
Brother Gaius |

Well might as well break it in. What do you guys think we should prioritize for this mission. Seems like we might need to worry about the Dreads mistaking us for hostiles. Maybe a Clip or 2 of Kraken Bolts then the rest for Tools and such to help repair our Brothren.

Brother Lutha Hallan |
I'd imagine if two Ironclad class dreadnoughts decided they wanted us dead, kraken bolts wouldn't do much service. We'd be looking more at the area of lascannons or missile launchers, and 40 req as well as our limited renown doesn't stretch very far in that respect.
But that's even entertaining the idea of fighting them, which I would call "absolute worst case scenario". Considering we do have documentation from their Iron Father, I expect them to be complaint. That being said they are already damaged.
Mostly the only thing I am concerned about in the way of hostiles are the "few mutants" capable of surviving on the surface of the planet. Besides the combi-tool I stated in another post, I'd also suggest looking into some way to transport the ancient sarcophagus. I'd rather not carry it by hand if possible. Finally, an Auspex may be worth considering for our Apothecary. It may provide some added insight into our tertiary mission.

Brother Apothecary Eremiel |

I'll be requesting some extra doses of detox. Depending on the severity of the environment we may need it.
Melta-bombs would outstanding for disabling rogue dreadnaughts

Brother Gaius |

Prepare for the Worst, Hope for the Best.
I'm thinking Kraken Bolt and some well timed Krak Grenades. Though I should have specified that I was thinking of that as the Tactical Marine's Free Special Ammo Clip. No Melta-Bombs.

Brother Gaius |

I am meaning disable not Destroy/Kill. I am thinking that if we must fight then we will aim towards disabling them. After we disable them we can go about our mission, repair them as best we can, then make a Hard Exit.
I am thinking Last Resort Prep here and there always is the off chance that the higher ups aren't telling us the truth or at least not the whole truth. Heck we might encounter something even they don't know about. Having something we can fall back on might be necessary.
If we could I would say get both Kraken & Hellfire just incase but that would be at least 30 taken up in the Kraken with us spending our free clip on the Hellfire. Though we could each take one type and go from there.
EDIT: Anyone know why people believe the Space Marines believe in the Emperor as a God despite the fact that in numerous places it says they view him as just a very Powerful Man?
EDIT2: So I take it we are fairly in agreement on the following:
- Combi-Tool(15)
- Cartograph(5)
- Auspex[?](12

Brother Lutha Hallan |
I am meaning disable not Destroy/Kill. I am thinking that if we must fight then we will aim towards disabling them. After we disable them we can go about our mission, repair them as best we can, then make a Hard Exit.
I am thinking Last Resort Prep here and there always is the off chance that the higher ups aren't telling us the truth or at least not the whole truth. Heck we might encounter something even they don't know about. Having something we can fall back on might be necessary.
If we could I would say get both Kraken & Hellfire just incase but that would be at least 30 taken up in the Kraken with us spending our free clip on the Hellfire. Though we could each take one type and go from there.
Dreadnaughts are not a simple creature to disable, especially Ironclad which are deigned to specifically counteract these exact tactics.
On top of that the assumed rank and skill of the dreadnaughts, as well as their theoretical loadout makes it simply foolish for our party of Rank 1 marines to engage them in combat.
I just don't see fighting them as a realistic scenario.
EDIT: Anyone know why people believe the Space Marines believe in the Emperor as a God despite the fact that in numerous places it says they view him as just a very Powerful Man?
Some chapters have adopted the Imperial Creed, as well as differences in fluff over many generations of 40k fluff. Ultimately, the majority do not view him as a divine being.

Brother Gaius |

I agree but at the very least it might make it easier to run away. Better to have and not need than to need and not have.
And last I heard not even the Grey Knights worship him as a god which they were the only ones I knew of in the older editions.
Also I think I ninja edited on you.

Brother Lutha Hallan |
I agree but at the very least it might make it easier to run away. Better to have and not need than to need and not have.
And last I heard not even the Grey Knights worship him as a god which they were the only ones I knew of in the older editions.
Also I think I ninja edited on you.
Remember that in 40k holy power is a very real thing. The Emperor is a Psyker beyond measurable power capable of keeping the Astronomicon open, among other things. Praying to him has changed the fate of battles even in the eyes of space marines (i.e. the sudden arrival of Legion of the Damned or some other stroke of fortune). As such, some of them view him as more of their leader.
Most obvious is the Word Bearers, the original creators of the Imperial Creed. Another example is the Salamanders whom follow the Promethium Cult which is considered valid worship of the God-Emperor. By the same extent tech-marines worship their Machine-God whom is considered to be another identity for the Emperor.

Brother Valerio León |

I just caught up on the conversation, and I'm really itchy about a fallback plan that leads us to trying to disable (or kill, whatever) one of our main goals for the mission. I highly doubt that the Dreadnaughts are like to attack us in any way, especially since it looks as though we are functioning as their defacto repair and extraction team. I beleive the Watch Commander isn't screwing with us on this one, I really think we are just going to get a couple of Iron Clads and bring them back to the ship, no more, no less.
I think that the Combi-Tool is a good buy, and as far as the Auspex goes, I have one installed in my head, but I could see why we might want a handheld one given to the Apothecary.

Brother Gaius |

What I am thinking is while they aren't deliberately screwing with us. Dreads left alone might have slowly went insane or worse.
And having a back-up Auspex is wonderful just in-case your face gets eaten off by Xenos or Mutants. After all the Inquisition might not have perfect intel.
And I forgot the Word Bearer Primarch was the one who penned the book that became the basis for the Imperial Cult. I guess I am used to dealing with Chapters that are highly Codex Adherent.

Brother Tellemachus |

I think firing on or attacking the dreadnought would be disasterous. First of all, its of the Iron Hands chapter. For future missions if Iron hands were involved there could be slight tension from them when dealing with them
2nd If we fire on it we are likely to gain some kind of corruption points from it. We might even take Renown penalties in addition to failing the Primary objective.
As for "disabling" the dreadnoughts. You may get them aboard the Pious Immolation but its probably not likely to join considering we forcefully removed him from the planet.

Brother Lutha Hallan |
So it would seem that we are dealing with mutants after all. The Dreadnaughts themselves seem quite sound to boot.
I guess we'll need a high fellowship score when dealing with said Dreadnoughts lol. I don't see any way other than convincing.
I think that our document from the Iron Father will cover most of the necessary diplomacy. At the very least it will put us in an advantageous position.

Brother Lutha Hallan |
Very true, the document holds weight. However we aren't certain of the Dreadnought's logic or sanity. Therefore we should be prepared for the unexpected and improvise when necessary.
Our Sister friend seems to think them mentally stable enough, plus if we waltz in blowing away heretics and mutants I'd imagine they'd warm up to us awful fast.

Brother Tellemachus |

Fair enough lol But to be honest with you. She's an Adepta Sororita, they are quite fanatical and its hard to get the "whole" answer from them. I only say that from past experiences in RP's that include them. But I agree. Blowing away heretics and mutants is what we as Space Marines do best.
A bit off topic, but has anyone wanted to get a Black Crusade game going on this site? I've always had lots of fun with that game. Might be because im a big chaos space marines player myself.

Brother Gaius |

So have we reached an agreement?
If so I have it organized as: Auspex, Cartograph(just in case), and a Combi-Tool.
For Oath? Oath of Glory?
For the TacMarines: What ammo should we use? If we expect lighter armoured hordes of mutants then Hellfire Rounds seems the best course of action. (Trying to co-ordinate our capabilities.)

Brother Valerio León |

So have we reached an agreement?
If so I have it organized as: Auspex, Cartograph(just in case), and a Combi-Tool.
For Oath? Oath of Glory?
I think you have the right of it as far as equipment goes. The only thing I'm a little caught on is how we plan to transport a sarcophagus quickly, since it seems we have a limited time before the toxins will impact it negatively.
As far as the Oath, I'm comfortable with Oath of Glory. I think the renown will come in handy for future missions, and it'll be easier to bolster it now rather than later.

Brother Gaius |

That is for sure. I think it will be an NPC Escort type of Mission because didn't they mention a Cherub that would follow us to aid in the transport?
Perhaps if we use a shuttle we can have it drop us off a bit away and we can set-up defensive positions and only send in 2 Marines to deal with the Dreads just in-case. Once we get the Sarcophagus and begin extraction have the shuttle be as close as possible to aid in EVAC. If the Dreads join us then they might can help us transport it.
@Lutha: IIRC you can switch the Clips out on a per mission basis. Basically they allot you 25 Requisition to acquire a Clip of Ammo for the mission to make sure you have enough.

Brother Lutha Hallan |
@Lutha: IIRC you can switch the Clips out on a per mission basis. Basically they allot you 25 Requisition to acquire a Clip of Ammo for the mission to make sure you have enough.
You're right, I hadn't noticed "per mission" after the parenthesis.
Also we could have the Dreadnaughts carry the sarcophagus if the area is secure enough that they don't need to be fighting.

Brother Valerio León |

That is for sure. I think it will be an NPC Escort type of Mission because didn't they mention a Cherub that would follow us to aid in the transport?
Perhaps if we use a shuttle we can have it drop us off a bit away and we can set-up defensive positions and only send in 2 Marines to deal with the Dreads just in-case. Once we get the Sarcophagus and begin extraction have the shuttle be as close as possible to aid in EVAC. If the Dreads join us then they might can help us transport it.
Ah, you have the right of it, they did mention the Cherubim.
As far as the plan, it's a fine one. I think we should send in a Tac Marine as well as me (Tech Marine) that way we can set to the repairs and talks right away. Following that we should conduct a short investigation into the nature of the toxins (hopefully completing the tertiary objective). At the end, after we have completed our investigation, we should grab the sarcophagus since that seems to be the only time sensitive portion of this mission. It seems the fortress will be defensible enough so that we can investigate and make the necessary repairs without being molested too much by the mutants. It seems to me that the hardest part will be running back to EVAC.

Brother Gaius |

Hopefully we won't need to run too far.
And where is the Ultramarine Charmer when we need him?
Also who will be the Leader? Which one of us is the most Tactically Adept?

Brother Gaius |

Bared from it? Didn't know that was possible.
Okay so I am the Team Leader? Oh joy...

Brother Gaius |

@Lutha: Are you more Melee or Ranged Focused?

Brother Lutha Hallan |
@Lutha: Are you more Melee or Ranged Focused?
Between my Specialty and my Chapter I have a grab-bag of abilities that benefit me somewhat in both melee and ranged combat. I believe I can function adequately in either role should the need arise (though I prefer ranged combat by nature). Keep in mind though that I am limited to general aptitude, lacking the specialization of the Devestator or the Assault Marine in their respective fields.
Basically: put me where I need to go and I'll get it done commander.

Brother Gaius |

What I was thinking was I am built as a Melee Focused TacMarine. So if you are ranged we can have you with the rest of the team while Brother Valerio and I approach the Dreads. Your duty will be to watch out for Mutts or any other threats.
BTW: How much REQ do we have left? 8 REQ?

Brother Apothecary Eremiel |

The Apothecary or any of us could also take samples of the gas for further examination on the Pious Immolation . Possibly even find a use for it amongest our arsenal.
I fully anticipate doing so once we are planet-side, although I fear it may not be a natural occurrence.

Brother Gaius |

Hmm... Maybe get Lutha a chainsword just in-case we get into melee?
Or does any of us not have a Bolter?

Brother Lutha Hallan |
Brother Tellemachus wrote:The Apothecary or any of us could also take samples of the gas for further examination on the Pious Immolation . Possibly even find a use for it amongest our arsenal.I fully anticipate doing so once we are planet-side, although I fear it may not be a natural occurrence.
Your fears may be all to well founded brother. This sector was purged once before but now with the sudden appearance of heretics, mutants, and noxious fumes on an ancient shrine-world I am beginning to smell the feted rot of corruption.

Brother Gaius |

Now do you understand my caution about the Dreads.

Brother Thedius |

"May I suggest we requisition a capsule or some form of balm that will slow or stop the corrosive action of the atmosphere on the sarcophagus? Also would there so happen to be a senior member of the Iron hands chapter on board, who we may communicate with during the mission. We may need suggestions as to how to properly interact with their ancients."
This is my only suggestion for requisition, but It's down to the GM if we can get something like this.
I don't have a bolter, but BS is my dump stat, so bolt pistol will do me. If someone wants to be nice to me, they could find out how much a combat shield is...

Brother Apothecary Eremiel |

I initially suggested De-tox requisition, but at 10 req/dose, it is very expensive. I can switch out some of my regular load to all detox, but we will be without pain suppresant as a result.

Brother Apothecary Eremiel |

I believe it does have a certain amount, but I'm at work atm (no books)