Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


1,201 to 1,250 of 1,464 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Male Gillman Water Kineticist 2 ____ 34 HP

In most of the PbP's I am I am starting to notice something.

Without the dice rolls and the map I just don't find it as fun. The fun of the PbP comes from the RP. I know Trytton is a bit bland on the RP front so I would like to apologise for the part I played in the lack of enjoyment people are facing.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Let us go be Free Captains ! Give the place a shot in the arm.


Kitsune Game Master

How about everyone gives a simple Aye or Nay?

And once that is clear the ones saying Aye can decide if they want to go on with a partly exchanged/extended crew.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Since we are pirates would Yar be Aye?

in that case

Yar


Male Gillman Water Kineticist 2 ____ 34 HP

Eye Eye Capn


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

So there is more story to come, or the actual story is to come?

We stole a ship in part one
Part 2 we stopped the Sharkmen
Part 3 we make a name for ourselves and see revenge against the Wormwood


Kitsune Game Master

You will see the Wormwood sail away from Port Peril but due to unlucky circumstances you can't simply follow and sink that bastard, as he is part of a later AP book.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Yar


Kitsune Game Master

After some consultation with Trytton/Jessica we decided to go for Jessica to full character instead of NPC. She'll be a sorcerer. So we fill that need.

Ship combat will probably be very short lived in the future, as we have several people now that are able to swim faster than ships and can ruin them underwater. As well as blast the crew if it is necessary.

What the game needs is someone pushing the action. And that can't be my GM PCs. It might feel selfish and egoistic, but if one simply decides which way to go it is more fun than if all stand around and suggest something waiting for approval. Because the game gets some drive.

You can't start moving the ship, as we have a captain. But even that you can set into action by ordering all to get in and tell the captain that the ship is ready to go. If all do it at once that might cause some chaos. But the captain can sort that out. And most of the time the problem is not too many characters taking initiative.

So pirate on. I'll set us underway to Port Peril soon.


Kitsune Game Master

Lito,
do you want to come along, or stay with Lady Agasta?


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Sorry bad run at work, and will be just as bad tomorrow and part of this weekend, add to that home life being crazy too.... Bot me for now, but I will be on the ship back in a couple days.


Kitsune Game Master
Trytton wrote:
I believe estelle is by far our best bet at this. There is no reason she can't take ten, as she physically cannot fail the rolls by 5 or more and fall. She could make very short work of the climb I reckon, and the acrobatics, and the prof sailer

Aaaand, discussions still go to the discussion tread.


Male Gillman Water Kineticist 2 ____ 34 HP

Yes Yes I am moving it now
I believe estelle is by far our best bet at this. There is no reason she can't take ten, as she physically cannot fail the rolls by 5 or more and fall. She could make very short work of the climb I reckon,
and the acrobatics, and the prof sailer


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Well, I'm at
Acrobatics 14
Climb 12
Prof. Sailor 17

Just to show off. I'm definitely not doing that test ;)


F Kitsune Sorcerer 7

Well you just have to toss up if you want to wait for estelle or sort it out yourself


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I'm waiting for someone to volunteer for that.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

estelle did it already and make a new friend through intimidation haha


Kitsune Game Master

Three move climb check at dc 15 for the lower 45ft of the mast.
Then one move dc 20 for the last upper 15ft.

Then one double move DC 15 acrobatics to the outer side,
dc 15 sail (std), dc 15 acro (move),
dc 15 sail (std), dc 15 acro (move),
- second half sail
dc 20 sail (std), dc 15 acro (move),
dc 20 sail (std), Done

Assuming you want to ignore the good sailor advice and instead take the higher DC for the last two prof(sailor) checks.

No taking 10. Failing less than 5 just gives no progress.
Failing more at the mast means falling.
Failing through acrobatics gives you a DC 15 reflex save to catch yourself from falling. If that happens we'll see from there.


Kitsune Game Master

I'll give the pace with your opponent. You simply do the same amount of rolls and we'll see who is faster to get some race atmosphere.


Kitsune Game Master

Estelle, please delete your post.

I give the pace with Isabella.
Also you fell from 45 feet to the deck with your rolls while climbing the last 15 at the mast.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

So many rolls haha I am a bit confused. THe one side takes

2 Acro 15 rolls and
2 Sailor 20 rolls

The other side takes

2 acro 15 rolls
1 sailor 20 roll?


Kitsune Game Master

I counted through your rolls. You could have done a bit better if you were careful at the start with your quick climbing the upper mast. But you made the job even with climbing the mast twice in 19 rolls vs. 20 from Isabella. But falling into the harbour ruined your chances.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

That is fair, it is a dice game, I blame them not you Mistress Foxy of the Game Mastering


F Kitsune Sorcerer 7

Lito should be good, you could also call Jessica out of the cabin and she could do decently with a +19 bluff.
Are we trying to get to 21?
Going over goes bust?
Only 1 dice per?
If we say get 20 with all our dice. And we then get say 25 bluff which would give us +3 does that put us at 23 and make us go bust.
Or does it take us to 23 but not bust, or does it take us to 21 with a 23 check against the other guy...
All important questions


Kitsune Game Master

I have no clue.

Over 21 is bust. Sleight of hand obviously would increase your score by exchanging card which could make you go bust.

How the bluff comes in? I guess in making your opponent believe you got better cards than you have. I'll have him fold if your result with bluff is over his. No bust with that.


F Kitsune Sorcerer 7

Then call Jessica to the fore, or Lito. They are probably our best bets


M Nerd 1/Geek 2

This is just a bunch of test rolls for a thing I did.
Initial Roll: 1d20 ⇒ 5
Second roll 1d12: 1d12 ⇒ 1
Total 6
Bluff roll: 1d20 + 19 ⇒ (13) + 19 = 32
+4
Total = 10
Hector :P
Initial Roll: 1d20 ⇒ 13
Second roll 1d12: 1d12 ⇒ 2
Total 15
Hector wins...

Because you can only 'Hit' once this game is rather fickle

If you can hit multiple times...
pc: 1d12 + 1d10 + 6 ⇒ (5) + (8) + 6 = 19
+4 from bluff final of 23 no bust

hector:1d4 + 1d4 + 1d6 + 15 ⇒ (1) + (4) + (1) + 15 = 21
Then he can try raise with checks if 21 was the goal, if 20 was the goal he busts


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

What's the 100 PP needed for. I've got like 40

So can you only hit once?
Can you make multiple skill checks to adjust your score?

Like can I roll a d 20 (14)add a d8(4 = 18) add sense motive (+4=22) and if I go over bluff to get myself back under 20?


Kitsune Game Master

Everything that doesn't change your actual value doesn't result in a bust.

Either you have to show, then only the real value counts. Or you bluff/sense motive, whatever your value and Tsadok only believes you have better cards and folds.

The 100pp is your stack to start with. It doesn't need to be your own money, but we have to come up with it.


F Kitsune Sorcerer 7

Jessica has the requisite funds


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

it is just 10k we should have that if we put our money together and take from the ship coffers.


F Kitsune Sorcerer 7

it is 1k. Not 10k
1 pp is 10 gold.
100pp is 1000gold


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Right sorry, so we are good then.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Jessica, do you want to do this?
If not I'll jump in, but I already kicked this off.


F Kitsune Sorcerer 7

If you want to, go ahead, I had my fun prancing through town finding the guy


F Kitsune Sorcerer 7

I do enjoy that we are all now just calling him Hector, and not bothering for his actual name


Kitsune Game Master

This card game is supposed to be played until one party runs out of money. If you call before I go all in that will take forever. You could bet, change card, bet, change card, ...


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I was betting 25 % of the money.

Considering I want sure who would win, I didn't really want to let the ship ride on a single roll.

Plus with him not cheating I figured I could win eventually with my massive sense motive.

Two down.


Kitsune Game Master

I wanted you to win too. And I wanted that boring card game to end.

You let him take the coins back?
You think he would have given your's back if you lost?


Kitsune Game Master

It might be fun to play that out at the table but on the boards it takes like forever. And I don't think I got the rules about how the rolls influence that right. So I wanted it over. The next test is for all to take part. So that's hopefully better.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

No but Lito is playing drunk, so I figured let it pass.

After alll he may need to maintain that fiction in the next game for a time.


Kitsune Game Master

Then I give the next test and Estelle can jump in to clarify that later.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Is this just PCs or should our Alts Participate?
I think they are technically officers


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I'll promote everyone who wants to take part. Tsadok is just screwing you over. We're pirates! Send him home in his underwear crying. Who cares what that guy wants.

Unless you want to crawl up his ass to ensure we get a Free Captains letter :P


F Kitsune Sorcerer 7

Please call Jessica out of the Cabin, she has ideas on how to deal with this in a fun way


F Kitsune Sorcerer 7

He doesn't just get aroused :P

"Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting. That creature or object must be within the spell’s range and perceivable by the target of the spell. The target is filled with the compulsion to rush to the subject of its lust and passionately kiss or caress that subject on its next turn, taking no other actions. If the target would not normally have lustful feelings toward the designated creature or object, it receives a +4 bonus on its saving throw."


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13
Noonan2 wrote:
1d100 SAN

You want to introduce sanity points into this game?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Well adventurers are not well known for making good life choices


F Kitsune Sorcerer 7

Lito, how is your perform oratory at +20?
I was looking and got confused.
20 CHA = +5 mod
Class skill = +3
Skill focus = +3
Max Ranks = +7
Total = +18

[Edit] I see, I missed out prodigy which gives the final +2
A circlet of persuasion would be a great buy for you


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Yep you got it. It's been such a useful skill for us I decided to max it out. Plus I can use it for diplomacy and sense motive so three really useful skills for a couple feats.

It may not be the most combat optimized choice, but Lito can talk his way out of most anything. And that's fun to me.

Most of my characters I try to make do a couple thing really well.
Lito talks and boosts others... pretty much what your classic bard does I guess.

1,201 to 1,250 of 1,464 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Skulls & Shackles Discussion All Messageboards

Want to post a reply? Sign in.