Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Male Gillman Water Kineticist 2 ____ 34 HP

Or you can add +5 to the dc per prerequisite you want to ignore


Kitsune Game Master
Estelle Numbduster wrote:
Isn't Besmara the captain of the Kraken? Are there two boats with the same name?

We got a boat at the end of the first AP Book and had to rename it in the middle of the second. Now in the third is a listing of a lot of Captains in the Shackles with their boats. And as it looks, the number of good pirate ship names is limited.

But it has the charm of a Kraken winning the regatta again ;)

Also: discussions go to discussison please.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Yes sorry, I should have moved it here, I figured you didn't know the name till this book.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I doubt the pirates have a central group that registers ship names. There are probably a lot of duplicate names out there.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I don't think so. For Besmara will totally go after everyone using the same name as her famous ship. Bad luck for her that she can't do that with the master of Gales :P - Yet.

But if this were real, then Rickety would have suggested to choose a different one. He would have known for sure.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

True, ahh well we will sail our ship till the bitter end.


Male Gillman Water Kineticist 2 ____ 34 HP

How blunt are we being?


F Kitsune Sorcerer 7

We obviously disagree on obviously harmful, to me telling her to stand in fire is obviously harmful. Telling her to stop running is not. If I said stop running and let us kill you that would be different.


Kitsune Game Master
Jessica_cabin_girl wrote:
We obviously disagree on obviously harmful...

Short answer: Yes

Longer answer: Obviously harmful depends on the subject you try to control. If you tell a fire elemental to stand in fire, that is no issue. For someone to stop running from people who tried to kill her might reasonably be considered to be obviously harmful.

obviously != directly/immediately


F Kitsune Sorcerer 7

Agreed. I tried to phrase it to be as not obviously harmful as possible. I can definitely see your interpretation though. I guess we go for hideous laughter next round


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

So did she make the will save to make her not blind from the glitterdust?


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I wondered what people were waiting on. I had two rounds in and only saw Besmara go once... And my standard rule is Besmara sets the top of the round...


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Good thing you showed up, we were about to eat you.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

No, you only blinded Estelle.

So I waited for you, and you for me. Great.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ahhh, I was counting Hideous Laughter as round 1 and Glitterdust as round 2....

No matter we have resolved the DB Row Lock and Processing can continue as expected.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

We are waiting on Trytton right? Just making sure I'm not the one holding people up.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle is at -23 of 16 Con so she is dead by 7 points


Kitsune Game Master

Well, that is pretty dead.

Which raises the question: Want her back alive? Or a proper burial at the sea.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Emergency rations!

SQWAK! Eyeballs!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I do like her but I feel we are needing something different in her place, we have Noonan for melee, Lito for buffing, Trytton for ranged but no diving support really, or Arcane for that matter. Other than NPCs


Male Gillman Water Kineticist 2 ____ 34 HP

A druid could be seriously fun. You could easily build to be a competent fighter as well as offer significant support and magic


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I would like the Cloak of Resistance. Noonan needs better saves.


Kitsune Game Master
Estelle Numbduster wrote:
I do like her but I feel we are needing something different in her place, we have Noonan for melee, Lito for buffing, Trytton for ranged but no diving support really, or Arcane for that matter. Other than NPCs

You're now returning to your influential friend who can easily afford to pay to bring her back and has the contacts to get that done. So I need a decision from you. Either you get a traditional pirate burial (strip of all valuables and thrown into the sea wrapped up with sail and a weight), or a raise dead.


Male Gillman Water Kineticist 2 ____ 34 HP

I would like to make a suggestion. If you want to continue with Estelle, but feel we could do with a different class, perhaps the raise dead has some unintended side effects, giving you some magical ability/altering the way you see the world and hence your fighting style.

That is a nice fluff reason to play Estelle but get a new class.
I am going to repeat my suggestion of a druid. You can still bash peoples heads in, but get a bunch of other cool stuff for control and magic. We are also very nature themed in terms of the sea so it fits relatively well.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

If we are doing suggestions, I'd say sorcerer or wizard. Classical blaster caster.

Druid is also a full caster, but the blasting capability only kicks in on really high levels. And if you don't want to spam the fights with natures allies I don't see what good it would do.


Male Gillman Water Kineticist 2 ____ 34 HP

They dont blast but they have some pretty awesome damage abilities anyway.

1st: Entangle (it does damage, not many choices here)
2nd: Tar Ball, Stone Call (Low dmg, but no save or SR)
3rd: Call Lightning( low DMG, but consistent)
4th: Ball Lightning, Geyser, OBSIDIAN FLOW
5th: Baleful Polymorph(not blasty, but EXTREMELY USEFUL), Call lightning Storm, Wind Blades, Wall of Thorns(+plant growth for great effect)
6th: Tar Pool
7th: Sunbeam
8th: Finger of Death, Stormbolts, reverse gravity (Falling Damage), Earthquake (see spell for when this will actually do damage)

They are more for control than damage.
Flaming sphere is also pretty good

You will never do the most damage, but you can absolutely control the flow of battle.

For blasting you kinda can't beat sorc/wizard though


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

You forgot to mention:
9th: Tsunami

Also Ice Storm on 4th.

But Ice Storm is a good example. Nice spell, with no SR but fixed damage that doesn't scale with level. Or call lightning, produce flame,... all nice but low damage over several rounds to attack one creature.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

As opposed to admixture wizard:
1st: Burning Hands, Magic Missile
2nd: Scorching Ray
3rd: Fireball, Acid Ball, Ice Ball, Lightning Ball.
4th: Intensified Fire-/Acid-/Ice-/Lightning-Ball
5th: Empowered Fireball
6th: Maximized Fireball
7th: Quickened Fireball, Intensified-Intensified-Empowered Fireball,
8th: Maximized Empowered Fireball
9th: Quickened Intensified-Intensified-Fireball.

You get the idea ;)


Male Gillman Water Kineticist 2 ____ 34 HP

Oh yeah, blasting wizard wins, no question. I am just saying the druid certainly is not bad either, and can do some other fun stuff


Kitsune Game Master

It would an interesting thing to do an alternate party setting with Lini, Sajan, Seelah and Seoni (Instead of Ezren, Meresiel, Kyra and Valeros). Preferably in a forest setting where one could play hide and seek.

But our group is a bit suffering at the moment, from us all going for interesting. I thought this can be done by putting the cleric as NPC backup. And the cleric part hasn't hurt too bad until now. But we also started putting the caster in cohort. And there I think it would help to go a bit traditional role here.

But all that is moot, as long as Estelle doesn't tell her opinion.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Isn't Trytton about blasting? I did make udine druid, I have it saved on my PC at home though


Kitsune Game Master

I haven't seen him doing any area blast yet. At least he now has energy blasts that target touch AC.

So you decided to go for new character? Should Trytton fish him/her out of the sea by accident when fishing for the next meal? Or do you have other plans about how to join the group.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Well I haven't decided 100% yet, I will let you know later when I get home.

I do like Estelle but her and Noonan step on each others toes for thigns they do.


Male Gillman Water Kineticist 2 ____ 34 HP

The biggest issue is my area based blasts only come on later as I picked water/air. Had I gone fire I could have gone for area from level one.
I will go through the list and pull out all my options soon so you can see what I mean


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

No worries, so we need some area control spells. If we fight under water again a wizard is at a disadvantage.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

could I bring Estelle back and switch to the druid as needeD?


Male Gillman Water Kineticist 2 ____ 34 HP

The druid can do both which can be cool


Kitsune Game Master
Estelle Numbduster wrote:
could I bring Estelle back and switch to the druid as needeD?

Hi, I look the same, but I'm another race, and have completely other abilities and all. You may still call me Estelle tough!

I guess we need to exchange Raise Dead for a Reincarnation. But your looks would change anyway. If you go for Undine.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan and Estelle together are awesome!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

haha no not what I mean, can I introduce a new PC but basically use Estelle at times or the Druid at other times?


F Kitsune Sorcerer 7

Like with me and Jessica


Kitsune Game Master

We can also have a crew of 50 people consisting of PCs and everyone decides which one to take along on a field trip :P


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Ok.


1 person marked this as a favorite.

I am Groot.


Male Gillman Water Kineticist 2 ____ 34 HP

I think that might be slightly too much :p


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Baby Groot then? ;)

But Seriously:
A full caster could be nice. I’ve held up up the control and utility magic role of the party about as well as I can, through trickery and guile but I’m going to start to get seriously outclassed here as we hit more and more soellcasters.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I can make the Druid a full caster.


Kitsune Game Master

Even a treant with the young template is large. So not really baby Groot.

But a few other things:
It is still true, that someone else has to go through the doors. If Besmara does it, it takes the fun out of it. Even though we'd get a lot progression really fast.

For the current room I even posted the spoiler with all the goods for simply searching, without a roll. No one seems interested in it.

When do we get to know the druid?

Someone else wanting to do a full caster?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Sorry I forgot to change the Hero lab file to a PDF last night, I promise I will tonight o' Mighty Foxy.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

The Druid I made is the Nature Fang which allows them to get slayer talents, they took the one that gives disable device and trap finding.

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