[YFF/SFS/DMK] 6-15 Extraction from Azlanti Space (Inactive)

Game Master Kludde

Maps and Handouts
RPG Chronicles


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Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

Deep Blue looks around for anything suspicious.

Perception: 1d20 + 23 ⇒ (16) + 23 = 39.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick activates the laser sight on his semi-auto pistol, but keeps it holstered as he has a look around.

Perception: 1d20 + 23 ⇒ (16) + 23 = 39

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Katrina also keeps an eye out.
perception: 1d20 + 21 ⇒ (9) + 21 = 30

She also has Darkvison and BlindSense.

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Perception: 1d20 + 24 ⇒ (1) + 24 = 25


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The neighborhood looks to be well-kempt, and Felthaum's lot is no exception. The group soon sees some neighbours walking about Howdie there, citizens. I haven't seen you before. How are you enjoying this neighborhood?

If you interact, please roll a diplomacy check

Acquisitives

Female Lashunta Icon 13 - EAC29 - KAC30 | SP53/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Getting nothing from her drone or through the maintenance robots, Neroo approaches

Greeting citizen! Yes, this is a lovely neighborhood! But we are only passing by. In fact, may be you could help us? As you can see, we are not local, but I know that one of my old friend is living there, I don't know exactly where, but we had a long time awaited meeting in one bar downtown but he hasn't showed up neither answering my call, which is quite unusual for him!
May be you know him? Felthaum Pixilu?

Diplomacy: 1d20 + 24 + 1d6 ⇒ (18) + 24 + (4) = 46

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Since Neroo seems to have this well in hand, Katrina keeps quiet for now.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort admires the effortless charm but keeps alert to potential dangers around them.


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Do I know Felthaum! Quite the model neighbour, as you can see he keeps his property in good order despite being absent. Very charming, we really miss him at the neighbourhood parties, he hasn't attended in several months! He is quite the lively conversationalist. If you see him, tell him I still owe him some debates when he gets back!

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

So ... you haven't seen him about in a while?

diplomacy: 1d20 + 20 ⇒ (13) + 20 = 33

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick listens closely to how the neighbors respond to Katrina.


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No, he's been away for months, I'm not sure where he is.

Do you want to search his house?

Acquisitives

Female Lashunta Icon 13 - EAC29 - KAC30 | SP53/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Good citizen, may be you have a spare key that you could lend us? I'm sure it's nothing but his absence to our rendez-vous is quite unusual. I would like to make sure nothing bad happened to him! If you want, you can come with us to check.

I have myself a digital key, that he gave me some time ago in case of emergency, but I don't want to look suspicious to this lovely neighborhood!

Diplomacy: 1d20 + 24 + 1d6 ⇒ (9) + 24 + (2) = 35

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick prepares to search the house as soon as Neroo assures the neighbors.


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Of course, Citizen, everyone would be watching of course, we're a very vigilant neighbourhood, as decreed by the empire! the neighbor says with a hint of fanaticism. Let me guide you to the front door, and everybody will know everything is alright.

And so the neighbor does, and he even helpfully opens up the door. The neighbor doesn't stick around for long enough to see that the inside of the apartment has been completely turned over, and everything of use has been taken.

DC 25 Perception:

There's a hidden compartment under Felthaum’s bed. The compartment contains a cache of travel documents, additional IDs, credsticks, supplies, and some weapons: a rocket lightning pistol.

There's also an abstract painting of a bottle of wine, with a border of strange cyphers.

Culture and/or Sense Motive to know more

There are also more some books and puzzles scattered about Felthaum’s bedroom, which contain highlighted passages and codewords that - to the trained eye - look like Starfinder cyphers.

Culture or Mysticism to decipher

Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

With the neighbor out of the way, Deep Blue searches the room...

Perception: 1d20 + 23 ⇒ (11) + 23 = 34.

...and easily finds the secret compartment hidden under the bed.

He then moves on to attempt to interpret the cypher in the border of the painting...

Culture: 1d20 + 23 ⇒ (2) + 23 = 25.
Sense Motive: 1d20 + 23 ⇒ (13) + 23 = 36.

...and then takes a crack at interpreting the hidden meaning in the assorted books and puzzles scattered around the room.

Mysticism: 1d20 + 23 ⇒ (19) + 23 = 42.

Acquisitives

Female Lashunta Icon 13 - EAC29 - KAC30 | SP53/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Perception: 1d20 + 21 ⇒ (6) + 21 = 27

Before Neroo could says anything, Deep Blue find the secret compartment under the bed.

Looking at the painting and at the books, she tries to understand what was going on.

Culture (painted bottle): 1d20 + 28 ⇒ (7) + 28 = 35 +4 RK with Library Chip
Culture (Decipher): 1d20 + 28 ⇒ (8) + 28 = 36

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Katrina takes recordings.

perception: 1d20 + 21 ⇒ (13) + 21 = 34
sense motive: 1d20 + 20 ⇒ (14) + 20 = 34
mysticism: 1d20 + 18 ⇒ (13) + 18 = 31

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Perception: 1d20 + 25 ⇒ (9) + 25 = 34

Hmm...

Sense Motive: 1d20 + 23 ⇒ (9) + 23 = 32

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Perception: 1d20 + 23 ⇒ (14) + 23 = 37
Culture: 1d20 + 17 ⇒ (12) + 17 = 29
Mysticism: 1d20 + 18 ⇒ (5) + 18 = 23

Maverick also spots the secret compartment.


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The ciphers around the painting translate to form a phrase. It says, “Ghwenti Ghanti—I eat grapes on the hills, I like drapes and frills.” With cyphers typical of the Society, this would be someone’s name followed by a secret passphrase.

The other code is a lot harder to decipher, but eventually Deep Blue crack it: it looks like Felthaum was researching a Lissalan cult called the Seven Stars. He notes that the cult is a great danger to the Pact Worlds, but doesn’t mention the nature of the threat. There's also a hidden, mostly empty note about something called the “Sihedron Guard,” though the note raises many questions without providing any answers.

Suddenly, four sleek, gunmetal gray robots burst into Felthaum’s home, coming to an abrupt halt as they survey the interior. There is a loud click from each as their chassis opens and lifts, transforming into hulking bipedal robots. “Your lack of compliance has been noted. Pacify intruders,” they say flatly as they trudge forward.

init:

Neroo: 1d20 + 4 ⇒ (15) + 4 = 19
Carlos (DISADV): 1d20 + 5 ⇒ (11) + 5 = 16
Carlos (DISADV): 1d20 + 5 ⇒ (10) + 5 = 15
Maverick: 1d20 + 14 ⇒ (20) + 14 = 34
Katrina: 1d20 + 11 ⇒ (1) + 11 = 12
Roque: 1d20 + 14 ⇒ (15) + 14 = 29
Deep Blue: 1d20 + 15 ⇒ (18) + 15 = 33
robots: 1d20 + 5 ⇒ (18) + 5 = 23

---
Maverick
Deep Blue
Roque

---
Robot
Robot
Robot
Robot
---
Neroo
Carlos
Katrina
---

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort dives out of the way and starts blasting!

Vs red
Trick Attack (SM) Take 10 = CR17 Tricked.
Attack 1d20 + 16 ⇒ (12) + 16 = 28 FF EAC
Damage 2d4 + 5 + 6d8 ⇒ (4, 4) + 5 + (8, 7, 2, 1, 1, 5) = 37 F
+Flat footed to everyone

Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

Deep Blue opens fire upon Red.

Trick Attack - 'Take 10' = CR 21 or less. Off-Target for 1 round.

Underwater Living Holy Static Arc Pistol: 1d20 + 16 ⇒ (20) + 16 = 36, for 2d6 + 10 + 12d8 ⇒ (2, 3) + 10 + (6, 3, 1, 8, 8, 2, 3, 8, 3, 3, 2, 4) = 66 Electricity damage.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick, draws his semi-auto pistol and fires off an explosive round at red. He then repositions next to Roquefort. Shot on the Run

"Take them out one at a time or we are fish in a barrel."

Take 10 Acrobatics (Debilitating Trick) Hampering Shot 10+26=36 For your debilitating trick, you can reduce your target’s speeds by half and prevent it from using the guarded step action until the beginning of your next turn.

Semi Auto Pistol vs. Red KAC: 1d20 + 17 ⇒ (7) + 17 = 24
Piercing/Fire Damage: 4d6 + 6 ⇒ (6, 5, 3, 1) + 6 = 21
Trick Attack Piercing/Fire Damage: 7d8 ⇒ (5, 7, 4, 5, 1, 3, 4) = 29


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Roquefort blasts a hole in the robot, and Deep Blue demonstrates to high effectiveness what kind of damage an electrical blast can do on a robotic construct like this. When Maverick hits the sparkling robot, its servos just overload, and it grinds to a halt.

Pacify, pacify the robots rebeat as they shoot nerve-suppressing beams

Numbing Beam, NL vs Roque: 1d20 + 19 ⇒ (2) + 19 = 213d6 + 10 ⇒ (5, 1, 6) + 10 = 22
Numbing Beam, NL vs Carlos: 1d20 + 19 ⇒ (10) + 19 = 293d6 + 10 ⇒ (6, 4, 2) + 10 = 22
Numbing Beam, NL vs Carlos: 1d20 + 19 ⇒ (10) + 19 = 293d6 + 10 ⇒ (3, 1, 2) + 10 = 16

--- (Round 1)
Neroo
Carlos
Katrina

--- (Round 2)
Maverick
Deep Blue
Roque

------
Robot
Robot
Robot
---

Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

Satisfied that Red has been junked, Deep Blue fires upon Blue.

Trick Attack - 'Take 10' = CR 21 or less. Flat-Footed for 1 round.

Underwater Living Holy Static Arc Pistol: 1d20 + 16 ⇒ (8) + 16 = 24, for 1d6 + 5 + 6d8 ⇒ (2) + 5 + (3, 5, 7, 3, 1, 7) = 33 Electricity damage.

Acquisitives

Female Lashunta Icon 13 - EAC29 - KAC30 | SP53/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Neroo

Neroo moves away from the robots and points at the one at her right Blue and says Get'Em!

Everyone has +1 moral bonus (except if immune to mental effect) to attack blue

Then, her drone follows her and shoots at blue.

Drone

Plasma Caster, White Star: 1d20 + 14 ⇒ (8) + 14 = 22
Damages, F&E: 3d10 + 12 ⇒ (7, 6, 1) + 12 = 26

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

"They're to close for missiles, I'm switching to guns," Maverick says as he unloads a barrage of explosive rounds at the blue robot.

Semi-Auto Pistol + Get 'Em vs. Blue KAC: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
Piercing/Fire Damage: 4d6 + 6 ⇒ (6, 3, 2, 3) + 6 = 20

Semi-Auto Pistol + Get 'Em vs. Blue KAC: 1d20 + 17 + 1 - 4 ⇒ (14) + 17 + 1 - 4 = 28
Piercing/Fire Damage: 4d6 + 6 ⇒ (1, 2, 1, 2) + 6 = 12

Semi-Auto Pistol + Get 'Em vs. Blue KAC: 1d20 + 17 + 1 - 4 ⇒ (5) + 17 + 1 - 4 = 19
Piercing/Fire Damage: 4d6 + 6 ⇒ (4, 5, 5, 4) + 6 = 24

Semi-Auto Pistol + Get 'Em vs. Blue KAC: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
Piercing/Fire Damage: 4d6 + 6 ⇒ (3, 1, 3, 2) + 6 = 15

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort swaps onto the new designated target!

Vs Blue
Trick Attack (SM) Take 10 = CR17 Tricked.
Attack 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 FF EAC
Damage 2d4 + 5 + 6d8 ⇒ (1, 4) + 5 + (2, 1, 1, 8, 1, 4) = 27 F
+Flat footed to everyone

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

It hurts. But it doesn't hurt enough. Try harder.

The figure in yellow opens the violin case and takes out a sniper rifle, which he assembles from two parts into one in a single movement with an unpleasant metallic click.

Now it's my turn.

Called Nullifying Rift Rifle: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 313d10 + 12 ⇒ (2, 6, 4) + 12 = 24 - Slashing dmg vs EAC | Force effect | VS BLUE

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Katrina goes for Blue with an UW Pilot Handcoil while diving for cover.

Take 10 for 37 trick
uph: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 electricity: 2d8 + 6 ⇒ (4, 4) + 6 = 14
trick damage: 6d8 ⇒ (6, 3, 4, 6, 8, 1) = 28


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Deep Blue lands another crackling shot on the robot, which ignores Neroo's shouts and even minutely dodges the reality star's shot. Maverick sprays, missing mostly, but still landing a hit, which cannot be said for Roquefort. Carlos then softens the robot up enough for Katrina to finish it off.

Resistance detected the orange robot speaks as blue explodes, and the duo unload once more on Carlos

Numbing Beam, NL vs Carlos: 1d20 + 19 ⇒ (16) + 19 = 353d6 + 10 ⇒ (6, 2, 2) + 10 = 20
Numbing Beam, NL vs Carlos: 1d20 + 19 ⇒ (3) + 19 = 223d6 + 10 ⇒ (1, 1, 2) + 10 = 14

--- (Round 2)
Neroo
Carlos
Katrina

--- (Round 3)
Maverick
Deep Blue
Roque

------
Robot
Robot
---

Acquisitives

Female Lashunta Icon 13 - EAC29 - KAC30 | SP53/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Neroo

Get'Em! says Neroo pointing at orange

Everyone has +1 moral bonus (except if immune to mental effect) to attack orange

Then, she shoots the robot

Thunderstrike vs EAC (+coordinated assault & Get'Em): 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 23
Damages, So: 1d8 + 6 ⇒ (1) + 6 = 7

Drone

The drone, shoots at the same target as its creator.

Plasma Caster, White Star vs EAC (+coordinated assault+ Deadly Aim): 1d20 + 14 + 1 - 2 ⇒ (16) + 14 + 1 - 2 = 29
Damages, F&E: 3d10 + 12 + 4 ⇒ (7, 5, 2) + 12 + 4 = 30

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Great. I like. Go on.

Called Nullifying Rift Rifle: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 303d10 + 12 ⇒ (10, 1, 4) + 12 = 27 - Slashing dmg vs EAC | Force effect | vs ORANGE

After a new shot, Carlos is enveloped in impenetrable darkness in which the features of the figure in yellow are barely discernible. It seems that he suddenly has more tentacles and they are climbing from everywhere... Or is it just a game of shadows?

Concealment 20%

Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

Don't mind if I do!

Deep Blue opens fire upon Orange.

Trick Attack - 'Take 10' = CR 21 or less. Flat-Footed for 1 round.

Underwater Living Holy Static Arc Pistol: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28, for 1d6 + 5 + 6d8 ⇒ (6) + 5 + (5, 5, 6, 1, 4, 2) = 34 Electricity damage.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort follows the instructions and starts shooting at Orange

Vs orange
Trick Attack (SM) Take 10 = CR17 Tricked.
Attack 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33 FF EAC
Damage 2d4 + 5 + 6d8 ⇒ (1, 4) + 5 + (1, 3, 2, 7, 1, 5) = 29 F
+Flat footed to everyone

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

You lot need reprogramming - you didn't even say what you wanted for us to comply with you mechanical morons

She also goes for Orange.
Take 10 for 37 trick
uph: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 electricity: 2d8 + 6 ⇒ (2, 2) + 6 = 10
trick damage: 6d8 ⇒ (4, 5, 8, 2, 7, 8) = 34

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick sprints past the two bots and fires off a shot at the orange one before ducking behind cover. Shot on the Run

Take 10 Acrobatics (Orange is off target for one round.) 10+26=36
Semi Auto Pistol + Get 'Em vs. Orange KAC: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Piercing/Fire Damage: 4d6 + 6 + 7d8 ⇒ (4, 3, 2, 4) + 6 + (4, 2, 2, 2, 1, 3, 6) = 39


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The robots are immune to mind-affecting effects. I don't think Get'em is mind-affecting, though, so it would still work.

Neroo and the drone fire on the next robot, and after taking hits from the rest of the team (except Maverick), this one is also decomissioned. Remain on target the last robot commands, though none of the other robots comply

Numbing beam, Roquefort: 1d20 + 19 ⇒ (18) + 19 = 373d6 + 10 ⇒ (1, 1, 5) + 10 = 17

--- (Round 4)
Neroo
Carlos
Katrina

--- (Round 5)
Maverick
Deep Blue
Roque

------
Robot
---

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

The last robot gets shot at.
Take 10 for 37 trick
uph: 1d20 + 16 ⇒ (16) + 16 = 32 electricity: 2d8 + 6 ⇒ (7, 6) + 6 = 19
trick damage: 6d8 ⇒ (2, 7, 6, 4, 1, 1) = 21

Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

Deep Blue focuses upon the remaining robot.

Trick Attack - 'Take 10' = CR 21 or less. Flat-Footed for 1 round.

Underwater Living Holy Static Arc Pistol: 1d20 + 16 ⇒ (9) + 16 = 25, for 1d6 + 5 + 6d8 ⇒ (3) + 5 + (8, 4, 6, 6, 7, 4) = 43 Electricity damage.

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

Called Nullifying Rift Rifle: 1d20 + 14 ⇒ (2) + 14 = 163d10 + 12 ⇒ (2, 4, 2) + 12 = 20 - Slashing dmg vs EAC | Force effect

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort remains playing the game of follow the leader, and responds back to being shot!

Trick Attack (SM) Take 10 = CR17 Tricked.
Attack 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33 FF EAC
Damage 2d4 + 5 + 6d8 ⇒ (3, 2) + 5 + (6, 6, 4, 4, 8, 6) = 44 F
+Flat footed to everyone

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Get 'Em is mind affecting.

Maverick lays down another barrage.

Semi-Auto Pistol vs. Purple KAC: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Piercing/Fire Damage: 4d6 + 6 ⇒ (3, 3, 3, 6) + 6 = 21

Semi-Auto Pistol vs. Purple KAC: 1d20 + 17 - 4 ⇒ (18) + 17 - 4 = 31
Piercing/Fire Damage: 4d6 + 6 ⇒ (3, 2, 5, 6) + 6 = 22

Semi-Auto Pistol vs. Purple KAC: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Piercing/Fire Damage: 4d6 + 6 ⇒ (6, 1, 5, 2) + 6 = 20

Semi-Auto Pistol vs. Purple KAC: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Piercing/Fire Damage: 4d6 + 6 ⇒ (5, 6, 2, 6) + 6 = 25

Acquisitives

Female Lashunta Icon 13 - EAC29 - KAC30 | SP53/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Get'Em don't work for my drone, but work on the target, immune to mind-affecting or not :)

Neroo

Neroo move, points at the last robot and says Get'Em!

Everyone has +1 moral bonus (except if immune to mental effect) to attack purple

Drone

The drone follows and shoots at the designed target.

Plasma Caster, White Star vs EAC (deadly aim): 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
Damages, E&F: 3d10 + 12 + 4 ⇒ (3, 4, 2) + 12 + 4 = 25


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The group completey focuses on the last robot, and the machine goes down in a flurry of electricity and plasma fire!

Combat over!

It looks like the memory banks of one of the robots is intact. The robots were on patrol around Felthaum’s home for the last several months masquerading as maintenance robots. Their orders were to kill or capture anyone visiting Felthaum’s home and bring them to the address of the Seven Stars compound — which is conveniently embedded in the memory core as well.

Acquisitives

m CN halfling (necrograft) Shadow Mystic 13 [Spacefarer] | sp 111/111 | hp 80/80 | rp 9/12 | EAC 28 KAC 29 | F+8 R+10 W+16 [+2 mind effects or +4 vs fear] | resist Sonic 5 Cold 10 | Init +5 [DISADV] | Perc +24 | DV60' | Stealth +25 [+4 in shadow] | Spells L1 3/6 L2 5/6 L3 5/6 L4 3/4 L5 3/3 | Shadow Weaver 11/12 | Concealment 20% (+), Resistant Armor (DR10/-) & See Invis (130 min both)

We'll take a break somewhere before the local police come here. And then we will go to these Seven Stars. Objections?

Wayfinders

Male Stellifera Priest Operative 11 (SP 77/77) (HP 90/90) (EAC 22, KAC 25) (Fort +4, Ref +13, Will +12) (Init +15) (Perception +23)

Did we want to check his workplace before heading there, just in case?

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

I got no objections Katrina says as she downloads the entire contents of the memory core. There might be passcodes in there too.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

"A quick run-through - just in case any signs have been left"

Roquefort does a quick scan before leaving.

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