
Michael Johnson 66 |

Here we go. So, it seems that there is not a Knowledge (technology) skill in RAW? If a link to such a skill can be provided, then it can be used. At any rate, Lady Zal's Knowledge (engineering) check would have the same modifiers, and she could put the rank she had in Knowledge (technology) into Knowledge (religion) or another skill if desired.

Zed Nexus |

Yeah it's just covered by Knowledge (Engineering).

Michael Johnson 66 |

I have not found any evidence of the introduction of Knowledge (technology), but it seems according to this ruling that Knowledge (engineering) is used, but only if you have the Technologist feat. Without the feat, you are considered untrained with regard to technology. Nothing is rendered obsolete by this. I have the Numeria Companion Guide, I'll check that for a rule about Knowledge (technology), but I haven't found any sign of it elsewhere. Is it in the Iron Gods AP, maybe? At any rate, it sounds like an optional rule, if anything.

Michael Johnson 66 |

Yep I can see the logic, I think Technologist feat could be much better worded and that is where the confusion came from.
Agreed. Anyway, I'm enjoying this game a lot so far, I know we only just began, but I like how you all are RPing your characters well! :)

Zed Nexus |

GM_Panic wrote:Yep I can see the logic, I think Technologist feat could be much better worded and that is where the confusion came from.Agreed. Anyway, I'm enjoying this game a lot so far, I know we only just began, but I like how you all are RPing your characters well! :)
Agreed. This has been fun so far.
I didn't mean to cause any issue with the Knowledge skill i was just worried that if i didn't say something I'd end up having to waste my skill points later on a redundant skill.

Zed Nexus |

Happy holidays!

Michael Johnson 66 |

Some general points I haven't addressed yet:
Ammunition: Please do track it, as I feel the survivalist aspect of a sandbox campaign can add to its fun, especially one in which ammunition can include precious charges in a laser weapon. ;)
Food: For this first expedition, assume your character has enough rations for one week. After their rations are gone, foraging or hunting (or a return to civilization) will become necessary to stave off starvation and dehydration.
Encumbrance: I do use the encumbrance RAW.
House Rules: I don't really use any, I prefer pretty strict RAW, except where RAI and common sense dictate otherwise.

Zed Nexus |

Hope your baby feels better soon Gnnarrg. :)

Michael Johnson 66 |

Hey all, just checking in now that this PBP has been going for a couple weeks. I'm enjoying everyone's great RP, and I appreciate that all of you have taken the time to post at least every other day. I hope you are all enjoying the adventure so far, and if anyone has any suggestions or requests for future adventures, post them here.
Cheers!

Michael Johnson 66 |

I am really getting into Golarion lately. I started gaming with AD&D back in the '80s (yes, your GM is an old grognard lol), and always loved Greyhawk and Forgotten Realms (more Greyhawk--I'm a gritty swords n sorcery fan). Started playing Pathfinder soon after Paizo parted with WotC (didn't like 4th ed compared to 3.5/Pathfinder), but always used Greyhawk or my own homebrew world (mythical version of Earth in the High Middle Ages). But the more I've read about Golarion, the more impressed I am with the setting. The designers have created a pretty sweet fantasy world.
Yesterday, I started a new tabletop campaign set in Taldor. The PCs are either lesser courtiers seeking Grand Prince Stavian III's favor, or criminals given a chance to earn amnesty, by delivering a proposal of marriage between his daughter, Princess Eutropia, and the Satrap of Qadira, Xerbystes II. Such a union would secure a stronger peace between Taldor and Qadira. Of course, dark forces are at work that would prefer to see the two nations return to war....
The timeline of that tabletop campaign and this PBP campaign are simultaneous (both began on Pharast 5th, 4717 AR), just to create some verisimilitude and the sense of a larger, living world. You might hear rumors of those heroes' exploits from travelers, and vise versa! ;)

GM_Panic |

Hi all, well another day another rule rulling needed.
OK Could I suggest that as is the norm on Paizo, PbP that ALL blue posts, not directly related to game play, that could lead to a all blue post discussion be posted in the discussion thread here. Helps a lot to keep game play smooth and uncluttered. So back to the point. Zed has pointed out that.
Craft (Tech) isn't a skill. Technology Guide
You need feats, ranks in Craft (Mechanical), and a crafting laboratory.
Crafting High Tech Items
Yep changed that pesky craft skill to Craft (mechanical) so that is all good. Now as for plunging something in to charge. See my PC is not "Making" a new technology thing, I am fixing, well charging in fact, or I should say, plugging it in to the power.
GM Could we have a ruling, please :)
Is plugging something into the wall Making Tech and dose it need a 8 hours and a lab?

Michael Johnson 66 |

I would rule that with a successful Craft (mechanical) vs DC 15 and about an hour of work would be sufficient to jury rig a "charger" out of the wiring that was powering the camera Gnaarrg removed from the wall behind the eastern reception desk. Not as labor intensive as creating a new piece of tech, and no laboratory (beyond what the reception desk area could serve as) necessary.

Zed Nexus |

Yeah no problem.
I'll also try to post here with that kind of stuff next time. I was on my phone, so at the time it was easier, when i posted the other response.

Michael Johnson 66 |

A bit of guidance from the GM is probably not uncalled for at this point in the narrative.
The PCs have an unlimited number of options in this sandbox, obviously, but here are a few tracts they might try:
They could camp for the night in the cleared-out Embarkation Deck, taking shifts for watch, level up in the AM, and decide to progress further into the Silver Turret to see what fortune brings....
They could return to their handlers before nightfall, present what they've found, camp at the crater's edge with the protection of their handlers, level up in the morning, and continue exploring the Silver Turret tomorrow....
They could return to their handlers and try to negotiate for their freedom with diplomacy and/or intimidation, offering what they've found as a bargaining chip, and pointing out that they could just as easily have used the laser pistol and "chain-sword" to blast and saw their way to freedom....
They could try to get the jump on Captain Zophal with their newly discovered superior weaponry and win their freedom by killing for it.....
Or they could do some combination of the above options or something entirely different....

Zed Nexus |

I'm going to assume we are resting for the night. Is it okay if i level up or should i wait?

Michael Johnson 66 |

I would assume everyone would like to level up, so let's assume the party rests....
I've set the possibility of random encounters during rest and static exploration (staying in one place for more than an hour) at a 1 on a d6 per 4 hours of quiet resting, or 1 in 6 per hour of static exploring. I'll roll these chances on the gameplay board. Assuming no encounters over the next 16 hours (4 checks), you can go ahead and level up your PCs to 2nd level.

Zed Nexus |

Hey Micheal, i had a question about the chainsaw.
Is it Masterwork? and is it magic in anyway? (i only ask because you mentioned it was rune-etched).

Michael Johnson 66 |

Hey Micheal, i had a question about the chainsaw.
Is it Masterwork? and is it magic in anyway? (i only ask because you mentioned it was rune-etched).
The "runes" etched on it are just manufacturer's symbols. It's not magical, but it is masterwork, and grants +1 on attack rolls, and could be enchanted with the proper feats and material expenditures.

Zed Nexus |

Okay thanks.

Michael Johnson 66 |

Meta-game news of other happenings in my version of Golarion, to give you a sense of verisimilitude and the larger world around you:
Yesterday morning (Pharast 5th), a party of novice adventurers left Oppara, capital of the failing Empire of Taldor, with a proposal of marriage between Princess Eutropia of Taldor and Xerbystes II, Satrap of Qadira. Their mission is unknown to most outside the Taldan court, and will take them south across the Plains of Paresh to ancient Katheer, capital of Qadira. The outcome of this proposal will determine whether Taldor and Qadira unite in peace or return to war. These adventurers include Archidamus, aasimar investigator and son of a captain of the Ulfen Guard; Sextus Fulgorus, Taldan magus and son of a general of the Taldan Phalanx; Dux Fortis, Taldan cleric of Ragathiel; Orren, Tian warpriest of Irori; Kyto the aasimar swashbuckler; and Brick Breaker, hobgoblin slayer.
Meanwhile, in the great metropolis of Absalom, a new band of young adventurers that includes an Osiriani samurai with a camel steed (that has a silver "grill" for silvered bite attacks) name Ryukage, loyal to Lord Gyr of House Gixx; a dhampir cleric of Calistria; an expert trap-disarming rogue of Tian-Kellid descent; and a summoner with a genie-like eidolon, have begun to clear out undead skeletons and zombies haunting the abandoned Precipice Quarter in the name of House Gixx.
High adventure is underway in Golarion!

Michael Johnson 66 |

Wow! Jeez who knew mold was so profitable?
-Posted with Wayfinder
Yeah, it's pretty low-threat for a CR 6 in my opinion, but this is a RAW game, so....