Swords and Super-Science: Numeria Sandbox PBP (Inactive)

Game Master Michael Johnson 66

Swords and super-science in the savage realm of Numeria! The heroes begin as 1st-level slaves of the Technic League, forced to explore the fragments of the fallen starship Divinity in search of potent alien technology for their arrogant masters in Starfall. As soon as they can win their freedom, their destiny will be in their own hands, and all of Golarion will become their adventuring grounds....


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M Human unchained monk 8/paladin 6

Where to next? And when? It seems like some of the characters would be busy with research or tinkering for part of Pharast 7th. At what point does exploration resume? Or would the party like to get some fresh air outside?


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

I would like to get on awakening the remaining androids ASAP.

-Posted with Wayfinder


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Agreed


M Human unchained monk 8/paladin 6

According to Chamberlain and the floor plans that Lady Zal and Gnaarrg have accessed on the screens, the androids should be lying in some kind of temporal stasis within sarcophagus-like pods on the Life Support deck below. So at around 2:00 PM on Pharast 7th, the adventurers descend to nearly the bottom of the Silver Turret via the service elevator well (the only one granting access to that level), arriving on the Life Support Deck....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Come down and brings light, then looks around.

"Clinger, we need to know nothing bad is down here, but once it is clear do you think you can wake them?"


As the party emerges from the service elevator well (the brown circle on the map) into a circular central chamber, they are confronted by six pale-skinned humanoids with bloodshot yellow eyes that peer hungrily at them, bloodstained claws in place of hands, and rotten teeth bared in drooling mouths, from which loll abnormally long tongues! The six beings are clad in ancient, tattered uniforms that might once have been white, but are now grayish and bloodstained. They hiss and moan ravenously as the party emerges, and crouch down as if they were feral beasts about to pounce on their prey!

Initiative 1d20 + 2 ⇒ (10) + 2 = 12


Um.... I believe the answer to your question about danger has been answered, My Lady!

Initiative 1d20 + 5 ⇒ (2) + 5 = 7


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Gnaarrg draws her laser pistol and opens fire on the closest one.
Laser Blast: 1d20 + 6 ⇒ (16) + 6 = 22
Fire Damage: 1d8 ⇒ 4

-Posted with Wayfinder


On Initiative 12

The ghouls, famished spirits of those who died of hunger after succumbing to cannibalism following the tragic crash landing of the Silver Turret, rush this new source of fresh meat, gibberish hysterically in their eagerness to consume flesh....

One snaps it's greedy jaws at Gnaarrg 1d20 + 3 ⇒ (11) + 3 = 14, but the canny hobgoblin pulls out of reach!

One tries to bite Zed 1d20 + 3 ⇒ (14) + 3 = 17, chomping down on his synthetic forearm, dealing 1d6 + 1 ⇒ (6) + 1 = 7 damage, and possibly paralyzing the android (DC 13 Fort save to resist)!

Another tries to clamp down on Lady Zal 1d20 + 3 ⇒ (6) + 3 = 9 to no avail....

A fourth ghoul slobbers as it lunges at Geirmur 1d20 + 3 ⇒ (1) + 3 = 4, stumbling over its own feet in its eagerness to feed on manflesh....

A fifth ghoul springs at Nalket 1d20 + 3 ⇒ (20) + 3 = 23, latching painfully onto her spear-arm with ravenous frenzy, dealing 1d6 + 1 ⇒ (5) + 1 = 6 damage and possibly paralyzing the shaman! DC 13 Fort save, please....

The last ghoul jockeys for a position among its fellows, like a runt seeking a teat....


Gnaarrg wrote:

[dice=initiative]1d20+3

Gnaarrg draws her laser pistol and opens fire on the closest one.
[dice=Laser Blast]1d20+6
[dice=Fire Damage]1d8

-Posted with Wayfinder

GZZZZAAAAAPPPP!!!!

The sound of molecules crackling in the heat, the smell of ozone and cooking meat, and the bright red flash of the fiery ray from the muzzle of Gnaarrg's blaster sends a thrill through the fear of the undead....

A ghoul jerks and moans as the red laser carves a hole through its rotten shoulder!


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

"Keep cover from these beasts! I'll support you from afar!

Geirmur will use Tactician to grant the party the Covering Fire feat


Ghoul

The ghouls slaver and raven....

Androffan:
Fresh meat!! At last, some living flesh!


INACTIVE - GAME DIED

Fort save: 1d20 + 2 ⇒ (19) + 2 = 21

Nalket shakes off the ghoul's paralytic bite and desperately slams at it with her spiked gauntlet.

Cold iron spiked gauntlet: 1d20 + 4 ⇒ (3) + 4 = 7

...to no avail.


Against the Hungry Dead! Round 1! Eeeeek!!!

Geirmur (covering his allies)
Ghouls (sampling the flavors)
Gnaarrg (blasts a ghoul)
Clinger (frets and readies to heal anyone that drops)
Nalket (punches with spiked gauntlet to no avail)

TBD Lady Zal, Zed


Round 2!! Eeeek!!!

Geirmur
Ghouls
Gnaarrg
Clinger
Nalket

TBD Zal and Zed


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

/telekinetic-projectile

She sent a lump of junk at the undead.
TH 1d20 + 4 ⇒ (1) + 4 = 5 DMG 1d6 ⇒ 6


INACTIVE - GAME DIED

Spiked gauntlet: 1d20 + 4 ⇒ (2) + 4 = 6

Nalket continues to flail helplessly at the ghoul, alternating between swatting at it with her gauntleted fist and trying to keep it from wrenching her spear away.


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur will step back (taking a 5 ft step) and fire a shot off at the ghoul attacking Zed, trying to draw its attention away from his ally (Geirmur makes the aid another action for Covering Fire).

Musket: 1d20 + 7 ⇒ (10) + 7 = 17 vs AC 10 for Aid Another


Geirmur Breeland wrote:

Geirmur will step back (taking a 5 ft step) and fire a shot off at the ghoul attacking Zed, trying to draw its attention away from his ally (Geirmur makes the aid another action for Covering Fire).

[dice=Musket]1d20+7 vs AC 10 for Aid Another

KABOOOOOMMM!!!

The thunder of musket fire echoes in the circular chamber! The lead ball ricochets around the curving corridor that encircles the inner circular chamber madly for several beats before coming to a halt somewhere....

The ghoul attacking Zed jerks toward Geirmur in response, blinking stupidly for a second, its rotting ears ringing and a streak of white manifesting along its scalp where the path of the musketeer's missile passed fractions of an inch overhead....


A ghoul tries to savage Lady Zal 1d20 + 3 ⇒ (3) + 3 = 6, snapping at the air instead! It claws at her 1d20 + 3 ⇒ (7) + 3 = 10 missing, and the other claw 1d20 + 3 ⇒ (4) + 3 = 7 misses as well....

A second ghoul tries to chew Nalket's ear off 1d20 + 3 ⇒ (8) + 3 = 11 but fails, then grabs at her 1d20 + 3 ⇒ (17) + 3 = 20, its blood-crusted claws dealing 1d3 + 1 ⇒ (1) + 1 = 2 slashing to the shaman! It's other claw 1d20 + 3 ⇒ (1) + 3 = 4 misses.... DC 13 Fortitude save vs paralysis, please.


The ghoul on Zed now leaps at Geirmur, provoking an attack of opportunity from Zed, as it moves away to bite 1d20 + 3 ⇒ (4) + 3 = 7, missing.... claw 1d20 + 3 ⇒ (12) + 3 = 15 missing, and the other claw 1d20 + 3 ⇒ (2) + 3 = 5 also swinging wide of the agile musketeer....


INACTIVE - GAME DIED

Fort save: 1d20 + 2 ⇒ (4) + 2 = 6

Nalket suddenly goes completely rigid.


The ghoul that first attacked Geirmur bites 1d20 + 3 ⇒ (3) + 3 = 6 empty air, claws 1d20 + 3 ⇒ (12) + 3 = 15 at air as well, and claws 1d20 + 3 ⇒ (8) + 3 = 11 air again!


The ghoul on Gnaarrg bites 1d20 + 3 ⇒ (18) + 3 = 21 hard, dealing 1d6 + 3 ⇒ (2) + 3 = 5 piercing and bludgeoning! It claws 1d20 + 3 ⇒ (20) + 3 = 23 for 1d3 + 1 ⇒ (2) + 1 = 3 slashing, and claws again 1d20 + 3 ⇒ (18) + 3 = 21, slashing for 1d3 + 1 ⇒ (3) + 1 = 4! Crap, sorry Gnaarrg! Lol.... 3 Fort saves D.C. 13 or paralyzed....


A ghoul that has been desperately trying to get a piece of the action shoves its fellows aside and thrusts itself into Zed, provoking an attack of Opportunity from Nalket as it moves in to bite 1d20 + 3 ⇒ (8) + 3 = 11 but snaps down on nothing!

The ghoul that lost its place in the fray savagely vents its rage on the usurper! Bite 1d20 + 3 ⇒ (18) + 3 = 21 chomps down on his brethren ghoul's rotting shoulder, dealing 1d6 + 3 ⇒ (1) + 3 = 4 damage (DC 13 Fort save or paralyzed), claws 1d20 + 3 ⇒ (15) + 3 = 18 for 1d3 + 1 ⇒ (3) + 1 = 4, and claws once more 1d20 + 3 ⇒ (9) + 3 = 12, missing....


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Round 1

Zed calmly activates his Chain-Sword and prepares himself as the ghouls rush in combat.

The Chain-Sword roars to life in his hands.

Standard Action to activate the Chain-Sword.

Round 2

As one of the ghouls leaps toward Geirmur he swings the Chain-Sword at the creature. Zed's circuitry-tattoos glow with light as he swings.

Attack of Opportunity and Immediate Action to activate Nanite Surge causing light equivalent to that of a torch for 1 round.

Chain-Sword: 1d20 + 6 + 6 ⇒ (6) + 6 + 6 = 18

Damage: 3d6 + 3 ⇒ (2, 6, 3) + 3 = 14

Zed then steps forward and brings down the Chain-Sword upon the ghoul near Nalket that just struck her. Attempting to draw attention from her motionless body to himself.

Androffan:
"Stay away from her you rotting filth. If you want fresh meat I'm right here you scum!"

Chain-Sword: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 3d6 + 3 ⇒ (1, 3, 3) + 3 = 10


INACTIVE - GAME DIED
Ghoul of the catacombs wrote:
... provoking an attack of Opportunity from Nalket...

Nalket refrains from taking the attack of opportunity and remains motionless.


Zed shears through the torso of the ghoul in front of him, and the unholy fires in its hollow eye sockets flicker and burn out as the upper half of its rotten body slides off and falls to the floor, its legs still wobbling a second longer before also falling over!

Zed then presses forward, sawing deeply into the shoulder of the ghoul attacking Nalket! It shrieks in agony!

YYYEEEEEAAAAAARRRRGGHHH!!!!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

12 damage total, right?
fort save: 1d20 + 4 ⇒ (17) + 4 = 21
fort save: 1d20 + 4 ⇒ (18) + 4 = 22
fort save: 1d20 + 4 ⇒ (11) + 4 = 15
LIKE A BOSS!

Gnaarrg stumbles back from the onslaught of claws and teeth, her alchemically-treated body already fighting off the paralysis. She draws a thin vial from her belt with her free hand and swallows its contents.
Taking a 5-foot away from danger and drinking my cure light wounds extract.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur hurriedly reloads his rifle.


M Human unchained monk 8/paladin 6

Nalket is paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds....


The ghouls hiss in fear at Zed's roaring Chain-Sword, and momentarily back off, uncertain whether or not they have bitten off more than they can chew....
Round 3: the 5 remaining ghouls take 5-foot steps away from their targets and hesitate....


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Ha!" Gnaarrg cries out at their retreat, chucking a bomb into the middle of them. "Chew on THIS!"

Toss!: 1d20 + 7 ⇒ (3) + 7 = 10
Well I hit that square.
Fire damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 Splash damage 6 fire


Splattered with flaming oil and seeing their fellow sawed in half by the roaring Chain-Sword, the ghouls quake with fear that trumps their nagging hunger!

They scurry away from the adventurers, leaping into a nearby gravity well and flying up and away....


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Round 3

Zed gives chase to the fleeing ghouls the roar of the chain-sword echoing through the gravity well.

He shifts his grip momentarily to utter a spell and fires a glob of acid at the ghoul he has already injured.

Acid Splash: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d3 ⇒ 1 Acid


The fleeing ghouls shriek and gibber as they rocket up the shaft, chased by Zed and his Chain-Sword.... The sorcerer's acid splash sizzles on the hind quarters of the straggling ghoul nearest the bottom of the pack, eliciting a yelp!

Reaching the Embarkation deck, the ghouls clamber onto the floor and race for the exit....


M Human unchained monk 8/paladin 6

Zed chases the ghouls out of the Silver Turret! So terrified are the undead of the buzzing, growling Chain-Sword in the hands of the emotionless sorcerer, they brave the hated rays of the sun to flee across the rubble-strewn crater, clambering spiderlike up the sloping sides and away into the atomic mists that shroud the wasteland....

Gnaarrg is able to target and incinerate them with the laser cannon before they escape its range, if she wishes....


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

As the ghouls flee out of the Silver Turret the roar of the chain-sword ceases, as Zed calmly slows down and powers it off.

He then makes his way back to the life support deck.

Upon reaching the deck he takes his time, spending a few minutes, searching around carefully.

Take 20 on a Perception check to search the area. Total Perception = 28


INACTIVE - GAME DIED

I think by this time I've shaken off the paralysis?


M Human unchained monk 8/paladin 6
Nalket of the Ghost Wolves wrote:
I think by this time I've shaken off the paralysis?

Yes.


M Human unchained monk 8/paladin 6

Exploring the Life Support deck, the adventurers discover many sarcophagus-like crystal pods in which androids lie in stasis, seemingly asleep, 30 in total....


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Should be able to awaken them, if I can get the controls to respond." Gnaarrg mutters.

Engineering (Technologist): 1d20 + 12 ⇒ (14) + 12 = 26


M Human unchained monk 8/paladin 6
Gnaarrg wrote:

"Should be able to awaken them, if I can get the controls to respond." Gnaarrg mutters.

[dice=Engineering (Technologist)]1d20+12

Gnaarrg manipulates an array of apparatus on the lid of a sarcophagus, resulting in a hiss of escaping air and fog as the lid glides gently open.... A few seconds pass before the lovely young maiden within opens her eyes and gasps her first breath of air....


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur will rush to the edge of the sarcophagus, and offer a hand to help the woman.

"Are...are you alright?"


Active:
Mage Armor
Penalties:
HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed stands nearby the crystal pod as Gnaarrg begins to open it.

He looks intently as the android awakens. Taking a moment to look at her...the first time he has seen another of his kind.

Androffan:
"Hello. My name is Zed Nexus. What should I call you?"


INACTIVE - GAME DIED

Nalket shakes off her paralysis with a shiver and moves cautiously to join the group. She peers over the cylinders full of androids with a combination of curiosity and distaste.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Helps Gnaarrg reading off info from her slate. Takes 10 for +2 to Kn Eng for Gnaarrgs roll.

Then trys the Androffan she has been learning.

Androffan:

"Zed you want us to start next one?"


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will wait somewhat impatiently to see if the newly awakened android is friendly or not before she moves to open the next chamber (unless they're unfriendly, then she will wait until they've done some troubleshooting).


The maiden smiles at Zed and blushes....electric blue....as she emerges unclothed from the crystal sarcophagus....

I am Andromeda Jane. It's very nice to meet you, Zed.


What world is this, that we meet upon, Zed?

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