Full Name |
Saissha |
Race |
Undine |
Classes/Levels |
Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9 |
Gender |
Female |
Size |
Medium |
Age |
64 |
Special Abilities |
Amphibious, Hydrated Vitality, |
Alignment |
N |
Deity |
Gorzeh |
Languages |
Common, Aquan |
Occupation |
Scavenger |
Strength |
10 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
8 |
About Saissha
Saissha
Female undine hydrokineticist 2 (Pathfinder RPG Bestiary 2 275, Pathfinder RPG Occult Adventures 10)
N Medium outsider (aquatic, native)
Init +3; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 18 (2d8+7)
Fort +6, Ref +6, Will +4
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee dagger +1 (1d4/19-20)
Special Attacks kinetic blast
Kineticist Wild Talents Known
Defense—shroud of water
Infusions—pushing infusion
Blasts—water blast (1d6+4)
Utility—basic hydrokinesis, slick
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Statistics
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Str 10, Dex 16, Con 16, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats Point-Blank Shot
Traits indomitable faith, seeker
Skills Acrobatics +8, Knowledge (engineering) +2, Knowledge (nature) +4, Perception +9, Stealth +7, Swim +8, Use Magic Device +3
Languages Aquan, Common
SQ amphibious, burn (1 point/round, max 6), gather power, hydrated vitality[ARG]
Other Gear leather armor, dagger, ring of feather falling, backpack, bedroll, belt pouch, flint and steel, trail rations (3), waterproof bag[UE], waterskin, 40 gp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Burn 1/round (2 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Hydrated Vitality (4 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Pushing Infusion (CMB +4) Your kinetic blasts makes Bull Rush CMB using Con.
Slick (DC 14) (Sp) Use your slick for any of the effects of the grease spell for 1r
Swim (30 feet) You have a Swim speed.
Water Blast (Sp) Level 1; Burn 0
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Background::
The product of Technic League experiments with strange chemicals and elemental magic intended to produce slaves with unusual abilities for specialized purposes, Saissha was taken from her mother at a young age and trained to locate item for the League, particularly in water. She has only relatively recently begun to become aware of the extent of her hydrokenetic powers, and has worked to hone them in secret, in hopes that she might one day be able to use them to escape the control of the Technic League.
Appearance:
Saissha has skin the colour of deep water, bright blue eyes, and black hair with a blueish sheen.
Personality:
Outwardly indifferent, but concealing seething anger, and loneliness. Longs to avenge the abuses she has suffered for her entire life, and find or make a place where she can be accepted and respected. She doesn't really care about morality because basically nobody else in her life has cared about it.