Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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I'm fine with being sent away with Tellemachus, there could be some good RP to come of it. However, I think you should reconsider bringing the Tech-Marine into the AdMech facility.


I have Tech Use +20, so I might be fine to a certain point, but I will take Valerio with us, you just play catch up, I just dont want the librarian to be sucked into the warp again and land back by himself.

Dark Archive

Male Human Dungeon Master

Ya he got hit with one of the stronger weapons, luckily they could not figure out how the Atomizer worked. You will need Forbidden Lore Archeotech to figure out how to use that one.


Male Crimson Fists Techmarine

Archeotech is next Rank for me, luckily; so almost there!


Dark Angels Assault Marine

My internet is down at home, hope to hsve it up and running tomorrow.


So just to be clear, actual traitor legions just warped into the system right?

Dark Archive

Male Human Dungeon Master

Yes, an unidentified battle cruiser. The Pious Immolation is only a fire-storm frigate. So time is of the essence if it is to survive.


This just got several degrees of magnitude more intense then. I'll admit I'm sweating a little bit over here. Not only are things hairy in the immediate, but the long term just got all kinds of crazy. Good stuff.

Dark Archive

Male Human Dungeon Master

There is a way to gain the Demo skill temporarily if you do not have it. Brother Arkhos already did it this mission. *Unfortunatly/Fortunatly he ate a leader based on my roll and got some nice skills, but not demo

Looks like it will be available to all marines at rank 2 if your chapter or specialty does not give it.


It's not that huge of a roadblock. The Col should have a demo team available and he's coming here anyways. Plus we don't have time to spend messing around with it if it does to prove to be more complicated than first glance would suggest.

Dark Archive

Male Human Dungeon Master

Realize the Col is fighting the Chaos outside so it might be awhile for him to send you a team. You can try to go around it or make an unskilled chance to disarm it.


What a bothersome conundrum. If this charge ends up going off then we lose the stairwell and we'll have to backtrack. Trying to move around it will likely net 6 separate rolls and take more time then ripping out random wires. Time is the biggest factor. If we lose the Immolation, we aren't making it off this planet alive. No two ways about it.


Dark Angels Assault Marine

What is a helldrake?


"The Heldrake is a type of flying Daemon Engine employed by Chaos Space Marines. A blasphemous fusion of man, machine, and daemon, these fell creatures of Chaos have enormous wingspans that make them even larger then Stormraven Gunships. Once fighter aircraft flown by noble Space Marines, these have since been mutated by the powers of the Warp into something far more hideous. Their original pilots are still inside, fused to their machines for eternity, and it is their anguish and hate that powers adds to the feeling of "wrongness" that a Heldrake gives. After centuries of gradually fusing to their machine and becoming overcome by the Daemon that inhabits it, in the end the pilot is only a fetal ball that burns deep within the core of the aircraft.
Heldrake's are often the first wave of any full-scale Chaos Space Marine invasion. Fully capable of traversing space, a Heldrake's preferred method of attack is to soar from high altitudes down upon unsuspecting enemy air support, ripping them to pieces with their claws, cables, and talons. Heldrake's carry ranged weaponry in addition to their talons, usually mounting either a Hades Autocannon or Baleflamers, which spew daemonic bullets and fire."


Male Black Shield Librarian 4

@GM: Srry that psychic Phenomena wasn't Daemonic Mask it was Perils unfortunately
Can I FP to reroll the phenomena result?
here is the perils roll tho
Perils of the Warp: 1d100 ⇒ 43

Dark Archive

Male Human Dungeon Master

I will allow you to spend a fate point for that, I will reroll to speed things up.


If the attack is Pen 12 it bypasses my entire armor AP and 4 of my toughness or how goes the math behind taking damage from Pen 12 and Pen 6 goes, just so I'm clear for further fights, IF I make it out of this one alive hahaha.

Dark Archive

Male Human Dungeon Master

Yes, the math is basically (Damage+Pen) - (Tou+Armor)

So lets take a pen 12 example

6 damage +12 Pen= 18
8 tough+8 Armor= 16

18-16=2 wounds Net


Nice I just got one hell of an ass whopping handed to me hahahaha, time to dodge.

Dark Archive

Male Human Dungeon Master

Yeah, the daemonette Alluress is a considerably more dangerous opponent in melee than a Noise Marine champion, but hey you tried.


Yes indeed, I have no regrets if I kick the bucket, I am after all, a seeker of glory.


Just voluntarily go into a stasis if she puts you into crit, you'll live through the fight.

Dark Archive

Male Human Dungeon Master
Brother Lutha Hallan wrote:
Just voluntarily go into a stasis if she puts you into crit, you'll live through the fight.

Unfortunately his Sus-an membrane does not function. GeneSeed flaw.

I hope this is making sense to you all I am trying to bring order to the chaos, I know there has been a lot of fights and people doing different things. If have questions Private message works best, because I might post at the same time you do, and that might be were some confusion is happening. I think you are all doing well so far. Even Brother Arkhos, he sought glory and paid the price of hubris, sometimes we learn more from our mistakes than our successes so this could be a good thing. Besides, you all wanted to fight a daemon prince didn't you?


If I did, I didn't know it at the time.


Dark Angels Assault Marine

I might be wrong but I thought penetration only worked on armour not effecting toughness? I based that on page 142? Also I might have missed you ruling otherwise GM.

Dark Archive

Male Human Dungeon Master

Technically you are correct Elyas, I had mentioned that formula in the past but I did not post it as official I guess. I do that to simplify things for PbP. I will post it in the campaign tab.


Yes, it is a payment of the hubris from my character which will only make him more angry with himself for falling short as he is also scornful and he will detest his weakness, now I am KO XD.


I dont know if I'm technically still alive and swinging or I did kick the bucket because of my Defensive Stance that ignores all critical damage effects that would not kill me.


Well you can burn a fate point to live and your suit has ten doses of drugs that do the same thing. Either way I think you are horribly mangled in the end. Mangled, but alive.

Dark Archive

Male Human Dungeon Master

You are alive, but unconscious and requiring medical attention. I was giving Tellemachus and Elyas time to post before I moved on because a lot is about to happen. I will post the next turning point in about an hour.

Dark Archive

Male Human Dungeon Master

I sent you a PM earlier about the Sustain question Brother Tellemachus. Did you get it?


Dark Angels Assault Marine

I am a little lost as to the current battlefield. Form what I gather two opponents are left for us to fight. The daemon prince(turned chaos lord) and the keeper of secrets (turned allures). Could you give me some pointers if I am wrong and where is Arkhos body compared to our current position?


The are two Keepers of Secrets (both are technically Daemon Princes in the general sense). One is at the gate being engaged by the Grey Knight. The other is about 10m away from us. Brother Arkhos is at the foot of the one closer to us (also 10m away), but don't concern yourself with him immediately. I'll take care of it.

I'm at work right now but once I get the chance I'll post a battle plan if anyone wants my recommendations.

Dark Archive

Male Human Dungeon Master

Yes, Brother Arkhos is at the foot of one of the Daemon Princes. Kinda was only supposed to be one for this, so this will at least be interesting.


Dark Angels Assault Marine

Lutha I like your strategy, but I thought we swore the oath of glory and that doesn't give us access to tactical spacing. I might remeber wrongly.


I double checked and you're correct Elyas. That's embarrassing to myself and detrimental to the next couple of rounds. The abilities we do have access to aren't anywhere near helpful in this situation. Unless anyone has any better suggestions that's still the best strategy I have, it's just a hell of a lot more lethal to you Elyas. I'm still at work so I'll have to wait for more free time before I can post a different action.


Male Black Shield Librarian 4

I am currently on vacation and I can't promise consistant posts at this time. If you would GM bot my character if you need to

Dark Archive

Male Human Dungeon Master

Fridays are my Warhammer 40k night at the local store so my posting is not as often, but I will give you at least one.

As I was at the shop today, my preordered copy of Dark Heresy 2nd Ed came in. And let me just say, I am diggin' it.


I have heard some good things about it but I'm not familiar enough with the game to actually understand what the improvements may have been. Something about stealth systems and high level play.


Dark Angels Assault Marine

Lutha as I recall Arkhos had a power axe, it might wise for the best remaining melee combatant to arm himself with it when the Keeper is done with me.


It should be on the floor, it's of exceptional quality, so you should get a +5 to WS but -10 WS to parry.

I have almost all the books for Deathwatch, but haven;t tried dark heresy yet, my friend has some books but he hasn't brought it to the group.

We play on Sundays W40k the table top version of Dathwatch, each players has their own figures table top rules chapter adapted variants for the it and well we have at least 5 armies to use, tyranids, orks, necrons, eldar, astra militarum and we all have some sort of space marine chapter + grey knight player (there is always one).


Dark Angels Assault Marine

Thanks for the reminder Nimon I plan of using the Litany on my next turn to get the effect on more attacks.

I have been considering if perhaps not it is best to help brother Jacob with the other Keeper and then all join me afterwards with this one providing I can keep it occupied long enough.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Can we use the Litany of St Drusus every turn? It's a Half Action which might be a little limiting at times, but it feels like it's going to help shorten this epic fight to our advantage.


Don't worry Elyas, I give you at least 3 rounds of standing combat before you go into the red zone. That's plenty of time as long as the rest of us focus our attacks and nothing particularly disastrous happens.

The GK should be distinctly tougher if I remember my fluff correctly, likely wearing terminator armor along with some other bonuses. He'll probably be able to last somewhere around 5 rounds in melee. He is also much better equipped which gives him a chance to met out some punishment to his opponent while we deal with ours.

Dark Archive

Male Human Dungeon Master

you can use the litany every turn if you like, as you mentioned it cost a half action.

Dark Archive

Male Human Dungeon Master

Good job on the mission guys. I think you add performed well. I know it can get chaotic with so much going on. This was probably the most challenging of the combats so far, compounded by the additional daemon price. It might take me longer than usual to post my evaluation of the mission for this one because so much happened. I will be rereading what happened.

Dark Archive

Male Human Dungeon Master

I can at least give you the exp and mission completes.

Primary Clear-Veteran Level abandoned Adeptus Biologicus base of heretics.Status Completed 450xp

Secondary Obective-SkilledUncover additional beasthouse activities in Calixis sector and/or any connection with House Rathbone
Status Completed(I am assuming you will) 200xp

Combat Ecnounters-Multiple ranging from ordinary to very hard 1,000xp

Turning Point 500

Normally I give extra experience to the individual who got a chance to shine in the mission, either for being heavy tech/pskyer or various tactics. This mission was created to give everyone an opportunity to shine, and I think you all did. Whether it was the Assualt Marine jumping on the Helldrake or the Devestator dropping plasma like holy rain of fire, you all did exceptional. So you all get the bonus of 100xp

2,250 is the total if my calculations are correct.

Dark Archive

Male Human Dungeon Master

Oh forgot the Tertiary objectives, I knew I forgot something.

Hidden Tertiary Obectives

Activate Power to compound-Skilled 150xp

Activate servators/compound defenses-Novice 75xp

Use Surface to Space weapon to defend Pious Immolation-Veteran 200xp

Keep Brother Jacob Alive Not completed.

2,250
150
75
200
3,675 New Total

Dark Archive

Male Human Dungeon Master

Best Role-Playing This has proven to be a constantly hard award to give in this group. Sometimes playing your role is difficult and can lead to making poor choices. I am going to give Brother Arkhos the Best Role player this mission. Even though he failed to defeat the Aluress, and it was a bad choice in a lot of ways, after exploring his character sheet a bit it is clear that his character is a bit of a hot-headed glory seeker. Whether the rest of the kill-team appreciates that or not only time will tell.

Best Use of a Fate Point I think it goes without saying that if Brother Lutha did not use a fate point to disable the demolitions you would have taken longer to get to the bottom floor. There was a lot of good uses of fate points, but I think this one had the most significant impact on the mission in general.

Best Kill This is hard choice as well, we have Helldrakes, Daemon Princes, Vindicator, a Noise Marine champion and even a Battleship. With all this killing going on it can be easy to forget the mission, and in this mission it was imperative to keep captives. So for that, I am going to give this to Brother Elyas Not only did he kill the Helldrake, but he had the sound mind to grapple some heretics to keep for questioning.

Vote for MVP I am sure you all will have as difficult a time choosing this as I did.


MVP Vote
Brother Elyas

Reasoning
If Brother Elyas had not engaged the Daemon Princes in melee we wouldn't have had a snowballs chance in hell of surviving that final fight. On top of that, he did so with absolutely no question or concern for his own personal safety over that of the kill-team. Surely it must have seemed like a suicidal prospect but he did so with no hesitation, giving us the opening we needed to slay the beasts. Finally, he managed to last 3 full rounds of hand to hand combat with the creatures while the GK was only able to survive 2. In-game that's pretty impressive.

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