| Trytton |
In most of the PbP's I am I am starting to notice something.
Without the dice rolls and the map I just don't find it as fun. The fun of the PbP comes from the RP. I know Trytton is a bit bland on the RP front so I would like to apologise for the part I played in the lack of enjoyment people are facing.
| Estelle Numbduster |
So there is more story to come, or the actual story is to come?
We stole a ship in part one
Part 2 we stopped the Sharkmen
Part 3 we make a name for ourselves and see revenge against the Wormwood
| Foxy Quickpaw |
After some consultation with Trytton/Jessica we decided to go for Jessica to full character instead of NPC. She'll be a sorcerer. So we fill that need.
Ship combat will probably be very short lived in the future, as we have several people now that are able to swim faster than ships and can ruin them underwater. As well as blast the crew if it is necessary.
What the game needs is someone pushing the action. And that can't be my GM PCs. It might feel selfish and egoistic, but if one simply decides which way to go it is more fun than if all stand around and suggest something waiting for approval. Because the game gets some drive.
You can't start moving the ship, as we have a captain. But even that you can set into action by ordering all to get in and tell the captain that the ship is ready to go. If all do it at once that might cause some chaos. But the captain can sort that out. And most of the time the problem is not too many characters taking initiative.
So pirate on. I'll set us underway to Port Peril soon.
| Lito de'Anora |
Sorry bad run at work, and will be just as bad tomorrow and part of this weekend, add to that home life being crazy too.... Bot me for now, but I will be on the ship back in a couple days.
| Foxy Quickpaw |
I believe estelle is by far our best bet at this. There is no reason she can't take ten, as she physically cannot fail the rolls by 5 or more and fall. She could make very short work of the climb I reckon, and the acrobatics, and the prof sailer
Aaaand, discussions still go to the discussion tread.
| Trytton |
Yes Yes I am moving it now
I believe estelle is by far our best bet at this. There is no reason she can't take ten, as she physically cannot fail the rolls by 5 or more and fall. She could make very short work of the climb I reckon,
and the acrobatics, and the prof sailer
| Estelle Numbduster |
estelle did it already and make a new friend through intimidation haha
| Foxy Quickpaw |
Three move climb check at dc 15 for the lower 45ft of the mast.
Then one move dc 20 for the last upper 15ft.
Then one double move DC 15 acrobatics to the outer side,
dc 15 sail (std), dc 15 acro (move),
dc 15 sail (std), dc 15 acro (move),
- second half sail
dc 20 sail (std), dc 15 acro (move),
dc 20 sail (std), Done
Assuming you want to ignore the good sailor advice and instead take the higher DC for the last two prof(sailor) checks.
No taking 10. Failing less than 5 just gives no progress.
Failing more at the mast means falling.
Failing through acrobatics gives you a DC 15 reflex save to catch yourself from falling. If that happens we'll see from there.
| Estelle Numbduster |
So many rolls haha I am a bit confused. THe one side takes
2 Acro 15 rolls and
2 Sailor 20 rolls
The other side takes
2 acro 15 rolls
1 sailor 20 roll?
| Estelle Numbduster |
That is fair, it is a dice game, I blame them not you Mistress Foxy of the Game Mastering
| Jessica_cabin_girl |
Lito should be good, you could also call Jessica out of the cabin and she could do decently with a +19 bluff.
Are we trying to get to 21?
Going over goes bust?
Only 1 dice per?
If we say get 20 with all our dice. And we then get say 25 bluff which would give us +3 does that put us at 23 and make us go bust.
Or does it take us to 23 but not bust, or does it take us to 21 with a 23 check against the other guy...
All important questions
| Foxy Quickpaw |
I have no clue.
Over 21 is bust. Sleight of hand obviously would increase your score by exchanging card which could make you go bust.
How the bluff comes in? I guess in making your opponent believe you got better cards than you have. I'll have him fold if your result with bluff is over his. No bust with that.
| J4RH34D |
This is just a bunch of test rolls for a thing I did.
Initial Roll: 1d20 ⇒ 5
Second roll 1d12: 1d12 ⇒ 1
Total 6
Bluff roll: 1d20 + 19 ⇒ (13) + 19 = 32
+4
Total = 10
Hector :P
Initial Roll: 1d20 ⇒ 13
Second roll 1d12: 1d12 ⇒ 2
Total 15
Hector wins...
Because you can only 'Hit' once this game is rather fickle
If you can hit multiple times...
pc: 1d12 + 1d10 + 6 ⇒ (5) + (8) + 6 = 19
+4 from bluff final of 23 no bust
hector:1d4 + 1d4 + 1d6 + 15 ⇒ (1) + (4) + (1) + 15 = 21
Then he can try raise with checks if 21 was the goal, if 20 was the goal he busts
| Lito de'Anora |
What's the 100 PP needed for. I've got like 40
So can you only hit once?
Can you make multiple skill checks to adjust your score?
Like can I roll a d 20 (14)add a d8(4 = 18) add sense motive (+4=22) and if I go over bluff to get myself back under 20?
| Foxy Quickpaw |
Everything that doesn't change your actual value doesn't result in a bust.
Either you have to show, then only the real value counts. Or you bluff/sense motive, whatever your value and Tsadok only believes you have better cards and folds.
The 100pp is your stack to start with. It doesn't need to be your own money, but we have to come up with it.
| Estelle Numbduster |
it is just 10k we should have that if we put our money together and take from the ship coffers.
| Lito de'Anora |
I was betting 25 % of the money.
Considering I want sure who would win, I didn't really want to let the ship ride on a single roll.
Plus with him not cheating I figured I could win eventually with my massive sense motive.
Two down.
| Lito de'Anora |
No but Lito is playing drunk, so I figured let it pass.
After alll he may need to maintain that fiction in the next game for a time.
| Besmara __ |
I'll promote everyone who wants to take part. Tsadok is just screwing you over. We're pirates! Send him home in his underwear crying. Who cares what that guy wants.
Unless you want to crawl up his ass to ensure we get a Free Captains letter :P
| Jessica_cabin_girl |
He doesn't just get aroused :P
"Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting. That creature or object must be within the spell’s range and perceivable by the target of the spell. The target is filled with the compulsion to rush to the subject of its lust and passionately kiss or caress that subject on its next turn, taking no other actions. If the target would not normally have lustful feelings toward the designated creature or object, it receives a +4 bonus on its saving throw."
| Lito de'Anora |
Yep you got it. It's been such a useful skill for us I decided to max it out. Plus I can use it for diplomacy and sense motive so three really useful skills for a couple feats.
It may not be the most combat optimized choice, but Lito can talk his way out of most anything. And that's fun to me.
Most of my characters I try to make do a couple thing really well.
Lito talks and boosts others... pretty much what your classic bard does I guess.