GM Shifty |
The Goblin Heroes get to spend a day and a night resting and preparing for the next day’s moot.
Most of the Birdcrunchers spend the day preparing for the moot itself(and they’re unusually secretive, for goblins, about what types of dares and trials they’re readying for the you!).
That evening, a huge feast is held around the cave’s central bonfire. The feast consists almost entirely of various bird dishes—seagull soup, charred grackle, raven’s-eye pudding, vulture-ups, spicy sparrow poppers, and squeaky beakies are just a portion of the often-challenging dishes presented to you all during the night.
As darkness falls, Wise Mummy brings out the fabled Crunchy Crown of the Birdcruncher Tribe—a crown made out of bird skulls and bones and wings and twigs. She places the Crunchy Crown near the bonfire
"Tomorrow, the Birdcrunchers will have a new chief, and this one will be able to kick that ugly Munchmeat ogre out of Ravenroost! She lets that sink in a moment, then continues "Whoever can prove her worth tomorrow at the moot will be granted the right not only to wear the Crunchy Crown, but also the right to loot the Chieftain’s treasure chest!". At this, the Birdcrunchers oooh and ahhh appropriately.
Final speeches? Crazy antics? Questions? Ready?
Reta Biggbad |
Reta eat as much food as she can. Then she stand.
Reta biggest hero you ever seen! Reta gonna be new chief, kill ogre, and lead Birdcrunchers to glory!
Poog of Zaronge| |
Poog eats his fill, offering the bird meat to Dogfinder the frog so he doesn't go hungry, too.
"Poog will be new chief and lead all Birdmunchers to Zaronge|! We burn all birds to crispy feather bits and munch on wings!"
Mogmurch Lord of Flames |
Mogmurch will blow up everyone with magic fire! Mogmurch says as he juggles a set of bombs, dropping a few hard on the ground.
GM Shifty |
First Dare: The Blind Bird Shoot
The chieftains-in-waiting are led by a whooping throng of Goblins to the center of the valley, blindfolded, and given a short bow and three arrows each (each contestant’s arrows have fletching of a different color from those of the other contestants so the arrows can be identified after they’re shot). The Birdcrunchers clamber into trees or sit on rocks that ring the valley.
Wise Mummy Sprattleharsh explains the rules – ”I will releases three cages of seagulls over the count of SIXTY! You must shoot down as many of the dinners-to-be as possible. The gulls in the first flock are worth TWO points, those in the second FOUR points, and those in the third SIX points, but each flock is a bit farther away than the previous one, making it more difficult to notice”.
As the dare begins, a few rounds of relative silence (punctuated now and then by goblin sounds and Mummys count) pass before the first cage is released. You hear Wise Mummy swiftly dive to the ground.
First cages!
Attempt a Perception check to determine by sound where the flock of panicked birds is flying, then attempt an attack roll to hit a seagull. Targeting the first flock with an arrow while blind requires only a successful DC 8 Perception check (this is not an opposed Perception check, and thus being blind does not modify the check), A goblin who successfully targets a flock can attempt a normal attack roll to hit a seagull (AC 14, with a 50% miss chance) and score the appropriate number of points.
Chuffy Lickwound, The Rogue |
Chuffy is a little hesitant to be blind folded, but he goes along. He takes the bow in hand, knowing how to hold it right.
Perception is +7, so a nat 1 would still get me the location of the seagulls.
Chuffy isn't good at numbers, but he knows that the second and third sets are worth more points, whatever those are.
Chuffy waits patiently for the second flock, his bow ready.
Perception vs Second Flock: 1d20 + 7 ⇒ (13) + 7 = 20
I think my To Hit is off on the character sheet. 19 Dex = +4 bonus, +2 BAB = +6 to hit. It gives me a +7. No weapon focus or any class bonus. I shall roll the stats as they are printed, but if I roll something that would change based on that +1, I'll the result with the correct stats.
To Hit: 1d20 + 7 ⇒ (17) + 7 = 24
Damage (if needed): 1d4 ⇒ 3
Mogmurch Lord of Flames |
Listening for the flock Mogmurch is able to tell right where it is. Firing the arrow he strikes the birds with ease!.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Miss chance Low misses: 1d100 ⇒ 60
Poog of Zaronge| |
Poog think some points now is better than no point later, so takes a shot at each wave of birds.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Miss (high hits): 1d100 ⇒ 34
But his arrow goes off away from the birds...
Reta Biggbad |
Reta good at shooting. Reta try to shoot every bird Reta can.
Attack First Flock: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 ⇒ 2
Miss Chance (51 or Above Hits): 1d100 ⇒ 96
EDIT: Forgot Perception Check
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Chuffy Lickwound, The Rogue |
Forgot my miss chance. Sorry!
Miss Chance Second Flock (High miss): 1d100 ⇒ 79
EDIT:Crap
Chuffy's trained ears hear the arrow fly off into the distance and hit nothing.
He takes another shot at the second flock, knowing he's only got one more shot after this.
To Hit: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 ⇒ 3
Miss Chance (High Miss): 1d100 ⇒ 10
GM Shifty |
The first wave...
Chuffy plays smart and holds his shot.
Mogmurch spits one of the birds!
Reta hits a bird!
Poog 1d20 ⇒ 7 fires a shot into some random tree, drawing jeers and insults.
Chuffy 0
Mogmurch 2
Poog - 0
Reta 2
The second wave commences:
Same rules above, DC11 Perception now
Chuffy looses his first arrow, 1d20 ⇒ 15 he thinks it must have been an ok shot because he hears a lot of shrieking nearby.
He then looses his second arrow and strikes a bird!
Chuffy 4
Mogmurch 2
Poog 0
Reta 2
Reta Biggbad |
Reta fire arrow at second group too!
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 ⇒ 3
Miss Chance (51 or above hits): 1d100 ⇒ 72
Mogmurch Lord of Flames |
Mogmurch has a difficult time hearing the birds. Spinning In a circle he fire the arrow into the crowd striking another goblin instead!
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Arrow: 1d20 + 8 ⇒ (13) + 8 = 21
Miss chance Low misses: 1d100 ⇒ 26
Poog of Zaronge| |
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Miss chance (high hits): 1d100 ⇒ 52
Poog goes for the second wave of birds, but finds it difficult to load a bow while being blindfolded. Perhaps this chieftan thing won't be as easy as he thought...
Reta Biggbad |
Reta shoot again. Reta like shooting birds. This tribe good for Reta's soul.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 ⇒ 1
Miss Chance (51 or above hits): 1d100 ⇒ 79
Chuffy Lickwound, The Rogue |
Chuffy goes for the third set of birds. This is where it all leads up to.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
To Hit: 1d20 + 7 ⇒ (16) + 7 = 23
Damage?[/dice: 1d4 ⇒ 2
Miss Chance (High miss): 1d100 ⇒ 54 Dang it! That was my last arrow!
Reta Biggbad |
I don't know what it is about me and Reta, but this is by far my highest rolling character on these boards. I have both a monk and a barbarian that have completed an entire scenario without landing a single blow. Le sigh.
Mogmurch Lord of Flames |
Mogmurch hears the birds and fires his arrow in the direction.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Arrow: 1d20 + 8 ⇒ (11) + 8 = 19
Miss chance low misses: 1d100 ⇒ 4
Poog of Zaronge| |
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Miss chance (high hits): 1d100 ⇒ 43
Poog, on the other hand, can't hit ANYTHING!
Reta Biggbad |
Reta lift bow into air as she speak to tribe.
I told you! Reta biggest hero ever! Reta gonna be new chief, and killy-stab big ugly ogre!! Then, we all eat ogre in big party!
Reta so excited, Reta grab Chuffy and give him big sloppy kiss, leaning him way back.
Chuffy Lickwound, The Rogue |
Chuffy is saddened he didn't win the bird shooting competition, but he's not complaining since Reta still likes him! He needs to up his game if he wants to prove he's better than that!
And then Reta kisses him. Yeah, he's not complaining at all.
"What next challenge? Chuffy ready for it!!"
GM Shifty |
The second dare takes the contestants and the crowd to the west, where a particularly low valley has subsided into a permanent swamp of nasty standing water.
A failed attempt by the Birdcrunchers to build a bunch of huts on stilts has left behind a haphazard arrangement of wobbly posts protruding from the boggy ground. Wooden planks across several of these posts, creating narrow bridges that stand 10 feet off the ground.
Mummy explains "You all begin on the southern shore of the bog and are fitted with wide, clumsy, stinky long-legs human boots. A stirge on a 5-foot-long rope is tied to each of the red posts. The goal of this game is to kill as many stirges as possible - preferably by stomping, but any method of stirge killing is
allowed - without falling into the swamp below"
Details:
Any goblin who falls into the swamp before the end of the first round is disqualified.
Human Boots: The big boots the goblins wear are cumbersome and reduce the wearer’s speed by 5 feet. In addition, the goblins attempt Acrobatics checks at a –2 penalty while wearing the boots.
Planks and Posts: Each plank and post is 1 foot wide and slightly unsteady. A successful DC 7 Acrobatics check is required to move along a plank; a goblin falls if she ever rolls 5 or less on such a check.
Mummy looks at you all to see if you are ready, you are all trying to stick on the ridiculous oversized boots. Mummy holds a Thunderstone, waiting for your agreement before starting...
Mogmurch Lord of Flames |
Ready! How many Acrobatics checks do you need?
Mogmurch puts on the cumbersome boots and leaps about in them. [b]Silly long shanks boots. He begins to chew on them.
Looking at the planks he begins to leap across.
Acrobatics: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
he makes it maintaining his balance though a bit unsteady
Reta Biggbad |
I'm conflicted. Reta is built for ranged combat with her feats and inventory, but I don't think it'd be fair to just stand in one place and shoot all the damn things. When I update in a little bit with my actions, I think I'm going to make her do this challenge more... goblin-y...
Chuffy Lickwound, The Rogue |
Even with a -2 on his Acrobatics, Chuffy still have a +8 bonus. Not even the dreaded Nat 1 can stop him!
Chuffy slips his boots on quickly still confident in his stride. "This not so bad. Could be worse!"
Chuffy is on his way to the first stirge, his skills of sneaking and being light on his feet helping him to stay aloft.
Just in case you do want it: Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18
Poog of Zaronge| |
Poog already know he look funny and silly with big longshanks boots on, he don't wanna look weak, too, by taking off armour for the task.
Acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1
Poog LEAPS to the nearest planks and lands with a great *KERPLOOSH* in the swamp, missing the plank by a little more than a lot!
GM Shifty |
Initiative
Chuffy 1d20 + 8 ⇒ (15) + 8 = 23
Mogmurch 1d20 + 4 ⇒ (7) + 4 = 11
Poog 1d20 + 6 ⇒ (18) + 6 = 24
Reta 1d20 + 3 ⇒ (12) + 3 = 15
ENEMY 1d20 + 4 ⇒ (18) + 4 = 22
Poog takes off and falls straight into the swamp after tripping on a shoelace.
Chuffy takes off and gets into a position to kick at the flappy nasties.
They attack at Chuffy,
1d20 + 7 ⇒ (8) + 7 = 15 vs touch
1d20 + 7 ⇒ (18) + 7 = 25 vs touch
And he feels them try stick their sticky snouts into him!
Mogmurch gets across and jumps past a stirge, ready to start kicking.
Reta is looking at her bow...
R1
Poog Fell/Disqualified.
Chuffy
ENEMY
Reta
Mogmurch
Reta Biggbad |
Reta see Mogmurch chew on boot, thinks maybe it taste good. She take big bite. Not taste so great.
These nasty long-shanks boots! Reta hate!
She put them on anyway, her gnarly toes poking out where she bit. Then she go Clomp Clomp! onto the planks.
Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14
Reta's eyes are closed. She not like heights. She slowly open one, and then smile when she see she made it far.
Reta hero! Reta show you how to kill stuff good!
She lift big stupid boot high, ready to stomp stupid bug.
Chuffy Lickwound, The Rogue |
Chuffy feels his essence of life being drained from him. That doesn't feel good. He takes a swing at the bug with his dogslicer, realizing a moment later the birdcrunchers wanted him to squish it.
To Hit: 1d20 + 8 ⇒ (18) + 8 = 26 One away from a crit threat.
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 3d6 ⇒ (6, 5, 3) = 14 It's tied down, so it shouldn't have it's Dex bonus to AC.
Reta Biggbad |
Could someone please move Reta to the very first square of the planks all the way to the left? That's as much movement as she's got.
Mogmurch Lord of Flames |
Acrobatics: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
Mogmurch continues to hop across the logs attempting to avoid all of the large mosquitos.
GM Shifty |
It's tied down, so it shouldn't have it's Dex bonus to AC.
Its not so much tied down as on a leash, but importantly is also sort of hugging you - so I'll pay the sneak stab
Chuffy smooshes a stirge.
The other stirge attacks Chuffy!
Attack 1d20 + 7 ⇒ (13) + 7 = 20
Chuffy is being grabbed by another stinky stinging flappy!
Mogmurch likewise draws some bloodsuckers.
Attack 1d20 + 7 ⇒ (3) + 7 = 10
Attack 1d20 + 7 ⇒ (11) + 7 = 18
One grabs him too!
R2
Poog /DQ/
Chuffy STABBYSTABBY!
ENEMY -various
Reta
Mogmurch
R3
Poog
Chuffy
Kills
Chuffy 1
Chuffy Lickwound, The Rogue |
Nimbly keeping his balance, Chuffy takes a stab at the other creature trying to turn him into a dry husk.
To Hit: 1d20 + 8 ⇒ (2) + 8 = 10 He's attached to me, right? I should get some bonuses or him some penalties.
Damage: 1d4 - 1 ⇒ (1) - 1 = 0Minimum 1 point
Sneak Attack: 3d6 ⇒ (4, 5, 2) = 11
Reta Biggbad |
Reta run to end of plank, and see gap.
Big dumb boots not stop Reta!
Reta run, leap across.
Acrobatics to Stay on Plank: 1d20 + 1 ⇒ (13) + 1 = 14
Acrobatics to Jump: 1d20 + 1 ⇒ (6) + 1 = 7
Reta might not do so good.
Waiting to attack until I find out if I'm in the mud with Poog.
Mogmurch Lord of Flames |
Mogmurch pulls out his club and whacks at the stirge. That Mogmurch blood not your blood.
Club: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 - 1 ⇒ (4) - 1 = 3
He nearly falls in the pit as he swings in a circle.
Poog of Zaronge| |
Poog crawl out of brackish water, throwing bad man boots into marsh with anger!
Zaronge| give Poog strength, let Poog show your might with fire! Not no jumpin' on logs and stompin' bugs. Leave that for Chuffy and Reta.
His mind is suddenly filled with revelation, a vision from Zaronge|. Suddenly, concern for Reta health fill Poog's mind.
GM Shifty |
R2
Poog /DQ/
Chuffy STABBYSTABBY!
ENEMY -various
Reta clinging on a post
Mogmurch swining about.
R3
Poog crawls from the mud.
Chuffy cant stab properly...
Enemy
Chuffy has the sucker sucking!
Takes 1 con damage.
Mogmurch gets drained too!
Takes 1 con damage.
The other one tries to get at Mogmurch again too Attack 1d20 + 7 ⇒ (2) + 7 = 9
No luck...
R2
Reta
Mogmurch
R3
Poog
Chuffy
Status
Chuffy 1
Mogmurch 0
Poog DQ
Reta 0
Reta Biggbad |
Reta climb up onto plank, swinging spindly legs dramatically. When she on plank, she stomp dumb bug.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 ⇒ 4
I don't have time to look up unarmed damage for a small creature. I think it's 1d4.