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I'm cool with the new player - the Skald looks nice (admittedly, any new class to me looks nice lol).

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GM - sorry for the wreck I made of formatting in my first post doing actions in the galley. My intention was to do the following in post 100 (last post on page two):
Perception check to look around galley - that got jacked up in my formatting error
Talk to Fishguts and do a sense motive check. I rolled 15.
I did an INT check to cook, rolling a 16.
Then, on my next post, first post of page three, I had realized my perception check got messed up in the previous post, and so I rolled an 8.
In the post after that, I chose my daytime activity, where I went into the storeroom and tried a perception check. You told me because Grok is there, I can't sneak in there.
So, to sum up, can you recompute result of my perception check I did in the galley (using my 8), then the sense motive (15), and finally the cooking INT check (16). I'll then deal with Grok accordingly, since she's there and I can't sneak in there. I don't want to unfairly gain the masterwork dagger if my perception roll of 8 is too low.
Thanks!!!

GM_DBH |

GM - sorry for the wreck I made of formatting in my first post doing actions in the galley. My intention was to do the following in post 100 (last post on page two):
Perception check to look around galley - that got jacked up in my formatting error
Talk to Fishguts and do a sense motive check. I rolled 15.
I did an INT check to cook, rolling a 16.
Then, on my next post, first post of page three, I had realized my perception check got messed up in the previous post, and so I rolled an 8.
In the post after that, I chose my daytime activity, where I went into the storeroom and tried a perception check. You told me because Grok is there, I can't sneak in there.
So, to sum up, can you recompute result of my perception check I did in the galley (using my 8), then the sense motive (15), and finally the cooking INT check (16). I'll then deal with Grok accordingly, since she's there and I can't sneak in there. I don't want to unfairly gain the masterwork dagger if my perception roll of 8 is too low.
Thanks!!!
Rather than go back I'll stay with using your first roll as your perception check. That gets you the MW dagger, That was how I read it first. I saw both your posts before replying.
I'll do another post for the Sense motive and cooking.
We'll just write off the 8.
How are you approaching Grok?
As I have said, the store is also a shop, you can trade with her and a MW dagger is worth 150gp in trade.

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Thanks! Since I got my dagger and holy symbol back from Goldara, I may trade my original dagger...or will Grok wonder how I have the dagger, much less anything? ;)

GM_DBH |

Thanks! Since I got my dagger and holy symbol back from Goldara, I may trade my original dagger...or will Grok wonder how I have the dagger, much less anything? ;)
Grok doesn't care where you got something.
Trading your original dagger only get will only get get you 1gp.

GM_DBH |

Ok folks, I want to get the new player in a soon as possible.
Only two applications, the Skald and the Swashbuckler. The Skald is very well done and fits in well with the group.
So, unless you're opposed I'll invite him in shortly and get him caught up with the party.

Marnir Saltvig |

Hi guys. Thanks for giving me the opportunity to join in your game. It looks like it's going really well so far, and I hope I can keep up with your excellent roleplaying.
Looking forward to smashing some heads and plundering some treasure with you!

Louisiana Jane |

Welcome aboard.

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Hi guys. Thanks for giving me the opportunity to join in your game. It looks like it's going really well so far, and I hope I can keep up with your excellent roleplaying.
Looking forward to smashing some heads and plundering some treasure with you!
Welcome!

Barnabus II |

Hi guys. Thanks for giving me the opportunity to join in your game. It looks like it's going really well so far, and I hope I can keep up with your excellent roleplaying.
Looking forward to smashing some heads and plundering some treasure with you!
Glad to see someone will know what direction we are going. I am a regular witch rather than a sea witch....
At some point we will all have to coordinate spell selections....

Barnabus II |

Right now I am considering the fun to be had by evil eyeing all these goons saves via evil eye and then hitting them with sleep...then they can get the lashing they planned for us.....
Of course making that many enemies at once is ill advised...
Hey DM after first bell how long until we are actually required to be on deck?

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Not trying to ruin Kung's chances, but shouldn't he take up four squares now, since he's ten feet tall? Everyone else is in one square, correct?

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It's only a rough map,for the more serious fights to come there will be exact maps with precise placing.
Not this one, it's a warm up.
Cool - I love this so far. Thanks!

Barnabus II |

Evil eye is most unpleasant for stacking effects, and targeting will saves first makes the other evil eyes easier to land on the target....along with any spells that require saves....

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Am I allowed to ask advice in here?
I'm thinking of casting Blessed Fist on Kung (touch) so he can avoid AOO when he's attacking unarmed (and he's near a bunch of thugs). Kung would benefit from this spell, would he not?
Or I can do Guidance on Marnir (touch).

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Another question: if a spell has a somatic (hand gesture) component, and it's a touch spell, do I need two hands free? One for gesture and one to touch?

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Really itching to pump someone full of Icicle

Barnabus II |

Really itching to pump someone full of Icicle
One reason I always loved the weather domain is:
Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Ranged touch attack
Non-lethal (for when you are not trying to kill them)
and a -2 to attack rolls
Combined with deathwatch at first level, just for fun.....

Marnir Saltvig |

Really liking how this is going. I've never played alongside a witch, evil eye is pretty brutal.
And thanks for the guidance Ghilda.

Marnir Saltvig |

So am I to be honest! First time with a skald. I've played a barbarian before, but I'm not sure how much crossover there is.

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More noobosity here: I understand the concept of channeling energy for clerics, and normally I would be channeling positive energy to heal. With Besmara as my deity though, I can use (permanently in place of the standard positive channeling):
Ocean/Sea/Water: Heal—Creatures gain a channel bonus on Climb and Swim checks and Constitution checks to hold their breath; this bonus lasts for 1 minute. Creatures ignore fatigue from thirst and pressure damage from deep water for 1 minute. Harm—The harming effect is enhanced (see Variant Channeling above) for creatures with the aquatic or water subtypes.
It appears that if I channel this energy, I heal half of the normal damage I would have with the standard channel, but I give bonuses to Climb, Swim and Constitution, ignore fatigue from thirst and damage from water pressure. Am I understanding this correctly? Link

Marnir Saltvig |

Correct, with the channel bonus being +1, then +2 at level 5 increasing by one every five levels after that. I assume that halving a single d6 would just be half the number rolled.

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Correct, with the channel bonus being +1, then +2 at level 5 increasing by one every five levels after that. I assume that halving a single d6 would just be half the number rolled.
Cool - thanks!

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So am I to be honest! First time with a skald. I've played a barbarian before, but I'm not sure how much crossover there is.
I expect that you'll be busting out some Nordic death metal at some point, for sure.

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Correct, with the channel bonus being +1, then +2 at level 5 increasing by one every five levels after that. I assume that halving a single d6 would just be half the number rolled.
OK - I reread what you said, and I now I believe I completely understand. If I channel this energy at level one, I would do 1d3 healing to everyone within 30 feet, and those lucky people would gain the +1 bonus to climbing, swimming, CON checks, and then ignore fatigue from thirst and not take water pressure damage for one minute.
Same effects at level two, regarding healing and bonus. At level three I would provide a whopping 1d6 of healing...at some point the bonus for the other effects (level five, it seems) would increase too.

GM_DBH |

You'll also want to take two feats when you can.
Combat casting is the one every spell caster takes. A bonus to concentration when casting in combat.
Selective channel You can choose someone not to get healing when using your channel. This goes off your Int mod, for you it's exclude one from your healing. If you're Int mod was +2 then you could exclude two people. Very handy when your fighters are mixed in with theirs in a big brawl and need healing.

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You'll also want to take two feats when you can.
Combat casting is the one every spell caster takes. A bonus to concentration when casting in combat.
Selective channel You can choose someone not to get healing when using your channel. This goes off your Int mod, for you it's exclude one from your healing. If you're Int mod was +2 then you could exclude two people. Very handy when your fighters are mixed in with theirs in a big brawl and need healing.
Thanks, GM. I see I could've taken Combat Casting, but I'm going to stick with Self-Sufficient. You've given me way too much leeway already! And, I should probably make sure I'm going to be able to function by myself. Selective Channel requires me to jack my CHA up to 13...heh.

GM_DBH |

That's fine, old role players tend to start building to a formula, which can get boring. All the right feats, attributes, spells and skills. Zero personality.
S&S is a shorter campaign that most of the AP's, it's also one where a lot of the NPC's have a level or two in other classes. Something people generally don't do, as sticking to one class benefits you as you go up in level.
Rogue seems to be the common class used. Understandable really, it's a pirate campaign, and the skills go with the story.

Barnabus II |

Those variant channels are something else, though it looks like they are not meant for clerics....
A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class’s abilities are tied to serving a deity. For example, paladins can select alternative channeling abilities if they serve a deity, as can oracles with the Life mystery (as they serve many deities)
emphasis added

GM_DBH |

Well Dorgan has PM'd me saying he can't continue due work commitments.
I'm already running his character I won't be doing so anymore, after the current fight anyway.
This brings us back to 5 players again, which I think is fine with the players we have.
Magically we have 4 out of five with the skill, so it's covered.

Barnabus II |

Combat casting is the one every spell caster takes. A bonus to concentration when casting in combat.
Except for stubborn witches who can use hexes that do not provoke AoO's instead of casting spells.....
Well looks like we have a fine crew.

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Those variant channels are something else, though it looks like they are not meant for clerics....
A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class’s abilities are tied to serving a deity. For example, paladins can select alternative channeling abilities if they serve a deity, as can oracles with the Life mystery (as they serve many deities)
emphasis added
I may be wrong, but I don't think the part you quoted is excluding clerics; it's saying that those who serve deities, like clerics do, can also pick up a variant channeling ability.

Marnir Saltvig |

Barnabus, that paragraph just serves to point out that non-clerics who channel energy can use variant channelling. A few paragraphs above your quote it states "When you create a cleric character, decide whether she uses the standard form of channel energy or a variant presented here based on one aspect of her deity's portfolio."
Edit - gargh, ninja'd. By a pirate. Pirate ninja or ninja pirate?

GM_DBH |

I probably should have spoken with Jane about this before. Hopefully it's due to her not being able to post on weekends as she has said before, and not something more serious.
If the game is being held up due to one player I'll move it along without them, especially something as minor as the combat we're doing now.
What do people think? Should I hold off on pushing the story forward, and wait for a player to post, or do you prefer things to keep moving.
If you are going to be away for a short time please let me know.

Marnir Saltvig |

I think if it's something minor it's worth pushing the story on. There no point letting the game bog down because of small things. I think it's reasonable to push on through bigger things as well, but I'd favour waiting a little longer for people to post if we're doing something important.
Just my 2 pence.

GM_DBH |

Yes, something critical to the party and the story, where all the characters actions are important I won't be moving it along without all players input.
Another matter: the way I read the Channeling and variant channeling rules, it seems as if it's one or the other? You can't have both types.
Oh, and nice punch Marnir. :)