Rolan

Brother Varryl's page

139 posts. Alias of DeadTejon.


Classes/Levels

Techmarine/Forgemaster Rank 7

About Brother Varryl

-weight x 3

Livelihood:

Effective AP + TB:

-Head 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger

-RArm 32 = TB 10 + 12 AP Armor + 4 Machine(4) + 4 AP Shield + 2 AP Armor Monger

-LArm 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger

-Body 33 = TB 10 + 12 AP Armor + 4 Machine(4) + 4 AP Shield + 1 TB Bionic Heart + 2 AP Armor Monger

-RLeg 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger

-LLeg 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger

Wounds 24
Forcefield:
Duty's End
-Protection Rating: 60
-Overload: 1-5


Stats:

WS 34
BS 50
S 50(+30+10)
T 50 (+10)
Ag 50(+5-5)
Int 70(Unnat x2)
Per 34
Fel 32(-5)
Wil 60

Movement Speed(Sprint) 6/12(18)/18/36(54)

Fate 3/3
Insanity +9
Corruption


Skills:

Forbidden Lore(Xenos)
Common Lore(Deathwatch)
Awareness +10
Cipher(Chapter Runes)
Forbidden Lore(Adeptus Mechanicus)+10
Forbidden Lore(Traitor Marines)+10
Forbidden Lore(Archeotech)
Common Lore(War, Imperial Guard, Adeptus Astartes)
Concealment
Command
Drive(Ground)
Intimidate
Literacy
Navigate(Surface)
Scholastic Lore(Codex Astartes)
Silent Move
Speak Language (Techna-Lingua, Low Gothic, High Gothic)
Tactics(Assault Doctrine)
Tactics(Defensive Doctrine)+20
Tracking
Trade(Technomat)
Trade(Forgemaster)
Trade(Shipwright) +10
Tech Use +20(+10)
Logic +10
Demolition
Wrangling
Medicae

Traits:

Ambidextrous
Astartes Weapon Training
Heightened Senses(Sight/Hearing)
Deathwatch Training
Mechanicus Implants
Unnatural Str/T (x2)
ServoHarness Integration
Forgemaster/Master Armourer
Machine(4)
Good Reputation(Adeptus Mechanicus)
Binary Cortex

Talents:

Signature Wargear (Master)(Techxorcism Gun w Chain Attachment)
Electro-Graft Use
Mechadendrite Use (Servo-Arm)
Bulging Biceps
Resistance (Psychic)
Unarmed Master
Autosanguine
Mechadendrite Use(Ballistic)
Total Recall
Sprint
Logis Implant(Use reaction to grant a +10 WS/BS next round. +0 T test or take 1 fatigue)
Polyglot
Mimic
Infused Knowledge
Rapid Reload
Exotic Wpn Training(Techxorcism Gun)
Armor Monger(+2 armor AP to all locations, requires 1hr of maintenance per day)
Quick Draw
True Grit
Killing Strike
Nerves of Steel
The Flesh is Weak(4)
Iron Jaw
Hardy
Jaws of Intellect - A
Battle-Brother with this Mark
of Distinction may
choose to substitute his
Intelligence for tests based on either Strength
or Agility. He may also use his Intelligence
Bonus instead of
his Agility Bonus when
rolling for Initiative (see page 235 in the
DEATHWATCH Rulebook). If he chooses,
the GM may also give the player hints
about alternative
solutions to problems or
intelligent ways of overcoming challenges
that the Kill-team may have missed, to
reflect his Battle-Brother’s ability to
consider all angles of a dilemma.

Improve Cover - Full Action, Techmarine may improve cover AP by unmodified IntB

Siegecraft - 1d5 hours, marine may improve AP of cover by his IntB. At the Gm's discretion this may be applied to as many pieces of cover as the marine's Rank. Combinable with Siegemaster but is applied after.

Technical Knock
Binary Chatter
Machina to Array
Talented(Tech Use)
Signature Wargear(Master Crafted Narthecium)


Weapons:

Bolter w Fire Selector 100m S/2/4 1d10+9X Pen 4 Clip 28 FUllRld Tearing 18kg

Techxorcism Gun Basic 80m S/3/- 1d10+4E Pen 4 Clip30 Full Shocking, Special-Crits cause haywire
/Chain Attachment 1d10+3R Pen3 Tearing 8kg

Servo-Arm 1.5m Str 75 Unnat Str(x2) 2d10+14I Pen 10 +10 to Grapple

Exceptional Servoharness(+5 WS/BS)
2 servoarms
-1.5m Str 85 Unnat Str(x2) 2d10+16I Pen 10 +10 to Grapple
combi-tool
fyceline torch
-20m s/-/- 1d10+9e pen 4 Clip 6 2 FullRld Flame
plasma cutter
-plasma pistol 10m s/2/- 1d10+10e pen8 clip12 3full volatile

Power Axe Melee 1d10+8 E Pen 6 PowerField, Unbalanced 10kg

--
Duty's End +20 to parry
Exceptional MIU
The Pleician Tome RoB
Dilation Field
Cortex Implants
Deathwatch Astartes Combitool FF
Reductor


Equipment:

Common Craftmanship Augur Array
Exceptional Craftsmanship bionic heart
Master-Crafted Astartes Storm Shield PR55 Overload 01 10kg
Repair Cement - Seals armor breaches v void

Master Crafted Narthecium


Expenses:

Rank 1
Trade Technomat(600)
Painglove Mastery(100)
Geneseed Anomaly(300)
Flesh is Weak 1(800)
Autosanguine(500)
Forbidden Lore(Adeptus Mechanicum)(400)
Signature Wargear(Techxorcism)
Sound Constitution x 2(1000)
Mechadendrite Use(Ballistic)(500)
Technical Knock(500)
(5200/17200)

Rank 2
Logis Implant(500)
Signature Wargear Master(Techxoricism)(1000)
Total Recall(500)
Logic(400)
Demolition(400)
Tactics(Defense Doctrine)(100)
Polyglot(500)
Wrangling(200)
Mimic(500)
(9300/21300)

Rank 3
Flesh is Weak 2(800)
Tech Use +10(400)
Infused Knowledge(1000)
Rapid Reload(300)
Exotic Weapon Training(Techxorcism)(500)
+5 Int(200)
+5 Str(200)
Siegecraft(500)
(13200/25200)

Rank 4
ForgeMaster(2000)
Servoharness Integration(1000)
Int+10(500)
Armor-Monger(500)
Logic+10(400)
Binary Chatter(500)
(18100/30000)

Rank 5
Flesh is Weak 3(1000)
Flesh is Weak 4(1000)
Talented(Tech Use)(500)
Tech Use +20(400)
Signature Wargear(Narthecium)(500)
Tactics(Defense Doctrine)+20(200)
(300)
(23000/35000)

Rank 6
Forbidden Lore Traitor Legions +10(150)
Forbidden Lore Archeotech(200)
Forbidden Lore Mechanicus+10(200)
Jaws of Intellect(750)
(24300/40000)

Rank 7
( /41000-45000)
300 Remaining XP from 37000
if 41000
+20 Int 2500
Weapon Tech 600
Security 400
Mechadendrite Use Utility 500
Trade(Forgemaster)+10 800
200 remains
---Requisition(198/200)
Duty's End (60) RoB
Reductor(8)
The Pleician Tome(30) RoB
Dilation Field(45)
Cortex Implants(30)
Deathwatch Astartes Combitool(25) FF


Armor:
-Artificer Armor-
H(12)RA(12)LA(12)B(12)RL(12)LL(12)
A fury like lightning(+5 Ag +1 Init)
Thy Strength be Legend(+10 S)

Demeanors:

Sons Of Dorn
Calculating

Tactics:

Solo -
Siege Master - Enemy cover vs Marine's attacks are reduced by half. Marine's cover is doubled, marine may re-roll attack against enemies in cover.
Indomitable Defense - Free Action
Once per session, the marine may increase his Unnatural T trait by 1(x2 to x3) for a number of rounds equal to his Rank. Grants +10 to Dodge and Parry while active.

Squad -

Tactical Bolter Drill: Free Action, 2 Cohesion, not sustained
Those in support range gain the benefits of Bolter Drill when firing bolt weapons. +10 BS during effect

Hold At All Costs: Full Action, 3 Cohesion, Sustained
Nominate a defensible 10m diameter. those in support range and within the area are are immune to the effects of Fear.

Exemplar of Stoicism: Free Action, 1 Cohesion, Not sustained
Must have sustained Critical Damage and continued to fight, those in support range may reduce Crit rolls by the Rank of the marine to a minimum of 1.

Unto the Breach: Full Action, 3 Cohesion, Sustained
While in effect those in support range are immune to fear,and reduce the effects of any negative movement modifiers incurred during the charge by one level. Each member gains one "free" Fate Point for the duration of the assault.


Organs:

• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.

• Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.

• Preomnor: You gain +20 to Toughness Tests against ingested poisons.

• Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.

• Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.

• Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

Sus-an Membrane: You may enter suspended animation.

• Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.

• Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.

• Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.

Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.

• Progenoids: These may be retrieved with a successful Medicae Test.

• Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.


History:

Cities of Death
Terra born and recruited during a family pilgrimage to the Pillar of Bones.
Witnessed to have a strong affinity for machines during his time as a Scout.
Gained reknown during the 13th Black Crusade serving on Cadia.

Magos Iacton:

Brash, Brash
Int - 60
WP - 50
Trade - Trader
For Lore - Xenos, The Black Library
Evaluate +10
Subversive Programming
Vile Intrusion
Trade Armorer
Trade Technomat
Tech Use
Logic
Infused Knowledge