Trinia Sabor

"Sunny"'s page

1,063 posts. Alias of Sunset.


Island Elf



About "Sunny"

Island Elf'Pugalist':1|Perc:+2|HP:11/18|AC:17(19)|T:15|FF:10|Fort:+1|Ref:+2|Will:-1|Init:+4

Island Elf


Full Name: Sunny


'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^_~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Quote: "I heard tell of a ship... a ship, t'is said, whut's crewed by tha' dammned an' helmed by a teifling Witch sooo evil... Why Besmara herself be a'feared a takin' her bellow!"


Elf fighter (unarmed fighter) 1 (Pathfinder RPG Ultimate Combat 48)
NG Medium humanoid (elf)
Hero Points 1
Init +4; Senses low-light vision; Perception +2
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d10+1)
Fort +1, Ref +4, Will -1; +2 racial bonus vs. transmutation spells and spell-like effects
Speed 30 ft.
Melee unarmed strike +1 (1d3)
Str 11,
Dex 18,
Con 8,
Int 10,
Wis 9,
Cha 18,

Base Atk +1; CMB +1; CMD 15

Traits adopted, chosen child, enlightened warrior, finding haleen, threatening defender,

Feats Additional Traits, Boar Style[UC], Improved Unarmed Strike

Bluff +4 (+5 vs. humanoids),
Climb +4,
Diplomacy +5 (+6 vs. humanoids),
Perception +2,
Survival +3;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Common, Elven

SQ elven magic, hedonistic,

Starting moneys 900 Gp
Mstwk Net: 10 Gp
Assorted jewelry: 25 Gp
Katana: 50 Gp
Lamelar armor(Shell/bone) 100 GP
Lamelar armor(Leather) 60 Gp
Silk rop(50ft) 50 Gp
Rope Dart 1 Gp
Wushu Dart(X50) 5 Gp
Cestus(MstWk) 305Gp 1 Pound
Tonfa 2Gp 2 Pound (Hidden in Bandoleer)
Pocketed Scarf(X3) 24Gp 1.5 Pound
Reinforced Scarf(X3) 24Gp 1.5 Pond
Bladed Scarf(X3) 36 Gp 1.5 Pound
Oiled, water proof (With rope, string and such) canvas ruk-sack. 75 Gp
Back-pack(MstWk) 50 Gp 4Pound
=>Carried in Back-Pack:
=>Small treasure Chest(MstWk): 25 Pound
[Hidden Compartment]52 Gp
Moneys Remaining:141 Gp
Special Abilities
Boar Style Deal bludgeoning or slashing with unarmed, +2d6 if hit with two or more strikes.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.


Female, fighter[url=""](Unarmed):1/Ninja:1 (Level 2)
Medium humanoid (Elf)aquatic
Alignment: Neutral Good
Initiative: +3; Senses: low-light; Perception +7
AC: 17,Touch: 15,Flat-footed: 15/14 (+3Dex,+2Tonfa,+5Shell Lamelar, OR +4Leather Lamelar)
HP: 18 (1D10/1D8)
Fort: +3,Ref: +5,Will:+0; +2vs enchantment
Defensive Abilities: Immune Sleep
Speed: 30ft Swim 30ft
Melee: +1 (Katana 1D8 OR Fist 1D4 OR Tonfa 1D4)
Ranged: +3 (
Special Attacks:Improved Unarmed Strike 1D4, Sneak Att: 1d6

Strength: 11,Dexterity: 17,Constitution: 12, Intelligence: 11,Wisdom: 10,Charisma: 17,
Base Atk: +1;CMB: + ;CMD:
Traits: Eye for plunder, Chosen Child, Rich Parents, Threatening defender, Heirloom weapon (Use of Katana)
Drawback: Hedonist
Feats:Unarmed Strike, Boar style(1), Additional Traits,

Bluff (Cha), +8 (+2R,+3Cha,+3Cl)
Climb (Str), +1 (+1R,+0Str)
Craft (Int),
Handle Animal (Cha),
Intimidate (Cha),
Knowledge (dungeoneering) (Int),
Knowledge (engineering) (Int),
Knowledge (Local) (Int), +4 (+1R,+0Int,+3Cl)
Perception: +7 (+2R,+3Cl+2 Elf)
Perform (Dance), +4 (+1R,+3Cha)
Profession (Wis),
Ride (Dex), +7 (+1R,+3Dex,+3Cl)
Survival: (Wis), +5 (+2R,+0Wis,+3Cl))
Swim(Str):, 12 , Innate 'Take Ten'. 2 Ranks

Languages: Elven, Polyglot
SQ: Amphibious

Carrying Capacity
Favored Class Bonuses

Ability Score Increases