| Brother Lutha Hallan |
Exactly. Exactly.
Our captain has been barred from telling us what hostiles we could be facing, and obviously the Lord Inquisitor is responsible. What that tells me is that our element is being specifically requested by the good Inquisitor. The question is: why?
There are already IG elements on the planet so any rebels are more than contained (the Inquisition isn't exactly know for caring about collateral damage) and they should be more than able to handle any rogue psykers if that were the case. Obviously the lack of involvement from our resident demonhunter should mark that chaos incursion isn't a serious concern. The Inquisitor also clearly has a capable retinue, he's said as much himself, and is even leaving some behind on purpose. Clearly actual military strength is not his concern.
Yet here we are, a kill-team of six space marines being deployed under the direct control of the Inquisitor. Not only that, six Deathwatch marines. It seems more like a public display of power, a little muscle flexing by the Inquisition to establish dominance.
On the other hand, we've been told by the captain (someone known for honesty and openness) that the planet sent a signal for help and that something down there necessitates our deployment as well as twice the requisition of our previous mission.
I don't like it. Renegade psyker house seems too straightforward since they sent the message for help, but blowing away rebels isn't our business.
| Brother Thedius |
MVP Vote:
Brother Valerio Leon
Reason:
The tech marine did MOST of the heavy lifting and although I understand the mission was leaning that way, he did it well. I think he seserves whatever reward is given.
What did we recover from the Armoury in the end? I didn't spot it.
My vote for team leader for this game will have to be the Ultramarine, though that is out of character. Thedius will be heaping his competitive nature on the Vartas.
Team Leader Vote:
Brother Lucian Vartas
| Brother Lucian Vartas |
That does seem out of character for one of the Hammers of Dorn, but it should make for some nice RP opportunities.
The bunker contained:
100 Bolter Rounds
100 Metal Storm Rounds
6 Breacher Rounds
4 Penetrator Rounds
1 Nova Grenade
One Master Craft "Medusa Pattern" Plasma Cannon(200m s/-/- 2d10+11 E 10 20 6 full Blast(1) Volatile)
A collection of data pads
All of these items can be requisitioned for half requisition and renown requirements after this mission.
| Brother Thedius |
Cool stuff.
I have played Ultramarines sinse 2nd Ed, so I'm not really a hater. Let me know if I cause any actual offense. I'll apoligise straight away. I'll play Thedius as trying to prove himself against Vartas rather than being plain offensive. This should be fun!
| Brother Lucian Vartas |
Enough Renown to get a power axe might be some way off yet, which I'm equally sad about because I really want a Motion Predictor.
The award winners get a FP back, or if they're at max they get an Honourable Mention, 3 of which gets you a medal or award.
| Brother Lucian Vartas |
I'd assumed that we would get all our FP back every mission, and that it meant that if you had burned a FP permanently you would get one back with an award.
On page 4 of the Discussion section, about 30 posts ago. This sort of stuff is easy to miss if you don't trawl all the new posts carefully.
| Brother Thedius |
In terms of Oath our only choices are Oath of the Astartes and Oath of the Weapon. If vartas plans on using his heavy bolter for suppressing fire, oath of the weapon would be preferable, otherwise I'd go with Oath of the Astartes.
I've spent my XP slightly upgrading my scouting abilities
Nimon
|
Ok so far I see one vote for Brother Tellemachus, and two for Brother Leon for MVP. If I missed some let me know.
Yes, unless you burn a fate point you will get them back at the end of the mission. Most missions will be longer than the first, that was just to get us started.
In addition remember that that ammo and weapon found in the bunker is all sanctified and has some special effects on Bale Chider, and the other xenos that starts with a Y I can not remember at this time, I did write it down though. Basically the original threat in this region during the Angevian Crusade.
| Brother Lutha Hallan |
The current vote stands 3-1 in favor of the Devastator, with only you and Thedius having not voted if memory serves (4-1 with your most recent post). We can continue to wait for the last votes but the mission is picking up and a decision needs to be made sooner rather than later, and right now favor is for the Devastator. Sorry Tellemachus.
| Brother Valerio León |
Unless I'm missing something, there are only 2 Oaths that we may take with a Devestator. One is Oath of the Astartes which grants +2 Cohesion, the other being the Oath of the Weapon which allows us to ignore Jams and reroll on Righteous Fury tests when in Melee combat.
Of the two I would rather us have Oath of the Weapon in order to help ensure a smoother combat for this mission, assuming it truly IS a protection mission and nothing more.
Like I said though, I could be missing something so there could be more options.
| Brother Lucian Vartas |
It seems like the consensus is that I will lead this mission, which I hope everyone is happy with.
I'd prefer Oath of the Weapon, as we really don't want weapon failures while we're protecting a lord Inquisitor. I think that our Cohesion for this mission will be at least 8, so I don't think the extra 2 from Oath of the Astartes will be much use.
We should think about Requisition. So far, I've come up with:
Chainsword (Brother Hallan) 5
Vox-caster 10
The ranking Administratum adepts have asked that the use of flame weapon be minimised to preserve the archives in the AO, so I figure we should try and limit the use of area weapons in general. That leads me to consider things like shotguns for close-in firefights, and non-lethal grenades like Stun and Blind.
Anyone else have any feelings about our kit?
| Brother Thedius |
They are much the same thing are they not? Except I will not be ordered to engage at any stage. Either way it would be nice if I had a way of compensating for the negitives power armour gives.
If I'm out voted on this that's OK, I would just like it to be considered.
| Brother Lucian Vartas |
You'll be called to engage if the rest of the Kill-Team engages, but I hadn't intended to use much in the way of a stealth approach. My interpretation of the information we have so far is that the mission will be an open close protection gig, rather than a stealth infiltration.
That being said, any and all ideas are welcome and will be considered.
| Brother Thedius |
The man out in front does well to be good at stealth and perception as, he's out on his own and he wants to see the enemy before he himself is seen so he can report it to the others. Not to the extent of sneeking behind enemy lines, but still, I don't want to realise we are walking into a trap by being shot.
| Brother Lucian Vartas |
That seems a lot, as 1/3 of our current Requisition. However, I've only really allocated 15/60 points.
I feel like we might need some spare weapons, and I for one feel that a heavy bolter might not be the most appropriate weapon for close protection. I'm considering requisitioning a regular bolter, or a combat shotgun to.
| Brother Lutha Hallan |
Well to be honest, I don't know how far we should take the assumption of close combat. After all, it's looking like we may be throwing down against the psykers and any of their possible guards.
Maybe we could pick up breacher rounds or a breaching auger. I imagine there will be a few places we will want to get to that aren't exactly "open".