Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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F Kitsune Sorcerer 7

I was just curious, as I optimised Diplo and bluff from the other side so I was curious as to how you had gotten higher on a CHA based skill, without the circlet of persuasion.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Sorry all, work has been a real bear the last few days. So sorry if I'm slow in posting. This may go on for all of this week. 12 plus hour days solid with no breaks take a lot out of me.

Bot me when needed.


Kitsune Game Master

Sorry to hear that. Hope this ends soon. Because you know: 'All work and no play makes Jack a dull boy.'

As for botting: That is not really needed, if someone else takes over the decision when to leave and visit the next location, as well as the talking to the people. The NPC ladies would have to do without being charmed but that wouldn't hinder the game to move on.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

we could tell them about the throne that is buried at sea that we had to leave.


Kitsune Game Master

I would accept that.


I'm assuming that we are going with the book of infinite spells thing so Chay has all the utility wizard spells in the core rulebook.

Does that work?


Kitsune Game Master

Only core?


I can easily expand, but core gives us lots of options without going crazy. But you want to give me the parameters I'll work with that.
Core + Ultimates?


M Nerd 1/Geek 2

No sno cone wish machines


Kitsune Game Master

Just assume Chay bought a box of old spellbooks at a flea market and every time Besmara approaches you with some of her wishes - being blissfully ignorant of the hard studies and complexity of magics - and demands you to turn the sea purple to set the ambience for her romantic dinner, then you disappear into your chamber and search for something to make that possible. If you find something in core, fine. But you can use everything paizo.


Kitsune Game Master

As Chay is going to be the one doing our cover I would prefer he writes the post bringing us in.


Oh... just saw this... Hang on then. Post incoming.


Kitsune Game Master

If you want to write until the simulated wreck of your illusion

Chay:
The rahadoumi ship will appear again and lead the way into the riff. Only problem there will be to find the position to do so as it is covered under a hallucinatory terrain (DC19) and even if you know it's false you can't see through it if you fail the will save. Will Save for the false ship - major image - is DC18


M Nerd 1/Geek 2

GM:
Did they think to make the illusion extend underwater?


Kitsune Game Master

Trytton:
I have no clue. Check with the hallucinatory terrain spell.


M Nerd 1/Geek 2

GM:
Halucinatory terrain: You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance.
So if you count water as terrain then it just look like a blank patch of water. I mean the hallucinatory boat that is 'luring' us in.


Male Gillman Water Kineticist 2 ____ 34 HP

Is the water deep enough for my whirlpool?


Kitsune Game Master

Ho deep do you need it? But its a reef somewhere in the sea where you wouldn't expect it. so worst case you create your whirlpool to the side sucking them away from the shallow place.


M Nerd 1/Geek 2

"In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward"

So probably wont work here.


F Kitsune Sorcerer 7

Did floaty guy seriously round 1 phantasmal killer Noonan? We have no save boosting items. I very much expect him to die unfortunately.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

My eyeballs are safe from Pluck for a little while longer.


Kitsune Game Master
Jessica_cabin_girl wrote:
Did floaty guy seriously round 1 phantasmal killer Noonan? We have no save boosting items. I very much expect him to die unfortunately.

The velvet gloves are off. If a magic user is your enemy I'm going to cast the spells top down from round one. Shooting the magic user makes you the preferred target. You might want to start investing in life insurance aka raise dead scrolls ;)


Male Gillman Water Kineticist 2 ____ 34 HP

Yeah, Maybe we should look at a few cloaks of resistance as well.

As we get up more levels we are going to start seeing more of this "Fail saves and die".
Even with fort being a good Barb stat he had to roll a 12 or higher.
He had a 55% chance of failing that.
We need to boost our saves.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Chesthair of Resistance +2


Male Gillman Water Kineticist 2 ____ 34 HP

Would be better than nothing :P.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Or you just take down the mages first....
Which is always my prefered method of dealing with them...


Male Gillman Water Kineticist 2 ____ 34 HP

It's hard to tell which one the mage is when they are invisible. They are also pretty much guaranteed at this point to get one save or die off.
Basically what are the chances we kill them before they get to act?


Kitsune Game Master

If Trytton shoots the right one? 82%.


Male Gillman Water Kineticist 2 ____ 34 HP

I saw Noonan's 18 not hit so I thought I would kill a different one.


Male Gillman Water Kineticist 2 ____ 34 HP

Hey guys, wish me luck, I have a +3 to my will save


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Mine is only a +4


Male Gillman Water Kineticist 2 ____ 34 HP

Yeah, Ouch


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Mine is 4 too. This crew is open to all kinds of mind-f$+~.


Male Gillman Water Kineticist 2 ____ 34 HP

You dont say...
I think we may need to find a bunch of mind control immunity floaty things


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Tin Foil hats for everyone!!!!


Kitsune Game Master

Thursday

Foxy Quickpaw wrote:

Damage green wiz: 44

Noonan puts another arrow into the flying caster. But the half orc gal casts another spell and a wall of fire appears on the boat.
[dice=fire damage Noonan and everyone on his side of the boat]2d6+9
[dice=fire damage all who stand on the other side]2d4


Kitsune Game Master
CRB wrote:

School conjuration (summoning) [see text]; Level bard 1, cleric 1, sorcerer/wizard 1

Casting Time 1 round

Components V, S, F/DF (a tiny bag and a small candle)

Range close (25 ft. + 5 ft./2 levels)

Effect one summoned creature

Duration 1 round/level (D)

Saving Throw none; Spell Resistance no

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10–1. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

I don't care for now, but for educational purposes.


Male Gillman Water Kineticist 2 ____ 34 HP

How many rounds am I still running for? It has been 3 since I was feared right?


Kitsune Game Master

Who cares. You're going to come back once everything is over anyway. If you find the way back. It sounded as if you'd be around half the planet once you're done fleeing.


Male Gillman Water Kineticist 2 ____ 34 HP

Well about 2000 ft.
So it is quite far


Really.... I never knew that.

Hmmm in that case the archon would have just flown and double moved considering it can move 120' on a double move there's plenty of distance for that....


Kitsune Game Master

Neither did I. I just wanted to look up if there is a limit for the summoned creature how far it can move away from the caster.


Male Gillman Water Kineticist 2 ____ 34 HP

Awesome Random Spellbook Generator

Level 10 Illusionist spellbook 1

Value 3175 gp
Pages Filled 86/100

Spells
5th Cone of Cold, False Vision, Mirage Arcana, Sending, Teleport
4th Arcane Eye, Beast Shape II, Dimensional Anchor, Enlarge Person (Mass), Fire Trap, Phantasmal Killer, Rainbow Pattern, Shout
3rd Displacement, Gaseous Form, Illusory Script, Rage
2nd Hypnotic Pattern, Invisibility, Minor Image, Obscure Object, Summon Swarm
1st Charm Person, Color Spray, Disguise Self, Hypnotism, Magic Aura, Shield, Unseen Servant

Level 10 Illusionist spellbook 2

Value 1645 gp
Pages Filled 49/100

Spells
5th Mind Fog, Persistent Image
4th Phantasmal Killer, Stone Shape, Wall of Fire
3rd Clairaudience/Clairvoyance, Dispel Magic, Major Image, Tiny Hut, Vampiric Touch
2nd Bear's Endurance, Invisibility, Magic Mouth, Mirror Image
1st Color Spray, Disguise Self, Endure Elements, Silent Image


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Sorry all, work is turning nasty again, with a big deployment coming up. I'm going to be inconsistent posting for a bit, so sorry if I'm slow on posting for now to the 11th.


Kitsune Game Master

Level 9 Illusionist.


Male Gillman Water Kineticist 2 ____ 34 HP

Level 9 Illusionist spellbook Slim

Value 1715 gp
Pages Filled 50/100

Spells
5th Dream, Plant Shape I
4th Confusion, Invisibility (Greater), Mnemonic Enhancer, Shadow Conjuration
3rd Flame Arrow, Illusory Script, Magic Circle Against Law, Major Image
2nd Acid Arrow, Hideous Laughter, Levitate, Magic Mouth
1st Disguise Self, Magic Aura, Protection from Good, Shield

Level 9 Illusionist spellbook Thick

Value 3395 gp
Pages Filled 100/100

Spells
5th False Vision, Mirage Arcana, Nightmare, Shadow Evocation, Summon Monster V, Telepathic Bond
4th Illusory Wall, Minor Creation, Phantasmal Killer
3rd Dispel Magic, Fireball, Fly, Hold person, Illusory Script, Magic Circle Against Evil, Sleet Storm, Slow, Suggestion
2nd Acid Arrow, Arcane Lock, Bull's Strength, Eagle's Splendor, False Life, Fog Cloud, Ghoul Touch, Glitterdust, Hideous Laughter, Hypnotic Pattern, Invisibility, Mirror Image, Touch of Idiocy, Whispering Wind
1st Disguise Self, Mage Armor, Magic Aura


Kitsune Game Master

5th—mirage arcana (DC 20), overland flight
4th—fear (DC 18), hallucinatory terrain (DC 19), phantasmal
killer (DC 19), wall of fire
3rd—haste, invisibility sphere, major image (DC 18), stinking
cloud (DC 17), vampiric touch
2nd—false life, fog cloud, invisibility, mirror image, rope trick,
scorching ray
1st—burning hands (DC 15), color spray (DC 16), grease, mage
armor, magic missile, ray of enfeeblement (DC 15)

Plus some other. And of your choice means Chay gets to choose.

Also your generator doesn't have a grip on what a focus on illusionist spells is.


Male Gillman Water Kineticist 2 ____ 34 HP

Maybe not... I didn't give it opposition schools so it wouldn't narrow it fully


Male Gillman Water Kineticist 2 ____ 34 HP

Can Chay make Tree Feather Tokens?


Nope... I can't cast 5th level spells yet. Only 3rd.
And you need major creation for feather tokens.

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