| Tribim |
might be worth our time to go back out and raise the portcullis and release one of the horses to see what would happen
edit: nice role Klor
| Tribim |
anything on the door?
| Tribim |
no reason not to take a peek while the rest of the team is admiring the horses
edited
Trib, drawing his rapier for the light, plans to carefully open the door and takes a peek. Then he would wait for everyone else to be ready to continue.
perception: 1d20 + 13 ⇒ (3) + 13 = 16
| Tribim |
thanks for the heads up
stepping away from the door, Trib waves his arms and quietly jumps up and down to get someone's attention, once a few people are looking at him he whispers
I hear voices coming from tha other side of tha door and I don't recognize tha bloody language!
of course I only speak common and Halfling but these longshanks don't need to know that
| Maria van Berchove |
Maria hears Tribim, and smiles while nodding to him.
Remember you can whisper at Maria and she can hear you.
She lets the others know.
"Be ready to ambush them!"
Maria quickly casts Mage Armor on herself (grants +4 to armor for 7 hours) and tries to hear behind the door.
She knows celestial.
If she can't make what they are saying, and no one else can, she will use her scroll of comprehend languages.
| Tribim |
do we rolL init. for ourselves or do you roll it? Also how do you do combat, in order or in blocks?
| drbuzzard |
I'm waiting for everyone to be ready, then we'll do initiative (I generally let people roll their own, it indicates they are ready for the combat so I don't get started and wonder where they are). Usually the monsters will go in a block and the PCs around them. That way I don't need to wait on a particular person so much.
| Maria van Berchove |
I would think we got a surprise round on the enemies. Maria's action is to open the door.
For next round I roll her initiative.
Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
| Archaemedes Falco |
Man yall are tearing it up.. My weekends are busy usually so..
Before they mess with the gobos Archy will drink his alchemical allocation extract followed by his heroism pot(cl 10). He will then pass an extract to Klor.. "Drink that. It'll help your defenses.." Barkskin Extract, +3 nat AC for 70 mins
"Im ready.."
Init: 1d20 + 5 ⇒ (11) + 5 = 16
| Tribim |
I need to remember just to whisper and not jump up and down
trying to keep his voice calm and soft he approaches near the door and says
"Maria, If'n ya don't mind, I'll opening the door. Either way I want to be near tha front so's I can flank as quickly as possible, I'm better at up close an personal, stead of a distance."
init: 1d20 + 13 ⇒ (5) + 13 = 18
well that's a weak role
| Tribim |
good idea, with that init. I will have to follow Gregor and Klor in, I don't think either will want to stand around and wait for me :).
| Tribim |
I'm sorry, Maria. Go ahead and open the door, you called it and you logic is irrefutable. If Trib gets the chance to charge after Gregor and Klor move, he may do so.
After seeing that Maria had her hand on the door and was waiting to open it, Trib smiled and nodded, having his sword drawn he also equips his shield. Remembering to use the whisper spell he says to her
Maria, usually I insist on being tha gentleman an openin tha door and letting ladies go first. But seein there's goblins awaitin, if you open tha door we can rush 'em."
| drbuzzard |
Surprise round.
Door opens.
critter init: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative:order
Gregor
Klor
Tribim
Critters (not in surprise round)
Maria
Archaemedes
Phillip
Maria has acted already in the surprise round opening the door. The rest of you are up. The map link is in the game header. The squares are 10'.
| Archaemedes Falco |
Archy toses a bomb at the indicated one..
RTA: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 vs FF
Fire Damage: 4d6 + 6 ⇒ (4, 1, 5, 6) + 6 = 22 10'Radius on splash for 10 damage DC 18 for 1/2
It appears it will splash the 4 adjacent gobos
| Gregor Sandoval |
"Thank you m'lady." Gregor says to Maria as he charges into the room, attacking the first goblin(?).
charge vs goblin 1d20 + 15 ⇒ (11) + 15 = 26
damage 1d8 + 19 ⇒ (1) + 19 = 20 Subtract 7 damage if they are immune to precision
If the hit didn't kill it, free action intimidate to demoralize 1d20 + 14 ⇒ (17) + 14 = 31
If that succeeds, swift action to attack it. 1d20 + 15 ⇒ (2) + 15 = 17
damage 1d8 + 19 ⇒ (3) + 19 = 22
I will use my AoOs in this order: 1)those that provoke by moving, 2)Parry those that attack me with flanking, 3)Parry remainder that attack. I will riposte after first parry. I get 6 AoO's. I will not spend more than three Panache.
AC-20
hp-53/53
status-none
| Tribim |
hmm, not quite natural, lets see what a blade will do to them
trib follows in behind Gregor also charging
on your right Gregor
charging other frontline goblin, AC now 25 for one round
+ 1 keen rapier attack: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31 for damage: 1d4 + 7 ⇒ (4) + 7 = 11
| Klor Kragsson |
ok I adjusted Klor, considering he was about to kick in the door before it was opened, and I believe Klor will be in there before trib can attack, or are we just going posting order also based on what it looks like Gregor is the only one that can engage since he charged in (around a corner BTW) but if its better that the melee fighter stay back that's fine as well.
just trying to figure things out... but if we can all fit through the small door at the same time that's fine also... Klor does wield an axe engulfed in fire (not that people notice such things) we really need to develop some tactics if we want to survive
| Klor Kragsson |
also not much time to post in detail (will get more later)
Klor steps up to attack (was at the door so will only need 5' step) full attack
attack 1: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d10 + 8 + 1d6 ⇒ (6) + 8 + (3) = 17
attack 2: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d10 + 8 + 1d6 ⇒ (9) + 8 + (1) = 18
| drbuzzard |
Umm, no they are way past 5' from the door. Maria is on your side of the door. With your 20' move, you cannot attack during the surprise round. Heck, you can't even get adjacent to them in the surprise round. I moved you as far as you can get in the surprise round.
I can understand the room has a funny shape, and the image is a bit blurred from blowing it up.
| Klor Kragsson |
ok I just assumed the arrow was pointing at the door and stepping in they were right there. doesn't really matter anyway i rolled a nat 1 but then yeah he charges and attacks.
that puts Klor in the fight and not in the back waiting
are they more than 20' from the door? but within 30' then?
I am very confused right now