Swords and Super-Science: Numeria Sandbox PBP (Inactive)

Game Master Michael Johnson 66

Swords and super-science in the savage realm of Numeria! The heroes begin as 1st-level slaves of the Technic League, forced to explore the fragments of the fallen starship Divinity in search of potent alien technology for their arrogant masters in Starfall. As soon as they can win their freedom, their destiny will be in their own hands, and all of Golarion will become their adventuring grounds....


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M Human unchained monk 8/paladin 6

While the party rests, they can meditate on their recent adventure, experiment with technology found, practice their skills, train with their weapons, et cetera, for the first 8 hours (from 4 PM till midnight), and then a watch order for sleeping will be needed....


M Human unchained monk 8/paladin 6

Embarkation Deck Map


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

She hands out the remaining items.

Handing Nalket the ring of protection,
"Nalket you need this as much as I. I have skills and powers that keep me safe, but we need your gifts safer then mine."

Then to Geirmur She hands the cloak is a cloak of resistance.
"I think this may be of use Geirmur, you get close in on a fight and this will aid you."

She hands the ring of feather falling Saissha.
"It's not much Saissha but this may save you should you fall. Also would you mind looking after Clinger. I know he is odd but he has a use in healing. Also I if you can get him to talk some more about this place."

Then to the group.

"Feel free to switch things. I need to get on and get things working like Zeb's odd sword, and this black slate thing. So as suggested lets rest as best we can. Ill take 1st watch."

Once everyone has an item to carry and happy. She sits and works, placing a battery in the slot on the "Genie", then "hotwires" in the "chain-sword" to the grid to charge it as they rest.

When her time comes to rest, as an elf she dose not sleep but slips into a deep trance. Sitting cross legged on the floor her back to a wall.


M Human unchained monk 8/paladin 6

Assuming the party will scout out both Promenade Deck above (deck 11) and First Class Cabins below (deck 13) before deciding which to continue exploring next....


M Human unchained monk 8/paladin 6

The Genie, once empowered by the silver disc battery, is a wondrous grimoire in Lady Zal's hands....

All the multiverse's collective lore could possibly be in her hands, at her fingertips.... Her only limit being her capacity to understand the information displayed on Genie's sleek face....

Want to see a map of the galaxy? The Genie can show you one in three dimensional view, with or without keys designating names of suns, moons, and worlds....

Want to focus in on one of the many worlds of the multiverse and learn its name, history, geography, flora and fauna? "Zooming" in on any aspect of reality the mind could conceive becomes possible with this most inexhaustible of books....


M Human unchained monk 8/paladin 6

Wired for an hour to the cables protruding from the wall behind the starboard reception area, the enigmatic "Chain-Sword" becomes an implement capable of undeniable destruction. As Zed "fires up" the Chain-Sword, there is an undeniable thrill of confidence that vibrates through his artificial sinews gripping its red hilt. His companions feel it too in his presence when he brandishes the Chain-Sword in practice--a mixture of fear and awe at the weapons obviously destructive potential....


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

She sits and works, when reesting she slips into her looks pouch to save power. While reading it she looks for a primer on basic scientific law. Finding out about the key stones of physics and math. It's hard going but she wanted to learn the basics of the arts used by the creators of the device.


INACTIVE - GAME DIED

Nalket accepts the ring from Zal-Azra and turns it over in her hands several times. Finally she says, "Thank you. I am... grateful for your concern."

She fidgets a bit before bed, clearly uncomfortable in this chamber of artifice, and once or twice she starts at some unknown sound in the distance, grabbing at her spear. Finally, though, she nods off to sleep.

On the morrow, she withdraws from her bags some dried strips of meat and flat cakes made of some kind of nut flour. "I have a little more food," she says. "Does anyone need to eat?"


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

That night Gnaarrg will take the first watch.

Gnaarrg will talk some offered food. "Thanks." she says.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Lady Zal -Azra Qlin-Zra, Seening moring food is being eaten. Pulls out some elf seed and dried fruitcake, rapped in paper. Its hard but edible with a sweet flavor. She places it on a table for other to share. There are a number of oblong chunks.

"It's good for you"

She says taking one of the small oblong chunks and slowly eats it, she seems happy to eat just that. She looks around to see where Clinger is.

"Clinger, do you need to food or power?"

She asks


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed stays awake the entire night. Androids don't need sleep. :)

Zed sends his time sitting at the desk looking over the chainsaw and eventually practicing holding and swinging with the weapon while it's off.

"I can s-stay alert for the night. Y-you s-should all rest as needed. I d-do not slumber like you."

During the night he paces quietly, taking care not to disturb the slumber of his friends. "I w-wonder...what that is like." He mutters to himself.

In the morning he takes the food offered from Nalket. "M-my thanks, N-Nalket."


Lady Zal -Azra Qlin-Zra wrote:

Lady Zal -Azra Qlin-Zra, Seening moring food is being eaten. Pulls out some elf seed and dried fruitcake, rapped in paper. Its hard but edible with a sweet flavor. She places it on a table for other to share. There are a number of oblong chunks.

"It's good for you"

She says taking one of the small oblong chunks and slowly eats it, she seems happy to eat just that. She looks around to see where Clinger is.

"Clinger, do you need to food or power?"

She asks

My creator has made me with all that I require for self nourishment, but I thank you, My Lady. In 16 Golarion hours, I shall be fully replenished and sated on the energy that comes from the multiversal source of life. Some call this energy ki in the lands of the continent you know as Casmaron. Others call it panache, grit, or mana.... It is essential to all life as we know it, and resides to some degree or another in every living thing.

The aventurine dragonfly lands on the tip of Nalket's longspear as it continues to speak in its tinny, buzzing voice....

Its the energy that binds and permeates us all with every other thing in the multiverse. It makes what some call "magic" possible in a variety of different ways....

Clinger rambles on for several hours, touching on myriad scientific and philosophical subjects in such a patient and courteous manner that the Artifact Miners find themselves spellbound by his wondrous stories....

Gradually, curiosity and wonder about the mysteries unearthed by chatting with Clinger and consulting the Genie display give way to fatigue and slumber, and the aventurine dragonfly lapses into a mode of making gentle, cricket-like chirps that lull the adventurers to sleep....


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Also during the night Zed will cast Detect Magic and check the chain-sword.


M Human unchained monk 8/paladin 6
Zed Nexus wrote:

Also during the night Zed will cast Detect Magic and check the chain-sword.

Zed's detect magic result:
The Chain-Sword is apparently nonmagical. It is a masterwork chainsaw as described in Technology Guide. An Exotic Weapon.

Female Undine Hydrokeneticist 2 HP 18/18, AC 15 (touch 13, FF 12), Init +3, Ranged attack +4 blast damage 1d6+4, Saves Fort +6, Ref +6 Will +4, Perception +9

Saissha accepts the ring,

[b]"I..thank you."


Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

"A fine offer, Zed, but I feel most comfortable keeping at least some watch myself. I'll keep you company, if you don't mind."


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed looks to Geirmur. "I d-don't mind. What do you think s-should be out course of action?"


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Is making notes as fast as she can, soon she is close to running out of paper. Bit the knowledge both artifacts have is astounding.

Then she stops as Cling went to sleep.

Action GM:

She some place clinger cant hear and looks up on the Genie Cling or to be precise aventurine dragonfly made by his corporation.


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:

Is making notes as fast as she can, soon she is close to running out of paper. Bit the knowledge both artifacts have is astounding.

Then she stops as Cling went to sleep.

** spoiler omitted **

Research results:
Clinger is a prototype of the aventurine dragonfly figurine of wondrous power manufactured by the Androffan artificers of HealTex Incorporated, a medical supply company based in the Androffan Republic of Myriorr. Designed and crafted by chief artificer Doctor Herash Singh, Clinger was the first aventurine dragonfly, designed as a field medic's assistant. Other models subsequently crafted included diagnostics aides, such as the Nurse Picollo model, and the design was stolen by industrial spies to be later used as the basis for the military assassin models of scorpion and wasp figurines, capable of delivering doses of deadly nanotoxins. Clinger was given as a gift to Doctor Parash Trangh, Chief Medical Officer aboard the space station Divinity prior to its maiden voyage to the Silmarra Sector.

Male Human (Ulfen/Kellid) Cavalier (Luring Cavalier/Musketeer) 3

I'll take first watch with Zed for around 4 hours before heading to bed.

"So Zed, how did get enslaved by those bastards?"


M Human unchained monk 8/paladin 6

Random Encounter checks (encounter occurs 1 in 6, checked every 4 hours of resting):

4 PM-8 PM: 1d6 ⇒ 2

8 PM-12 midnight: 1d6 ⇒ 3

Midnight-4 AM: 1d6 ⇒ 6

4 AM-8 AM: 1d6 ⇒ 4

The night passes without incident, and the party rises to dawn sunlight pouring in through the eastern viewing port as the sun creeps over the edge of the crater....


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed looks toward Geirmur. "I became a-aware for the first time near a t-town called Torch. I s-sought to understand where i w-was and a local t-took me in. It was then i r-realized people are not always t-trustworthy. I was overpowered and found mys-self in the hands of the Technic League."


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Actions GM:

Research space station Divinity


M Human unchained monk 8/paladin 6
Lady Zal -Azra Qlin-Zra wrote:
** spoiler omitted **

Divinity:
Lady Zal-Azra's research would give her this basic information about the spaceship Divinity.... The Silver Turret would be one of the auxiliary vessels attached to Divinity....

M Human unchained monk 8/paladin 6

As the first rays of the sun creep into the Embarkation Deck, the adventurers awaken and stretch, break fast, and ready gear and spellcasting abilities. They have before them the 6th day of Pharast, a somewhat gray and rainy day, but a day for adventure no less.


M Human unchained monk 8/paladin 6

Promenade Deck 11 map


M Human unchained monk 8/paladin 6

Accessing the upper or lower levels of the deck is really a matter of jumping off whatever deck you are on into one of four cylindrical elevator shafts where gravity is nullified and fly up or down the shaft to whatever level is desired.

Purple elevators are "common" elevators with brown card access doors of starmetal. Small purple circles on the map indicate ladder wells, and have starmetal rungs on four sides of the shaft. The brown elevator shaft is a work elevator, with black card access.


M Human unchained monk 8/paladin 6

The party flies up the northmost elevator shaft to the next deck above (Promenade Deck 11), emerging into a circular central hub where, even six millennia after the Silver Turret crashed, a fountain still gushes with what looks like clean water. The basin of swirled aqua and gray marble flecked with silver is about 20 feet in diameter and rises to 2-1/2 feet above the floor, filled to a depth of about 2 feet with clear water that drains through small grated drains in the bottom. A copper statue of some kind of aquatic alien beast that resembles a three-horned narwhal, green with verdigris, rears from the center of the fountain to a height of almost 10 feet, spewing a steady stream of water from a blowhole on its back into the basin.

Another computer terminal (the red circle on the map) and another "eye box" (the green circle on the map) are located within the fountain hub as well, and several star metal doors with brown access panels can be seen leading into chambers that encircle the inner hub.

The central hub opens into an outer ring that seems to be well lit by natural light coming in through a transparent outer wall. Many cushioned chairs and couches furnish this outer promenade, and it appears to have been a place for passengers and crew to relax and enjoy the views offered by interstellar voyages. The furniture is dusty and rotting after six millennia, and patches of mold and fungus proliferate throughout. None of the mold appears to be the deadly russet mold encountered below, fortunately.

Looking through the transparent outer wall, the party has a good view of the crater surrounding the Silver Turret. At the easternmost edge of the crater can be seen the camp of the Technic League and their slave wagon and dray beasts (minus Maagun and Geirmur's ox). The hirelings can be seen roasting an antelope on a spit over a campfire, as Captain Zophal and the two gearsmen look on.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will look out over the camp and wonder if the silver turret has some kind of external weapon system that's still intact that she could access.

She will go over to the computer terminal and try accessing it, exploring it to see if there's any options on this one that wasn't on the other.


M Human unchained monk 8/paladin 6
Gnaarrg wrote:

Gnaarrg will look out over the camp and wonder if the silver turret has some kind of external weapon system that's still intact that she could access.

She will go over to the computer terminal and try accessing it, exploring it to see if there's any options on this one that wasn't on the other.

Knowledge (engineering) check, please, Gnaarrg.


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed steps forth from the elevator, he stops head cocked to the side looking at the water fountain for a moment, before moving about the deck.

He moves past the fountain and approaches the middle door. He reaches into his bandolier and removes his Blue Key-card and swipes the door.

Using Blue Key-card on room labeled "fire control".


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

K: Engineering: 1d20 + 11 ⇒ (11) + 11 = 22


INACTIVE - GAME DIED

Nalket follows cautiously. "Can... can they see us or hear us?" she says upon spotting their captors.


M Human unchained monk 8/paladin 6
Gnaarrg wrote:
[dice=K: Engineering]1d20+11

Gnaarrg's results with the computer:
Gnaarrg is able to pull up a cross-section map of the Silver Turret that indicates the existence of exterior cannons labeled "laser battery" on the map. According to her research, these lethal weapons can be controlled only from the Bridge Deck (deck 2) of the Silver Turret.

M Human unchained monk 8/paladin 6
Nalket of the Ghost Wolves wrote:
Nalket follows cautiously. "Can... can they see us or hear us?" she says upon spotting their captors.

Nalket recalls that from outside the Silver Turret, the viewing ports and transparent walls appear silver. You can see out, but not in.


M Human unchained monk 8/paladin 6
Zed Nexus wrote:

Zed steps forth from the elevator, he stops head cocked to the side looking at the water fountain for a moment, before moving about the deck.

He moves past the fountain and approaches the middle door. He reaches into his bandolier and removes his Blue Key-card and swipes the door.

Using Blue Key-card on room labeled "fire control".

Inside the chamber opened by Zed rests a large construct of some kind with treads for locomotion and a tank on its top. It is motionless, perhaps deactivated, sleeping, or dead....


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed takes a moment to utter a spell, then moves over to the strange construct and begins looking it over.

Zed casts Mage Armor on himself. Duration: 2 hours

Engineering: 1d20 + 5 ⇒ (13) + 5 = 18


Zed examines the construct and after a moment, it seems to animate with a series of low clicks and whirs.

It speaks in a metallic voice, in a language unknown to the adventurers.

Androffan:
No fire hazards currently detected in this area.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg starts chuckling, eventually breaking into actual laughter. "If freedom want." Gnaarrg exhorts. "I found way."


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Upon hearing Gnaarrg laughing, Zed stops looking at the strange robot, looking back out of the chamber.

"What d-did you find? You c-can free us?"


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"We are not free while boss holds detonator." Gnaarrg points out. "I know now where ship weapons are. Like this." she pats the raygun at her hip. "But BIGGER. We go to command deck, we turn on weapons, we shoot boss. He not survive hit like that. Then, we just get tools to cut off collars."


Active:
Penalties:
HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3

Zed looks at Gnaarrg. "That s-sounds practical. I'm in."

He then makes his way to the next door and swipes his Blue Key-card.

Using Blue Key-card on door labeled "snack bar".


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Zal is reading the moment she gets up, as the others move about she cant take her eyes of the small black oblong in her hands. Even Clinger can't seem to take her notice for long.

Every now and then she throws out the odd fact.

"Did you know this silver spire was in fact a craft for moving in space, or void or the big black. The space between stars. Amazing"

"There was more than one, the biggest was called. Divinity and most if not all crashed into out world. O that must be the rain of stars. That explains a lot"

"They where from a world called Androffa, a near god like civilization with wounder of tech.. teck.. crafting"

That is until Gnaarrg says she has a plan.

Looking up Zals says

"I'm in as well...O is that a robot?"

and walks over to the construct Zed found and starts looking it up.


M Human unchained monk 8/paladin 6

Inside the next dark, dank chamber, Zed finds round tables of polished marble, swirled aqua and gray with silver flecks, with matching stools. The mold and fungus here is especially prolific, and in opening the door, Zed disturbs a patch of russet mold, which blasts the android sorcerer with a puff of spores....

DC 15 Fortitude save, please, Zed. (Or would android immunity to disease apply to fungal spore infection?)


INACTIVE - GAME DIED

Remove disease will cure russet mold spores, so presumably if you're immune...


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

They are immune to all disease GM

She looks over the odd fire control robots controls.

"Clinger, can you talk to this think in robot?"

She asks looking at the black block in her hand.


Lady Zal -Azra Qlin-Zra wrote:

Zal is reading the moment she gets up, as the others move about she cant take her eyes of the small black oblong in her hands. Even Clinger can't seem to take her notice for long. That is until Gnaarrg says she has a plan.

Looking up Zals says

"I'm in as well...O is that a robot?"

and walks over to the construct Zed found and starts looking it up.

According to the Genie Libram, this construct is a firefighter robot constructed by Apex Robotics Company in the Plutocracy of Corzumant on Androffan. It is programmed to detect and neutralize fire hazards aboard the Silver Turret. Apparently, this robot has been in "sleep mode" for the last 6,000 years, awaiting the presence of a human to "awaken". Now that it is awake, it will detect and extinguish fire hazards on any deck of the Silver Turret until it's "battery life" expires, or until caused to return to "sleep mode" or destroyed.

The firefighter robot is equipped with a tank of fire retardant sufficient to extinguish 100 large fires, defined as 10 cubic feet of fire. It's treads allow it to navigate even the most difficult terrain, and it is impervious to heat up to the heat of Golarion's yellow sun. It is apparently sophisticated enough to distinguish between uncontrolled fire hazards and controlled flames, such as Gnaarrg's firebombs.


M Human unchained monk 8/paladin 6
Nalket of the Ghost Wolves wrote:
Remove disease will cure russet mold spores, so presumably if you're immune...

Yeah, seems like it's a disease effect, so Zed is immune.


Lady Zal -Azra Qlin-Zra wrote:

They are immune to all disease GM

She looks over the odd fire control robots controls.

"Clinger, can you talk to this think in robot?"

She asks looking at the black block in her hand.

Of course, My Lady! What shall I say to this firefighter robot?


M Human unchained monk 8/paladin 6

The ancient ruins of machines and robots of unknown function litter the floor of the snack room, along with ancient trash of unidentifiable sort, but nothing of use or value is found even after extensive searching.

Lady Zal is able to identify some of the wreckage's original purposes with the aid of Clinger and the Genie Libram, and it seems that this place was a small fest hall of sorts, where fabulous machinery of the Androffans replicated any kind of feast by whatever kind of wizardry the starfaring inventors had mastered. She imagines the price Kings and Queens across Avistan, Casmaron, and Garund would pay for machines that could produce delicious food of every kind imaginable on command, in a matter of minutes!

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