
BayouSnowman |

[dice=Current Fate](1d5+2)
The originals look to have 41000 now and the new have 37000.
If its alright I'm looking to pick up For Lore Traitor legions1,2,3 from my logs and past experience. For Lore Mechanicum 2, For Lore Archeo 1 and Gun Blessing from the current locale.
(Imp Fist and Techmarine trees)9 Dam
That's quite a bit of lore to take at one time. I'd rather space some of it out over roleplay and the course of our current location/mission. Forb Lore Traitor 1 is fine to take now b/c of our previous encounter, but more than that will take some research/encounter. Forb Lor Mech 2 can be had after a little more time spent here, go ahead and spend the xp for it, and try to roleplay it. Archeotech 1 can be taken here b/c I'm assuming you'll be looking into the facility's origin and workings as per your last post of investigation. Plent of Archeotech lore and Mechancius lore to be had here, but not so much Traitor marines...Yet.
By 1,2, 3, you mean the levels of them right, 2 being +10, 3 being +20? Just making sure that's what you mean. You could save that xp and after some signifcant revelations or encounters where you'd learn something or discover something, then I'll allow you take them right afterwards if you've been roleplaying building up to it. You wouldn't have to wait to spend xp until a mission is over, it could be soon after something significant. Understand my meaning?
@Everyone new: Yea, I think 41000xp sounds about right, I haven't looked at profiles,but you should all be even.
As for wounds, I think that's been taken care of and there are others to assist, so full points HP restored to anyone not seriously wounded. Xing, I think you'll need to spend around 8 hours to be fully healed and whole again.
That should be all the questions here in discussion, if I missed one, sorry, just let me know. Going to update gameplay now.

Brother Ulrich Hammern |

500xp spent on Intelligence Simple. I am saving up for the Wolf Priest specialty, so no other xp being spent currently.
I already have Forbidden Lore: Traitor Legions, so If you would like, Varryl, Ulrich could instruct you in that lore. It would kinda play into his developing role as a Wolf Priest.
Bayou, with our recent experience and Ulrich's added help could he take Traitor Legions +10 as well?

Brother Lucian Vartas |

XP spent on more Perception, more Dodge and the ability to ask some very pointed questions.
I considered saving it to put towards becoming a Deathwatch Keeper, but I figured I've got a bit of time before Lucian is likely to be available to undergo the rites of induction. GM, have you got any objection to me working towards becoming a Keeper?

Blood Angel Chaplain Deleos |

Some basic advances to fulfill the Chaplain role better:
- Deceive
- Scutiny
- Toughness +5, +5
After that last encounter the following, obvious advances:
- Hatred (Chaos Space Marines)
- Slayer of Demons
- Two Weapion Wielder (Melee)

BayouSnowman |

@Varryl, If you spend some time and RolePlay with Ulrich,as per his suggestion above, then you can take TL +10.
@Ulrich good idea RolePlaying up to whatever alternate rank your working towards, helps me keep that in mind for our story.
@Vartas you are welcome to work towards that, I can keep that in mind now that I know.
@everyone, I know there are some special alternative ranks for some chapters and not for others, I'm willing to let you copy a similar and suitable rank for your own unique ones. Hopefully there is some grounding in the actual chapter structure, but I'd be flexible if you're creative.
@Everyone, Deleos, I'm gonna let you know you made a mistake in gameplay. What you found, what you were told was the arming chamber was not facing or located towards the center core. That's not your fault as I didn't give you the exact location positioning. I'll try to be more precise. Imagine you are all in a giant ball that's moving through the planets core, drifting through magma. You know it's spherical now through your wanderings. You piece that much together.
I'm gonna update now, might jump some time, but feel free to fill in the gaps of that time more specifically if you'd like.

BayouSnowman |

So my edit took to long, please ignore the first of my posts, go to the second, its updated and precise. I'm unable to delete it or edit it....Good thing I always cut/paste my post before submit, b/c Paizo ate it and didn't let me update. So theres a new post with the changes I made, still not complete, need to get a few more of the marines.

Blood Angel Chaplain Deleos |

Wow, what a post. I like the way you handle advances and incorporate them IC. Is that bionic heart that one giving one the sprint talent? You wrote BC for best craftmanship, isn't it?
Also one rule question related to the distinction. How would it be different to the fearless talent I already took, despite the thing with halved insanity points?

BayouSnowman |

Wedding stuff at full throttle, but I am at work tomorrow so I should get a chance to post/level up etc tomorrow. After all there is only so much sitting around drinking tea that one can do on a fire station!
No worries, I have planned to bot you a bit if necessary, just sharing information perhaps from your alternative rank, stuff I would have shared with you, but can't be sure it'll get back to the squad promptly. Nothing that'll significantly affect your pc.

BayouSnowman |

Wow, what a post. I like the way you handle advances and incorporate them IC. Is that bionic heart that one giving one the sprint talent? You wrote BC for best craftmanship, isn't it?
Also one rule question related to the distinction. How would it be different to the fearless talent I already took, despite the thing with halved insanity points?
I checked everyone's profile to find a suitable reward, sorry I missed you have fearless. Disregard that offer, I'll update with a new choice.
And yes. Bionic is per the book. You'd get the talent.

BayouSnowman |

Will these rewards remain available to us if we do not purchase them right away? I only ask because I am trying to save xp for Wolf Priest.
Yea, its an open offer, though I did mean them as a sort of filler for now, could be a while before your able to get the wolf priest. This isn't the typical campaign where you return to the fortress after every mission. I'll try to meet your desires, but no guarantees when you'll be in a suitable environment to take the rank. It's up to you.

Brother Varryl |

So apparently I got signed out of paizo the other day. I've been updating the campaign as guest the last few days and it kept telling me there was nothing new. I'll catch-up and try to get something up tonight. As for the lore. I'll keep it simple and add them as they become feasible but those are my current goals. And yes 123 is trn + +

Brother Varryl |

Revised my purchases to reflect that tasty treat you offered. For lore Daemon is a bit of a stretch from talking with Xing about the vision in private but I'll throw up the roleplay post and let you decide if anything is excessive.
Forbidden Lore Traitor Legions +10(200) from the discussion with Ulrich, especially regarding the Black Legions few known motives
Forbidden Lore Archeotech(200) Reading all the files and studying what little experiments they have occurring
Forbidden Lore Mechanicus+10(200) See above
Jaws of Intellect(750)
Forbidden Lore Daemonology(200)
(24300/40000)
Rank 7
( /41000-45000)
50 Remaining XP from 37000
if 41000
+20 Int 2500 Reading and studying all the things plus surgery
Weapon Tech 600 Preparations for the Men of Iron - still convinced that the living machines are involved and now considering that one may be the facility core
Security 400
Mechadendrite Use Utility 500 Because somehow I failed to purchase this initially. Probably thought I'd use the torch and stuff more as weapons.
Obsessive behaviour, because guilty conscious is guilty.

BayouSnowman |

Revised my purchases to reflect that tasty treat you offered. For lore Daemon is a bit of a stretch from talking with Xing about the vision in private but I'll throw up the roleplay post and let you decide if anything is excessive.
Forbidden Lore Traitor Legions +10(200) from the discussion with Ulrich, especially regarding the Black Legions few known motives
Forbidden Lore Archeotech(200) Reading all the files and studying what little experiments they have occurring
Forbidden Lore Mechanicus+10(200) See above
Jaws of Intellect(750)
Forbidden Lore Daemonology(200)
(24300/40000)Rank 7
( /41000-45000)
50 Remaining XP from 37000if 41000
+20 Int 2500 Reading and studying all the things plus surgery
Weapon Tech 600 Preparations for the Men of Iron - still convinced that the living machines are involved and now considering that one may be the facility core
Security 400
Mechadendrite Use Utility 500 Because somehow I failed to purchase this initially. Probably thought I'd use the torch and stuff more as weapons.Obsessive behaviour, because guilty conscious is guilty.
I think the Daemonology is a bit of a stretch for right now. Is that even in your skill tree for purchase? You can try to roleplay that with Xing and begin learning, but you won't be able to take that advance now unless its on your tree. If its in your tree, I think you should be limited to 3 FL purchases here, so you decide which 3.
We do have 41000XP, which is 1000xp into Rank 7, didn't realize we had gotten that far. Need to keep that in mind.
I don't understand where you spent 2500 for INT +20. Do you mean you took the last 2 advances? 1000xp +5, then 1500 +5? Is that what you mean? (Each advance is only +5 for all stats)
Also, one thing about your Distinction, please try to role-play instances when you'll swap stats for INT. Don't just post and switch stats, it'll be accepted, but I'd prefer at least a little effort and creativity in explaining how you'd use your smarts to overcome the AG/ST difference.

Brother Varryl |

Daemonology was an oversight on my part. I started looking at Astartes from the medical standpoint and then sidetracked into what the situation might produce within a certain amount of reason. I was looking more at the Malice and dark gods than the infamous Daemon names. I've corrected that.
you are correct about the INT. I'm just used to typing on my phone and have gotten into the habit of using simplifications such as the 123.
My interpretation of the distinction is creative solutions to tasks.
Preferring the smart, lazy approach to the obvious labor.

Brother Varryl |

The only edit was changing the last spoiler name from case in point to if further denied. Most of the revelations were either things mentioned in planning here, ended up cutting Xing from the initial reveal, or in the spoiler with Hammer. Which had the middle of the vision.
I'll try to avoid making major plays like that without mentioning my intent prior going forward.

BayouSnowman |

The only edit was changing the last spoiler name from case in point to if further denied. Most of the revelations were either things mentioned in planning here, ended up cutting Xing from the initial reveal, or in the spoiler with Hammer. Which had the middle of the vision.
I'll try to avoid making major plays like that without mentioning my intent prior going forward.
Didn't you reveal your vision to someone? Something about not revealing the mistakes of the past? I swear I read that someplace, but can't find it.

Brother Varryl |

He did a little talking to Hammern.
"Our enemies are better prepared than we previously imagined. I have been blessed with sight from the Emperor. Those who lead our foe march armor clad in black. I have not seen the like since since Lotus Gate last set boots on Cadia and I fear my knowledge of their underlying motives remain a lesser topic of personal study. A study which seems now a priority. The Emperor's gift does not end so abruptly however, there is a name which is spoken with concern, Malice. The gift ends as a Black Sun consumes a system, dragging a group of worlds elsewhere. I fear this gift has caused more uncertainty than aid."
Varryl keeps knowledge of the vision's final moments unspoken, the Mechanicum's ancient sins best left in the shadows.

Pyros V'estian |

Ok, so I finally got enough time to spend up to 41000.
BS simple 500
Fel inter 500
WS simple 500 (tactical)
F Lore Warp 200 (1/2 price) (deathwatch)
Wisdom of the Ancients 800 (1st company vet)
Survivor (Fel) 1500 (1st company vet)
Swift Attack 500 (tactical)
Scrutiny 400 (general)
C Lore Adeptus mechanics 200 (1st company vet)
Tactical expertise 750 (gameplay)
150 left
The new fellowship developed with his squad had helped Pyros overcome the weakness felt fighting the daemon. Pyros made sure to spend time with each member of the squad over the coming days, sparring with Deleos, on the range provided with Vartas, discussing the nature of the Warp with Xing, adding Adeptus Mechanics rituals to his broad technical forge knowledge with Varryl and talking tactics and command skills with Ulrich. From these, not only did Pyros gain new skills, he also bound himself tighter to the group, strengthening his friendships and giving him a well to draw in times of need.
Gameplay post to follow soon.
Also I took swift attack, will that work with my thunder hammer (unwieldy removed by Salamander ability)?

BayouSnowman |

Ok, so I finally got enough time to spend up to 41000.
BS simple 500
Fel inter 500
WS simple 500 (tactical)
F Lore Warp 200 (1/2 price) (deathwatch)
Wisdom of the Ancients 800 (1st company vet)
Survivor (Fel) 1500 (1st company vet)
Swift Attack 500 (tactical)
Scrutiny 400 (general)
C Lore Adeptus mechanics 200 (1st company vet)
Tactical expertise 750 (gameplay)
150 leftThe new fellowship developed with his squad had helped Pyros overcome the weakness felt fighting the daemon. Pyros made sure to spend time with each member of the squad over the coming days, sparring with Deleos, on the range provided with Vartas, discussing the nature of the Warp with Xing, adding Adeptus Mechanics rituals to his broad technical forge knowledge with Varryl and talking tactics and command skills with Ulrich. From these, not only did Pyros gain new skills, he also bound himself tighter to the group, strengthening his friendships and giving him a well to draw in times of need.
Gameplay post to follow soon.
Also I took swift attack, will that work with my thunder hammer (unwieldy removed by Salamander ability)?
I'm gonna have to say no to the request, just because its a temporary thing each mission. HOWEVER, if you want to make that a permanent effect, meaning you won't be able to choose any other weapon for yourself or your team mates to modify, then I'd allow that, but you won't be able to change/use that ability for anything else in the future. I personally like that ability to remove/add stuff to your own equipment and others before each mission, really flexible ability that is powerful enough, but don't think it was meant to work in combination like that. You modify it enough to be able to make it "wieldy" and parry, but not necessarily enough to make it smaller and capable of swift/lightning attacks. Anyways, up to you. In these facilities, I'd say you have the resources necessary and any assistance/tech you'd need. If you want to permanent option, then I can say its something you'd need to work on a little and maybe there isn't enough time right now. If there is time then you can, if there ends up not being time, its an option for later.

Pyros V'estian |

Ok I will have a slight rethink then, but probably take the permanent option. I thought it only applied to my standard issue or signature gear, nobody elses. Proven (2) is fairly pants, there are no unreliable, unbalanced or unwieldy weapons as standard issue, so it would only be my signature gear, I am not going to buy another melee weapon as signature gear (why would you?) So I can't see that it is that flexible once you pick a signature weapon.

BayouSnowman |

Sorry Pyros, I did confuse it with the Forgemaster ability, my bad! So to answer your question, you can remove the quality, but it won't be something you could swift attack with. If you are interested, there is an alt. rank ability that I would extend to you, its from the Storm Wardens I think, a "Tempest Knight" and there is an ability you could purchase that makes things not unwieldy and eventually balanced if you take it twice. Its something like that, can't think of it off the top of my head...If you're interested, we can discuss a price.
My reasoning is you're able to improve it slightly and be able to parry, but its more physical strength and practice to be able to wield a large 2 handed weapon effectively enough for swift attack. If its something you really want, then I can work it out for you, maybe the second attack comes with a penalty?...Hmm..I like that idea...if you don't want to or can't spend the xp for the alt rank ability now, then I'll let you swift attack as is with a -20 to the second attack. Sound reasonable? We are at rank 7 after all and few things should be beyond your abilities. Trying to find some middle ground, feel free to discuss and persuade me otherwise.

BayouSnowman |

Updated, you have your new mission. Here you can outline and talk more OOC stuff like leader and Oath, or roleplay it, I'm fine with both. Any questions or clarification you need will be provided. I forgot to mention, but its a sealed facility with gravity, but the air/oxygen content is questionable, sealed recommended. Jump packs will probably work, but imagine trying to use it in the current facility, that's what it will be like. The facility at the core is about 4x the size of the facility you are on now. Keep that in mind. That should be all for now, ask your questions, look/ask for what you want.
Just another recap, you remember there were 3 areas you identified and could not gain access to, now you have entered 1, leaving 2 more. One which only the Magos enters, and another at the core.
I think everyone is set with their XP spending, I didn't notice anything for Brother Xing, please update before the mission begins or hold onto the points. Same for everyone else, all expenditure should be finalized before we depart, no changing afterwards.

Blood Angel Chaplain Deleos |

Hmmm, this will be hard decision on Oath and Leader. My first thought was Varryl and Oath of Knowledge but ... We have no real idea what we are fighting against ... RP-wise I would call our Veteran to lead us into this unknown territory and maybe use oath of astartes for that long mission?
We should try and get some simple-task servitors and some servo skulls with recording devices, to be able to retrieve important objects and informations. Maybe let on servitor carry a large ammunition crate such that we don't run try on a 24 hours mission on enemy territory.
An Idea for requisition: Maybe some haywire grenades or ammunition again robots? Otherwise some kraken rounds and defiantly some detpacks and melta charges for breakthroughs. Also an auspex should prove invaluable.

Brother Varryl |

2 tech priests. 10 Battleservitors. 2 cargo loaded servitors to carry ammo caches. 2 personnel in Lifter Power armor if possible otherwise 2 bulk servitors will work as well. As many servoskulls as we can rig with Pictrecorders and transmitters.
The tech priests with both prove invaluable in making sense of our findings and be able to better monitor the information coming from the servoscouts. 2 servitors will provide security for the tech priest 6 will hold a secure strong point where we intend to extract and the last 2 will allow us to leave a forward supply point if we should dwell too deep.
The lifters are there to establish defensive fortifications as we progress. The haulers are self-explanatory. The servoskulls would be dispatched in small clutches as an advanced scout but would be set to return to the nearest strong point should they lose connection.
Up to three times these numbers would not hurt us terribly but I figure this is a good minimum request by the standards of Astartes demanding of mortals.
Of course we could always deploy as just ourselves since we don't really seem to trust the Magos. I suspect he'd want his forces present though so he might make claims on what we find.

Brother Xing |

Xp:
400 FL Traitor Legions
750 BS Simple +5
800 Lightning Attack
As for the requisition and support, you guys have some good ideas. I can't really think of anything to add to that, definitely some EMP like equipment would be great, just in case it is the Terminators we end up facing.
Having support means we might have to share what we find and/or give it up, who knows really how this will play out. I'm loving the mystery, but Xing probably is ready to allow his primarch curse to take over and start chopping heads til he gets answers.
Leader and Oath...hmm...Knowledge could prove useful, but we don't know what foe we face for sure, considering the Attack/Defense formations we get is important. Also, we are black shield (some of us) and can benefit from each others chapter patterns.
Those that aren't black shield might consider that talent that lets us share patterns for increased cost, though by rank 7 it might be free...its only 500xp.
I almost took Short Range telethapy for this mission, but figured its kind of cheap and not realistic at this point, no time and Xhenek would have to train Xing, and who knows how that'd go. We won't be able to communicate with them, but she could still message us with updates. (i hope)
That's it for now, gotta tidy up the profile and then I'll make some rolls, not sure I need anything particular, so probably shopping for the team.

BayouSnowman |

Everyone's fate points are returned to full.
What you've listed so far sounds reasonable. Hopefully you can split them up and what not, so I'm not rolling and role playing for too many different kinds of NPCs at once.
@Pyros, Please give me a FB Lore Necron roll, I completely brainfarted and forgot about your Alt. Rank stuff. Expect something soon in reply. Though Pyros knows he's sworn to secrecy and such and shouldn't share....
@Everyone:
As far as I can read and tell from the fluff, the Necron threat is hidden and secret. Inquisition and Dead Cabal have supressed all the details and its merely stories and rumors from the Jericho Reach. Maybe you men have heard of some stories IC, but no one should know anything about the Necrons for certain, except Pyros. Correct me if I'm wrong, if anyone else has another understanding please tell me, otherwise I'm operating under the assumption that IC, the marines and most other NPCs have no idea what Necrons are.

Pyros V'estian |

So as I haven't got much time for posting at the moment, I will take a WS simple upgrade instead of Swift Attack and discuss it later with you.
I admit to not knowing the rules for Necrons, but I assume high penetration weaponry would be good as well as anything haywire related. Maybe someone with a good search skill might look for a techxorsicm gun? The techpriest servitor team seems a good idea, like you said a forward operating base would be good. I'll put my hat in the ring for leader on this one. I have decent command + the tactical marine ability, some related knowledge skills and a couple of squad modes that may help. How would these work Bayou, would I need to activate them on just me first so the guys could see how they worked? Also can you use more than one solo mode ability? Or do I pick one?
Also I will keep my Dead Station Vigilant skill as Sharpening the Minds eye and swap my First Company 'Battle Hardened' ability to
A Familiar Foe: The mission has brought the Veteran
into contact with a foe he has faced before and he recalls
the best way to beat them as he has done numerous times
before. For the duration of the mission, the Veteran may
re-roll any damage rolls against a single xenos enemy
type chosen at the outset of the mission (e.g., Tyranid
Warrior, Tau Fire Warriors). And choose Necrons Warriors.

BayouSnowman |

So as I haven't got much time for posting at the moment, I will take a WS simple upgrade instead of Swift Attack and discuss it later with you.
I admit to not knowing the rules for Necrons, but I assume high penetration weaponry would be good as well as anything haywire related. Maybe someone with a good search skill might look for a techxorsicm gun? The techpriest servitor team seems a good idea, like you said a forward operating base would be good. I'll put my hat in the ring for leader on this one. I have decent command + the tactical marine ability, some related knowledge skills and a couple of squad modes that may help. How would these work Bayou, would I need to activate them on just me first so the guys could see how they worked? Also can you use more than one solo mode ability? Or do I pick one?
Also I will keep my Dead Station Vigilant skill as Sharpening the Minds eye and swap my First Company 'Battle Hardened' ability to
A Familiar Foe: The mission has brought the Veteran
into contact with a foe he has faced before and he recalls
the best way to beat them as he has done numerous times
before. For the duration of the mission, the Veteran may
re-roll any damage rolls against a single xenos enemy
type chosen at the outset of the mission (e.g., Tyranid
Warrior, Tau Fire Warriors). And choose Necrons Warriors.
I'm working on your Necron FB Lore reply currently, but wanted to tell you that I don't believe you have actually encountered Necrons and/or enough Necrons for that ability to choose. It implies you've met and defeated them numerous times which isn't the case for anyone. Also, its a particular type and currently there isn't that much intel, barely categories for them, and no one person has seen or faced them all and survived to tell the tale. Please switch that up...I'd allow the spiders, as you've probably encountered them. Sorry to deny another request, I had already planned some things since your profile is blank for history, I had made some up already with your past experience and contacts within the Dead Stations and Dead Cabal. You know of the Necrons and there threat, but I hadn't actually imagined you having faced them or faced them in signifcant numbers. I haven't re-read all the PMs discussing your Alt. rank, if we agreed on something else, then I'll change my things to align with any previous discusion.
Good news, I'll let you use that ability after this mission, for any Necron type that you all might encounter.
Question on Solo mode, you can only use one at a time, but may switch during the mission. Some can be used while in Squad mode, depends on if its passive/active as per ROB updates (I think its explained in that book and I know we discussed this before...its just been a while.)
Sharing patterns:
Just to make it easier and simple, I'm gonna assume that over the course of your training together and meeting to plan/strategize that you showed everyone some patterns, while they may not have been tried, people are familiar enough to try it. Roleplaying some would be nice to introduce it the first time, but after it'll be easy and familiar.
@ EVERYONE: Everyone gets the "Forging the bond" talent. ROB p 226. At everyone's current rank, it cost 1 additional cohesion point for whoever activates it to share their chapter pattern (or alt. rank pattern in Pyro's case). The first time you do it, just roleplay it and explain some to the others. Black Shields can freely benefit, meaning if you don't want to pay the additional 1 cohesion, then only the black shields could benefit. If you want others to benefit, then you'd need to pay the additional cohesion cost of 1. Sound good? No more freebies, I've given you all I can for the challenging task ahead. If you already purchased "Forging the Bond" I don't think anyone has, then you do not have to pay +1 cohesion, just to keep it fair if you've already spent the XP on it previously.

Pyros V'estian |

No problems, I will go with this one then and choose WS. And I am finally hoping to sort out some history tmrw as I have some time.
An Old Friend: A Veteran’s weapons are his oldest
and most trusted friends and he keeps then in excellent
condition. Sometimes he takes extra special care of them
if he feels he requires a great service of them in a coming
battle. For the duration of the mission the Veteran may
re-roll a number of Ballistic Skill Test or Weapon Skill
Tests (one or the other, chosen at the start of the mission)
equal to his Rank. In addition he may ignore the fi rst Jam
result he suffers. Both of these benefits only apply when
the Veteran is using his own weapons.
I couldn't remember what we had decided on, that sounds good, so my other solo mode may come in handy.
Sounds good about the squad modes too.

Blood Angel Chaplain Deleos |

I can throw in myself for a leader to, with an incredible command skill of 75 (on Astartes) and a unique oath with fearless and hatred aura. But Pyrus seems the man for this mission as far as I can tell atm.

Brother Xing |

If Pyros thinks he is ready and can offer something unique for this mission, my votes for him. Otherwise Deleos could have a go. Xing isn't much for offering opinions on such things, so whatever we decide is fine. Hopefully we get going soon once gear is sorted. Terminator Armour sounds fun... And a freaking Fenresian Wolf? What are we facing?

BayouSnowman |

I think I sorted everyone's rolls out, hope you enjoy the Easter eggs for those that had great success in their search rolls. Whoever is leader should post the oath and what/who will be taken. That way we can reference one post for personnel and equipment for use on this mission. Including Npcs, servos, etc. I know there were some previous posts on the matter, but I'll leave it to the leader to decide exactly and make the request IC. If that's to much trouble then I'll post it, but it may not be exactly what you all wanted.

Pyros V'estian |

I think, I'm ready. I'll get a in game post up tonight. Sorry I've been struggling to get a chance for any big posts since the wedding, as work has been really busy.
I assume Vartas, that you will be wanting the terminator armour, do you want the multimelta?if so I will probably take the combi-melta. I will ask for the bits Varryl mentioned as well. I would suggest we take all the Emp (spread across all except Vartas, who doesn't really need them) and probably all the explosives spread across us all. Finally Ulrich I am assuming that you won't be leaving the wolf languishing in Stasis, but then again there isn't much time, so you could leave it. Hmm, I wonder, do wolves dream?
For our oath I was thinking possibly Oath of the Emperor. The benefit isn't that useful (although could be), but both Strongpoint and Fire for Effect are pretty solid. Other thoughts would be appreciated though.

BayouSnowman |

Hey Pyros, you get that PM? I'll try and update some more for you soon, just getting the ball rolling here as I found myself with some unplanned office hours while my bikes brakes are being replaced.
Speaking of extra time, I took the liberty of pretty much setting up everything I could and make it easier for you all. Just choose leader and oath, then grab your gear, we're out the door. Of course any fine-tuning or last minute adjustments/concerns will be addressed.

Pyros V'estian |

Sorry, yes I did. I am assuming #1 was the version that got eaten. I hate it when that happens.
Sorry the time thing I meant was more a roleplay thing, 10 hrs to wrangle a Wolf and do all other preparations could be argued as a short time to get a Wolf to a trusting level (if Ulrich wanted to take the chance of leaving it until we return) but could also easily be argued possible to try (smelling Wolfy helps).
I haven't picked up the book that the alt rank came from yet, have just been using your email so far and funds are a little tight, but I will see if I can get a PDF version to have a look at basic necron traits.
Vartas twin hvy weapons is scary and awesome, but I'm assuming you will only be able to club enemies with the guns as no hand for close combat wpn, but hey you have a giant thick plate of ceramite and us to keep them off you.