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About Brother Varryl-weight x 3 Livelihood:
Effective AP + TB: -Head 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger -RArm 32 = TB 10 + 12 AP Armor + 4 Machine(4) + 4 AP Shield + 2 AP Armor Monger -LArm 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger -Body 33 = TB 10 + 12 AP Armor + 4 Machine(4) + 4 AP Shield + 1 TB Bionic Heart + 2 AP Armor Monger -RLeg 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger -LLeg 28 = TB 10 + 12 AP Armor + 4 Machine(4) + 2 AP Armor Monger Wounds 24
Stats:
WS 34
Movement Speed(Sprint) 6/12(18)/18/36(54) Fate 3/3
Skills:
Forbidden Lore(Xenos) Common Lore(Deathwatch) Awareness +10 Cipher(Chapter Runes) Forbidden Lore(Adeptus Mechanicus)+10 Forbidden Lore(Traitor Marines)+10 Forbidden Lore(Archeotech) Common Lore(War, Imperial Guard, Adeptus Astartes) Concealment Command Drive(Ground) Intimidate Literacy Navigate(Surface) Scholastic Lore(Codex Astartes) Silent Move Speak Language (Techna-Lingua, Low Gothic, High Gothic) Tactics(Assault Doctrine) Tactics(Defensive Doctrine)+20 Tracking Trade(Technomat) Trade(Forgemaster) Trade(Shipwright) +10 Tech Use +20(+10) Logic +10 Demolition Wrangling Medicae Traits:
Ambidextrous Astartes Weapon Training Heightened Senses(Sight/Hearing) Deathwatch Training Mechanicus Implants Unnatural Str/T (x2) ServoHarness Integration Forgemaster/Master Armourer Machine(4) Good Reputation(Adeptus Mechanicus) Binary Cortex Talents:
Signature Wargear (Master)(Techxorcism Gun w Chain Attachment) Electro-Graft Use Mechadendrite Use (Servo-Arm) Bulging Biceps Resistance (Psychic) Unarmed Master Autosanguine Mechadendrite Use(Ballistic) Total Recall Sprint Logis Implant(Use reaction to grant a +10 WS/BS next round. +0 T test or take 1 fatigue) Polyglot Mimic Infused Knowledge Rapid Reload Exotic Wpn Training(Techxorcism Gun) Armor Monger(+2 armor AP to all locations, requires 1hr of maintenance per day) Quick Draw True Grit Killing Strike Nerves of Steel The Flesh is Weak(4) Iron Jaw Hardy Jaws of Intellect - A Battle-Brother with this Mark of Distinction may choose to substitute his Intelligence for tests based on either Strength or Agility. He may also use his Intelligence Bonus instead of his Agility Bonus when rolling for Initiative (see page 235 in the DEATHWATCH Rulebook). If he chooses, the GM may also give the player hints about alternative solutions to problems or intelligent ways of overcoming challenges that the Kill-team may have missed, to reflect his Battle-Brother’s ability to consider all angles of a dilemma. Improve Cover - Full Action, Techmarine may improve cover AP by unmodified IntB Siegecraft - 1d5 hours, marine may improve AP of cover by his IntB. At the Gm's discretion this may be applied to as many pieces of cover as the marine's Rank. Combinable with Siegemaster but is applied after. Technical Knock
Weapons:
Bolter w Fire Selector 100m S/2/4 1d10+9X Pen 4 Clip 28 FUllRld Tearing 18kg Techxorcism Gun Basic 80m S/3/- 1d10+4E Pen 4 Clip30 Full Shocking, Special-Crits cause haywire
Servo-Arm 1.5m Str 75 Unnat Str(x2) 2d10+14I Pen 10 +10 to Grapple Exceptional Servoharness(+5 WS/BS)
Power Axe Melee 1d10+8 E Pen 6 PowerField, Unbalanced 10kg --
Equipment:
Common Craftmanship Augur Array Exceptional Craftsmanship bionic heart Master-Crafted Astartes Storm Shield PR55 Overload 01 10kg Repair Cement - Seals armor breaches v void Master Crafted Narthecium
Expenses:
Rank 1 Trade Technomat(600) Painglove Mastery(100) Geneseed Anomaly(300) Flesh is Weak 1(800) Autosanguine(500) Forbidden Lore(Adeptus Mechanicum)(400) Signature Wargear(Techxorcism) Sound Constitution x 2(1000) Mechadendrite Use(Ballistic)(500) Technical Knock(500) (5200/17200) Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Rank 7
Armor:
-Artificer Armor-
H(12)RA(12)LA(12)B(12)RL(12)LL(12) A fury like lightning(+5 Ag +1 Init) Thy Strength be Legend(+10 S) Demeanors:
Sons Of Dorn Calculating Tactics:
Solo - Siege Master - Enemy cover vs Marine's attacks are reduced by half. Marine's cover is doubled, marine may re-roll attack against enemies in cover. Indomitable Defense - Free Action Once per session, the marine may increase his Unnatural T trait by 1(x2 to x3) for a number of rounds equal to his Rank. Grants +10 to Dodge and Parry while active. Squad - Tactical Bolter Drill: Free Action, 2 Cohesion, not sustained
Hold At All Costs: Full Action, 3 Cohesion, Sustained
Exemplar of Stoicism: Free Action, 1 Cohesion, Not sustained
Unto the Breach: Full Action, 3 Cohesion, Sustained
Organs:
• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. • Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time. • Preomnor: You gain +20 to Toughness Tests against ingested poisons. • Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. • Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. • Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. • • Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. • Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. • Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. • • Progenoids: These may be retrieved with a successful Medicae Test. • Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. History:
Cities of Death Terra born and recruited during a family pilgrimage to the Pillar of Bones. Witnessed to have a strong affinity for machines during his time as a Scout. Gained reknown during the 13th Black Crusade serving on Cadia. Magos Iacton:
Brash, Brash Int - 60 WP - 50 Trade - Trader For Lore - Xenos, The Black Library Evaluate +10 Subversive Programming Vile Intrusion Trade Armorer Trade Technomat Tech Use Logic Infused Knowledge |