Swords and Super-Science: Numeria Sandbox PBP (Inactive)

Game Master Michael Johnson 66

Swords and super-science in the savage realm of Numeria! The heroes begin as 1st-level slaves of the Technic League, forced to explore the fragments of the fallen starship Divinity in search of potent alien technology for their arrogant masters in Starfall. As soon as they can win their freedom, their destiny will be in their own hands, and all of Golarion will become their adventuring grounds....


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Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

"That thing is a "star-lions" or "akatas", some can make you into "void zombies", old writings say their maws are infested with star-worms too tiny to see, so if it bites you..."

She trails off seeing someone has been bit.


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:

"That thing is a "star-lions" or "akatas", some can make you into "void zombies", old writings say their maws are infested with star-worms too tiny to see, so if it bites you..."

She trails off seeing someone has been bit.

Maagun the void zombie cyborg horse lol.... Fortunately construct is immune to disease, so we don't get to see that ridiculously awesome combo! ;p


M Human unchained monk 8/paladin 6

Embarkation Deck Map


Round 3:

Smarting from the injuries inflicted by Zed's morningstar and Maagun's jaws, the akata slinks past the lethal Artifact Miners and springs for the exit, scrambling toward the open starboard airlock door....

Withdraw from combat, double move toward exit....


Round 3:

The last vegepygmy standing follows the akata out, holding its longspear in a shaky defense position!

Complete withdraw, double move toward exit.


Artifact Miners vs Vegepygmies and Akata, ROUND 3!! Eeeek!!

Vegepygmy! (RUN AWAYYYY!!!)
Akata! (RUN AWAYYYY!!!)
Gnaarrg and Maagun!
Saissha!
Geirmur and ox!
Nalket!
Zed!
Lady Zal-Azra!

Ooh! Ooh! Ah!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Dang. Cybernetic Star-Zombie Horse has a certain ring to it lol!

"Our bosses are outside!" Gnaarrg exclaims. She cranks the cord back on her crossbow, drops a bolt in and fires at the vegepygmy.

attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 ⇒ 4


Gnaarrg wrote:

Dang. Cybernetic Star-Zombie Horse has a certain ring to it lol!

"Our bosses are outside!" Gnaarrg exclaims. She cranks the cord back on her crossbow, drops a bolt in and fires at the vegepygmy.

[dice=attack]1d20+3
[dice=damage]1d8

The vegepygmy falls motionless in the doorway to the airlock.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed watches the akata bound away and moves to sheathe his weapon and moves to investigate the security room.

Zed begins to start searching the room and taking a 20. Perception total 27.


M Human unchained monk 8/paladin 6

Each PC should now have 900 XP


M Human unchained monk 8/paladin 6
Zed Nexus wrote:

Zed watches the akata bound away and moves to sheathe his weapon and moves to investigate the security room.

Zed begins to start searching the room and taking a 20. Perception total 27.

Carefully examining the chamber from which the vegepygmies and akata came, Zed first notes another curved desk and two more high-backed chairs. A blue key card lies atop the desk. Two doors stand in the south wall, with blue colored slots beside them. In the northwest corner stands a tall white cabinet marked with a red symbol of a stylized hand with waves of energy radiating from it. The gnawed bones of several small animals are strewn across the floor here.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

stands put her cross bow away, and walks over to the veg beings, one by one killing them true with a dagger cut to the skull. She then cleans her blade.

She looks around the space and then joins Zeb.

"So then what do we have in here?"


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed picks up the blue card and heads over to the southeastern door. Using the blue card to open it.

"I'm uns-sure. I'll s-search this door. Why don't you try t-the cabinet"


M Human unchained monk 8/paladin 6
Zed Nexus wrote:

Zed picks up the blue card and heads over to the southeastern door. Using the blue card to open it.

"I'm uns-sure. I'll s-search this door. Why don't you try t-the cabinet"

The blue key card unlocks the door with the blue card slot, and Zed opens the door outward to reveal an armory that has been mostly looted of its best weapons. What remains is some kind of unwieldy two-handed sword, it would seem, with a bulky red hilt covered with jewels that might function as triggers for unknown powers.... the rune-etched blade being oddly rounded and it's edge covered with a wickedly barbed chain stretched between movable axii, suggesting some ability of automation....

The Chain-Sword

The chainsaw is an Exotic Weapon described in the Technology Guide


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Takes a close look at the cabinet, Taking out her note book and making a skit of the signs on it. She also takes the blue card to add to the brown and black ones she has.

"Now lets see here, some kind of power behind this thing"

She goes into a small belt pouch but brings out a kit off odd shaped tools. Bigger then the pouch.

^Knowledge (Engineering*) 1d20 + 1d6 + 8 ⇒ (9) + (4) + 8 = 21


INACTIVE - GAME DIED

Nalket keeps her spear ready in case the akata returns or more vegepygmies show up.

"That will likely appease our masters for a time," she says.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Lady Zal, I currently have the Blue Card Key (see post above yours), so I'll assume you just didn't read that.

After opening the door, Zed will pick up and examine the object (chainsaw), before placing it on the table in the security room.

Engineering: 1d20 + 5 ⇒ (17) + 5 = 22

"T-this is a potent w-weapon. If p-powered the chain s-spins quickly and can cut through objects...or enemies."

He then checks to see if it has a power source currently inside it; before heading to the remaining door and opening it with the blue card key.

He then tucks the card into his bandolier.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Whether or not the chainsword worked, was not really Gnaarrg's concern. It was, however, useful salvage. She will lug the thing out of the cabinet and set it down on the table in the previous room.

"Now we both can look at it." she says.
Engineering: 1d20 + 10 ⇒ (2) + 10 = 12

"Looks like it needed something to power it." she concludes, with a sigh, she digs in Maagun's packs and withdraws straps. "We can load it onto Maagun with these."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Sorry was ninja posted by GM on blue card.

Works one the power cabinet. But looks over that the thing the others have found.

"Nice, I will take a look later, you lot keep opening doors and have a look around. From what I spotted of the outside I would say there is a little more space her to look at, next we will have to find a way down I think. To the next levels."

And she goes back to her work.


M Human unchained monk 8/paladin 6

Zed realizes that the "Chain-Sword" will need a power component known as a "battery" to be fully functional.


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:

Sorry was ninja posted by GM on blue card.

Works one the power cabinet. But looks over that the thing the others have found.

"Nice, I will take a look later, you lot keep opening doors and have a look around. From what I spotted of the outside I would say there is a little more space her to look at, next we will have to find a way down I think. To the next levels."

And she goes back to her work.

The cabinet contains several cases filled with varicolored ampules of liquids labeled with alien sigils, apparatus that seem to be highly advanced tools with nozzles, tubes, cups, and wires, and a unique, and seemingly out of place object among the others....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Looks them over and the on odd object that seems out of place with the others. Taking her time to note there locations.

Engineering: 1d20 + 1d8 + 8 ⇒ (12) + (4) + 8 = 24

Takes out her note book and looks at the writing on it.

Linguistics 1d20 + 1d8 + 8 ⇒ (2) + (5) + 8 = 15


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur will look in the direction the akata left, and shiver, thankful that he didn't get bitten. He looks at the chain sword with a doubtful eye. "It certainly looks destructive, but impractical."

After taking a look around the main lobby again, Geimur will motion to launch bay 1. "We should take a look in there. This place seems to be built mirrored. Maybe there is another staircase in the room beyond."


Female Undine Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9

"Looks like lots of good salvage in that cabinet, excellent."


Resting between two cases filled with ampules of mysterious serums is an elegantly crafted figurine of a dragonfly made of sparkling green aventurine, its translucent wings delicately cut with intricate geometries....

As the sunlight reflects off its bulbous, multifaceted eyes, the wings begin to flutter so quickly they become a blur, and the aventurine dragonfly takes flight, hovering in front of Lady Zal's face....

It begins to emit a high-pitched, buzzing murmuring, which soon becomes intelligible speech: Thank you for liberating me! Those insufferable primitives must have thought I was a pathogen-spreading insect. They insisted on keeping me locked inside that dark medicine cabinet day after day, never considering the value of my medical capabilities! I am Clinger, prototype medical aventurine dragonfly, manufactured by Artificer Kwen Nazart of Healtex Incorporated, at your service, my lady!

The aventurine dragonfly dips in a gallant mid-air bow, and then buzzes over to Zed and lands lightly on the android's shoulder.

Diagnosis: Multiple superficial puncture wounds. Treatment: Nanocellular transfusion. Permission to use nanomedicine to treat the patient? Or shall I conserve my daily harvest?


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:

Looks them over and the on odd object that seems out of place with the others. Taking her time to note there locations.

Engineering: 1d20+1d8+8

Takes out her note book and looks at the writing on it.

Linguistics 1d20+1d8+8

Engineering knowledge:
The apparatus appear to be designed to give numerological diagnosis of a living creature's vital statistics (auditory device to listen to heartbeat and other pulses, thermometer, magnifying lenses, et cetera)....

Linguistics result:
A general translation can be made based on Zal's previous studies of Androffan, the language of the prehistoric starfarers. The ampules' labels reveal that the varicolored liquids inside are alien drugs, most used to heal injuries and cure diseases. They would be thousands of years old now, which could have rendered them ineffective or even poisonous by now....


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur's mouth drops slightly in disbelief at the dragonfly, which he watches intently with wide eyes. He mutters softly to himself.

"Before now I had not seen things as strange as I believed..."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Smiles at the little Dragon fly as it comes to her talks and bows. After its 1st comments she says to it.

For continuity

"Not at all Linger I'm Zal and if you wish to pay me back for freeing you then service by all means, you said your a medical aventurine dragonfly, how about we start with that, can you heal the hurt in our party?."

Then as it takes flight and scans for the hurt she follows it, watching closly.


INACTIVE - GAME DIED

Nalket turns her head and says to the gray finch that perks up on her shoulder, "No, do not eat that."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

As she walks past Nalket she darts a look of alarm as Nalket tells her familiar not to eat Linger. She keeps walking until it lands on Zeb, She stops as it dose facing Zeb and it, Smiling.

"I seem to have made a friend, meet Linger, and I think Linger wants to use some Nanocellular transfusions it can harvest from itself to heal you Zeb, would you like it to do that?"

She then looks at Linger, taking out her note pad again and looking on to see what it will do to Zeb. She adds.

"Linger, how many times a day can you...Nanocellular transfusions and use them? and once you are done healing Zeb here would you rejoin me, I have a few questions I would really like to ask you."

ready she waits to see what next.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Huh." Gnaarrg says in response to the dragonfly. "Interesting. I want to study it after it is done."

She looks at her horse, and back at the dragonfly. "Much smaller. But smarter..." she ponders.

-Posted with Wayfinder


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Glances at Gnaarrg.

"I bet you do Gnaarrg, as do we all I think. But its sentient and as such should be respected and not dismantled or harmed when inspected. Not that any of us would, but I think questioning is in the realms of good reserch."

she says looking back and waiting for the healing to start.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed looks at Clinger as it flies in the air and lands on his shoulder. His expression blank and his head tilted to the side. "Most interesting...I h-have never s-seen such a thing."

Knowledge check for Clinger.
Engineering: 1d20 + 5 ⇒ (9) + 5 = 14

He then looks himself over, seeing the multiple punctures and damage to his body. "Y-yes. I am q-quite damaged, that would be most h-helpful."


Female Undine Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9

Saissha watches the strange mechanical dragonfly curiously,

"Interesting. Certainly we shouldn't take it apart. Foolish to take something so useful apart without knowing how to put it back together."


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Wouldn't take apart." Gnaarrg replied somewhat defensively. "Too tiny. Delicate. No tools for it." Yet.


Once it seems sure that the adventurers have agreed not to take it apart to study it, the aventurine dragonfly briefly glows with a golden-green radiance, and Zed's wounds are completely healed!

The patient is fully restored! My nanomedical reserves will regenerate in 0.7 solar cycles.

Clinger is an intelligent figurine of wondrous power (aventurine dragonfly), with the special power to cast heal once per day.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Says

"That is interesting, so only one shot at a time. "

She goes over and takes out the items one at a time for LInger to inspect. Placing them on the table. She adds

"Now Linger please could you come over here and inspect the items that whete in the cabinet you where in. I will place them on this table so you can get a clear view. I suspect they have a medical use. Would you be so kind as to tell what each one is for and is it still safe?."

When she is done she looks at Zab

"so Zeb how do you feel?"


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed looks at Lady Zal his face blank. "M-m-my designation is Zed. I feel fine n-now"

He then looks over the objects from the cabinet.

I have Androffan as a language and an attempt at a heal check to identify the drugs.

Heal: 1d20 + 0 ⇒ (17) + 0 = 17


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

So annoying, my Android phone has suddenly started to auto spell change Zed to Zeb, Sorry about that having to over type it to get it back to Zed. And wow you PC has Androffan, we should have been getting you to just read every thing

"So what do we have"


Clinger buzzes from Zed's shoulder to alight upon the desk where Zal has spread out the ancient medical ampules.

Pointing its delicate aventurine antennae at a trio of yellow ampules: These are antitoxins.... I sense that the airtight ampules they are stored in and the preservatives mixed into the solutions have kept them viable even all these millennia after they were formulated.... 3 antitoxins

Pointing at three red serums in similar ampules: Those are nanocellular solutions, for rapid tissue repair.... Still viable.... 3 potions of cure moderate wounds (2d8+3)

Examining the rest, Clinger clicks disapprovingly.... These others were antidotes for various diseases.... but they've all gone bad.... poisonous, now.... 6 poisons


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3
Clinger wrote:
I sense that the airtight ampules they are stored in and the preservatives mixed into the solutions have kept them viable even all these millennia after they were formulated....

Geirmur will perk up upon hearing this.

"Clinger, you were on this...", he motions around at a lack for the right word to call the ship, "Tower, I suppose, when it landed here from the heavens. Do you know how long ago that was? Or if those who brought it here survived?"


It was more than six millennia ago that the catastrophe struck Divinity and led to the circumstances of this section of the station crashing into the planet we are currently marooned on. Golarion, I believe, is its current designation? I doubt that any of my contemporary voyagers survived to the current date, unless the stasis pods have been operating all these many years.... The engineers that crafted Divinity possessed marvelous art, but entropy has a way of undermining even the most eternal ingenuities....


INACTIVE - GAME DIED

Nalket blinks and shakes her head, most of Linger's commentary escaping her.


M Human unchained monk 8/paladin 6

Exploring the other doors, the adventurers unlock another weapons locker and another spacesuit locker. Both are empty, having long ago been looted by previous explorers, but there are 2 batteries in the other spacesuit locker that seem compatible with the strange "chain-sword" found in the first weapon locker.


M Human unchained monk 8/paladin 6

The adventurers discover a total of four cylindrical shafts linking the upper and lower levels of the Silver Turret (the three purple and one brown circles on the map), accessed via rectangular convex doors of starmetal with brown card key panels, which the adventurers discover will open to a black, brown, or blue card with the inevitable experimentation they perform.

The gravity inside these shafts is negligible, allowing explorers to "fly" up or down to different levels.


M Human unchained monk 8/paladin 6

The adventurers also discover two ladder wells with reduced gravity (the smaller purple circles in the reception area and in the starboard waiting area on the map) on this level.

They have found and eliminated four patches of russet mold in the two planters in the reception area and the two in the starboard waiting area.

They have yet to explore the port side airlock, waiting area, and "throne room".... or either shuttle bay.


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

I say we go for the other waiting room and "throne room" before messing with the airlocks

After seeing Clinger and exploring the remainder of the area mentioned, Geirmur will point to the area identical and opposite to where the party first entered (the portside airlock). "We should look in there before going anywhere else. Probably the same as the other side, so quicker to get it over with now."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

looks closely at Clinger says which each ampules do.
She takes one ampule of healing, one of antitoxin and the 6 poisons, placing them inside her pouch.

"I am able to use poisons with some skill, so if you are all happy with me having them. I have taken one of each of the healing ampules so that I can administrator them at time of need to any of us. I would suggest we spread the other healing ampules ammust so that there is always someone with one close at hand."

Once packed they have been taken by others,
Then has he talks of station Divinity she makes notes and looks on with glee, She says to Clinger,

"This is indeed the world of Golarion, Clinger, one of of a number of worlds and moons that go around our sun. This I read long ago. But I am interested very much to hear more about the station Divinity While we search this location would you mind talking some more about the its place of manufacture and origin, what was its function. You say this part of it impacted the planet six millennia ago. What was that and was it just this part of the station Divinity the did this?"


Clinger buzzes momentarily, then bows neatly on the desk before Zal.

Of course, My Lady! I am relieved to be free of that boring medical cabinet, and among more sophisticated conversationalists than the vegepygmies! Dreadful brutes, those vegepygmies! Obsessed with eliminating "meat creatures", as they call non-plant beings, and with staring like idiots at the display screens in the reception area! As if each message or image, which they have absolutely no context to even begin to comprehend the meaning thereof, were an omen from divine entities!


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

perks up

"Well that makes me feel better about killing them off, I did worry we may have been able to communicate and come to an agreement. Now then you called this the reception area. Reception for what or who. I have this thery that this station Divinity Was some form of floating city. It was not made on Golarion I know that now form what you have said. So which plane is this from Clinger."

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