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GM Besmara |
2 people marked this as a favorite. |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
“Slaves, ev’ry one of ya! Any Shackles pirate’s worth ten o’ you poxy devils, an’ ev’ry Free Captain commandin’ a sloop’ll keep sailin’ circles around any bloated Chelish frigate you send at us. We’ll go on raidin’ yer sea lanes, stealin’ yer silver coins with Abrogail’s pouty gob stamped on them, an’ we’ll cart it all back home, where we’ll sing an’ drink ’til the sea swallows us all! I’m ready to do my dance with Besmara; no regrets for a life lived free on the waves. The worms’ll be better company than you ugly, dung-eating devil’s slaves anyway!”
—Last words spoken by Free Captain Wilihem Wache, moments before his public hanging in Macini for piracy
You're off the edge of the map, mate. Here there be monsters.
On the treacherous seas surrounding the Shackles, only the cunning and swift survive for long. Fat merchant vessels sail the waters of Golarion, bursting at the seams with treasures aplenty for those bold enough to reach out and take it. But there's more than one pirate ship on the sea, and sinking the competition is common practice among the denizens of the Shackles. In these cutthroat waters, will you find yourself swept under, or will you manage to keep your head above the rising tide?
Avast ya scurvy dogs! I be seekin' out a few fresh faces ta join me crew
I'm looking for three to four players to join me in running the Skull and Shackles AP. Specifically, I'm looking for players who are knowledgeable, somewhat experienced, and keen on seeing this AP through to the end. I'm going to be basing character selections off of backstory, post history, and crunch. New the the PBP forums so not much post history? No problem, just let me know and I'll take that into consideration when I'm going over your character.
Ability Scores You have two options for generating stats: either you can use a 20 point buy, or you can let me roll your stats for you. If I roll, you get a guaranteed 18 in one stat, and random in the other five. No rerolls unless you are severely under or overpowered.
Races Most races published by Paizo are acceptable, but know that more common races are likely to be looked at first. I'm trying to avoid a party full of rarities, but if you impress me with your app, almost any race is possible. Races that are a flat "no" right from the get go are things like androids, drow nobles, kasatha, and wyrwoods.
Classes Much like races, most Paizo published classes and their archetypes are up for grabs. Unchained classes are allowed (and are the only summoners I'll even consider), as well as the new classes from Occult Adventures. Due to my dislike of guns and modding APs to include them, gunslingers are out, and due to alignment restrictions paladins and monks are also off the table. As a side note, unless you're giving me the vigilante playtest pdf (I missed my chance to DL it like a buffoon), those are not allowed.
Alignments Your characters are pirates, and they want to be pirates (or at least don't mind the thought of being one). That means lawful alignments are a no go. Chaotic evil is also a no because no.
HP Max hp at first level, half +1 every level after.
Traits Two traits, one which must come from the Skull and Shackles Player's Guide. You can opt to take a drawback that has to be approved by me and take a third trait if you wish. Traits can be reflavored to an extent, but once again, it must be approved by me.
Starting Gold Average starting gold for your class.
Skills We will be using the Unchained Background Skills optional system with a few minor tweaks. Perform is considered an adventuring skill for bards, and Handle Animal is an adventuring skill for all classes with an animal companion.
Guns and Technology None. No guns, no tech. That means no archetypes, classes, races, items, anything that is at all related to advanced technology.
3PP This is a bit of a grey area for me. If you want something third party, you should have a darn good reason for why you want it and why it isn't going to be a balance issue in the future. Anything third party has to be readily available on the d20pfsrd. No third party spells will be considered, Paizo has enough as it is. Psionics are a no.
Posting Frequency At least one post per day is expected, but more is perfectly acceptable and encouraged unless we are in combat. In combat, it's expected you post in initiative order. To keep things moving along, I will GMPC your character for any round that has been held up. Please include a note on how often you think you can post per day.
Roleplay What I love about PBP is the ample opportunities for roleplay and character development, and this AP plays right into that. I expect players to build relationships with the other PCs, NPCs, and even their environment. It shouldn't be up to me to push your characters along! It is expected that you roleplay out your combat unless you're in a time crunch (ie, at work). Just tag it with an ooc comment that says "work" or whatever else to let us know what's up.
Rolls Passive Perception rolls will be handled by me, but if you are looking for something specific, those are handled by you. Same goes for Sense Motive. Things like Disguise and Stealth will be rolled by me so you have no idea how much confidence to have going into any clandestine situation. Linguistics will similarly be rolled by me so you have no clue how accurate your translations or forgeries may be.
Handling Rules Disagreements Sometimes I may do things for the sake of a storyline. Sometimes those things may bend the rules. In general, I like to stick with the rules. If there's an issue in a mechanics ruling, then feel free to make a brief and polite ooc note with a link to the rule included. I usually won't retcon unless it's a life or death situation for a PC, but it will help moving forward!
Handing Personal Disagreements In whispers, and if you can't figure it out, come to me to mediate before you start letting it seep into the game. Also, don't be a dumbass.
Same Team APs go better when the party is willing to work together. This means that creating enemies within the PC group is a bad idea, and that playing the "lone wolf" is just as bad. Don't get me wrong, all your characters don't have to be friends. Nothing wrong with a good rivalry (like Gimli and Legolas!) but end of the day, the goals are the same. And I hate lone wolf syndrome.
No Anime I don't watch or like anime, but I can sniff out most of those all too popular anime-based characters. Please steer clear of those tropes entirely. If I smell them, I'll overlook your character in favor of another.
Recruitment will be open for a week or so, or until I find the right players!
Stand up straight ya welps! Captain's on deck!
This will be my first time GMing a PBP campaign, but not my first time DMing in Pathfinder. I'm a bit of a rules lawyer myself, but don't think that means I'm a total stick in the mud. I'm more here for fun than to crush your dreams of pulling a Jack Sparrow maneuver. I can promise I'll put forward my best efforts as long as my players do, too. Now, there may come times where I'm like "Wow, I need a break!" (primarily during exams) and I'll set you all off on downtime activities where you, the players, take the lead and I just come on to make sure everything's gravy. Then I will come back refreshed and ready to slaughter you once again!
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CampinCarl9127 |
![Gambler](http://cdn.paizo.com/image/avatar/PZO1124-Gamblr_90.jpeg)
I was sold by the quotes you used. Huge fan!
When you say we have the option of you generating stats for us, what method will you be using?
I'm going to submit a swashbuckler, partly because I've never gotten the chance to play one and mostly because it's so thematically appropriate. Dex-based frontline DPS and party face.
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
I was sold by the quotes you used. Huge fan!
When you say we have the option of you generating stats for us, what method will you be using?
I'm going to submit a swashbuckler, partly because I've never gotten the chance to play one and mostly because it's so thematically appropriate. Dex-based frontline DPS and party face.
The standard 4d6 and drop the lowest is the method I'll be using if you all opt for that route.
Static Score: 18
Roll 1: 4d6 ⇒ (1, 1, 3, 4) = 9 --->8
Roll 2: 4d6 ⇒ (5, 6, 2, 4) = 17 ->15
Roll 3: 4d6 ⇒ (5, 3, 2, 5) = 15 ->13
Roll 4: 4d6 ⇒ (1, 4, 3, 2) = 10 ->9
Roll 5: 4d6 ⇒ (4, 1, 3, 3) = 11 ->10
Total: 24 point buy
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Well who am I to not tempt fate? Roll 'em!
Roll 1: 4d6 ⇒ (3, 6, 6, 1) = 16 ->15
Roll 2: 4d6 ⇒ (6, 2, 3, 1) = 12 ->11
Roll 3: 4d6 ⇒ (6, 3, 1, 1) = 11 ->10
Roll 4: 4d6 ⇒ (4, 5, 3, 6) = 18 ->15
Roll 5: 4d6 ⇒ (2, 4, 6, 2) = 14 ->12
Total: 34 point buy
I guess I'll give the roll of the dice a shot. *crosses fingers*
Roll 1: 4d6 ⇒ (6, 6, 6, 4) = 22 ->18
Roll 2: 4d6 ⇒ (2, 6, 4, 3) = 15 ->13
Roll 3: 4d6 ⇒ (2, 4, 5, 1) = 12 ->11
Roll 4: 4d6 ⇒ (3, 1, 2, 4) = 10 ->9
Roll 5: 4d6 ⇒ (1, 3, 1, 2) = 7 --->6
Total: 31ish point buy
Ooh, me next, me next!
Roll 1: 4d6 ⇒ (6, 5, 5, 1) = 17 ->16
Roll 2: 4d6 ⇒ (5, 4, 3, 1) = 13 ->12
Roll 3: 4d6 ⇒ (3, 2, 3, 4) = 12 ->10
Roll 4: 4d6 ⇒ (1, 3, 2, 5) = 11 ->10
Roll 5: 4d6 ⇒ (2, 1, 2, 6) = 11 ->10
Total: 29 point buy
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CampinCarl9127 |
![Gambler](http://cdn.paizo.com/image/avatar/PZO1124-Gamblr_90.jpeg)
I have returned with my character complete. Most of his background was inspired by a previous character of mine from a different Skull and Shackles game that died before it got very far. All of the information is in his profile. I always appreciated feedback! Arim Zeather
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"Sunny" |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Going to work on Noonan. Barbarian who is accompanied by a parrot who seems to have more common sense than he does.(Perhaps eventual ranger so the parrot does most of the thinking)
*Glomphugz friend Manny* (^_^)
How ye be?
Whut's bin happenin' t'other folks?
*Looks around at every one else in thread*
Oh...um... hey-YA there! (^_^)
I yam bin called 'Suny ' in'a speakin' of tha' peoples an' I bin adventruin' with Manny her fer a whiles.
But, we's got seperated an'... nows I founded his self an' we's talkin' an', an' stuffs...
Happy 'nuff with 20 point's ta' play with. Will be editin' m'character behind this avatar when I can be.
Does we have ta' have both traits from tha' shackles path? Can we be lookin' abouts fer t'others, like?
Sadly, am now agin goin' in't long shift workin' hours. Though lookin' forwards ta' people's views on m'self.
(^_^)
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Roll my stats, GM. With a guaranteed 18 I'm sure I can come up with something halfway decent.
Roll 1: 4d6 ⇒ (3, 6, 1, 6) = 16 ->15
Roll 2: 4d6 ⇒ (4, 6, 3, 1) = 14 ->13
Roll 3: 4d6 ⇒ (5, 1, 4, 3) = 13 ->12
Roll 4: 4d6 ⇒ (2, 3, 4, 1) = 10 ->9
Roll 5: 4d6 ⇒ (1, 6, 1, 6) = 14 ->13
Total: 31 point buy
You okay with a catfolk ninja joining your crew? His backstory explains it (he was in another skulls and shackles that disapeared really want to use him and like others heck lets go for the rolls!)
Roll 1: 4d6 ⇒ (2, 3, 5, 6) = 16 ->14
Roll 2: 4d6 ⇒ (2, 2, 6, 6) = 16 ->14
Roll 3: 4d6 ⇒ (5, 3, 1, 5) = 14 ->13
Roll 4: 4d6 ⇒ (2, 1, 6, 3) = 12 ->11
Roll 5: 4d6 ⇒ (4, 2, 4, 6) = 16 ->14
Total: 36 point buy
I direct you to the short header blurb about the campaign near the top by the campaign name.
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Static Score: 18
Roll 1: 4d6 ⇒ (2, 6, 5, 4) = 17 ->15
Roll 2: 4d6 ⇒ (6, 6, 5, 4) = 21 ->17
Roll 3: 4d6 ⇒ (6, 3, 2, 4) = 15 ->13
Roll 4: 4d6 ⇒ (6, 3, 1, 4) = 14 ->13
Roll 5: 4d6 ⇒ (2, 6, 1, 2) = 11 ->10
Total: 43 point buy
Wao. My rolls. Why can I not do this for my own g%+ d@@n characters.
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MannyGoblin |
![Lopo](http://cdn.paizo.com/image/avatar/PPM_Lopo.png)
Okay, here is the first level set-up of Noonan, puncher of bodyparts.
Full Name : Noonan
Race Human
Classes/Levels Barbarian 1 (Invulnerable Rager) (Favored Class Bonus-HP)
Gender M
Size M
Age 22
Special Abilities :
Alignment: CN
Deity : Muscle Wizard
Location :Ship
Languages :Common
Occupation : Smiter of various bodyparts,
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10
Wisdom 14 (+2)
Charisma 10
Height: Truck Weight: Truck Hair: None Eyes: Brown
Favored Class: Barbarian (HP)
EXP:
Hit Points: 16
Spd: 40 ft.
Init: +2
AC: 14( +2 armor shield +2 dex)/Touch 12/FF12)
BAB: +1
CMB: +4
CMD: +16
Saves: Fort +4 Ref +3 Will +2
Weapons:
Greatsword +4 2d6+4 19-20
Brass Knuckles +4 1d3+4
Skills: Perception(1+2+3)6,Swim(1+3+3)7,Handle Animal(1+3)4,Climb(1+3+3)7,Prof-Seaman(1+2)3
Feats: Power attack,Toughness(+3 HP at 1,+1 hp/level after level 3)
Traits: Deft Dodger(+1 reflex save),Dockside brawler (+1 damage with brass knuckles)
Special Abilities: Fast Movement,Rage(6 rounds),
Equipment:
Leather (10)
Greatsword (50)
Brass Knuckles
Barbarian's Kit (9 gp)
backpack
belt pouch
blanket
flint and steel
iron pot
rope
soap
torches
trail rations (5 days)
waterskin
34 gp
Pluck the Parrot
General Appearance:Well over six feet, Noonan looks somewhat Shoanti and has sunburned skin littered with scars. He is bald but has a small scruffy chin beard and has a rather unfortunate body order around him that nobody can identify the reason for or nature of. While often dressed in battered but serviceable leather armor, Noonan often goes without a shirt and seems unfazed that his parrot friend perches on
his shoulder.
Bio:When asked about his past, Noonan replies that he has lived pretty much his entire life at sea or near the sea. He had a brief stay at an orphanage
that housed discarded children of sailors before joining up as a cabin boy. Said ship was raided by Chelish marines and he ended up a slave that rowed,
cleaned and did other menial work until the ship was itself raided by Shackles pirates. Noonan then joined the halfling slaves aboard and stabbed numerous
Chelish to death before he joined up with the pirates and has been upon the waves ever since. He was joined somewhere during his journeys by
a parrot named Pluck and it seems to have taken upon itself to be the more level-headed of the duo.
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Before too many people get their character's set up, I'm going to request that this format below be used and that all submissions are via an alias.
Jon Doe
Male human fighter 1
Meduim humanoid (human)
Initiative +1; Senses low-light; Perception +1
=============================
DEFENSE
=============================
AC 12, touch 10, flat-footed 11 (+0 Dex, +2 armor)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +1; + vs poison
Defensive Abilities defensive training
=============================
OFFENSE
=============================
Speed 30ft
Melee longsword +2(1d6+1/19-20)
Ranged shortbow +1(1d6/x3/100ft)
Special Attacks sneak attack +1d6
Gnome Spell-Like Abilities (CL 1st; concentration +4)
1/day — dancing lights, illusion thing
Wizard Spells Prepared (CL 1st; concentration +4)
1st (2/day) — mage armor, magic missile
0 (at will) — message, daze, acid splash
Bloodline/School/Mystery/Etc lore
=============================
STATISTICS
=============================
Strength 12 (+1), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 15 (+2), Wisdom 14 (+2), Charisma 18 (+4)
Base Atk +1; CMB +2; CMD 13
Feats Improved Initiative
Skills Bluff +16, Perform +12 (+14 with mwk instrument)
Traits Reactionary
Languages Common
SQ trapfinding +1, weapon training
=============================
EQUIPMENT
=============================
Weapons longsword, shortbow
Ammo common arrows x20, blunt arrows x20, grappling hook arrow
Armor leather armor, traveler's outfit
Slotted Items cloak of resistance +1
Wands, Rods, Etc wand of cure light wounds
Backpack bedroll, trail rations (5 days)
Belt Pouch flint and steel, spell component pouch, 10gp 6sp 2cp
Mount saddle, saddlebags, bit and bridle
=============================
OTHER INFORMATION
=============================
Carrying 40lb
Carrying Capacity 55lb/110lb/230lb
Favored Class Bonuses
1st — skill point
Ability Score Increases
4th — Str
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Nargemn |
![Taiga Giant](http://cdn.paizo.com/image/avatar/PZO1116-Taiga_90.jpeg)
If I weren't running two AP's myself at the moment, I'd be tempted to bring up a character for approval - I've always wanted to try PBP. Unfortunately, just too busy for that. But what I can do is maybe toss out some character concepts some people might find fun which my friend and I came up with.
1) An albino tengu, "The Albatross", potentially an oracle, or a hexcrafter/staff magus, who is focused around the idea that Tengu serve as good luck charms or jinxes in the Shackles, depending on who you talk to.
2) A half-aquatic elf or gillman druid or cavalier, all about riding or working together with an aquatic mount (order of the trident?). Could be a good time!
I have a last one, but it's unfortunately somewhat spoiler-ish. Out of respect for the GM I won't post it here, though if you're interested, "GM Besmara", I'd be happy to PM it to you - maybe it could be fun inspiration for a custom NPC? All I'll reveal here is his name: Dead Tom.
I was also curious - you mentioned your disinterest in gunslingers for the campaign, which I think is perfectly appropriate, but do you intend to take out the gun elements present later in the campaign, particularly the last book? Without them, it's going to require some serious reworking.
A house-rule I use that can make guns more palatable is that instead of automatically hitting touch AC, they instead 'penetrate armor' instead based on their type, reducing things such as armor, natural armor, and shield bonuses. One-handed guns penetrate 2 armor, while two-handed guns penetrate 4. Enhancement bonuses add to the penetration.
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
I was also curious - you mentioned your disinterest in gunslingers for the campaign, which I think is perfectly appropriate, but do you intend to take out the gun elements present later in the campaign, particularly the last book? Without them, it's going to require some serious reworking.
A house-rule I use that can make guns more palatable is that instead of automatically hitting touch AC, they instead 'penetrate armor' instead based on their type, reducing things such as armor, natural armor, and shield bonuses. One-handed guns penetrate 2 armor, while two-handed guns penetrate 4. Enhancement bonuses add to the penetration.
Having them a part of the AP is fine, but I still limit my players. Just like if an NPC happens to be a paladin, I wouldn't change that despite the players not having access to the class. No rule changes needed. Just what I prefer vs don't prefer.
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Lookin' forwards ta' meetin' an' greetin' peoples. (^_^)
*Waves to Manny*
Wun't be able ta' do no editin' fer a few days. :(
Is a Elf of me type all okeys fer tha' DM, Ma'am?
It'd probably be better if you toned down the accent to some extent, particularly for character creation and recruitment which is purely OOC. As far as the type of elf goes, I'll need a link to the specifics of it from the d20pfsrd.
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Roll a set for me please, huge fan of your intro!
Roll 1: 4d6 ⇒ (3, 4, 3, 5) = 15 ->12
Roll 2: 4d6 ⇒ (2, 2, 1, 3) = 8 --->7
Roll 3: 4d6 ⇒ (2, 5, 4, 1) = 12 ->11
Roll 4: 4d6 ⇒ (3, 3, 6, 2) = 14 ->12
Roll 5: 4d6 ⇒ (6, 4, 5, 3) = 18 ->15
Total: 25 point buy
GM may roll for me. hope your trend goes as it's been going with my rolls ;)
Roll 1: 4d6 ⇒ (3, 4, 1, 3) = 11 ->10
Roll 2: 4d6 ⇒ (4, 6, 2, 5) = 17 ->15
Roll 3: 4d6 ⇒ (4, 1, 3, 3) = 11 ->10
Roll 4: 4d6 ⇒ (1, 6, 5, 6) = 18 ->17
Roll 5: 4d6 ⇒ (3, 5, 5, 3) = 16 ->13
Total: 40 point buy
I'd be interested indeed
Could you give me a roll as well?
Roll 1: 4d6 ⇒ (3, 4, 4, 2) = 13 ->11
Roll 2: 4d6 ⇒ (2, 6, 5, 1) = 14 ->13
Roll 3: 4d6 ⇒ (4, 5, 5, 3) = 17 ->14
Roll 4: 4d6 ⇒ (2, 6, 2, 3) = 13 ->11
Roll 5: 4d6 ⇒ (1, 3, 2, 6) = 12 ->11
Total: 28 point buy
Dot. Roll me up some stats there! I'm a sucker for a game of chance!
Roll 1: 4d6 ⇒ (6, 5, 1, 6) = 18 ->17
Roll 2: 4d6 ⇒ (2, 4, 1, 4) = 11 ->10
Roll 3: 4d6 ⇒ (4, 6, 3, 6) = 19 ->16
Roll 4: 4d6 ⇒ (2, 3, 1, 3) = 9 --->8
Roll 5: 4d6 ⇒ (5, 3, 1, 5) = 14 ->13
Total: 41 point buy
And with that I'm headed to bed! I'll be around for more rolling in the morning.
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"Sunny" |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
It'd probably be better if you toned down the accent to some extent, particularly for character creation and recruitment which is purely OOC. As far as the type of elf goes, I'll need a link to the specifics of it from the d20pfsrd.
Okeys!
*Coughs.. thumps chest*
Is this a tad better?
(>_>)
As for the 'Race specifics'.. well, it'll take a bit to chase them down.
I know in an older copy of the "Inner sea guide" they were detailed under the "Elves" entry... though this has since been edited.
If you're allowing a bit of the "Race guide" I'm sure there are some tweaks that can be done to a 'standard' Elf to just give them 'Amphibious".
*Glomp hugz Seth86* (^_^)
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
As for the 'Race specifics'.. well, it'll take a bit to chase them down.
I know in an older copy of the "Inner sea guide" they were detailed under the "Elves" entry... though this has since been edited.
If you're allowing a bit of the "Race guide" I'm sure there are some tweaks that can be done to a 'standard' Elf to just give them 'Amphibious".
If it isn't on the d20pfsrd the answer is no. I'm also not going to be cracking out the race builder on this one. If you manage to find it and link me the information on the d20pfsrd, I'll reconsider it.
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![]() |
![Killian Paltreth](http://cdn.paizo.com/image/avatar/killian_color.jpg)
18,17,16,13,10,08 hmmm.. I'll go fighter, I love fighters, thinking that I'll go with the free hand fighters. (Love me sneak attackers! LOVE ME.) Although, I do lose alot of the damage/versatility. Not sure yet. I may start with a level in rogue.
One other thing that will make a major impact, would you allow the improved/greater maneuver feats to be used without combat expertise? I find the prereq quite silly. (I've found many others do as well) or, at least remove the 13 Int needed for it? I'll build him assuming no, but it'd be nice.
Could I take a point of the 17 and put it on the 13? I'd make a more balanced character, I'd be much appreciative.
I'm actually trying to convince myself that I wouldn't be better off playing a swashbuckler, ha-ha.
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Gobo Horde |
![Mogmurch](http://cdn.paizo.com/image/avatar/PZO9500-5-Mogmurch.jpg)
Would love a set of rolls.
Assuming it goes well, I have a vision of a First Mate, all-rounder kinda guy.
Human Mindchemist, high int, linguistics and knowledge skills. He knows the things that are happening around, who is important to watch out for, that the decree you have from the king, aint actually from the king, and how to "fix it" so that no one else does...
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Webb |
![Blue Dragon](http://cdn.paizo.com/image/avatar/15-blue-dragon-FINAL2.jpg)
Webb wrote:Roll a set for me please, huge fan of your intro!** spoiler omitted **
Will be making a peglegged cleric of Besmara, low str and con, almost died from gangreen, lost his leg to save his life. Maybe take a level bard next for more buffing!
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DekoTheBarbarian |
![Half-Orc](http://cdn.paizo.com/image/avatar/PZO9226-HalfOrc.jpg)
Dotting for interest. Gonna work on a character I made a few years back that I never got to use to fit the prereqs. On the no monk rule: Would you allow a monk if it has the martial artist archetype that removes the lawful restriction?
Oh, and I'll take your rolls, see if they're better than what I bought.
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Tariel Alexander Valinndir |
![Rogue](http://cdn.paizo.com/image/avatar/PZO1118-Rogue_90.jpeg)
I've decided to go unchained rogue. Although if there are alot of applications of a rogue... I do have a ranger.
Couple.more questions. Would you be OK with me refluffing the Indomitable faith trait as sheer willpower? Like, instead of drawing on faith, he draws on his own resolve and life experiences?
And I would like to take signature moves, to represent two blades that his first captain gifted him. Both of which used to belong to said captian. And both of which Tariel is quite find of.
Well, here is a rough idea of what his crunch will look like.
Race: half elf
Alternate racial traits: dual minded,
Traits: Forlorn, clever word-play (bluff), native, signature moves, Indomitable will (faith)
Drawback: haunting regret (couldn't save Anna)
Class: unchained rogue, archetypes(glory rogue, Pirate)
FCB: +1 to feint and gather info.
Ability scores: () are if allowed to swap the 1 point around.
Str: 10
Dex: 20
Con: 16
Int: 13 (14)
Wis: 17 (16)
Cha: 08
Feats:
1- sea legs, weapon finesse, additional traits
Vitals:
HP: 12
AC: 18 T: 15 FF: 13
Fort: +4
Ref: +7
Will: +6
Immune: sleep
Initiative: +5
Offense:
Cutlass: +6
Damage: 1d6 (18-20x2)+1d6 Sneak attack
Dagger: +5
Damage: 1d4 (19-20x2)+1d6 Sneak attack
Skills: 8+ Int/level (9/level)
Acrobatics: 1 (+11)
Bluff: 1 (+5)
Climb: 1 (+8)
Perception: 1 (+9)
Sense motive: 1 (+8)
Swim: 1 (+8)
Stealth: 1 (+9)
Sleight of hand: 1 (+9) (background)
Profession (sailor) (+7) (background)
Disable device: 1 (+9)
Gear:
Arms and Armor:
2 MWK Cutlass's (gifts)
10 daggers
Studded leather armor
Misc:
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Can you roll me a set of stats please?
Roll 1: 4d6 ⇒ (1, 6, 3, 3) = 13 ->12
Roll 2: 4d6 ⇒ (5, 6, 6, 6) = 23 ->18
Roll 3: 4d6 ⇒ (5, 4, 1, 2) = 12 ->11
Roll 4: 4d6 ⇒ (1, 6, 2, 5) = 14 ->13
Roll 5: 4d6 ⇒ (1, 6, 1, 1) = 9 --->8
Total: 38 point buy
Would love a set of rolls.
Roll 1: 4d6 ⇒ (6, 4, 3, 6) = 19 ->16
Roll 2: 4d6 ⇒ (3, 4, 1, 2) = 10 ->9
Roll 3: 4d6 ⇒ (2, 1, 3, 5) = 11 ->10
Roll 4: 4d6 ⇒ (4, 2, 3, 2) = 11 ->9
Roll 5: 4d6 ⇒ (6, 4, 2, 2) = 14 ->12
Total: 27 point buy
Oh, and I'll take your rolls, see if they're better than what I bought.
If you take my rolls, you're stuck with them. No picking and choosing. Still want me to roll?
Oh, I gotta get a set of rolls and see what my muse does for me.
Roll 1: 4d6 ⇒ (3, 5, 4, 1) = 13 ->12
Roll 2: 4d6 ⇒ (2, 3, 6, 6) = 17 ->15
Roll 3: 4d6 ⇒ (2, 1, 5, 1) = 9 ->8
Roll 4: 4d6 ⇒ (5, 1, 2, 3) = 11 ->10
Roll 5: 4d6 ⇒ (2, 6, 4, 4) = 16 ->14
Total: 29 point buy
Oh man! I love rolled stats! Could you roll me up some stats please! I would love to get in on some piracy action!
Roll 1: 4d6 ⇒ (4, 3, 5, 4) = 16 ->12
Roll 2: 4d6 ⇒ (3, 4, 5, 1) = 13 ->12
Roll 3: 4d6 ⇒ (4, 1, 3, 5) = 13 ->12
Roll 4: 4d6 ⇒ (6, 1, 2, 3) = 12 ->11
Roll 5: 4d6 ⇒ (2, 3, 6, 2) = 13 ->11
Total: 25 point buy
Have been waiting FOREVER for a Skull and Shackles campaign. PLEASE roll stats for me!!!
Roll 1: 4d6 ⇒ (4, 3, 4, 5) = 16 ->12
Roll 2: 4d6 ⇒ (4, 3, 5, 3) = 15 ->12
Roll 3: 4d6 ⇒ (5, 4, 2, 3) = 14 ->12
Roll 4: 4d6 ⇒ (4, 2, 4, 3) = 13 ->11
Roll 5: 4d6 ⇒ (1, 4, 4, 3) = 12 ->11
Total: 25 point buy
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GM Besmara |
![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Once again, apps should follow format I gave on an additional post. I'm assuming people are staying up to date with my posts (if no one else's).
The character sheet format can be found in a spoiler in a previous post of mine, and all submissions MUST be through an alias, not a really long ass post with stats.
Please ensure you've read all my posts, as I directly request a specific application format.
Please create an alias following the format I gave on a post shortly after your submission. Thanks!