Human Cavalier (Luring Cavalier/Musketeer) 1
LG Medium Humanoid (Human)
Init +4; Perception +1
------------------------------
DEFENSE
------------------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 dex, +0 shield)
hp 28 (3d10+6)
Fort +5, Ref +5, Will +2
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee Longsword +4 (1d8+1/19-20,x2)
Ranged: Musket +7, Rng 40 (1d12/x4); if Challenge, +8 (1d12+3/x4)
------------------------------
STATISTICS
------------------------------
Str 13, Dex 18, Con 14, Int 12, Wis 12, Cha 8
Base Atk +3; CMB +3; CMD 16
Feats: Gunsmithing(B) , Point-Blank Shot (H), Precise Shot (1), Covering Fire (B), Catch Off-Guard (B), Far Shot (3)
Skills: Climb +5*, Handle Animal +4, Knowledge (Local) +7, Ride +8*, Sense Motive +7, Survival +7
ACP -2
*ACP applies to these skills
Non-Standard Skill Bonuses
+1/2 Cavalier level to Survival checks to avoid getting lost
Languages: Common, Elven
Gear: Chain Shirt, Musket, 50 Bullets and Black Powder doses, Longsword, Bedroll[M], 50 ft Hempen Rope[P], Bullseye Lantern (6 hrs), Lamp oil (1 pint)[P], Gunsmith's Kit[P], Pack Saddle[P], MW Backpack, 4 days rations [P], 9 days animal feed [P]
Remaining Light Load Capacity: 11.2 lbs
Pack Ox - Carrying all gear marked [P] unless otherwise specified
44 GP, 7 SP
------------------------------
SPECIAL ABILITIES
------------------------------
Far Challenge: swift action, 1/day
-target gains +4 to hit against me
Order of the Land
Tactician: grant allies within 30 ft Covering Fire as standard action
-attack opponent as aid another action; 1 ally of choice and all allies with this feat gain +2 AC against that opponent
Careful Aim: On highest BAB atk, ignore range penalties for first 3 range increments (120 ft), and can attack at touch AC for first 2 range increments (80 ft)