Swords and Super-Science: Numeria Sandbox PBP (Inactive)

Game Master Michael Johnson 66

Swords and super-science in the savage realm of Numeria! The heroes begin as 1st-level slaves of the Technic League, forced to explore the fragments of the fallen starship Divinity in search of potent alien technology for their arrogant masters in Starfall. As soon as they can win their freedom, their destiny will be in their own hands, and all of Golarion will become their adventuring grounds....


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The manufacturers of Divinity were the Androffans. They were not very different from other humanoids, like you, My Lady. My diagnostics indicate that your anatomy is very similar to Androffan human anatomy, with minor cosmetic variations, such as elongated and pointed ears, and a somewhat more slender structure. You also have twice the rods and cones in your eyeballs. But I digress! The Androffan humans were an industrious and adventurous race, My Lady. Pioneers in constructing wormholes to traverse inconceivably vast voids of space, the Androffans are a credit to humanity wherever it thrives!


M Human unchained monk 8/paladin 6

Embarkation Deck Map


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

For the 1st time she looks shocked.

The voids of space!!!, but that's.. that's impossible!!. The void is full of chaotic madness and danger!. All tails of travel in it tell of..aaaaarr now I see, these Androffan's humanoids, master builders they may be, foolishly attempted such a feat of navigation by means of this worm's hole. A void worm I would suspect, that would explain the disaster that befell them, foolish but still they made such things.

"I see, so tell more of the cones and rods you talked of, are they needed for some form of bored game..."

Goes on talking to Clinger and asking it Questions.

Gm could I have it that Lady Zal would be just asking loads of questions of Clinger as the move along. Pumping it for every bit of intel. This would explain her high skill levels later, and also lets you pop in the odd hint from what its said. With out the need for a mass of Q and A about background stuff in game play. I think it will help move things along.


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:


Goes on talking to Clinger and asking it Questions.

Gm could I have it that Lady Zal would be just asking loads of questions of Clinger as the move along. Pumping it for every bit of intel. This would explain her high skill levels later, and also lets you pop in the odd hint from what its said. With out the need for a mass of Q and A about background stuff in game play. I think it will help move things along.

Sure, sounds good.

Clinger and Lady Zal-Azra begin an ongoing dialogue that often takes comedic turns, bumps into conceptual barriers, and leads to many awe-inspiring revelations for the young elf. This goes on as the adventurers are exploring the Silver Turret....


INACTIVE - GAME DIED

"Can Clinger remove our slave collars?"


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Having forgotten all about the slave collars stopped her questions and nodded,

"That Nalket is a very good question"


Clinger buzzes over to Nalket and examines the collar around her neck.

I'm sorry, but I lack the proper appendages for that task. It appears that a green e-pick will be required to unlock this collar safely. Perhaps we can find one in this section of Divinity? Green is a rather high level of security.... but it would not be entirely surprising to find a green or better e-pick somewhere in this section....


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Geirmur's eyes will gleam at the mention of unlocking the collars. He pulls close to Zal and Clinger and lowers his voice.

"I say we make locating one of these 'e-picks' one of our main priorities, then. Though we may best wait our time to make our escape either way."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

"Clinger what is the security color range, we have some cards that open doors, Blue, Brown and black, which is the higher in security errr ranking"

She asks it.


Blue is a higher level of access than black, and black trumps brown. There are several other colors used aboard Divinity....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

"Thank you Clinger, now you where saying about the categorizations of matter, this periodic table you talked of, can one eat form it?"

Go's on talking to the diminutive construct.


Hmmm.... Well, some of the elements of the periodic table are required for proper human nutrition, such as sodium and calcium.... But I suspect that I might not have made myself entirely clear.... The somewhat amusing and ironic conversation continues as the adventurers position themselves to open the portside airlock door....

Beyond, they find an airlock identical to the one through which they entered the Silver Turret, except the door to the outside is sealed. The adventurers then prepare to open the door leading into the waiting area to the south....


M Human unchained monk 8/paladin 6

Within is another waiting area with a round table and eight surrounding high-backed chairs, plus a door leading into another area, and two more planters filled with patches of russet mold, fortunately inert due to the sunlight pouring in through another great viewing port that shows a view of mostly blue sky and clouds, as the Turret is tilted at such an angle....

There are inhabitants....


Nine vegepygmies (including one that fled from the reception area) wait here in a line facing the airlock door, primitive longspears pointed threateningly at the adventurers!

Inititative 1d20 + 2 ⇒ (19) + 2 = 21


Female Undine Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9

Saissha beams at the conversation,

Finally, a lead on how to escape...

"What a useful little critter you are."

As they open the door into the waiting area Saissha sighs,

"I really hope these are the last of them..."

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Zed looks on as the door opens and his face remains blank as the disgusting creatures threaten them.


Saissha wrote:

Saissha beams at the conversation,

Finally, a lead on how to escape...

"What a useful little critter you are."

As they open the door into the waiting area Saissha sighs,

"I really hope these are the last of them..."

The aventurine dragonfly dips in a midair bow at Saissha.

Thank you, My Lady!

As the airlock door to the waiting room is opened, revealing more vegepygmies, Clinger emits a series of high-pitched warning beeps!

Vegepygmies!

Initiative 1d20 + 5 ⇒ (6) + 5 = 11


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Init 1d20 + 4 ⇒ (12) + 4 = 16
Dives for cover,

"Clinger, come here at once, get under cover or the Vegepygmies will kill us and put you back into that locker!!"

Once behind something she gets her cross bow out.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Siiiiigh...


INACTIVE - GAME DIED

Nalket: Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Nalket hurries to lower her own longspear toward the recently-revealed enemies, but is careful to stay in the second rank of the group.


Once more into the Waiting Area, my friends! Eeeek!!
Round 1!

Saissha!
Vegepygmies!
Nalket!
Lady Zal-Azra!
Clinger!
Zed!
Gnaarrg and Maagun!

TBD: Geirmur and his ox!

Eeeeek!!! Ooh!! Ahh!! Ahh!!


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Geimur lowers his rifle and readies for a fight.


Once more into the Waiting Area, my friends! Eeeek!!
Round 1!

Saissha!
Vegepygmies!
Nalket!
Geirmur and ox!
Lady Zal-Azra!
Clinger!
Zed!
Gnaarrg and Maagun!

Eeeeek!!! Ooh!! Ahh!! Ahh!!


Female Undine Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9

Saissha blasts the first vegepygmy in the line.

blast attack: 1d20 + 3 ⇒ (17) + 3 = 20
blast damage: 1d6 + 4 ⇒ (1) + 4 = 5


Saissha wrote:

Saissha blasts the first vegepygmy in the line.

[dice=blast attack]1d20+3
[dice=blast damage]1d6+4

The water crashes into the vegepygmy at the right end of the line, bowling it backward! It lies motionless on the floor....


Round 1:

The remaining 8 vegepygmies advance in phalanx formation, spears lowered to impale their targets!

Vs Geirmur 1d20 + 1 ⇒ (9) + 1 = 10, a miss....

Vs Geirmur 1d20 + 1 ⇒ (4) + 1 = 5, a miss....

Vs the ox 1d20 + 1 ⇒ (12) + 1 = 13 for 1d6 ⇒ 3 piercing.... MOOOOO!!!

Vs Maagun 1d20 + 1 ⇒ (8) + 1 = 9, a miss....

Vs Maagun 1d20 + 1 ⇒ (1) + 1 = 2, a clumsy miss....

Vs Gnaarrg 1d20 + 1 ⇒ (18) + 1 = 19 for 1d6 ⇒ 5 piercing....

Vs Zed 1d20 + 1 ⇒ (7) + 1 = 8, a miss....

Vs Saissha 1d20 + 1 ⇒ (1) + 1 = 2, a miss....


INACTIVE - GAME DIED

Nalket stabs out with her longspear past the forward line.

Nalket: Longspear attack: 1d20 ⇒ 14 (includes -4 for attacking past soft cover)
Longspear damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

"Attack my ox, will you? Uncivilized creatures!"

Geirmur shouts angrily, and fires off a shot at the vegepygmy attacking the ox.

Musket: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d12 ⇒ 6


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Zal pops up and shoots at a Veggy.

Light cross bow 1d20 + 2 ⇒ (17) + 2 = 19 DMG 1d6 ⇒ 2


Nalket of the Ghost Wolves wrote:

Nalket stabs out with her longspear past the forward line.

[dice=Nalket: Longspear attack]1d20 (includes -4 for attacking past soft cover)
[dice=Longspear damage]1d8+1

Nalket stabs one of the monsters, but her longspear doesn't seem to hurt it as much as Zed's morningstar, Sasshia's waves, Geirmur's musket balls, or Gnaarrg's fire.... It takes 1 piercing after DR....


Geirmur Breeland wrote:

"Attack my ox, will you? Uncivilized creatures!"

Geirmur shouts angrily, and fires off a shot at the vegepygmy attacking the ox.

[dice=Musket]1d20+5

[dice=Damage]1d12

The musket roars, belching smoke, and a vegepygmy drops!

POW!!!! *THUMP!!*


Lady Zal -Azra Qlin-Zra wrote:

Zal pops up and shoots at a Veggy.

Light cross bow 1d20+2 DMG 1d6

The bolt seems to fly right through the plant creature, barely hurting it! 1 nonlethal after DR....


The aventurine dragonfly hovers near Lady Zal-Azra, buzzing impetuously at the vegepygmies....


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Having been caught off guard by the attack and injured, Gnaarrg retaliates by throwing a bomb at the center target of the cluster of enemies before moving out of sight to take cover.

Bomb's Away!: 1d20 + 5 ⇒ (15) + 5 = 20
Fire damage: 1d6 + 4 ⇒ (4) + 4 = 8
5 points of splash damage to every enemy adjacent to the primary target.

Where did I put that healing potion?!


Gnaarrg wrote:

Having been caught off guard by the attack and injured, Gnaarrg retaliates by throwing a bomb at the center target of the cluster of enemies before moving out of sight to take cover.

[dice=Bomb's Away!]1d20+5
[dice=Fire damage]1d6+4
5 points of splash damage to every enemy adjacent to the primary target.

Where did I put that healing potion?!

The three vegepygmies in the middle of the line hiss and shriek as they erupt in alchemical flames before falling to the floor and blackening....

4 still standing....


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed rushes forward and swings his morningstar into one of the creatures.

Morningstar: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Zed Nexus wrote:

Zed rushes forward and swings his morningstar into one of the creatures.

[Dice=Morningstar] 1d20+6
[Dice=Damage] 1d8+3

Zed's strike lays another vegepygmy low!


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

"Excellent work, Zed! Show those bastards how it's done!"


Once more into the Waiting Area, my friends! Eeeek!!
Round 2!

Saissha!
Vegepygmies!
Nalket!
Geirmur and ox!
Lady Zal-Azra!
Clinger!
Zed!
Gnaarrg and Maagun!

Eeeeek!!! Ooh!! Ahh!! Ahh!!


INACTIVE - GAME DIED

Nalket posts her longspear briefly and with a murmured prayer to her ancestors, she lays a hand firmly on Gnaarrg.

Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Female Undine Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9

Saissha lashes out with her water blast again at the nearest vegepygmy

attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 4 ⇒ (6) + 4 = 10


M Human unchained monk 8/paladin 6
Nalket of the Ghost Wolves wrote:

Nalket posts her longspear briefly and with a murmured prayer to her ancestors, she lays a hand firmly on Gnaarrg.

[dice=Cure light wounds]1d8+1

The spear wound on Gnaarrg's shoulder becomes a faint scar, and the pain subsides completely....


Saissha wrote:

Saissha lashes out with her water blast again at the nearest vegepygmy

[dice=attack]1d20+3
[dice=damage]1d6+4

The nimble vegepygmy dodges the watery blast!


The remaining three vegepygmies withdraw from combat and dash toward the exit to the east....


As the fleeing vegepygmies scramble out of the airlock door and out of the crater, the Technic League handlers watch with hands on the hilts of their weapons, ready to finish the routed stragglers off should they try to approach the slave wagon....

I see they have stirred up some vegepygmies.... Primitive brutes with no appreciation for the high arts of the Androffans.... Hopefully our miners have found some valuable objects to make this expedition worthwhile....


M Human unchained monk 8/paladin 6

Two more planters host inert patches of russet mold in the waiting room.


M Human unchained monk 8/paladin 6

As the sun passes away from its overhead noon position, shadows lengthen toward the planters, threatening to free the deadly fungus from its torpor....


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

As the creatures flee, Zed moves into the room, uttering a spell. He blasts each of the mold planters with small globes of acid.

Zed casts Acid Splash onto each the the mold patches.

Once finished he begins looking around the room.


M Human unchained monk 8/paladin 6

Each PC has gained a total of 1,310 XP, enough to advance to level 2! Congratulations! Once you have completed an 8-hour sleep, you can advance to 2nd level.


M Human unchained monk 8/paladin 6
Zed Nexus wrote:

As the creatures flee, Zed moves into the room, uttering a spell. He blasts each of the mold planters with small globes of acid.

Zed casts Acid Splash onto each the the mold patches.

Once finished he begins looking around the room.

On the table in this waiting room are a silver dagger with an aquamarine pommel, a pile of 46 silver pieces and 18 gold pieces, and a sleek black object the size of a book with a glass or crystal pane on top.

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