Skull & shackles (Inactive)

Game Master DBH


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The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

"Something stupid this way comes!", Ghilda reacts to Kung's and Marnir's pointing.

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung positions himself to be facing the oncoming beasts. He reaches into his shirt and slips on his brass knuckles, those being the only weapon he came out with.

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

"Holy troll s%%!, giant crabs!" Marnir exclaims. "Stick together, don't let them isolate us." He pulls his dagger from his belt and readies for the creatures' attack.

Move Action to draw my dagger, Move Action to swim to H4 next to Barnabus

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Marnir Saltvig wrote:

[dice=Initiative]d20+3

"Holy troll s%#*, giant crabs!" Marnir exclaims. "Stick together, don't let them isolate us." He pulls his dagger from his belt and readies for the creatures' attack.

Move Action to draw my dagger, Move Action to swim to H4 next to Barnabus

I may be wrong, but I think you don't need to expend a move action to draw your dagger since your BAB is +1.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status
Ghilda Seaspray wrote:
Marnir Saltvig wrote:

[dice=Initiative]d20+3

"Holy troll s%#*, giant crabs!" Marnir exclaims. "Stick together, don't let them isolate us." He pulls his dagger from his belt and readies for the creatures' attack.

Move Action to draw my dagger, Move Action to swim to H4 next to Barnabus

I may be wrong, but I think you don't need to expend a move action to draw your dagger since your BAB is +1.

True dat. Thanks for the spot Ghilda. In that case I'll Move and draw, then use my Standard Action to Ready to attack any giant crab thing that comes for me or Barnabus.


Are you sure you want to do that?

Reefclaw 1: init: 1d20 + 5 ⇒ (4) + 5 = 9

Reefclaw 2: init: 1d20 + 5 ⇒ (9) + 5 = 14

So the order is.

Barnabas II - 19
Marnir - 19
Kung - 18
Reefclaw 2 - 14
Jane - 10
Ghilda - 10
Reefclaw 1 - 9.

Marnir has moved to beside Barnabas II and is ready to attack.

Barnabas II and Kung your actions then the Reefclaw will attack.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus is not sure it will work but he targets the nearest reefclaw with his evil eye hex...

Will save DC 16 or -2 to attack rolls


Are you sure you want to do that?

Reefclaw 1: Will: 1d20 + 4 ⇒ (5) + 4 = 9

Fails and is at -2 to attacks.


Are you sure you want to do that?

Kung then Reefclaw 2.

Reefclaw 1 will go for Marnir, Reefclaw 2 will be going for Kung.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Round 1, Init 18

Kung readies himself to strike at the Reefclaw once it approaches within melee range.

Round 1, Init 14

Brass Knuckles, attack, readied action: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15 (-1 power attack)
Brass Knuckles, damage: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8 (+2 power attack, +1 peg leg (assuming aquatic subtype))

Marine Terror (Ex): Kung ignores the cover bonus to AC when attacking creatures partially immersed in water


Are you sure you want to do that?

Reefclaw 2 swims straight up to Kung and attacks.

Kung your attack just misses, your swing hampered by fighting underwater.

Reefclaw 2. attack: 1d20 + 2 ⇒ (7) + 2 = 9 Misses.

Jane and then Ghilda's actions now.

Slashing and bludgeoning attacks are at -2 underwater. Piercing attacks are normal. If you want to spellcast underwater you need to make a Concentration check DC15 + the spell level.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Readied Action goes off when reefclaw 1 approaches

As the giant crab thing swims towards Marnir he stabs at with his dagger, hoping to drive it off.

Dagger attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Are you sure you want to do that?

We'll deal with Reefclaw 1 while waiting for Jane & Ghilda.

Reefclaw 1 approaches Marnir and takes a good shot from his dagger, blackish blood spilling into the clear water.

It lashes back with a claw. attack: 1d20 ⇒ 7 - 2 due to Evil eye.

Missing completely.

Jane and Ghilda are closer to Kung, they won't be able to reach you this round. So Barnabas and Marnir can take their Round two actions on Reefclaw 1.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus decides to evil eye the second reefclaw again targeting to hit....

Will save DC 16..

"We will more than fill the pots with these things."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir swims away from the snapping claws and again thrusts his dagger at the creature's soft underbelly.

Dagger attack: 1d20 + 4 ⇒ (6) + 4 = 10


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Being under water is not the best place for an Alchemist, especially when it comes time to make elixirs. Knowing that her elixirs might not work, Jane pulls out a bomb and tosses it at the nearest crab.

Alchemist Bomb: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Are you sure you want to do that?

Barnabas II: Reefclaw 2 will: 1d20 + 4 ⇒ (12) + 4 = 16 Saving.

Marnir: You miss.

Jane: You can't throw bombs under water. It would travel 5 feet at the most.

Please note you need to make a DC10 swim check to move half your normal movement if you are closing on the Reefclaws.


Are you sure you want to do that?

Ghilda swims to G5. swim: 1d20 + 11 ⇒ (8) + 11 = 19

Using her variant channel since both creatures are in range. Channel: 1d6 + 1 ⇒ (6) + 1 = 7

Reefclaw 1: will: 1d20 + 4 ⇒ (8) + 4 = 12

Reefclaw 2: will: 1d20 + 4 ⇒ (8) + 4 = 12

Both save, but still take 3 damage each.

Jane's action, then Kung.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Can you change the permission on the docs, so we can move our characters?

swim: 1d20 ⇒ 6 Jane can't move anywhere, as she pulls out a dagger she found a few days ago.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Round 2, Init 14

Kung, frustrated that his strike is not hitting the weird lobster-beast, becomes enraged. His peg leg starts churning a frantic rhythm under the surface of the water, which begins cavitating small bubbles of oxygen that float to the surface around him. He hauls back with all of his might and lets loose another strike at the beast.

Brass Knuckles, attack: 1d20 + 6 - 1 + 2 ⇒ (3) + 6 - 1 + 2 = 10 (-1 power attack, +2 rage)
Brass Knuckles, damage: 1d3 + 4 + 2 + 1 + 2 ⇒ (2) + 4 + 2 + 1 + 2 = 11 (+2 power attack, +1 peg leg (assuming aquatic subtype), +2 rage)


Are you sure you want to do that?
Kungrusdak Nosvunkuk wrote:

Round 2, Init 14

Kung, frustrated that his strike is not hitting the weird lobster-beast, becomes enraged. His peg leg starts churning a frantic rhythm under the surface of the water, which begins cavitating small bubbles of oxygen that float to the surface around him. He hauls back with all of his might and lets loose another strike at the beast.

[dice=Brass Knuckles, attack]1d20+6-1+2 (-1 power attack, +2 rage)
[dice=Brass Knuckles, damage]: 1d3+4+2+1+2 (+2 power attack, +1 peg leg (assuming aquatic subtype), +2 rage)

Missing again.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung slaps the water in fury with his other hand as he prepares his follow-up strike.


Are you sure you want to do that?

Reefclaw 2 attacks Kung with it's claws.

attack: 1d20 + 2 ⇒ (1) + 2 = 3

attack: 1d20 + 2 ⇒ (20) + 2 = 22 Hitting. damage: 1d4 ⇒ 4

Kung. You need to make a Fort save, DC13 and it has latched onto you with one claw. Grapple: 1d20 + 8 ⇒ (17) + 8 = 25

It has wrapped its self around you, preventing you from swimming, and you are sinking.


Are you sure you want to do that?

Jane and Ghilda's actions now. Then Reefclaw 1.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will try to swim again. 1d20 ⇒ 1 she starts to drown...

I hate swimming... Data is currently back at the ship, sunning himself somewhere in the rigging.


Are you sure you want to do that?

Ghilda tries her variant channel again. channel: 1d6 + 1 ⇒ (3) + 1 = 4

Reefclaw 1. will: 1d20 + 4 ⇒ (10) + 4 = 14

Reefclaw 2. will: 1d20 + 4 ⇒ (5) + 4 = 9


Are you sure you want to do that?

Both Reefclaws shudder as the energy lashes them again.

Reefclaw 1 is looking very hurt now.

Reefclaw 2 has taken it's first damage.

Reefclaw 1 attacks Marnir. attack: 1d20 ⇒ 2 Missing wildly.

Barnabas II and Marnir's actions.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Really spotty internet connectivity...keep rolling for me, GM


Are you sure you want to do that?
Ghilda Seaspray wrote:
Really spotty internet connectivity...keep rolling for me, GM

Good to hear from you. I was getting worried.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir sees the crab-beasts assailed by Ghilda's magic, and moves in for the kill.

Dagger attack: 1d20 + 4 ⇒ (2) + 4 = 6

The churning sea makes Marnir unstable as he treads water, and his dagger goes wide. "Bloody crab-beasts, hold still and die!" he growls.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
GM_DBH wrote:
Ghilda Seaspray wrote:
Really spotty internet connectivity...keep rolling for me, GM
Good to hear from you. I was getting worried.

Monday through Thursday nights will be bad, but we are at a s$~&e hotel this week, and so it's worse - really sorry


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus seeing kung in trouble uses the water lung hex on him hoping the man can free himself, if he doesn't have to worry about drowning....

Swim 1d20 + 4 ⇒ (12) + 4 = 16


Are you sure you want to do that?

Nice.

Reefclaw 2 attacks Marnir. attack: 1d20 ⇒ 5

Reefclaw 2 attacks Marnir. attack: 1d20 ⇒ 12

I take it misses twice?

Jane & Ghilda then Reefclaw 1:


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Yeah, AC 14 at present without my shield


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane tries claws her way back to the surface.
1d20 ⇒ 20
Once finally able to breath, she watches on, knowing that she can't really do anything, while floating in this sea.


Are you sure you want to do that?

Ghilda channels, since it seems to be working.

Channel: 1d6 + 1 ⇒ (6) + 1 = 7

Reefclaw 1: will: 1d20 + 4 ⇒ (16) + 4 = 20

Reefclaw 2: will: 1d20 + 4 ⇒ (10) + 4 = 14

Reefclaw 1 twists and writhes furiously as it dies, floating slowly upwards.

Reefclaw 2 is wrappped around Kung, but looking hurt now.

Have to admit I was wondering about that variant channeling, but it will have an impact. Especially with a few more levels.

And speaking of impact. Have you made one physical attack in the whole game yet Barnabas? :)


Are you sure you want to do that?

Marnir and Barnabas can go. Marnir your move will get you alongside Kung with a DC10 swim check.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
GM_DBH wrote:
And speaking of impact. Have you made one physical attack in the whole game yet Barnabas? :)

Nope... If the hexer is attacking the plan is going horribly wrong...evil eye lasts 8 rounds....


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

The crab-beast in front of Marnir spasms and rolls over, floating and bobbing on the surface. Seeing the other creature still grabbing hold of Kung, he swims toward the half-orc.

Swim: 1d20 + 6 ⇒ (5) + 6 = 11

Powering through the waves, Marnir lashes out with his dagger.

Dagger attack: 1d20 + 4 ⇒ (3) + 4 = 7

"Slippery little bastards!" he shouts as his dagger slides off the thing's shell.


Are you sure you want to do that?

Nope, that's a hit. It's lost it's dex as it has grappled Kung.

Marnir nearly guts the last Reefclaw as it struggles to hold Kung. It releases the Half-orc and floats limply to the surface with it's fellow Reefclaw.

The water stills again. Each Reefclaw, once the poisonous claws are removed will fill one crabpot. So I believe you've gathered more than enough to fill all four pots now?

Barnabas II still has the wrapped case he discovered, are you openeing it here, or back aboard ship?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"So I found something else down there, wrapped and placed, should we sneak a peak or get the 6 pots worth of food aboard first?"

Barnabus casts detect magic on the bundle...


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir shouts in surprise as the tip of his dagger slides across the crab-beast's shell then suddenly plunges into something soft. Fearing for a moment that he's stabbed his friend, he's relieved to see the crab-beast spasm and die. "Close one there Kung."

Looking over at Barnabus he replies "I'd get a look at it first. If we come back with something valuable that we haven't hidden then those whale-humping sons of trolls we work for will take it from us. Better we know what it is, then try to sneak it back aboard."


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Fort DC13: 1d20 + 9 ⇒ (4) + 9 = 13

The half-orc struggles with the beast as he's pulled underwater. While going under, he feels a tingle of magic wash over his body as Barnabus attempts to help him breathe, but in his fury, he resists the attempt.

Will DC16: 1d20 + 4 ⇒ (10) + 4 = 14 (+2 rage)

He fails to resist the magic and his lungs begin seeking the refreshment of seawater. He gasps in a deep lungful and finds it satisfying. He begins to struggle with the mutant lobster for his freedom, but feels it go limp almost before he can get his first grip on the beast. He calms down as he rises to the surface.

Feeling fatigued, he looks from one friend to another. Not knowing who finished the reefclaw, he thanks them all. "Thanks."

He treads water as they discuss the artifact, slowly regaining his strength after the battle.

Kung is fatigued for 1 minute after rage; he will tread water until that condition ends before returning to the ship. (The conversation and inspection of the artifact may take longer, anyway, but if it doesn't, Kung will hold back before he returns.)


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Agreed"

Barnabus uses detect magic and unwraps the bundle....

broom of flying? ; )


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

"I agree, i can sneak around them easily, so after we find out what it is, i can sneak it aboard... or tie it under the boat. Who knows."


Are you sure you want to do that?

Unwrapping takes a moment as the oiled leather has hardened with time, it peels away to reveal a light wooden case, with a simple latch.

Opening the case reveals a very fine looking rapier, still in it's black leather sheath, even the sheath is decorated with silver.

Barnabas II perception: 1d20 + 5 ⇒ (13) + 5 = 18

Jane perception: 1d20 + 8 ⇒ (7) + 8 = 15

Ghilda perception: 1d20 + 6 ⇒ (8) + 6 = 14

Marnir perception: 1d20 + 5 ⇒ (12) + 5 = 17

Kung perception: 1d20 + 5 ⇒ (13) + 5 = 18

Inside the case Barnabas finds something even more interesting to him.

The rapier was resting on folded velvet, inside the velvet is a strip of leather, about a foot long and six inches wide. It has something burnt into it.

Barnabas recognizes what this is, he can see on the strip a unnamed section of coastline. This is an old trick among untrusting explorers and pirates.
A map is made, then sliced into strips, each person takes one strip to ensure they are all needed to make the map complete again.

There is no other indication of where the map leads to, or where the rest of it is. However the rapier once drawn has a fine detail etched along the blade of a rose vine.

Knowledge (Local) checks please.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Knowledge (Local), untrained: 1d20 - 2 ⇒ (6) - 2 = 4

Kung looks at the rapier and its case, with the strip of map, bemused.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

knowledge local 1d20 + 10 ⇒ (8) + 10 = 18

"A divided map, this must be part of a great hoard of loot."

I am reading fine looking as masterwork and also that no magic was detected.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda attempts to study the leather strip and rapier.

Knowledge (Local) Untrained: 1d20 + 1 ⇒ (18) + 1 = 19


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane looks at those looking at the Map.. "I don't know how much help i can be. Newish things aren't my specialty."

K.L.Untrained: 1d20 + 3 ⇒ (16) + 3 = 19

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