Race |
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None |
About Gnaarrg
Gnaarrg
Female hobgoblin alchemist (construct rider) 3 (Pathfinder Player Companion: Cohorts and Companions 12, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 175)
LN Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 21 (3d8+3)
Fort +4, Ref +6, Will +1; +2 bonus vs. poison
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Offense
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Speed 30 ft.
Melee unarmed strike +2 (1d3 nonlethal)
Ranged bomb +7 (2d6+4 Fire) or
. . light crossbow +5 (1d8/19-20) or
. . mwk laser pistol +6 (1d8 fire)
Special Attacks bomb 8/day (2d6+4 fire, DC 15)
Alchemist (Construct Rider) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—bomber's eye[APG], cure light wounds, targeted bomb admixture[UC]
Formula Book
1st-bomber's eye, crafter's fortune, cure light wounds, identify, polypurpose panacea, shield, targeted bomb admixture, true strike.
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 15
Feats Exotic Weapon Proficiency (firearms)[UC], Technologist, Throw Anything
Traits firebug, perfectionist's brew
Skills Craft (alchemy) +14 (+17 to create alchemical items), Craft (mechanical) +7, Disable Device +6, Knowledge (arcana) +9, Knowledge (engineering) +12, Knowledge (nature) +9, Perception +5, Ride +7, Spellcraft +9 (+11 to brew potions), Stealth +6, Survival +4, Use Magic Device +3; Racial Modifiers +2 Craft (alchemy), +2 Knowledge (engineering)
Languages Common, Draconic, Dwarven, Giant, Goblin, Orc
SQ alchemy (alchemy crafting +3), craft mount (horse named Maagun), discovery (ectoplasmic bomb), poison use, swift alchemy
Combat Gear necklace of fireballs i, potion of cure light wounds (2); Other Gear studded leather, barbed bolt (20), crossbow bolts (20), incendiary bolt (10), light crossbow, mwk laser pistol, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, trail rations (5), waterskin, 9 gp, 1 sp
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bomb 2d6+4 (8/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Craft Mount (Su) Gain the services of a special construct mount.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Bomb Bomb damage affects incorporeal creatures normally.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Technologist You are familiar with the basic mechanics of technology.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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A female hobgoblin, Gnaarrg fled her tribe when she decided to follow the teachings of Brigh instead helping breed more hobgoblins for the next war. She was plundering a technological cache for an edge to survive on her own when she found the framework of a metallic horse. In a sudden burst of insight, she managed to repair the steed and reset its power core, bringing it back to animation and bonding it as her automaton.
Very shortly after, she was captured by the technic league. That was seven years ago. She's since been used as a technically-skilled slave, capable of assisting the league on field repairs and message transportation. She hasn't tried to escape even once. The league allows her the use of her construct mount under the understanding that if either of them cause trouble, it's her head that blows.
During her time in the technic league, she has learned little tricks to survive, and to use her tools to their best effect. Her potions have been the only thing that has kept her alive on some of her 'assignments' for the league.
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Maagun
Horse
N Large construct
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +3
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Defense
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AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 46 (3d10+30)
Fort +3, Ref +5, Will +2
Defensive Abilities evasion; Immune construct traits
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Offense
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Speed 50 ft.
Melee unarmed strike +4 (1d4+3 nonlethal) or
. . bite +4 (1d4+3), 2 hooves +2 (1d6+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 17, Dex 14, Con —, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 18 (22 vs. trip)
Feats Multiattack, Power Attack
Tricks Attack, Down, Fighting, Stay
Skills Acrobatics +3 (+11 to jump), Perception +3
SQ construct type bonus hp, fighting
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Construct Traits (+30 HP) Constructs have many immunities.
Construct Type Bonus Hp (Ex) Gain bonus HP based on size.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fighting [Trick] The animal has been trained to fight.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.