times each and then the bombs did almost 50 fire. You guys got this easy, he wasted four whole attacks on me so you are good to go :) Unless his DR is 15, then you might be in trouble :)


The burning from the fighter is being to bother the huge elemental, so it decides to swat him.

to hit: 2d20 ⇒ (11, 12) = 23 hit, hit

damage: 2d8 + 6 ⇒ (6, 1) + 6 = 13
damage: 2d8 + 6 ⇒ (2, 2) + 6 = 10

Ok, you can kill it now. Shame I didn't notice it had power attack, or that would have been much more interesting... or me at least.

PCs are up.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

we need to be done now

Trib calls out to the team as he attacks the creature again

"we need ta bloody well drop this thing soon, this is tha last attack for me, if we don't drop it I'm going out one door or tha other."

He punctuates his statement by quickly attacking three times with his rapier.

full attack, power attack, haste, studied target, AC 28

+ 1 keen rapier attack: 1d20 + 17 ⇒ (6) + 17 = 23 for damage: 1d4 + 13 ⇒ (2) + 13 = 15
+ 1 keen rapier attack: 1d20 + 12 ⇒ (18) + 12 = 30 for damage: 1d4 + 13 ⇒ (2) + 13 = 15
+ 1 keen rapierattack: 1d20 + 17 ⇒ (12) + 17 = 29 for damage: 1d4 + 13 ⇒ (2) + 13 = 15


M Human Thief (knife master) 1/ Cleric of Thisamet 7

clw wand: 1d8 + 1 ⇒ (8) + 1 = 9 Philip tries to heal the boastful swordsman, this time focusing just on him.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria delays to she what happens.


male Dwarf Fighter 1

the electrical arc flow through Klor his beard begins to smoke. right, ya think that piss ass shock is gonna stop a Kragsson? Time fer ya ta be feeling the burn of Tarnack.

attack #1: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
atatck #2: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
attack haste: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29

damage #1: 1d10 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16
damage #2: 1d10 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
damage haste: 1d10 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11

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