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About Brother Ulrich HammernCHAPTER: Space Wolves, Sons of Morkai, III Company DEATHWATCH SPECIALTY: Tactical Marine CHARACTERISTICS:
FP: 5/5
SKILLS:
Awareness +30 (+10 from Wolf Senses)
Ciphers (Chapter Runes) Ciphers (Deathwatch) Ciphers (Inquisition) Ciphers (Xenos Markings) Climb Demolition +10 Dodge +10 Command +20 (+10 from training en route to the new ship) Concealment Drive (Ground Vehicles) Intimidate +12 (+2 granted by chapter trapping, +10 granted by Wolf Skull Helm) Literacy Lore: Common (Adeptus Astartes) Lore: Common (Deathwatch) Lore: Common (Ecclesiarchy) Lore: Common (Imperial Guard) Lore: Common (Imperial Navy) Lore: Common (Imperium) Lore: Common (Jericho Reach) Lore: Common (Tech) Lore: Common (War) Lore: Forbidden (Traitor Legions) Lore: Forbidden (Warp) Lore: Forbidden (Xenos) Lore: Scholastic (Codex Astartes) Lore: Scholastic (Legend) Medicae (+20 to tests made on a Space Marine) Navigation (Surface) Pilot (Personal) Scrutiny +10 (+10 from Wolf Senses) Search +20 (+10 from Wolf Senses) Silent Move Speak Language (High Gothic) Speak Language (Low Gothic) Survival Tactics (Assault Doctrine) Tactics (Defensive Doctrine) Tech-Use Tracking +30 Wrangling +10 TALENTS:
Air of Authority: Command 1d10+FB with successful test. Penalty for commanding those not under his authority reduced to -10.
Ambidexterous: Does not suffer the usual -20 penalty for using non-dominant hand. Astartes Weapon Training: Automatically proficient with all classes of weapons except exotic. Bolter Drill: Can choose to increase bolt weapon RoF by +1 when using semi- or full-auto. Bulging Biceps: Able to use heavy weapons without bracing, and does not suffer the usual -30 penalty for failing to do so. Deadeye Shot: Called Shots now impose only a -10 penalty. Deathwatch Training: Automatically confirm Righteous Fury against alien enemies. Double Team: Gain an additional +10 bonus when ganging up on opponents. +20 if both characters have Double Team. Fearless: Immune to the effects of Fear and Pinning. Must make a Willpower test to disengage from a fight. Hatred (Chaos Space Marines): +10 to all Weapon Skill tests against Chaos Space Marines. Heightened Senses (Hearing): Gain a +10 bonus to tests involving hearing. Heightened Senses (Sight): Gain a +10 bonus to tests involving sight. Heightened Senses (Smell): Gain a +10 bonus to tests involving smell. Hip Shooting: May make single ranged attack with a full move. Iron Discipline: When visible to followers, they may reroll failed Pinning and Fear tests. Killing Strike: May spend a fate point when making an All-Out attack to make attacks impossible to parry or dodge. Litany of Hate: Can make a Charm Test to grant the benefit of Hatred talents to one ally per point of Fellowship bonus. Marksman: Suffer no range penalties for long or extreme range. Mighty Shot: +2 Damage with ranged weapons. Nerves of Steel: May reroll failed WP tests to avoid or recover from pinning. Orthoproxy: +20 to Willpower tests to resist mind control and interrogation. Quick Draw: May use a Free Action to ready a pistol or basic ranged weapon or one-handed melee weapon. Rapid Reaction: Agility test to not be surprised. Rapid Reload: Halve all reload times. Resistance (Psychic Powers): Gain a +10 bonus to resist the effects of Psychic Powers. Signature Wargear (Storm Bolter): Gain 20 req to spend on wargear. Spent on a Storm Bolter Signature Wargear Master (Storm Bolter): Upgrade expenditure on wargear to 40 req. Spent on upgrades to storm bolter. Talented (Tracking): Gain +10 to Tracking skill. Target Selection: Can fire into melee with no penalty. True Grit: Ignore half of any Critical Damage. Two Weapon Wielder (Ballistic): May use Full Action to attack with two weapons with a -20 penalty, reduced to -10 by Amibidexterity. Unarmed Master: Unarmed attacks inflict 1d10+SB damage and are not considered primitive. Unbowed and Unbroken: Perform attack or Fellowship Test (+0) to regain all cohesion lost by squad in this or last round. Wisdom of Ancients: Spend Fate Point to get helpful insight to the current situation. WEAPONS AND COMBAT:
Ranged:
Exceptional Quality Barrage Pattern Plasma Gun Mastercraft Quality Astartes Storm Bolter Astartes Bolter Astartes Bolt Pistol Astartes Krak Grenade Astartes Frag Grenade Melee: Crozius Arcanum [i]Astartes Power Sword Astartes Combat Knife Unarmed Exceptional Quality Combat Shield TRAITS:
Unnatural Strength (x2)
Unnatural Toughness (x2) SPECIAL ABILITY:
Bolter Mastery: The Tactical Marine gains a +10 bonus to all Ballistic Skill Tests and +2 to damage when firing a Bolt weapon.
Morkai's Chosen: Kill team gains +1 cohesion. Oath of War available if Ulrich chosen as Squad Leader. Follower: Lori, A Fenrisian Wolf:
WS 50
BS -- S 50 (10) T 50 (10) Ag 50 Int 20 Per 50 WP 30 Fel -- Movement 10/20/30/60
Skills: Awareness +10, Concealment +10, Dodge +20, Silent Move +10, Tracking Talents: Berserk Charge, Combat Master, Frenzy, Heightened Senses (Sight, Sounds, Smell), Lightning Attack, Step Aside, Swift Attack, Autosanguine Traits: Natural Armor (4), Improved Natural Weapons, Quadruped, Size (Hulking), Sturdy, Unnatural Strength (x2), Unnatural Toughness (x2), Machine (3) Attacks:
HONOURS/DEMEANOURS/DEEDS:
Honors:
Demeanours:
Deeds:
OATH/COHESION:
Oath: Oath of the Emperor
Cohesion: 10 CHAPTER SOLO/SQUAD MODE ABILITIES:
Solo Mode:
Squad Mode:
RENOWN:
53 EQUIPMENT:
Astartes Crozius Arcanum Wolf Skull Helm - +10 Intimidate, can still benefit from Wolf Senses while wearing helmet Wolf Amulet - Force Field Rating 50, No Overload Fang of Morkai Astartes Power Armour (History: Bring Death from Afar) Astartes Bolt Pistol Astartes Frag Grenade (3) Astartes Krak Grenade (3) Astartes Power Sword (granted by Right Gear for the Job deed) Astartes Combat Knife Repair Cement Chapter Trapping (Wolf Pelt) (provides +2 to Intimidate skill) Mastercrafted Astartes Storm Bolter (40 Req) (granted by Signature Wargear (Master) talent) REQUISITIONED EQUIPMENT:
BACKGROUND:
A remnant of the Canis Helix and the Test of Morkai, Ulrich’s long and intricately braided hair is prematurely white, and combined with his beard it gives him the look of a much older Space Wolf. Many are surprised to learn that he is still in his first century of serving the Emperor. He is tall and powerfully built even standing next to his brother Marines, often a head or more taller.
As so many Space Wolves are, Ulrich is a Fenrisian native. After being chosen by the fabled Sky Warriors of Asaheim, Ulrich set his feet upon the path of becoming a Space Wolf and has never looked back. After drinking the Canis Helix and being abandoned many leagues from the Fang, he took much longer to return than any who had survived the Canis Helix with their humanity intact. Many were the Space Wolves who had written him off as a failure in the Test of Morkai. When he did return, his reappearance at the Fang was much remarked for he returned with one of the mighty Fenrisian wolves pacing at his side. Joining him in many battles, Kushagra was Ulrich’s constant companion, as much a part of Ulrich’s pack as his brother Wolves. When his pack was deployed to drive the Ork from an Imperial world, Kushagra fell to the enemy blades where he had lived and fought for so long; at Ulrich’s side. The Space Wolves carried the day, and the Orks were destroyed, but many were the tankards that were drained to the memory of the valor of a fallen brother on that field. Ulrich recovered Kushagra’s body, and none gainsaid his right to preserve the mighty beast’s pelt and add it to his armor. Kushagra still watches over Ulrich’s shoulder as he presses fiercely the enemies of Man. All but destroyed in a pitched battle with the Traitors from the Thousand Sons Legion, the three remaining Space Wolves of Ulrich’s pack were given a choice of serving in the Deathwatch Guard before being reassigned to a new pack. For the time unable to imagine the perfect cohesion of a Space Wolf Pack with any other than his fallen brothers, Ulrich has chosen the Deathwatch Guard. EXPERIENCE:
XP Earned: 42010
XP spent: 43200
Available for Purchase:
XP saved: -1190 |