Skull & shackles (Inactive)

Game Master DBH


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Are you sure you want to do that?

Mans promise map in campaign info now. You start in areas P,Q & R 11 & 12 on the Wormwood.

R1 - R6 are the sailors guarding the aft deck, the gap between the ships is 5 - 10 feet, you can jump, use a grappling hook and climb over, or find another means to reach the aft deck.

Details:

Init: 1d20 + 2 ⇒ (13) + 2 = 15 Ghilda.

Init: 1d20 + 3 ⇒ (16) + 3 = 19 Jane.

Init: 1d20 + 3 ⇒ (10) + 3 = 13 Kung.

Init: 1d20 + 3 ⇒ (20) + 3 = 23 Marnir.

Init: 1d20 + 4 ⇒ (5) + 4 = 9 Barnabas II

You have several rounds for spell casting before you have to move, Krine will not accept anyone staying on the Wormwood and using missiles or spells.

She has also placed Kung in charge of you, as he was the only one to pass boarding school.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung looks across the gunwale at the ship, and smiles at its rapidly decreasing distance. "Kung boss, yeah! We'll have fun today." All thoughts of the on-ship politics seem to have fled the half-orc's mind as he gives himself over to the task of a bloody assault. He studies the Man's Promise, looking over the number of its personnel and it's defenses. How many crew? One, two, three, okay... lots. Hmmm. Defenses, well, we have to board it. And then chop up the crew. Hmmm. What's best strategy? I don't know. More. Bigger. That always helps. Kung turns to Krine and demands "We need more people. Big crew, we need bigger." He looks to the friends he's made over the last three weeks at sea, and his eyes settle on the northerner. "Marnir, you explain to Krine. We need more."

So guys, who do we want to try to get to assist with this thing?

Kung outfits himself with his greatsword and hide shirt, and tacks on one of the cutlasses for good measure, along with the brass knuckles and potion that he always carries. Unless I've goofed up on tracking things, Kung hasn't used his sword since he last whetstoned it, so it should have a +1 damage yet on the first hit with it. He also grabs two of his amentum-wound javelins with an eye to a couple of rounds of ranged attacks before boarding, if he can swing it.


Are you sure you want to do that?

A couple of rounds bombardment with missiles or spells is fine. The enemy crew will be firing back as well.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Finally! Some real raiding! Marnir thinks as they are told of their role in the fight to come. "You're right Kung - more men means a shorter fight and more chance of coming away with all our limbs. Or our remaining limbs, in your case!" he laughs.

Marnir approaches Krine to ask for more boarders. "Master Krine, we need more fighters to board with us. The wheel is sure to be well defended."

Im going to ask for Maheem and Crimson Cogward unless there are any objections. People that will fight with us rather than against us are likely to be less of a liability.

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

Never mind then!


Are you sure you want to do that?

OK. So anyone who wants to cast a spell has 2 rounds to buff or attack. Likewise for missile attacks. Then you have to get over to the other ship and chop people up messily.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"We are on our own it seems."

Diplomacy 1d20 - 2 ⇒ (8) - 2 = 6
no dice

Barnabus will delay a round then cast mage armor


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will make a potion of Enlarge person and pour it down Kungrusdak throat.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

While gathering up his gear, Kung also slipped one of his daggers and his throwing axe into his waistband. All equipment, etc. should be up-to-date in the profile now.

Round 1, Init 13

Kung positions himself to be first to board. (P11) He motions to Jane to hold off on the extract. "Wait. After we cross." (Kung is going to use Acrobatics to jump across to the other ship; he'll need all of his Dex bonus to get over, and Enlarge doesn't help thrown weapons.)

The half-orc grabs one of his amentum-wound javelins, gripping the free end of the amentum as he leans back and then throws, the javelin spinning through the air at the nearest crew on the Man's Promise. (If we're pulling along side from behind, this is likely R5.)

Javelin, amentum: 1d20 + 5 ⇒ (8) + 5 = 13 (Using the amentum increases the range to 50')
Javelin, damage: 1d6 + 4 ⇒ (1) + 4 = 5

What kind of an action will it consume for Kung to drink Jane's extract? Standard action like a potion?


Are you sure you want to do that?

@Kung

Yes it is a standard action, however the gap between the ships is so close, 5 - 10 feet that if you drink it you can climb over as a full round action. The difference in ship heights and the railings make it so complicated.

Your attack just misses the other sailor.


Are you sure you want to do that?

The Rahadoumi sailors.

Enemy init:

R1 Init: 1d20 + 1 ⇒ (20) + 1 = 21

R2 Init: 1d20 + 1 ⇒ (12) + 1 = 13

R3 Init: 1d20 + 1 ⇒ (10) + 1 = 11

R4 Init: 1d20 + 1 ⇒ (11) + 1 = 12

R5 Init: 1d20 + 1 ⇒ (2) + 1 = 3

R6 Init: 1d20 + 1 ⇒ (18) + 1 = 19


So combat order is:

1. Marnir. R1.

2. Jane. R6.

3. Ghilda. Kung. R2.

4. R4. R3. Barnabas II.

5. R5.

Kung has attacked, Barnabas is waiting. Jane has prepared an extract.

Marnir and Ghilda to give me their actions.


Are you sure you want to do that?

Everybody on both sides has + 1 to AC thanks to a little cover from the railings of the ships.

The Rahadoumi sailors raise heavy crossbows and fire back at your party.

R1. attack: 1d20 + 2 ⇒ (2) + 2 = 4 Missing Barnabas II.

R6. attack: 1d20 + 2 ⇒ (20) + 2 = 22 Hitting Kung dam: 1d10 ⇒ 8

R6. Confirm crit?: 1d20 + 2 ⇒ (8) + 2 = 10 No confirm.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Do we know where we are positioned on the Wormwood?


Are you sure you want to do that?

Map updated to show your positions. Please note also there are 6 sharks draw to the battle by the slaughtered pigs swimming between the ships. Don't fall in!

Also note one of the Wormwood officers has summoned a large Fog cloud which is shrouding the Mans promise and making visibility drop as it drifts towards the stern.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir draws his sling, slips a bullet into the cup, and begins whirling it around his head. He looses the bullet at one of the enemy sailors, hoping to knock him out of the fight before it's even begun.

Standard Action to fire my sling at R2, then I'll 5-ft step up to the railing and put my sling away.

Sling attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Are you sure you want to do that?

That is a hit. He staggers back with a curse.

23 - Marnir.

21 - R1.

19 - Jane. R6.

15 - Ghilda

13 - Kung (-8). R2 (-6)

12 - R4.

11 - R3.

9 - Barnabas II (Waiting this round).

3 - R5.

Waiting on Ghilda's action for round 1 before the other sailors attack.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda launches Icicle at the closest enemy, if possible.


Are you sure you want to do that?

Ghilda attacks R2. Ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 + 1 ⇒ (3) + 1 = 4.

He staggers back with a squeal of pain.


Are you sure you want to do that?

The next three sailors get their actions.

R2 Attack: 1d20 + 2 ⇒ (15) + 2 = 17 at Ghilda, missing due to cover.

R4 Attack: 1d20 + 2 ⇒ (18) + 2 = 20 at Marnir, damage: 1d10 ⇒ 1

R3 Attack: 1d20 + 2 ⇒ (15) + 2 = 17 at Kung, missing due to cover.

Barnabas, your action. Still waiting?

You have + 2 to AC for cover at the moment, and + 1 to reflex saves.

Barnabas can you add your HP, AC, Init, Saves and Perception to your header thanks.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus was casting mage armor before engaging the enemy in combat...


Are you sure you want to do that?
Barnabus II wrote:

Barnabus was casting mage armor before engaging the enemy in combat...

Yeah, but you said you were going to wait a round to do so? You can have it cast this round if you prefer?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Yes cast it now


Are you sure you want to do that?

R5 attacks attack: 1d20 + 2 ⇒ (2) + 2 = 4 and doesn't even hit the Wormwood.


Are you sure you want to do that?

Round 2 begins:

23 - Marnir. (-1)

21 - R1.

19 - Jane. R6.

15 - Ghilda

13 - Kung (-8). R2 (-10)

12 - R4.

11 - R3.

9 - Barnabas II

3 - R5.

The sailors are reloading their heavy crossbows this round. So everyone can put in their action.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda will use Icicle on the nearest enemy sailor again.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Standing at the rail Marnir sees one of the olive-skinned sailors aboard the other ship reeling from his sling bullet. He roars a challenge at the sailor.

"You'd better drop to your knees and beg our mercy if you ever want to see home again you worthless troll-whelp!"

Standard Action to attempt to demoralise R2 using Intimidate

Intimidate: 1d20 + 8 ⇒ (6) + 8 = 14


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung launches the other amentum-wrapped javelin that he brought on deck, then motions to Jane to be ready with the extract.

Javelin, amentum: 1d20 + 5 ⇒ (10) + 5 = 15
Javelin, damage: 1d6 + 4 ⇒ (4) + 4 = 8


Are you sure you want to do that?

Ghilda attacks R2 again. Ranged touch: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d6 + 1 ⇒ (4) + 1 = 5

He falls over dead.

Kung slams a javelin into R6, nearly pinning him to the deck.

Marnir, yours was demoralized, for the second or two he was alive.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane tosses another bomb at R6.

Alchemist Bomb: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Those standing around R6 take 4 points of splash damage. Reflex 13 for half of the splash damage.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Seeing that things are going well at the onset, Barnabus decides to send a slingstone into the enemy combatants....

Sling 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d6 ⇒ 2

While keeping an eye out for opposing spellcasters.....


Are you sure you want to do that?

R4. Reflex save: 1d20 + 1 ⇒ (20) + 1 = 21

R5. Reflex save: 1d20 + 1 ⇒ (20) + 1 = 21

R2 & R6 are dead, R4 & R5 take 2 points fire damage.

End of round two, map is updated showing the dead. The sailors have reloaded and you need to get over onto their ship.

Each square is 5 feet, grappling hooks are ranged attacks with no penalty as it's 10 feet to the railing AC5 to hit. Followed by a climb roll.

Or you can try jumping.

Round 3.

23 - Marnir.

21 - R1.

19 - Jane.

15 - Ghilda

13 - Kung (-8).

12 - R4. (-2)

11 - R3.

9 - Barnabas II.

3 - R5. (-2)


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Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane looks at the other ship, searching to see if there are any crew members who might be best if not among the survivors. She looks for one close to a crew member from the other ship. Once she spots one, she will toss the next bomb at him, and claim she missed the enemy.

Alchemist Bomb: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Those standing around the hostile crew mate take 4 points of splash damage. Reflex 13 for half of the splash damage.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Stretching down below the rail, Marnir grabs the grappling hook at his feet. He stands and begins to whirl it around like his sling moments earlier, then launches it in an arc towards the other ship.

Standard Action to use the grappling hook.

Grappling hook vs AC 5: 1d20 + 2 ⇒ (19) + 2 = 21

The hook bites into the rail of the enemy ship and Marnir secures the trailing rope to the Wormwood's rail. Once happy that it's secure, he begins to pull himself along the rope towards the enemy ship.

Move Action to climb across the rope.

Climb: 1d20 + 4 ⇒ (20) + 4 = 24

"Let's show these fishwives what real raiders look like!" he shouts as he climbs.

I feel like these rolls may balance out in shocking combat performance

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Seeing Marnir valorously heading to the Man's Promise, Ghilda prepares to follow behind him on the rope Marnir has used. She steps into the spot on Wormwood Marnir has vacated...GM, please roll a climb check for me (+1), if appropriate - not sure if I can get on rope while Marnir is still on it.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Round 3, Init 13

Seeing Jane toss the bomb, Kung decides that he can't wait for the extract. He briefly clutches his side where he was hit by the crossbow and winces. Crossbows hurt. Gotta shut them down!

Kung rushes down the stairs (O10) and runs over to an open spot along the rail (M10), where he jumps across to the other ship (M8). Jumping across a 5' gap with a 10' running start is DC5; are there any other modifiers in play (slippery deck, ship in motion, etc.)?

I'm guessing that Kung can't take 10 on this roll; if I'm wrong, he'll take 10 instead of the roll here:
Acrobatics, jump: 1d20 + 6 ⇒ (3) + 6 = 9 (includes -1 ACP)

If Kung makes it:

The half-orc completes his movement after the jump (to M7) then continues on to threaten the Man's Promise crew. (2nd move action to P4 then onto the stairs at Q4)

Feel free to double-check the double-move, but I think I've got the distance right.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus mutters under his breath....

As he to sets to cross the rope to the other side...

Climb 1d20 + 1 ⇒ (17) + 1 = 18


Are you sure you want to do that?

Jane You hit Fipps Chumlett, who is locked in combat with two Rahadoumi sailors. Fipps is wounded already and dies, the two sailors both scream with pain as they take the splash damage. Perception: 1d20 + 1 ⇒ (8) + 1 = 9 - No one noticed it was your attack that killed Fipps in the fog of battle.

Kung, Marnir & Barnabas You are on board the Mans promise. You are flat footed this round as you scramble over the railings.

Ghilda. You have to wait this round for Marnir to move before you can cross.

R1 attack: 1d20 + 2 ⇒ (10) + 2 = 12 target: 1d5 ⇒ 3 He shoots at Barnabas and misses.

R4 attack: 1d20 + 2 ⇒ (16) + 2 = 18 target: 1d5 ⇒ 4 He shoots back at Jane and hits. Damage: 1d10 ⇒ 1

R3 attack: 1d20 + 2 ⇒ (7) + 2 = 9

R5 attack: 1d20 + 2 ⇒ (4) + 2 = 6

They drop their heavy crossbows and draw weapons, ready for your attack.

Raris Krine is urging Jane and Ghilda to get across and keep up the attack.

My second 1 on damage! Not fair.

New map in the folder. Mans promise R3.


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Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane looks at Raris, "If you want some close combat action, get your arsh over there yourself." she pick sup another bomb and lobs it over at the crew member who hit her.

Alchemist Bomb: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 Glad this is touch attacks. Splash of 4 for those around, DC 13 Reflex for half.


Are you sure you want to do that?

Krine looks at Jane in disbelief. attack: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d6 + 6 ⇒ (2) + 6 = 8

Slashing you with her cutlass. "Get your worthless arse over there now you scum!" She hisses in fury.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Round 4, Init 13

After Kung gets over the railing onto the ship, his peg leg almost immediately starts tapping a rhythm that his friends are starting to recognize. His eyes go distant for a moment as instinct takes over. Entering rage.

"Are you ready?!?" He yells out to noone in particular, seeming encouraging his compatriots and threatening his enemies at the same time. "Kung ready!"

The reaver makes his way up the stairs to the highest deck, where he begins the work of chopping sailors to bits. (to T7, attacking R5)

Greatsword, Power Attack, Rage: 1d20 + 6 - 1 + 2 ⇒ (17) + 6 - 1 + 2 = 24
Damage, Power Attack, Rage: 2d6 + 6 + 3 + 2 ⇒ (5, 5) + 6 + 3 + 2 = 21

Marnir, Jane, and Ghilda all act before Kung. If any of their actions invalidate this attack, Kung will switch to the next nearest target. He's not picky.


Are you sure you want to do that?

Marnir moves to R6 on the map and attacks Sailor R1 attack: 1d20 + 4 ⇒ (8) + 4 = 12 Missing just.

Kung hurtles up the stairs and slaughters R5 with one mighty swing.

Ghilda scuttles over the rope to the space left by Marnir. Climb: 1d20 + 1 ⇒ (17) + 1 = 18 Making it easily.

Jane you're alone on the Wormwood with a extremely pissed Raris Krine, who has made your choices clear!

Barnabas II your action please.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Apologies, hadn't realised it was my action. Any chance of a retcon? My plan this round was to draw my shield and start my inspired rage.


Are you sure you want to do that?

Sure. I think I need to make it clearer whose action it is.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane pulls out a potion and drinks it. "Alright, alright. I'll attack."
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
She walks away, pulling her sword as she goes.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Seeing the man who shot at him (R1) Barnabus begins to evil eye the man...

Will Save DC 16
Or -2 to saves

"Surrender or die!"

Did we notice Jane and Raris?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

GM - can you update the map, please? I am confused about where everyone is now. Thanks!


Are you sure you want to do that?

Map is updated.

You didn't notice Krine and Jane, it's behind you and turning your back on hostile enemies is a bad idea.

Sailor R1. Will save: 1d20 + 1 ⇒ (17) + 1 = 18 Saving.


Are you sure you want to do that?

Round 4 begins.

Marnir, R1, Jane, Ghilda and Kung can act now.

Sailor R1 will advance and attack Barnabas depending on Marnir's action?

Also Marnir, Ghilda & Barnabas can all make a DC10 perception check.

Perception DC10:

At this point the fog parts, allowing you to see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck, slashing and hacking as they move. You make DC 10 Perception check. If successful, you notice a Rahadoumi sailor sneaking up behind Harrigan.

What do you do?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Perception 1d20 + 5 ⇒ (1) + 5 = 6
Oh captain my captain....is this a dagger I see before me?

As the man advances on Barnabus he stops him with a cold stare
Evil eye Will save DC 16 or -2 to attacks
"Do you dare to tempt the fates?"

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Thanks, GM, for updating the map - I was probably looking at the wrong map (the original one), anyways ;)

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

My actions this round depend on what happens before me, and so I will wait for Marnir, R1 and Jane.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane would have moved down towards the planks leading over to the ship last turn.
perception: 1d20 + 8 ⇒ (5) + 8 = 13
perception: 1d20 + 8 ⇒ (11) + 8 = 19

Jane walks across the plank and throws a bomb at one of the enemy crew members. Seeing one chase after the captain, Jane will throw it at R1. Ignoring that crew member.

Alchemist Bomb: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d4 + 3 ⇒ (3) + 3 = 6

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Are you sure you want to do that?

Markizio you can now post in the gameplay thread. Being so overjoyed at a ship arriving you meet them at the docks. (A2)

A new ship to be squibbed, clearly light on crew, The Captain and his officers are busily paying off some of the crew, an air of tension over the whole ceremony. Hands close to weapons and suspicious looks all around.

So lets have an introduction, describe yourself to them.


Are you sure you want to do that?

A map of Rickety's is now in campaign info.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane's two-cents about the loot.

We should first decide on how much to pay the crew, those who are not officers, then we should a portion to the Ship. Which would get the most of the money. That money is just for the ship, repairs, docking, painting, cargo, ect. After that we should decide how much, as a lump, should be paid to the officers. The officers, even the captain, should all make the same amount.

For example.
For a one week journey, the crew, if hired before hand, would make in-between 5c and 1.5gp.. round that to 1 gp a day to keep it simple. We sail for three weeks and have a crew of 5 people. That is 7gp a week for a total of 21gp at the end of the journey. We make 100gp for that trip. The crew is paid first. Leaving 79gp. Ship should get the main portiop, say 50%. 39.5gp. That leaves 39.5gp per officer. We will have 5 officers, so that would make about 8gp per officer.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
GM_DBH wrote:
Markizio you can now post in the gameplay thread. Being so overjoyed at a ship arriving you meet them at the docks. (A2)

"Aye, aye, captain.

Markizio reporting for duty." :)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I reckon we can probably afford to pay Rickety with the unit of plunder we have left, plus whatever leftovers we have from the loot. Unless anyone wants the shackles of compliance, for instance, he'd theoretically buy them off us for over 1000gp which would more than cover our costs.

I'd rather not sell any dissenting crew into slavery, nor do I really want Rickety as a "shareholder", so if we can pay him in treasure now I'd rather do that.

As for loot division, here are some suggestions (they are only suggestions, just to get things moving):

Potion of blur (party stash)
Potion of cure light wounds (party stash)
Potion of cure moderate wounds (party stash)
Amulet of natural armor +1 (Kung)
Bracers of armor +1 (Kung)
Potion of cure moderate wounds (party stash)
Screaming bolts (Jane)
Tidewater cutlass (Markizio)
Ring of protection +1 (Ghilda)
Rapier +1 (Ghilda)
Silver dagger, masterwork +1 ?
Mithral shirt +1 (Marnir)
Ring of swimming (Marnir)
Small eel hide leather +1 (Jane)
Small mithril shortsword +1 (Jane)
Small light crossbow +1 (Jane)

The rest of the assorted objet d'art we could trade to Rickety.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
Marnir Saltvig wrote:
Bracers of armor +1 (Kung)

These won't stack with the Armor that Kung is currently wearing (Chain that gives a +4 bonus vs the +1 bonus from these). Kung would definitely love to wear that +1 mithril shirt instead, but would not challenge his new captain for it either. ;)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

You're right, for some reason I just failed to read that they were bracers of armour. Duh.

You're more than welcome to the mithril chain shirt.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Have you guys had the discussion on what 'sort of pirates' you want to be?

if not, I would like to participate in that discussion.

Would it be too out of character to have Markizio participate in that?

Can we set that up as the ship is being squibbed?

If you guys want, I can start that scene as Markizio tells you all why he was stranded here and answer Kung's question.

Thoughts?


Are you sure you want to do that?

A good point. You have a few thing to discuss.

1. What style of piracy you are going to undertake?

2. The name for your squibbed ship?

One more piece of advice from Fishguts. It would be a lot better for you to go pirating down here, south of the Shackles. In the Shackles you would be fresh meat for any free captain. Best to build up your reputation out of their territory, then head to Port Peril and apply with the Pirates council when you've made a name for yourself.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I hadn't really thought about how we were going to pirate. It's an important discussion I think everyone should weigh in on.

For my part, I don't want us to become indiscriminate thieves and murderers. Obviously piracy is mostly about beating people and taking their stuff, but Marnir isn't going to be into keelhauling or hurting innocents or taking prisoners. Killing enemy combatants is fine, as is taking their stuff, but killing for the sake of it or leaving people to die a slow death from thirst or starvation isn't the way of the Ulfen raider.

As for a name, I fancy something dragon-y. Something linnorm-y would be better, but it's hard to come up with a cool name with linnorm in it.


Are you sure you want to do that?

'The one-eyed, purple headed Linnorm of lurve'?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Sorry for my absence - the "hotel" I stayed at this week blocked access to paizo.com...effing pissed about that. I am going to bed (1:45am Friday morning), and I will catch up tomorrow (Friday).


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

How about something like Sea Dragon or Wave Drake? That's about as good as my not-at-all-creative brain can come up with at this point.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Marnir Saltvig wrote:
How about something like Sea Dragon or Wave Drake? That's about as good as my not-at-all-creative brain can come up with at this point.

Isn't there a name of a dragon-like beast from up 'North', a 'linnorm'?

We could be The Sea Linnorm to honor our captain's origins.


Are you sure you want to do that?

'The Shackled Linnorm'.

Have a figurehead of a Linnorm's head and neck, with broken shackles.


Are you sure you want to do that?

If you have any money leftover from squibbing?

Rickety's does have a small store.

MARKETPLACE

Base Value 600 gp; Purchase Limit 2,500 gp; Spellcasting 3rd

Minor Items
+1 leather armor
masterwork breastplate
+1 silver guisarme
circlet of persuasion
wand of cure light wounds (29 charges)

Medium Items
+2 light wooden shield
potion of fox’s cunning

Major Items —


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Yeah, but linnorm feels like quite a clunky word. That's why I thought dragon or drake instead.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Re: Pirates

Kung is fine with—approving of, in fact—all the pillage that we want to do. Any violence that occurs along the way, well, why were you sailing in or near The Shackles if you didn't want to get raided, or weren't prepared to defend yourself? It's run by pirates, yo.

Kun is not okay with slaving, and will likely not be thrilled with torture.

Re: Ship's name

"Linnorm? Isn't that just fake story dragon used to scare kids up north? Is okay; just make sure it looks scary."

I don't think we can afford it yet, but that circlet of persuasion would help recruiting....


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

The circlet would be nice, as would that wand of CLW. And the +1 leather armour for someone I suspect. Depends what we've got left once Ghilda is done with the loot distribution.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Pirating

It seems like we are doing OOC so I'll add my two cents.

Markizio is fine plundering in the open seas but would prefer to target slaver ships and any ship with the flag of Cheliax (warships and/or merchant ships). So not so Ok with plundering other pirate ships or merchants other than those of Cheliax but I understand that times may be tough...

Prefer to just take plunder and NOT kill unnecessarily. If anyone enters combat then all bets are off. But he would not be OK with killing people who have surrendered.

Not Ok with raiding coastal settlements unless they fall in the above categories (slavers or Chelaxian).

Thoughts?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I'm happy with attacking slavers and Chelish ships, but I feel like not targeting other pirates or merchantmen might result in us becoming destitute fairly quickly.

No unnecessary killing seems fair.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Pirating philosophy: Attack to kill/plunder slavers and Chelaxians

Plunder as much as possible with surrender for the enemy first option (all in the name of Besmara, of course)

I have updated the loot spreadsheet with distribution for now. Let me know what you think. I don't need the new +1 rapier as I already have one.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Ghilda, where will I find said spreadsheet?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Marnir Saltvig wrote:
Ghilda, where will I find said spreadsheet?

It's in the S&S Pictures and Maps link.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Found it, thanks.

Looks good to me.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Everyone should update their inventory with the spreadsheet. After GM checks back in, I'll tackle dealing with Rickety, with Markizio in support (and hauling our stuff - it's good to be second-in-command).


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Ghilda Seaspray wrote:
Everyone should update their inventory with the spreadsheet. After GM checks back in, I'll tackle dealing with Rickety, with Markizio in support (and hauling our stuff - it's good to be second-in-command).

Not that I would have anything in there just yet but where is this spreadsheet?

The only spreadsheet I see is one with the names of the crew members...

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Markizio Voralius wrote:
Ghilda Seaspray wrote:
Everyone should update their inventory with the spreadsheet. After GM checks back in, I'll tackle dealing with Rickety, with Markizio in support (and hauling our stuff - it's good to be second-in-command).

Not that I would have anything in there just yet but where is this spreadsheet?

The only spreadsheet I see is one with the names of the crew members...

The loot spreadsheet should be visible to you, I think, on the S&S Pictures & Maps link...anyways, you have the bosun's whistle and the Tidewater Cutlass (+1 and other cool stuff).


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Arrgh!

I still don't see a spreadsheet but I've added the cutlass and bosun whistle to my PC sheet. :)


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

There's a sheet in the "S&S pictures & maps" link called "Party Loot" - if you don't see that, maybe @GM needs to give you permissions?


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Kungrusdak Nosvunkuk wrote:
There's a sheet in the "S&S pictures & maps" link called "Party Loot" - if you don't see that, maybe @GM needs to give you permissions?

Besmara be praised; I see it now! :)


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung has the following items that are no longer useful to him. Please add them to party loot for sale:

Chain shirt
Hide shirt
Cutlass x2
Club


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Kungrusdak Nosvunkuk wrote:

Kung has the following items that are no longer useful to him. Please add them to party loot for sale:

Chain shirt
Hide shirt
Cutlass x2
Club

Please add a MW cutlass from Markizio as well.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
Ghilda Seaspray wrote:

I would suggest that the captain gets a third; the rest of the officers a third split between them; and the crew a third.

So, that would split the current haul of coin as follows:

Marnir - 5 PP; 130 GP; 100 SP
Ghilda - 2 PP; 43 GP; 34 SP
Kung - 2 PP; 43 GP; 33 SP
Jane - 1 PP; 43 GP; 33 SP

Crew - 4 PP; 129 GP; 99 SP

Since Marnir turned down a captain's share of the loot, and we now have specific guidelines for paying the crew out of plunder, where does this leave us for shares of the monetary loot, after paying Rickety?


Are you sure you want to do that?

Split equally. Not with Markizio this time, but standard party split from now on?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Per Jane's recommendation, this is how I see the loot distribution (plunder is a different story - stand by for my thoughts on that):

Priority One - needs of the ship (repairs, squibs, upgrades)
Priority Two - crew (non-PC's)
Priority Three - cap'n
Priority Four - officers (PC's and Kyra)

With that being said, I'll roll over to Rickety's to get the ship squibbed, and then we'll split the rest shortly.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Jane, Marnir If you have stuff you want to dump at Rickety's, please list it in here. Thanks!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Is Rickety Squib's enough of a port to attempt an Infamy check?


Are you sure you want to do that?

Yes, it is a DC 21 Perform check though.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I have a masterwork hand axe that can be sold to add to party funds.

Let's see what we can do about that Perform check!

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I created another sheet on the loot spreadsheet, and it shows that we have 836.3gp worth of stuff to sell (assuming Rickety buys stuff at 50% of value). Just an fyi.

COIN LOOT
14 pp
388 gp
299 sp
equals 557.9 gp

We're about 600 gp short of the 2k we need for the squib. Ghilda has 353 gp of her own, and I think that the rest of us (minus Markizio) have a similar amount. So, if we each put in 150gp, we'll have what we need.

Let me know what you think. Thanks!!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I thought we had a unit of plunder, which is worth 1000gp, right? Or are you already calculating that in?

(2 units total, 1 to pay the crew, 1 to contribute to the squib)

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Kungrusdak Nosvunkuk wrote:

I thought we had a unit of plunder, which is worth 1000gp, right? Or are you already calculating that in?

(2 units total, 1 to pay the crew, 1 to contribute to the squib)

Oops - forgot about that. Thanks!

So, new calculation:

Unit of plunder - 1000 gp
Loot to sell - 836.3 gp
Gold loot - 163.7 gp
TOTAL OF 2000 GP

Remaining coin loot: 394.2 gp...


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Good work Ghilda. Besmara would surely be impressed with your head for gold!

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

*kicks rock* Aw shucks :)


Are you sure you want to do that?

Ghilda, don't insult Rickety by sticking crew to watch him while he works.

He wouldn't have lasted this long by screwing over his clients, all that will happen if you have people watching him is changing his attitude for the worse and driving his prices up.


Are you sure you want to do that?

On another note, has anyone heard from Jane at all?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
GM_DBH wrote:

Ghilda, don't insult Rickety by sticking crew to watch him while he works.

He wouldn't have lasted this long by screwing over his clients, all that will happen if you have people watching him is changing his attitude for the worse and driving his prices up.

Gotcha - thanks for the advice.


Are you sure you want to do that?
Ghilda Seaspray wrote:
GM_DBH wrote:

Ghilda, don't insult Rickety by sticking crew to watch him while he works.

He wouldn't have lasted this long by screwing over his clients, all that will happen if you have people watching him is changing his attitude for the worse and driving his prices up.

Gotcha - thanks for the advice.

Remember, you're the anti-diplomat. :)

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
GM_DBH wrote:
Ghilda Seaspray wrote:
GM_DBH wrote:

Ghilda, don't insult Rickety by sticking crew to watch him while he works.

He wouldn't have lasted this long by screwing over his clients, all that will happen if you have people watching him is changing his attitude for the worse and driving his prices up.

Gotcha - thanks for the advice.
Remember, you're the anti-diplomat. :)

I know - I'm a glimpse of Donald Trump in foreign affairs LOL

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