Skull & shackles (Inactive)

Game Master DBH


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Are you sure you want to do that?
Marnir Saltvig wrote:

"And there are many more where those came from," Marnir says. He begins to tell the tale of the time the Dragon's Widow encountered a Chelish customs vessel off Cape Kraken. The northmen lured the Chelish sailors close, feigning compliance with the customs inspection, then boarded and captured the bigger ship, adding it's collected tithes to their growing treasure hoard.

[dice=Perform (oratory)]d20+7

Cogswards attitude shifts to Friendly. He's never going to be Mr Niceguy, but give him some battle and loot and he'll be a happy sailor.


Are you sure you want to do that?
Barnabus II wrote:

"Are you healed fully Jack, the hour has come that I may once again tend your wound?......and have you a weapon or armor, we found some leathers in the bilge area?"

Nods to Jane about turning the fiddle over to the lady....

"I too shall go to speak to the lady concerning her support."

Rum ration fortitude save 1d20+1

Jack is grateful for the healing. "Aye, bloody good you and yer crew are here!" He mutters. "Bloody Quarne wanted to saw it off there an then!"

He's referring to Habbly Quarne, the “Stitchman” ship’s surgeon and carpenter.

Jack has a cutlass from somewhere, but accepts the leather armor happily.

No need to make a Diplomacy roll with Rosie Cusswell, giving her the fiddle gets her on your side immediately.


Are you sure you want to do that?

Updated the crew list to show attitudes now.

Added pictures of Crimson and Rosie as well.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Aye Jack, though I have no formal training in the healing skill, I have the hex an it heals whether I know the look of it or not."

Barnabus shrugs...

"Though I respect those with knowledge and skill that I do not myself have."

"Perhaps I should see about the surgeon."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status
GM_DBH wrote:


Cogswards attitude shifts to Friendly. He's never going to be Mr Niceguy, but give him some battle and loot and he'll be a happy sailor.

That's fine by me. So long as he fights on our side then I'll be a happy sailor too.


Are you sure you want to do that?
Marnir Saltvig wrote:
GM_DBH wrote:


Cogswards attitude shifts to Friendly. He's never going to be Mr Niceguy, but give him some battle and loot and he'll be a happy sailor.
That's fine by me. So long as he fights on our side then I'll be a happy sailor too.

And his name is Crimson Cogward, I finally got it right! No wonder he was so constantly pissed off.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung drinks his rum ration, a bit gingerly, and then looks for a game of chance to entertain himself with tonight.

Fortitude: 1d20 + 9 ⇒ (17) + 9 = 26 (assuming all Con damage has healed by evening)


Are you sure you want to do that?

Kung

Since you're avoiding the drinking games, that leaves you with:

Arm Wrestling: Not merely typical arm wrestling bouts, such matches are usually conducted on a barrel top covered in broken glass, knives, or caltrops. Participants make opposed Strength checks, with the higher result determining the winner, and the loser taking an amount of damage equal to 1d2 + the winner’s Strength modifier as his hand and arm are pushed onto whatever lies on the table.

Hog Lob: Participants lob a lead ingot covered in a greased piglet skin, the “hog,” as far across the deck as possible. This game is resolved by d20 checks between any number of players, who agree on a bet beforehand.
The hog counts as an improvised weapon, imposing a –4 penalty on all rolls using it unless the thrower has the Throw Anything feat. Checks are resolved as attack rolls using the character’s CMB. Characters toss the hog a number of feet equal to their adjusted rolls; for example, a character who gets a result of 22 throws the hog 22 feet. Some pirates claim to have participated in games played against Asmodeus using a live hog.

And a new game.

Split the crown: Contestants get three throwing axes each. A stuffed sack is hung from the rigging at head height, with a crude drawing of what could be a noblemans head on it.

It's AC15 to hit the sack and get a point, AC 20 to hit the head and get 3 points.

Miss by 5 or more you lose your axe overboard, roll a 1 and you hit the deck and get a lashing for marring the ship.

All contestants put up an agreed sum of gold, winner takes all, in the event of a tie the tied contestants get one more throw each, until one out scores the other.


Are you sure you want to do that?

Sorry Kung, I didn't forget you, just waiting for the others to tell me what they were doing as well.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Ghilda Seaspray wrote:

Ghilda sits down next to Barnabus, gets handed her rum ration, and sighs. Quietly to Barnabus, "The two halflings seem to be up in the air about joining us...let's work on them."

Ghilda downs her rum ration. [dice=Fortitude]1d20 + 4

You may have missed this, GM - rolled a 10 on my rum fort check.

Ghilda, strangely soothed that her dependence on the rum may have passed, heads below with Chorley. "Mates! Please, allow me to show you one of Chorley's tricks! A dance from the decks of Seawraith herself - the Hunt of the Kraken!"

Please let me know what performance check to roll here.


Are you sure you want to do that?
Ghilda Seaspray wrote:
Ghilda Seaspray wrote:

Ghilda sits down next to Barnabus, gets handed her rum ration, and sighs. Quietly to Barnabus, "The two halflings seem to be up in the air about joining us...let's work on them."

Ghilda downs her rum ration. [dice=Fortitude]1d20 + 4

You may have missed this, GM - rolled a 10 on my rum fort check.

Ghilda, strangely soothed that her dependence on the rum may have passed, heads below with Chorley. "Mates! Please, allow me to show you one of Chorley's tricks! A dance from the decks of Seawraith herself - the Hunt of the Kraken!"

Please let me know what performance check to roll here.

I didn't miss your roll, you are cured of your addiction. *Cough*Lightweight*Cough*

For his performance Chorley needs to make an (Acrobatics) roll to entertain the crew.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Thank you, sir! Profile updated with CON back to normal

Chorley takes his place in the center of a group of the gathered sailors, and Ghilda smiles at him. Chorley Acrobatics: 1d20 + 14 ⇒ (12) + 14 = 26

Chorley's rendition of 'The Hunt of the Kraken'

Ghilda applauds and cheers Chorley on!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
GM_DBH wrote:
Sorry Kung, I didn't forget you, just waiting for the others to tell me what they were doing as well.

No problem. I'd forgotten my rum ration roll the first time, so I needed to get that taken care of anyway. :)

Kung eyes the shards of glass on the top of the barrel warily, but decides he strong enough for the contest regardless. He steps up to the arm wrestling and looks for someone to compete with.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will approach Rossie when she is alone, "I heard that you're a bard." she reaches behind her and pulls out the instrument. "You might want to have this secret for now."

diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15


Are you sure you want to do that?
Ghilda Seaspray wrote:

Thank you, sir! Profile updated with CON back to normal

Chorley takes his place in the center of a group of the gathered sailors, and Ghilda smiles at him. [dice=Chorley Acrobatics]1d20 +14

Chorley's rendition of 'The Hunt of the Kraken'

Ghilda applauds and cheers Chorley on!

You have succeeded in entertaining the crew.

If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours.

So you have the bonus with your gang, the neutrals were also glad for some entertainment, Meaning the bonus applies to them as well. Plugg's group were all off plotting evilly and don't watch.


Are you sure you want to do that?
Kungrusdak Nosvunkuk wrote:
GM_DBH wrote:
Sorry Kung, I didn't forget you, just waiting for the others to tell me what they were doing as well.

No problem. I'd forgotten my rum ration roll the first time, so I needed to get that taken care of anyway. :)

Kung eyes the shards of glass on the top of the barrel warily, but decides he strong enough for the contest regardless. He steps up to the arm wrestling and looks for someone to compete with.

Oddly enough when Kung steps up no one else seems interested in arm wrestling anymore?

Word is spreading of the crazy Half-orc who turns into a giant, and can out drink anyone!

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda laughs and claps for Chorley as he jumps to her shoulder. "Good job, boy!"

Do I have a chance to "influence" anyone tonight, or am I done for the evening?


Are you sure you want to do that?
Ghilda Seaspray wrote:

Ghilda laughs and claps for Chorley as he jumps to her shoulder. "Good job, boy!"

Do I have a chance to "influence" anyone tonight, or am I done for the evening?

That was your evening action. Only one action during the day, and one at night.


Are you sure you want to do that?
Louisiana Jane wrote:

Jane will approach Rossie when she is alone, "I heard that you're a bard." she reaches behind her and pulls out the instrument. "You might want to have this secret for now."

[dice=diplomacy]1d20+5

Already done by Barnabas earlier. You can choose another action for the evening.

Rosie is missing her fiddle, and has been unable to convince the quartermaster Cut-Throat Grok to give it back to her (having lost her temper when initially trying to do so). Any PC who can get Rosie’s fiddle back becomes her firm friend, and her attitude to that character permanently changes to helpful.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane once again sneaks away from the crew to try and open the metal chess.
stealth: 1d20 + 16 ⇒ (3) + 16 = 19
Disable Device: 1d20 + 9 ⇒ (17) + 9 = 26

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Thanks, sir!

Ghilda will head to sleep, prepared to meditate early the next morning prior to the first bell.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung sits down at the barrel by himself, and absently fingers the broken glass and other shrapnel as he ponders what to do with his evening.

Are there any areas of the ship that haven't been adequately searched?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

The games are interesting and look as if they were created only after much drinking.

@Kung
"No takers I see, how about we find some more recruits?...or check the galley for grub?"


Are you sure you want to do that?

Jane

store door: 1d100 ⇒ 2

Once again Grok has forgotten to lock the store door before setting off to drink.

Your stealth check lets you slip in unnoticed.

You fail to pick the lock. Looking closer you see it's a good quality lock. (DC30 for Disable device) It's trap has also been reset, but you didn't fail your check by enough to trigger it.

You can make perception checks on the other chests and trunk.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

"Pssst...Kung, Barnabus - work on Ratline..."


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Good even Ghilda."

@Kung
"It seems Ghilda is heading in to her prayers, but she thinks we two might have a chance at Ratline."

Will start looking for Ratline to influence


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung perks up when Barnabus walks up. "Not good at friends... never good. You very good at friends." He listens as Ghilda and Barnabus strategize about the crew, and agrees to help Barnabus.

Kung will mostly hang back and let Barnabus take the lead, but he will assist where he can. I'm thinking an Aid Another check to Barnabus' Diplomacy, or whatever check it comes down to.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus laughs out loud.....
"That is a good one Kung, I spend so much time alone and exploring that I sometimes go weeks without seeing another person, and even longer without talking to one."

I think I have used my action for the evening, and mine is a -2 modifier, so you can't be much worse than that.....


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Yes, we're both -2 social. I think the fact that you're approaching and talking to Kung means--to him--that you're better at making friends. :)

"Also good alone. Best alone. But you're nice; you talk to me. Marnir also talks to me. Where's Marnir? Maybe we can have small drinks together, talk about what a good life on a ship looks like."

Kung is a bit timid to take the lead at trying to woo people at this point, having failed so dramatically already, but if Ratline shows up and it feels right, he may make an attempt. Until then, let's talk about not talking about mutiny!


Are you sure you want to do that?

Jane

The two wooden chests:

Chest one has a broken lock and is trapped.

Chest two has an average lock (DC25), and is trapped.

Wooden trunk has a good lock (DC30), and is not trapped.

Metal chest you already know it's lock and trap.

Your choice?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

I think due to some really good rolls, we are ahead of the curve so to speak on making friends....I will hope to aid another to your roll, so that should make you an even D20

"I think it is getting better, but I tell you this if those idiots strap me to the mast for the lash they will not live to regret it, being press ganged is one thing being lashed like a dog is another."

"Yeah good idea, maybe Marnir can go with us, he talks."

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda and Chorley sleep soundly, knowing that her friends are guided by Besmara. I'll update my profile with my prepared spells once it's clear the night is over.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I think Kung is the only one with an evening action left (other than Jane's that's being played out. I think it best that he not attempt any more influence checks alone.

He's simply proposing that the group have a few drinks together before bed.

Kung looks up sharply when Barnabus talks of being tied to the mast. "Plugg must never lash any of us," he points around to the rest of the party in the room or their bunks, "not again. Not how I would run a ship."

As he sits with Barnabus talking, Kung pulls out his whetstone and begins sharpening the blade of his greatsword.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will attempt one of the simple locks, seeing as it is within her abilities.
DD: 1d20 + 9 ⇒ (19) + 9 = 28


Are you sure you want to do that?

Jane

You unlock Wooden chest two. You have now done both lockers and one wooden chest.

You find inside:

Loot:

1 masterwork light crossbow.
3 cutlasses.
31 daggers.
3 masterwork daggers.
43 masterwork darts.
4 saps.
1 masterwork sap.
120 arrows.
26 masterwork arrows.
200 crossbow bolts.

What are you taking?


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

GM:
Jane will take the Crossbow, 3 Cutlasses, 3 Masterwork daggers, The darts, The Saps, the masterwork arrows and 20 bolts... If she can carry that much. If not, she will take as much as she can carry from the loot listed above.


Are you sure you want to do that?
Louisiana Jane wrote:
** spoiler omitted **

You can just manage it all.

?:

Are you taking all the saps, or just the MW one?

However, you're now getting far too much to hide in your locker, it will pay to find somewhere to stash what loot you don't pass on to others.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

all of them.


Are you sure you want to do that?

OK.

Any thoughts on where you are going to stash things?


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

I'll spread it out into different foot lockers in our cabin. If i know of anyone who uses the bow, i'll drop that into his locker, Same with swords, daggers and other things.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

As Marnir finishes his story, he heads below decks hears his name whispered by Barnabus and Kung. "How goes your evening? No takers for an arm wrestle Kung?" he asks jovially, knowing full well that a number of rumours are spreading around the deckhands about Kung's prowess.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Aye he had none so foolish, Ghilda has suggested we speak with Ratline, Kung and I thought you would like to go as well so that together we might have greater influence."

hey two aid another's is better than one!


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Seems like we could use all the help we can get these days," Marnir replies conspiratorially. "More allies is more good, as my old jarl would say."

GM - I've used my Night action, but can we participate in other people's using Aid Another?


Are you sure you want to do that?

Aid another is fine.

Marnir and Barnabas II go with Kung to seduce Ratline to the darkside.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

May I aid too?


Are you sure you want to do that?

You're flat on your back and snoring right now.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda dreams of pirate glory lol


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung, reluctant in light of recent failures, allows himself to be talked into an attempt to Influence the halfling rigger. With both Barnabus and Marnir at his side, he approaches Ratline with a friendly (and hopefully not *too* toothy) smile.

"Ratline, right? You good rigger, work hard. Some bad on this ship, but not us. We can be friends?"

Diplomacy: 1d20 - 2 ⇒ (18) - 2 = 16 I'll let Barnabus and Marnir roll their Aid Another checks; add them to this roll if they're effective.


Are you sure you want to do that?

That succeeds, even before the others aid you.

Ratline looks up at you. "Sure Big guy." He grins, clearly happy to be friends with someone who can tie him in a knot.

You're not a bully, unlike some of the other larger crew members.

Ratline's attitude moves form Indifferent to friendly.

All they give you is the name, race, alignment and job for most of the NPC's. I have to come up with personalities and hooks. Ratline is secretly an Enforcer for the Halfling Mafia, and likes Polka music, kumara & Lutefisk .

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We seem to have lost our Witch.

The party has just reached 3rd level and could use an Arcane caster of some form in the party.

details:

25 point buy.
3rd level. Max hp for first, average after that, or roll for it in this thread, taking what you get. (Rerolling 1's though)
Standard wealth for 3rd level.
A very chaotic campaign.
No Third party stuff.
At least one post a day, sometimes more depending on how fast we're moving.

This is the game so far. Game thread

Dark Archive

Ok, ill fix something up.


GM_DBH wrote:

We seem to have lost our Witch.

The party has just reached 3rd level and could use an Arcane caster of some form in the party.

** spoiler omitted **

This is the game so far. Game thread

Hey GM,

You seem to have a very participative and fast-moving game, which is great. :)

I'd love to join.

Since it seems that you will have at least two people wanting the spot, what will be your selection criteria?

Looking forward to this.


For this character I don't have any set ideas on what I want. A caster of some form who can fit in with a pirate crew, hold their own and add to the game is what I want.

So make what you feel will work, we have some time before the new character can join. I will be happy to give feedback and let you adjust your character.

No one in the party is evil so probably you should avoid that. Read the S&S players guide for ideas on your character.

We have a Cleric of Besmara with the water domain, a Sea reaver Barbarian, a Skald and a Crypt breaker Alchemist. So you don't have to try and make a perfect match for a sea going campaign. Sometimes being the odd one out can work.

One thing that will help you though is skill selection. Knowledge geography, Profession sailor, Climb and Swim are used a lot.


Interested, will put something together soon. When is the deadline for submissions


No deadline, it will be quick though. 16th of Sep at the most.

Liberty's Edge

Dotting for interest, possibly going for an Eldritch Scoundrel for utility casting and stealthy plundering.

Scarab Sages

Making this my witch.

Liberty's Edge

I changed my mind and may go for a witch as well, just have a question: is the game core-races only or are there featured? Specifically, are Undine, Sylphs or Ratfolk allowed? (Undine may be overpowered in context, though)


Going for a Sea Singer Bard if that is ok. Happy old salt with a love for the sea and a a naughty little parrot.


@Sapiens. The ARG is allowed, so all the races you asked about are fine. The Shackles are a melting pot with nearly all races and classes existing there.

@Atrix Pavel. Bard is fine, Sea singer works well in this campaign.


Hooray!!!

Whisky is the life of man,
Whisky Johnnie.
Oh! whisky is the life of many,
Whisky for my Johnnie.

I'll drink whisky when I can,
Whisky Johnnie.
I'll drink it out of an old tin can,
Whisky for my Johnnie.

Whisky gave me a broken nose,
Whisky Johnnie.
Whisky made me pawn my clothes,
Whisky for my Johnnie.

Whisky drove me around Cape Horn,
Whisky Johnnie.
It was many a month when I was gone,
Whisky for my Johnnie.

I thought I heard the old man say,
Whisky Johnnie.
'I'll treat my crew in a decent way,'
Whisky for my Johnnie.

A glass of grog for every man,
Whisky Johnnie.
And a bottleful for the chanteyman,
Whisky for my Johnnie.


Here's Fabian's submission: Markizio, 3rd level human magus

His stats and brief 10-min background are in his alias.

Please let me know if you have any questions.

Thanks for hosting!


Sorry, forgot to mention this in the first post. Two traits, one from the S&S players guide.

@Markizio. Looks good.


My Submission is in
if I need to change something let me know
thanks
Go to Zaknador.


Pretty much done know and ready for inspection captain.


I like to dot for interrest, I've been looking for a good game to try a sorcerer or eldritch scoundrel.


Sapiens here, this is my witch Esmeralda, crafted with love and amphibiousness.
Should her sea skills prove too unbalanced please tell me and I will make changes.


Natalie here this is my sorcerer application


OK. Things are coming to a head in the game. I'm closing the recruiting now. I'll have the lucky winner chosen by tomorrow.

Markizo Voralius.
Artix Pavel.
Esmeralda Rosetti
Ticaria Imoroa.

All very good entries for the game and it's going to be hard picking one.

@Zaknador E'Ilansani, still awaiting your reply to my questions.


Good luck to everyone :) some very good entries and ideas for I like to consider another time I'm making a caster.


message sent
sorry baby was up most of the night


Yeah, good luck everyone!


G'luck, ye scallywags!


Cool.


Well, after a lot of deliberation.

Congratulations Markizio Voralius.

Sorry to all the others, it wasn't an easy choice.

Do send me a PM if you want to be a reserve if someone else has to drop out.


Congrats, man, good luck with the campaign!


Thanks for the selection, looking forward to it.

Game on!


Gameplay and Discussion threads appear to be borked presently. Details here.

Community / Forums / Online Campaigns / Recruitment / Looking for an Arcane caster in Skull & Shackles. All Messageboards

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