| Clinger, aventurine dragonfly |
Turning around to face the party, Clinger makes a ticking, impatient sound....
This robot is a simple brute, My Lady, with no manners to speak of. I doubt we shall learn anything good from the likes of him!
Turning back to the firefighter robot, the dragonfly buzzes angrily:
Bidap bidap blip blibap, bloop blerrrrg!!!
| Michael Johnson 66 |
An absurd clash of unproportional combatants ensues briefly, Clinger hurling itself ineffectually against the ridiculously larger firefighter robot several times....
CLINK!! CLINK!! CLINK!!
....before the firefighter robot ends the joust by squirting a glob of fire retardant on the dragonfly and hurtling it back several feet before its flapping wings throw off the white goo and regain control....
| Gnaarrg |
Maagun: "Neigh!"
"Hahahahaha..."
Gnaarrg will enter the 'snack bar' once it's clear of mold, and start collecting any machine parts she can get out the door. With this, I could make a new construct from scratch.
-Posted with Wayfinder
| Zed Nexus |
Zed pays no attention to the spores that hit his face. He enters into the room and begins uttering a spell a few times. Spraying globs of acid into the bits of mold.
Zed casts Acid Splash a number of times until the mold is clear.
| Michael Johnson 66 |
Zed pays no attention to the spores that hit his face. He enters into the room and begins uttering a spell a few times. Spraying globs of acid into the bits of mold.
Zed casts Acid Splash a number of times until the mold is clear.
Zed finds and eliminates 1d3 ⇒ 3 patches of russet mold.
| Lady Zal -Azra Qlin-Zra |
She tells the others about the eating hall.
Then looks on as the two bots chatter and then bash each other, She tries not to giggle.
"I see Clinger, Well I was going to ask you ask it if there had been others her. But it seems to have been asleep for a very long time. You know I am just amazed that so much is still here. Looters have been here before us, yet there is still things to find. Clinger ask it to go back into sleep mode and keep its power. We will come back for it later."
She keeps away from Zed and the mold, as she looks around. checking with the small item in her hand. She looks for a means to charge it or more batts for it. She seems happy to sit and read it, asking Clinger things now and then.
| Zed Nexus |
After removing the mold Zed begins to leave the chamber.
"It is all c-clear."
He then proceeds to the final door on this side of the inner rooms. Swiping the Blue Card-Key.
Zed opens the room labeled "cafe" on the southern portion of the inner rooms.
| Saissha |
Saissha watches the exchange with alarm, and then mild amusement.
"I don't suppose they'll be any food left in the place after all this time. Pity."
| Geirmur Breeland |
"I can conjure water, by the grace of the spirits," says Nalket.
Geirmur perks up. "I certainly support conjuring water, Nalket. That way we save our rations and supplies for when we are separated. For emergencies."
| Michael Johnson 66 |
After removing the mold Zed begins to leave the chamber.
"It is all c-clear."
He then proceeds to the final door on this side of the inner rooms. Swiping the Blue Card-Key.
Zed opens the room labeled "cafe" on the southern portion of the inner rooms.
Zed opens the cafe door, revealing a dark chamber beyond, cluttered with unidentifiable debris from the ages, all covered with mold....
Zed discovers and eliminates 1d3 ⇒ 1 patches of russet mold with his acid splash....
Another 400 XP per character puts us at 600 total XP needed to level to 3rd level!
The machinery here seems to be considerably more intact than that found elsewhere so far. Zed, Zal, and Gnaarrg agree that with a little work, they could repair the food replicators enough to restore functionality....
| Zed Nexus |
Zed proceeds to destroy the mold in the chamber and takes a look around. "All c-clear. It could s-serve us well to fix these perhaps."
He then moves on walking to the northern inner rooms, starting with the right most door. Using the Blue Card-Key to open the door.
Zed opens the chamber on the far right labeled "cafe".
| Michael Johnson 66 |
Zed proceeds to destroy the mold in the chamber and takes a look around. "All c-clear. It could s-serve us well to fix these perhaps."
He then moves on walking to the northern inner rooms, starting with the right most door. Using the Blue Card-Key to open the door.
Zed opens the chamber on the far right labeled "cafe".
Zed opens the door to another cafe. Like the one before, this place is littered with unrecognizable trash and debris, and patches of mold grow rampant. Zed finds and eliminates 1d3 ⇒ 2 more patches of the deadly russet mold with his acid splash cantrip.
The skeletons of two humans lie amid the refuse here, apparently killed millennia ago by the crash. They are clad in moldy scraps of moth eaten clothing, and have a few pockets and pouches apparent that might contain valuables....
| Michael Johnson 66 |
Comes and when they find the bed body's she puts on some gloves and then takes a slow look over them.
Handing Zeb what she finds, she looks over what killed them. Then once again takes a finger bone from each and labels it. Makes some notes and places them away in her pouch.
Heal check 1d20+7
"So what next?"
She asks when done.
Zal enters just as the two shadows are rising up to steal some lifeforce from the living beings they detect.... Initiative rolls, please!
| Lady Zal -Azra Qlin-Zra |
arr double Ninjaed, edited
Zal seeing dead goes to enter the room, slipping on some gloves and saying.
"So what next"
As she starts to collect some bone samples from the skeletons,
1d1d20 + 7 ⇒ (12) + 7 = 19
she sees the shadows.
In case she knows anything about what they may or may not be
^Knowledge (Arcana)1d20 + 1d6 + 8 ⇒ (9) + (2) + 8 = 19
^Knowledge (Dungeoneering)1d20 + 1d6 + 8 ⇒ (12) + (1) + 8 = 21
^Knowledge (History)1d20 + 1d6 + 8 ⇒ (2) + (2) + 8 = 12
^Knowledge (Nature)1d20 + 1d6 + 8 ⇒ (6) + (2) + 8 = 16
^Knowledge (Planes)1d20 + 1d6 + 8 ⇒ (2) + (5) + 8 = 15
^Knowledge (Religion)1d20 + 1d6 + 8 ⇒ (11) + (3) + 8 = 22
Init 1d20 + 2 ⇒ (13) + 2 = 15
Using two Inspiration for 1d6 on init 1d6 ⇒ 6 Init = 21
| Lady Zal -Azra Qlin-Zra |
Round 1 Init 21
As Clinger says what he says, Zal
Runs out the room, screaming.
"RUN AWAY!! EVIL UNDEAD SHADOWS!! EVIL UNDEAD SHADOWS!!"
and looks for somewhere to hide.
Yep that is what she would do
| Michael Johnson 66 |
| Gnaarrg |
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Gnaarrg draws her new blaster pistol and tries giving one of the shadows a shot.
1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
| Zed Nexus |
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Zed looks up as Zal yells about the shadows. When he sees the creatures he stops looking over the skeletons.
"E-e-error!
| Gnaarrg |
Guys, I totally forgot I have ectoplasmic bombs. Picked it up as my level 2 discovery. *scratches head* didn't expect them to be necessary so soon.
| Zed Nexus |
Zed backs away from the shadows and begins to swing his morningstar defensively at them. Focusing on avoiding the strange creatures.
Standard Action: Total Defense +4 Dodge bonus to AC 1 round. Total AC: 22
| Shadow guards |
The shadows whisper with deep, sepulchral voices in an alien tongue:
Both float toward Zed, shadow-claws outstretched to caress the android!
Incorporeal touch 1d20 + 4 ⇒ (8) + 4 = 12 narrowly misses.... 1d20 + 4 ⇒ (19) + 4 = 23 but the second one brushes against Zed's face with an insubstantial shadow-claw as cold as the vacuum of the Void, draining 1d6 ⇒ 4 Strength!
| Geirmur Breeland |
Sorry about the late responses, been a hectic week on my end. Didn't even realize we had leveled up...
Hit Die: 1d10 + 2 ⇒ (2) + 2 = 4
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Geirmur will raise his musket, but doubt crosses his expression when he hears Lady Zal.
| Michael Johnson 66 |
Sorry about the late responses, been a hectic week on my end. Didn't even realize we had leveled up...
[dice=Hit Die]1d10+2[dice=Initiative]1d20+4
Geirmur will raise his musket, but doubt crosses his expression when he hears Lady Zal.
No worries, yeah, you are actually at enough XP for 3rd now, but you've so far only had the opportunity to level up to 2nd. HP at each level after 1st is as per Pathfinder Society standard: 1/2 max plus 1 plus Con mod. Saves the PCs from rolling crappy hp lol
| Initiative Monkey |
Against the hungry shadows! Round 1!!!
Lady Zal (backs away and professes knowledge about undead shadows)
Geirmur (takes aim but hesitates/holding action)
Zed (goes full defense)
Shadows (attack Zed)
Nalket
Saissha
Gnaarrg (fires a stray blast from the laser pistol at a shadow)
Eeeeeek!!! Squeaaaak!!!!
| Gnaarrg |
Gnaarrg smacks her forehead, and pulls a vial from her pouch. Mixing it with one of her bombs, she reels back and throws it at the ground underneath the closest shadow.
Ectoplasmic Bomb!: 1d20 + 6 ⇒ (5) + 6 = 11
I hit the square! Yay!
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 Splash Damage=5; Affects incorporeal creatures normally.
| Shadow guards |
The two shadows, being adjacent to each other, are both caught in the splash of Gnaarrg's ectoplasmic bomb, and both wail with deep, sepulchral voices!
OooOOOooOOOOOooo!!!
| Zed Nexus |
Zed backs away and utters a spell. Firing a glob of acid at the nearest shadow. His circuitry glowing brightly for a few moments.
Zed casts Acid Splash and uses Nanite Surge
Acid Splash: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13
Damage: 1d3 ⇒ 1Acid