
Michael Johnson 66 |

According to Chamberlain and the floor plans that Lady Zal and Gnaarrg have accessed on the screens, the androids should be lying in some kind of temporal stasis within sarcophagus-like pods on the Life Support deck below. So at around 2:00 PM on Pharast 7th, the adventurers descend to nearly the bottom of the Silver Turret via the service elevator well (the only one granting access to that level), arriving on the Life Support Deck....

Ghoul of the catacombs |

As the party emerges from the service elevator well (the brown circle on the map) into a circular central chamber, they are confronted by six pale-skinned humanoids with bloodshot yellow eyes that peer hungrily at them, bloodstained claws in place of hands, and rotten teeth bared in drooling mouths, from which loll abnormally long tongues! The six beings are clad in ancient, tattered uniforms that might once have been white, but are now grayish and bloodstained. They hiss and moan ravenously as the party emerges, and crouch down as if they were feral beasts about to pounce on their prey!
Initiative 1d20 + 2 ⇒ (10) + 2 = 12

Gnaarrg |

initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Gnaarrg draws her laser pistol and opens fire on the closest one.
Laser Blast: 1d20 + 6 ⇒ (16) + 6 = 22
Fire Damage: 1d8 ⇒ 4
-Posted with Wayfinder

Ghoul of the catacombs |

On Initiative 12
The ghouls, famished spirits of those who died of hunger after succumbing to cannibalism following the tragic crash landing of the Silver Turret, rush this new source of fresh meat, gibberish hysterically in their eagerness to consume flesh....
One snaps it's greedy jaws at Gnaarrg 1d20 + 3 ⇒ (11) + 3 = 14, but the canny hobgoblin pulls out of reach!
One tries to bite Zed 1d20 + 3 ⇒ (14) + 3 = 17, chomping down on his synthetic forearm, dealing 1d6 + 1 ⇒ (6) + 1 = 7 damage, and possibly paralyzing the android (DC 13 Fort save to resist)!
Another tries to clamp down on Lady Zal 1d20 + 3 ⇒ (6) + 3 = 9 to no avail....
A fourth ghoul slobbers as it lunges at Geirmur 1d20 + 3 ⇒ (1) + 3 = 4, stumbling over its own feet in its eagerness to feed on manflesh....
A fifth ghoul springs at Nalket 1d20 + 3 ⇒ (20) + 3 = 23, latching painfully onto her spear-arm with ravenous frenzy, dealing 1d6 + 1 ⇒ (5) + 1 = 6 damage and possibly paralyzing the shaman! DC 13 Fort save, please....
The last ghoul jockeys for a position among its fellows, like a runt seeking a teat....

Ghoul of the catacombs |

[dice=initiative]1d20+3
Gnaarrg draws her laser pistol and opens fire on the closest one.
[dice=Laser Blast]1d20+6
[dice=Fire Damage]1d8-Posted with Wayfinder
GZZZZAAAAAPPPP!!!!
The sound of molecules crackling in the heat, the smell of ozone and cooking meat, and the bright red flash of the fiery ray from the muzzle of Gnaarrg's blaster sends a thrill through the fear of the undead....
A ghoul jerks and moans as the red laser carves a hole through its rotten shoulder!

Lady Zal -Azra Qlin-Zra |

Geirmur Breeland |

Geirmur will step back (taking a 5 ft step) and fire a shot off at the ghoul attacking Zed, trying to draw its attention away from his ally (Geirmur makes the aid another action for Covering Fire).
Musket: 1d20 + 7 ⇒ (10) + 7 = 17 vs AC 10 for Aid Another

Ghoul of the catacombs |

Geirmur will step back (taking a 5 ft step) and fire a shot off at the ghoul attacking Zed, trying to draw its attention away from his ally (Geirmur makes the aid another action for Covering Fire).
[dice=Musket]1d20+7 vs AC 10 for Aid Another
KABOOOOOMMM!!!
The thunder of musket fire echoes in the circular chamber! The lead ball ricochets around the curving corridor that encircles the inner circular chamber madly for several beats before coming to a halt somewhere....
The ghoul attacking Zed jerks toward Geirmur in response, blinking stupidly for a second, its rotting ears ringing and a streak of white manifesting along its scalp where the path of the musketeer's missile passed fractions of an inch overhead....

Ghoul of the catacombs |

A ghoul tries to savage Lady Zal 1d20 + 3 ⇒ (3) + 3 = 6, snapping at the air instead! It claws at her 1d20 + 3 ⇒ (7) + 3 = 10 missing, and the other claw 1d20 + 3 ⇒ (4) + 3 = 7 misses as well....
A second ghoul tries to chew Nalket's ear off 1d20 + 3 ⇒ (8) + 3 = 11 but fails, then grabs at her 1d20 + 3 ⇒ (17) + 3 = 20, its blood-crusted claws dealing 1d3 + 1 ⇒ (1) + 1 = 2 slashing to the shaman! It's other claw 1d20 + 3 ⇒ (1) + 3 = 4 misses.... DC 13 Fortitude save vs paralysis, please.

Ghoul of the catacombs |

The ghoul on Gnaarrg bites 1d20 + 3 ⇒ (18) + 3 = 21 hard, dealing 1d6 + 3 ⇒ (2) + 3 = 5 piercing and bludgeoning! It claws 1d20 + 3 ⇒ (20) + 3 = 23 for 1d3 + 1 ⇒ (2) + 1 = 3 slashing, and claws again 1d20 + 3 ⇒ (18) + 3 = 21, slashing for 1d3 + 1 ⇒ (3) + 1 = 4! Crap, sorry Gnaarrg! Lol.... 3 Fort saves D.C. 13 or paralyzed....

Ghoul of the catacombs |

A ghoul that has been desperately trying to get a piece of the action shoves its fellows aside and thrusts itself into Zed, provoking an attack of Opportunity from Nalket as it moves in to bite 1d20 + 3 ⇒ (8) + 3 = 11 but snaps down on nothing!
The ghoul that lost its place in the fray savagely vents its rage on the usurper! Bite 1d20 + 3 ⇒ (18) + 3 = 21 chomps down on his brethren ghoul's rotting shoulder, dealing 1d6 + 3 ⇒ (1) + 3 = 4 damage (DC 13 Fort save or paralyzed), claws 1d20 + 3 ⇒ (15) + 3 = 18 for 1d3 + 1 ⇒ (3) + 1 = 4, and claws once more 1d20 + 3 ⇒ (9) + 3 = 12, missing....

Zed_Nexus |

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Round 1
Zed calmly activates his Chain-Sword and prepares himself as the ghouls rush in combat.
The Chain-Sword roars to life in his hands.
Standard Action to activate the Chain-Sword.
Round 2
As one of the ghouls leaps toward Geirmur he swings the Chain-Sword at the creature. Zed's circuitry-tattoos glow with light as he swings.
Attack of Opportunity and Immediate Action to activate Nanite Surge causing light equivalent to that of a torch for 1 round.
Chain-Sword: 1d20 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Damage: 3d6 + 3 ⇒ (2, 6, 3) + 3 = 14
Zed then steps forward and brings down the Chain-Sword upon the ghoul near Nalket that just struck her. Attempting to draw attention from her motionless body to himself.
Chain-Sword: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 3d6 + 3 ⇒ (1, 3, 3) + 3 = 10

Ghoul of the catacombs |

Zed shears through the torso of the ghoul in front of him, and the unholy fires in its hollow eye sockets flicker and burn out as the upper half of its rotten body slides off and falls to the floor, its legs still wobbling a second longer before also falling over!
Zed then presses forward, sawing deeply into the shoulder of the ghoul attacking Nalket! It shrieks in agony!
YYYEEEEEAAAAAARRRRGGHHH!!!!

Gnaarrg |

12 damage total, right?
fort save: 1d20 + 4 ⇒ (17) + 4 = 21
fort save: 1d20 + 4 ⇒ (18) + 4 = 22
fort save: 1d20 + 4 ⇒ (11) + 4 = 15
LIKE A BOSS!
Gnaarrg stumbles back from the onslaught of claws and teeth, her alchemically-treated body already fighting off the paralysis. She draws a thin vial from her belt with her free hand and swallows its contents.
Taking a 5-foot away from danger and drinking my cure light wounds extract.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4

Gnaarrg |

"Ha!" Gnaarrg cries out at their retreat, chucking a bomb into the middle of them. "Chew on THIS!"
Toss!: 1d20 + 7 ⇒ (3) + 7 = 10
Well I hit that square.
Fire damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 Splash damage 6 fire

Zed_Nexus |

Round 3
Zed gives chase to the fleeing ghouls the roar of the chain-sword echoing through the gravity well.
He shifts his grip momentarily to utter a spell and fires a glob of acid at the ghoul he has already injured.
Acid Splash: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d3 ⇒ 1 Acid

Ghoul of the catacombs |

The fleeing ghouls shriek and gibber as they rocket up the shaft, chased by Zed and his Chain-Sword.... The sorcerer's acid splash sizzles on the hind quarters of the straggling ghoul nearest the bottom of the pack, eliciting a yelp!
Reaching the Embarkation deck, the ghouls clamber onto the floor and race for the exit....

Michael Johnson 66 |

Zed chases the ghouls out of the Silver Turret! So terrified are the undead of the buzzing, growling Chain-Sword in the hands of the emotionless sorcerer, they brave the hated rays of the sun to flee across the rubble-strewn crater, clambering spiderlike up the sloping sides and away into the atomic mists that shroud the wasteland....
Gnaarrg is able to target and incinerate them with the laser cannon before they escape its range, if she wishes....

Zed_Nexus |

As the ghouls flee out of the Silver Turret the roar of the chain-sword ceases, as Zed calmly slows down and powers it off.
He then makes his way back to the life support deck.
Upon reaching the deck he takes his time, spending a few minutes, searching around carefully.
Take 20 on a Perception check to search the area. Total Perception = 28

Michael Johnson 66 |

Exploring the Life Support deck, the adventurers discover many sarcophagus-like crystal pods in which androids lie in stasis, seemingly asleep, 30 in total....

Michael Johnson 66 |

"Should be able to awaken them, if I can get the controls to respond." Gnaarrg mutters.
[dice=Engineering (Technologist)]1d20+12
Gnaarrg manipulates an array of apparatus on the lid of a sarcophagus, resulting in a hiss of escaping air and fog as the lid glides gently open.... A few seconds pass before the lovely young maiden within opens her eyes and gasps her first breath of air....

Zed_Nexus |

Zed stands nearby the crystal pod as Gnaarrg begins to open it.
He looks intently as the android awakens. Taking a moment to look at her...the first time he has seen another of his kind.

Gnaarrg |

Gnaarrg will wait somewhat impatiently to see if the newly awakened android is friendly or not before she moves to open the next chamber (unless they're unfriendly, then she will wait until they've done some troubleshooting).