Cleric of Brigh

Ghilda Seaspray's page

585 posts. Alias of WolverineBlue.


Full Name

Ghilda Seaspray

Race

|| HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7

Classes/Levels

|| Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Gender

Female CN Dwarf Cleric of Besmara 7

Size

Medium

Age

61

Alignment

Chaotic Neutral

Deity

Besmara

Languages

Dwarven, Common, Giant

Occupation

Ship's surgeon / pirate

Strength 13
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 18
Charisma 11

About Ghilda Seaspray

Ghilda Seaspray
Female dwarf cleric of Besmara 7
CN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 59 (7d8+14)
Fort +9, Ref +6, Will +11; +2 vs. sleep and charm, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Resist cold 10
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Offense
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Speed 20 ft.
Melee +1 heavy mace +7 (1d8+2) or
. . brine's sting +8 (1d6+2/18-20) or
. . mwk dagger +8 (1d4+1/19-20)
Special Attacks hatred, ocean/sea/water variant channeling 5/day (DC 13, 4d6 plus 2 channel bonus)
Domain Spell-Like Abilities (CL 7th; concentration +11)
. . 7/day—icicle (1d6+3 cold)
Cleric Spells Prepared (CL 7th; concentration +11)
. . 4th—control water[D], cure critical wounds, neutralize poison
. . 3rd—prayer, remove disease, symbol of healing[UM], water breathing[D]
. . 2nd—fog cloud[D], hold person (DC 16), instant armor[APG], remove paralysis, weapon of awe[APG] (DC 16)
. . 1st—bless, divine favor, obscuring mist[D], remove fear, shield of faith, sun metal[UC] (DC 15)
. . 0 (at will)—detect magic, guidance, resistance, stabilize
. . D Domain spell; Domain Water
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Statistics
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Str 13, Dex 14, Con 14, Int 13, Wis 18, Cha 11
Base Atk +5; CMB +6; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Alertness, Extra Channel, Self-sufficient, Uncanny Alertness[UM], Weapon Finesse
Traits poverty-stricken, ship's surgeon
Skills Acrobatics +8 (+4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +4, Craft (carpentry) +5, Diplomacy +6, Heal +7, Knowledge (arcana) +7, Perception +10 (+12 to notice unusual stonework), Profession (sailor) +10, Sense Motive +7, Spellcraft +5, Survival +11, Swim +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
Combat Gear oil of magic weapon (2), potion of cure light wounds (4), wand of cure light wounds, healer's kit (8 uses remaining); Other Gear +1 mithral chain shirt, +1 heavy mace, brine's sting, mwk dagger, cloak of resistance +2, ring of protection +1, backpack, bedroll, belt pouch, chelaxian brandy (2 lb) (4), ebony carving of besmara (worth 150 gp, 1 lb), feed (per day) (2), flint and steel, hemp rope (50 ft.), masterwork carpentry tools, pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Besmara, 4,942 gp, 13 sp, 2 cp
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Special Abilities
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Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Icicle 1d6+3 cold (7/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.
Ocean/Sea/Water Variant Channeling (±2 Sacred) Climb & Swim bonus/enhanced harm for aquatic creatures
Ocean/Sea/Water Variant Channeling 4d6 plus 2 channel bonus (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Uncanny Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects
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Ghilda is a young cleric of Besmara, skilled in healing and mischief-making. She is loyal to her shipmates, having learned young that family and close friends are all that really matter. Normally clad in black cleric's robes, she has an the symbol of Besmara (skull-and-bones) on her sleeves and an ebony holy symbol hanging from her neck. Her small white and brown monkey Chorley is her faithful companion.

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Chorley
Male monkey (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 19 (1d8)
Fort +4, Ref +4, Will +5
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Offense
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Speed 30 ft., climb 30 ft.
Melee bite +2 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +3; CMB +3; CMD 9
Feats Weapon Finesse
[b]Tricks
Come, Down, Fetch, Fetch, Heel, Perform, Performance, Stay
Skills Acrobatics +15, Climb +15, Diplomacy -1, Perception +6, Survival +2, Swim +8; Racial Modifiers +8 Acrobatics
SQ down, fetch, improved evasion, performance
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Special Abilities
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Climb (30 feet) You have a Climb speed.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Performance [Trick] The animal has been trained to perform many tricks.
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Chorley the tiny magical monkey!

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.