Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

That's the plan, so I'll level him up this weekend.

Just wondering, does the adventure have any contingency if you have a party like ours with no true spellcasters?


OK, Level 5 Chay now up and ready to serve the crew.
He's got two Water Breathing spells memorized. (each lasts 10 hours divisible any way they want.)
4 touch of the seas (Each lasts 5 minutes)
He also has a continual Flame Memorized, so you all can see underwater and invisibility if anyone wants that for the initial scouting.

In addition, in the 17 hours (or so) Since the fight, he has brewed four touch of the sea potions for the crew to take with them.

Also He is in effect a full service magic shop for this crew now.
He can:
Scribe Scrolls
Brew Potions
Craft Wondrous Items
Craft Magic Arms & Armor.

So in the future start putting in your orders :)
There you go GM Foxy, you have a built in story reason to keep us out of port and still have a way to hand over the magic items you want.


Kitsune Game Master

Hi there.
I noticed that it is going slow in all games. But here I got nothing save the one post from Noonan in the last four days.

So here the question: Is it only real life interfering or is the game getting boring.

And if it's the latter which option would you prefer:
- skip that boring underwater stuff and continue afterwards?
- change something else that makes this game tedious?
- scrap the whole game?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

All ready here, maybe some PMs?


Kitsune Game Master

Sure. You can send your thoughts also as private message.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Well I mean just poking people via PM


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I am here, Estelle had already gone so I was waiting for Lito to go.


Kitsune Game Master

It is a new round and only Besmara has used up her actions so far. And Lito is a bit disadvantaged here, as he can't inspire in any easy way when no one can hear him. And none of his language based spells work.

But there is still the question how much fun this underwater stuff is. I have about 20 nondescript caves like this one coming up. I guess I collect one reasonable end boss fight from this dungeon for the next cave and then we call it a day about this AP book.

But first you have to kill that one sahuagin that Besmara has not yet stabbed to death.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Maybe just a few caves, the interesting bits of the caves brought into a few. Underwater combat is interesting and hard, it makes you really think about what you can do.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Sorry, I thought you all were just cleaning up, I didn't realize you were waiting on me.
I'll post.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Is the shark dead?


Kitsune Game Master

Almost. 2HP left.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Can I kill it by scowling?


Kitsune Game Master

It's pathfinder. You'd need to have the feat chain Intimidating Powress, Skill Focos(Intimidate), Deadly Stare. Then you would be able to kill creatures who have less than the number of their HD HP left by making an intimidate check vs. an opposed fort save :D


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

With no talking and snide comments these fights are much less interesting.
I never realized how much that adds to the game:


Kitsune Game Master

You should start wearing black clothes and white face color :D


Male Gillman Water Kineticist 2 ____ 34 HP

Haha


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

You know a mime is a terrible thing to waste.


Kitsune Game Master

Why don't you message your inspiring song?

Also: I haven't done the math, but killing some of the smaller threats might be more effective, because of the action economy. If you all stand around the king, then you'd get three flanking sahuagins. Which would also help the king. Not that he needs it.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Honestly because the the thought of someone doing in effect water ballet to inspire a bunch o of rough and tumble pirates amuses me. It's like an old 50's musical.


Male Gillman Water Kineticist 2 ____ 34 HP

Come now. Synchronised swimming isn't for sissies


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Says the Gillman haha, they are pretty fit to do all that though. I don't think Estelle is pretty enough for it, nor does she like to restrain her crazy red mop


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Did Lito hit? You seem to have missed that post.


Kitsune Game Master

I thought I answered that. But I've included it now.


Male Gillman Water Kineticist 2 ____ 34 HP

When I asked about opening the chests I wasn't concerned with traps. More with water getting in and spoiling any scrolls or the like


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

We should lug the sealed one out and open it up on the boat.


Male Gillman Water Kineticist 2 ____ 34 HP

I am thinking, what are the chances someone has a chest without a key, once we realise there is no key we can go back in and take 20 on checks in each room to indicate a thorough search :P


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Gimme five minutes alone with the chest and it is open ;)

Disable Device +12


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

copper = 250.5 gp
Silver = 1890 gp
gold = 2083 gp

Total = 4223.5 in coinage


Kitsune Game Master

The next thing to do would probably be to visit a town to sell all the stuff. And we're at the end of the book. As I haven't taken a look into the next book yet it will take a while. How are you going to share the stuff with the crew?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Estelle, did you divide the money per PC?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

No that is total, I haven't divided it up yet.

If each PC takes 750 gold that leaves 1223.5 for crew and boat stuff. That is just petty cash. Lito is going to have to do his thing for selling the other stuff.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Crown 5000 gold

Jeweled Box 500 gold

Assorted Jewelry 2500gp

Another 8000 gold here depending on prices for selling.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan take his share of gold


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Got somethign hot you want to buy?

If we are going to help with building up the area around The Rock how do we get money for that, or is that the Plunder?

Also are we using the Infamy tracker?


Kitsune Game Master

Infamy and the other thing +1.
The Plunder is worth 10.000gold or more if Lito does a good check.


And don't forget Chay can craft most magic items for you...

He can take requests for any:
Potions
Weapons
Armor
Scrolls
Wonderous items

He just may need to learn a new spell or two for odd powers.
So if you want something ask away.

No wands or constructs yet :)


Kitsune Game Master

The PCs shall be 7th level by the end of the adventure.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Can Lito just make the rolls and we can figure out loot and such whilst thou reads the next book?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

HP: 1d10 ⇒ 3


Kitsune Game Master

We don't need to stop playing. You just have to suggest what to do next. Ignore the throne or take care of it? Select a town to sail to, to sell all that stuff. Do more pirating. Do an identify spell on the unidentified stuff. Tell stories in harbours to increase your infamy. Whatever.

It is just that Besmara won't command you in a direction, as I don't have one for that yet.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Is that it for the caves? Are there more dangers we have to deal with for the Sahaguin?

My thoughts are:
We level up
Take care of the throne
Tackle another ship (If there's a fun one left in the book) or loot the town that was rude to us
Find a town near the Rock and offer protection if they pay us.
(protection racket?)
head to a big town sell off the plunder and recruit carpenters and gain infamy
Head back to the rock to start on the town

What if that sounds fun?


Kitsune Game Master

The most fun is probably between the books anyway.

You've cleared out the caves no. D9, D19, D20 and D21. If you're into fighting sahuagin through numerous nondescript caves you can guess how many of them are left.

I'd be fine with Lito commanding the order of events. Besides some personal feuds Besmara is captain mostly for the benefits it comes with. For the time being she's going to bug Chay to finally get her some magic gear.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

We could tackle another ship on the way to a town if that just happens that way.

Once in the town as Lito suggest, we sell off plunder, buy some carpenters, buy supplies, head to the rock and begin construction of a town.

While that is underway we can sail about increasing our infamy by raiding and telling our tale.

The throne I think we just leave alone since there isn't to much we can do about it.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Now I have the picture of Estelle pushing a shopping cart putting small unwilling carpenters into it and moving to the check out :D


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

She won't be giving them much option, come with me or I break you fingers.

I am mad that I keep rolling crap for HP. I am going to have to take the toughness feat hah


Male Gillman Water Kineticist 2 ____ 34 HP

Would Foxy allow the retraining rules?

I reckon we take the throne otherwise we will get more issues once the next rules sits on it.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

That's my worry too. If we leave it we will keep getting attacked.


Kitsune Game Master

We discussed that already. Estelle can train HP as a side quest according to the retraining rules.


Male Gillman Water Kineticist 2 ____ 34 HP

Can Estelle spend the time getting really drunk until her body get's used to the additional punishment :P

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