| Lito de'Anora |
Sorry all, work has been a real bear the last few days. So sorry if I'm slow in posting. This may go on for all of this week. 12 plus hour days solid with no breaks take a lot out of me.
Bot me when needed.
| Foxy Quickpaw |
Sorry to hear that. Hope this ends soon. Because you know: 'All work and no play makes Jack a dull boy.'
As for botting: That is not really needed, if someone else takes over the decision when to leave and visit the next location, as well as the talking to the people. The NPC ladies would have to do without being charmed but that wouldn't hinder the game to move on.
| Estelle Numbduster |
we could tell them about the throne that is buried at sea that we had to leave.
| Foxy Quickpaw |
Just assume Chay bought a box of old spellbooks at a flea market and every time Besmara approaches you with some of her wishes - being blissfully ignorant of the hard studies and complexity of magics - and demands you to turn the sea purple to set the ambience for her romantic dinner, then you disappear into your chamber and search for something to make that possible. If you find something in core, fine. But you can use everything paizo.
| Foxy Quickpaw |
If you want to write until the simulated wreck of your illusion
| J4RH34D |
So if you count water as terrain then it just look like a blank patch of water. I mean the hallucinatory boat that is 'luring' us in.
| Foxy Quickpaw |
Did floaty guy seriously round 1 phantasmal killer Noonan? We have no save boosting items. I very much expect him to die unfortunately.
The velvet gloves are off. If a magic user is your enemy I'm going to cast the spells top down from round one. Shooting the magic user makes you the preferred target. You might want to start investing in life insurance aka raise dead scrolls ;)
| Trytton |
Yeah, Maybe we should look at a few cloaks of resistance as well.
As we get up more levels we are going to start seeing more of this "Fail saves and die".
Even with fort being a good Barb stat he had to roll a 12 or higher.
He had a 55% chance of failing that.
We need to boost our saves.
| Foxy Quickpaw |
Thursday
Damage green wiz: 44
Noonan puts another arrow into the flying caster. But the half orc gal casts another spell and a wall of fire appears on the boat.
[dice=fire damage Noonan and everyone on his side of the boat]2d6+9
[dice=fire damage all who stand on the other side]2d4
| Foxy Quickpaw |
School conjuration (summoning) [see text]; Level bard 1, cleric 1, sorcerer/wizard 1
Casting Time 1 round
Components V, S, F/DF (a tiny bag and a small candle)
Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10–1. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
I don't care for now, but for educational purposes.
| Trytton |
Awesome Random Spellbook Generator
Level 10 Illusionist spellbook 1
Value 3175 gp
Pages Filled 86/100
Spells
5th Cone of Cold, False Vision, Mirage Arcana, Sending, Teleport
4th Arcane Eye, Beast Shape II, Dimensional Anchor, Enlarge Person (Mass), Fire Trap, Phantasmal Killer, Rainbow Pattern, Shout
3rd Displacement, Gaseous Form, Illusory Script, Rage
2nd Hypnotic Pattern, Invisibility, Minor Image, Obscure Object, Summon Swarm
1st Charm Person, Color Spray, Disguise Self, Hypnotism, Magic Aura, Shield, Unseen Servant
Level 10 Illusionist spellbook 2
Value 1645 gp
Pages Filled 49/100
Spells
5th Mind Fog, Persistent Image
4th Phantasmal Killer, Stone Shape, Wall of Fire
3rd Clairaudience/Clairvoyance, Dispel Magic, Major Image, Tiny Hut, Vampiric Touch
2nd Bear's Endurance, Invisibility, Magic Mouth, Mirror Image
1st Color Spray, Disguise Self, Endure Elements, Silent Image
| Lito de'Anora |
Sorry all, work is turning nasty again, with a big deployment coming up. I'm going to be inconsistent posting for a bit, so sorry if I'm slow on posting for now to the 11th.
| Trytton |
Level 9 Illusionist spellbook Slim
Value 1715 gp
Pages Filled 50/100
Spells
5th Dream, Plant Shape I
4th Confusion, Invisibility (Greater), Mnemonic Enhancer, Shadow Conjuration
3rd Flame Arrow, Illusory Script, Magic Circle Against Law, Major Image
2nd Acid Arrow, Hideous Laughter, Levitate, Magic Mouth
1st Disguise Self, Magic Aura, Protection from Good, Shield
Level 9 Illusionist spellbook Thick
Value 3395 gp
Pages Filled 100/100
Spells
5th False Vision, Mirage Arcana, Nightmare, Shadow Evocation, Summon Monster V, Telepathic Bond
4th Illusory Wall, Minor Creation, Phantasmal Killer
3rd Dispel Magic, Fireball, Fly, Hold person, Illusory Script, Magic Circle Against Evil, Sleet Storm, Slow, Suggestion
2nd Acid Arrow, Arcane Lock, Bull's Strength, Eagle's Splendor, False Life, Fog Cloud, Ghoul Touch, Glitterdust, Hideous Laughter, Hypnotic Pattern, Invisibility, Mirror Image, Touch of Idiocy, Whispering Wind
1st Disguise Self, Mage Armor, Magic Aura
| Foxy Quickpaw |
5th—mirage arcana (DC 20), overland flight
4th—fear (DC 18), hallucinatory terrain (DC 19), phantasmal
killer (DC 19), wall of fire
3rd—haste, invisibility sphere, major image (DC 18), stinking
cloud (DC 17), vampiric touch
2nd—false life, fog cloud, invisibility, mirror image, rope trick,
scorching ray
1st—burning hands (DC 15), color spray (DC 16), grease, mage
armor, magic missile, ray of enfeeblement (DC 15)
Plus some other. And of your choice means Chay gets to choose.
Also your generator doesn't have a grip on what a focus on illusionist spells is.