
Browman |

Browman, Me'Mori,
Any particular way the three of us may have met, prior to being recruited?
Since the GM mentioned some of the things we'd be working on, how would we deal with social stuff?
I would guess that I would know you through Me'mori's medium. The medium and the ninja probably met when I needed to make sure something I stole wasn't cursed or haunted.
As a ninja I will have decent Cha and a few skill points to drop on social skills.

Ouachitonian |

So what do we have? So far I've heard of:
-A Sorcerer
-An Oracle
-A SwashbucklerAnd I don't know what else. I can work out something with an Aasimar, an Undine or a Tiefling, I have ideas for all xD Will work on the Aasimar, but feel free to tell me if you want to swap.
Could do Fetchling as well. I think the Oread was to be a frontlines type, so the two big holes right now are divine casting and a true rogue-type.

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Jereru wrote:Could do Fetchling as well. I think the Oread was to be a frontlines type, so the two big holes right now are divine casting and a true rogue-type.So what do we have? So far I've heard of:
-A Sorcerer
-An Oracle
-A SwashbucklerAnd I don't know what else. I can work out something with an Aasimar, an Undine or a Tiefling, I have ideas for all xD Will work on the Aasimar, but feel free to tell me if you want to swap.
oracle is divine casting, unless I missed something about his build. And as I said, I'm going to be light on "arcane utility" so a half-caster for arcane wouldn't hurt.

Shadows of Sand GM |

Just realized I had a post with the wrong alias. Sorry about that.
1. Qadiran language is automatic. Common is not.
2. You can have a rapier reflavored as a scimitar but it must still count as a rapier for all intents and purposes, e.g. wouldn't work for Dervish Dance.
3. General traits for the most part but other traits may be allowed if they fit the campaign well and are balanced. Finding Haleen, for example, will not be allowed.

Ouachitonian |

Ouachitonian wrote:oracle is divine casting, unless I missed something about his build. And as I said, I'm going to be light on "arcane utility" so a half-caster for arcane wouldn't hurt.Jereru wrote:Could do Fetchling as well. I think the Oread was to be a frontlines type, so the two big holes right now are divine casting and a true rogue-type.So what do we have? So far I've heard of:
-A Sorcerer
-An Oracle
-A SwashbucklerAnd I don't know what else. I can work out something with an Aasimar, an Undine or a Tiefling, I have ideas for all xD Will work on the Aasimar, but feel free to tell me if you want to swap.
Ok, yeah. I just saw the “mounted” in Cuan’s post and missed Oracle somehow. If I can take the Trapfinding trait from Mummy’s Mask, my Swashbuckler can probably cover that element of Rogue, and I’ll have a pretty good number of skill points. Should have pretty high stealth as well.
Side note: I wish you could send group PMs somehow. Would make coordinating a team much easier.

Me'mori |

Alma the Soulborn wrote:Browman, Me'Mori,
Any particular way the three of us may have met, prior to being recruited?
Since the GM mentioned some of the things we'd be working on, how would we deal with social stuff?
I would guess that I would know you through Me'mori's medium. The medium and the ninja probably met when I needed to make sure something I stole wasn't cursed or haunted.
As a ninja I will have decent Cha and a few skill points to drop on social skills.
The Medium is Charisma based as well, so it's a question of what our manner of approach to things might be. So far, we seem pretty light-handed, in that we'd be more inclined towards social influence, and some fighting, but perhaps only in an ambush capacity. The "Ghost" squad, indeed. Front lines, we are not.

Browman |

Browman wrote:The Medium is Charisma based as well, so it's a question of what our manner of approach to things might be. So far, we seem pretty light-handed, in that we'd be more inclined towards social influence, and some fighting, but perhaps only in an ambush capacity. The "Ghost" squad, indeed. Front lines, we are not.Alma the Soulborn wrote:Browman, Me'Mori,
Any particular way the three of us may have met, prior to being recruited?
Since the GM mentioned some of the things we'd be working on, how would we deal with social stuff?
I would guess that I would know you through Me'mori's medium. The medium and the ninja probably met when I needed to make sure something I stole wasn't cursed or haunted.
As a ninja I will have decent Cha and a few skill points to drop on social skills.
I agree we could use a heavier hitter, though preferably one that can still stealth.
Edit:If we are going full stealth team, is it worth having everyone take stealth Synergy?

Shadows of Sand GM |

Not everyone needs to be sneaky. Hard-hitting strength characters are actually strongly encouraged through the variant feat taxes rules and combat stamina. These characters can really help fill out team synergy with reach weapons, etc. But such characters should probably be capable of a little bit of stealth. Probably somewhere around a bonus of 1/2 their level in stealth or better.
Also a couple of notes for team discussion, if people could pick a team name then keep their team discussion in spoilers, that will make it easier for people posting general questions or still looking for a team. Speaking of which
I'm trying to track what you guys are planning and it looks like a lot of people want to play as Team Planetouched. Maybe consider splitting to make a couple of teams? Remember, any player can submit with multiple teams. For example, 7 characters could make two teams of four if Alma the Soulborn is on both. Or Chyrone could submit a different character on each team.

Tazo |

rorek55 wrote:Ouachitonian wrote:oracle is divine casting, unless I missed something about his build. And as I said, I'm going to be light on "arcane utility" so a half-caster for arcane wouldn't hurt.Jereru wrote:Could do Fetchling as well. I think the Oread was to be a frontlines type, so the two big holes right now are divine casting and a true rogue-type.So what do we have? So far I've heard of:
-A Sorcerer
-An Oracle
-A SwashbucklerAnd I don't know what else. I can work out something with an Aasimar, an Undine or a Tiefling, I have ideas for all xD Will work on the Aasimar, but feel free to tell me if you want to swap.
Ok, yeah. I just saw the “mounted” in Cuan’s post and missed Oracle somehow. If I can take the Trapfinding trait from Mummy’s Mask, my Swashbuckler can probably cover that element of Rogue, and I’ll have a pretty good number of skill points. Should have pretty high stealth as well.
Side note: I wish you could send group PMs somehow. Would make coordinating a team much easier.
Wow, this Team Planetouched idea really exploded! I am the Oread as originally mentioned. I'm dealing with some nonsense at work so I haven't dug as deeply as I'd like, but I'm currently building toward an Oread Ranger or Slayer with a shield, which will be a front-liner but have at least some skill support. Might end up wielding a giant earth breaker instead of a shield. Or might somehow end up with both.
The core idea I had with Ouachitonian was having a pair of fighters with opposite elements and opposite styles. So a Sylph Swashbuckler fighting in an airy, dextrous way, and an Oread warrior that is powerful and tough. I mention that because since there's discussion about multiple team submissions, I think our pair has some flexibility outside of a planetouched theme as well.

Shadows of Sand GM |

Further note, people should be sure to look out for cool team synergy. Example ideas to show what I mean, not necessarily to copy:
1. Caster puts enlarge on reach fighter.
2. Caster creates pit for bull rusher to put enemies in.
3. Mounted paladin rides wild-shaped druid.
4. Two-handed barb takes advantage of AoOs from greater tripper teammate (maybe the enlarged fighter?).
5. Character with good performance skill creates distractions for sneaky characters/pickpocket.
6. Casters puts fly on the two characters with good survival skill and knowledge geography so they can get the lay of the land.
Most of these require greater than level 1 but are things that can be built toward and higher level combos can be mentioned

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how many do we have atm? I thought we had 6, which I think works perfectly. My sorcerer has heavy Arabian themes with a large helping of a magical lineage that may or may not have made a pact with an efreet for more magical power.... hehe. As such she isn't tied purely to this idea either, but I just think it would be cool to see it come to fruition. If need be though we can cut the group back down the merely the 4 "elements" so to speak. (Sorry to the aasimar and teifling! :( )

Jereru |

Actually, thinking about the Aasimar for the Team Planetouched, I was inclining myself towards a front-line Inquisitor, which has skill ranks enough to afford being slightly stealthy.
On the other hand, possible teams:
-The Planes walkers (Magic: TG mana colours)
-The Outcasts (Full Half-Orcs and Half-Elves)
-Nobody Expects... (Full Divine or Full deity, e.g. a party of Sarenrae's followers)
-Chess Event (Characters representing the different chess pieces)
-The Addams (all family, would grant access to family traits)
-I am he as you are he as you are me and we are all together (A group connected mentally because they're all parts of the shattered soul of a powerful individual. There's a teamwork feat there that lets you speak mentally between yourselves...)
There's more, endless. But those occurred to me in a few minutes.

Cuàn |

-The Outcasts (Full Half-Orcs and Half-Elves)
Half-Elves aren't really outcasts within Qadiran society though. They like Elves and by extent Half-Elves. In fact are among the few non-humans they don't look down on.
Similarly, anything planetouched that isn't an Aasimar is looked down upon though. So much so that Ifrit and some Tieflings try to pass themselves off as Peri-kin Aasimar.
So within the setting, an outcast would be anything that isn't a Human, (Half) Elf or Aasimar. Dwarves are in an odd place as well. They are appreciated, highly valued outcasts.
EDIT: Which actually brings me to a hurdle for the planetouched team. Of the group we have so far only the Aasimar and my character (since the planetouched is my comapnion) would be official citizens of Qadira, based on their race.

Shadows of Sand GM |

A little late to the party and still bouncing the idea around in my head for a Suli Bloodrager with the arcane bloodline to gear him to potentially take out any casters.
To be honest part of the hold up is unsure about the feat taxes and the environment/setting to create a good backstory.
Don't worry at all about being late. There's plenty of time to find and make a team. I'm not going to close submission until I think we've had a good chance to get some solid teams together for me to look over. Also, don't be too concerned about having a perfect understanding of these things. Read on them a little bit but don't feel expected to understand all the details.
@Captain Moonscar: Sounds like a great idea. It'll be interesting to see how it fits into a team.
@rorek55: I think I miscounted some other people as expressing interest in planetouched who weren't. 6 is a little big but not problematically so.
@Cuan: You guys can feel free to come up with ways around the citizenship issue. A talented non-citizen could be noticed and recruited by the Shadows.
Enjoying seeing the synergy ideas coming together so far. Stealth synergy is definitely not a bad feat choice for this campaign. Keep the wheels turning.

Browman |

Looks fun.
I'd pick that up on lvl 3, provided i (un)live that long.
My 1st lvl feat is preferably being able to hit without a miss %.
waiting until 3rd level is fine with me.
A little late to the party and still bouncing the idea around in my head for a Suli Bloodrager with the arcane bloodline to gear him to potentially take out any casters.
To be honest part of the hold up is unsure about the feat taxes and the environment/setting to create a good backstory.
Team Stealth could probably use you in that capacity if you can maintain some level of stealth.

Shadows of Sand GM |

To be clear, mounts are not outright discouraged. Characters heavily-reliant on mounts are discouraged, especially too many in one party. But a solid mount can be a great option if you need to chase down a villain fast, get a message somewhere, etc. I think I only made that somewhat clear before.
@Moonscar: Sounds good. Looking forward to everyone's submissions.

Ouachitonian |

Ouachitonian wrote:rorek55 wrote:Ouachitonian wrote:oracle is divine casting, unless I missed something about his build. And as I said, I'm going to be light on "arcane utility" so a half-caster for arcane wouldn't hurt.Jereru wrote:Could do Fetchling as well. I think the Oread was to be a frontlines type, so the two big holes right now are divine casting and a true rogue-type.So what do we have? So far I've heard of:
-A Sorcerer
-An Oracle
-A SwashbucklerAnd I don't know what else. I can work out something with an Aasimar, an Undine or a Tiefling, I have ideas for all xD Will work on the Aasimar, but feel free to tell me if you want to swap.
Ok, yeah. I just saw the “mounted” in Cuan’s post and missed Oracle somehow. If I can take the Trapfinding trait from Mummy’s Mask, my Swashbuckler can probably cover that element of Rogue, and I’ll have a pretty good number of skill points. Should have pretty high stealth as well.
Side note: I wish you could send group PMs somehow. Would make coordinating a team much easier.
Wow, this Team Planetouched idea really exploded! I am the Oread as originally mentioned. I'm dealing with some nonsense at work so I haven't dug as deeply as I'd like, but I'm currently building toward an Oread Ranger or Slayer with a shield, which will be a front-liner but have at least some skill support. Might end up wielding a giant earth breaker instead of a shield. Or might somehow end up with both.
The core idea I had with Ouachitonian was having a pair of fighters with opposite elements and opposite styles. So a Sylph Swashbuckler fighting in an airy, dextrous way, and an Oread warrior that is powerful and tough. I mention that because since there's discussion about multiple team submissions, I think our pair has some flexibility outside of a planetouched theme as well.
Another good way to do both is go Phalanx Soldier, a fighter archetype that replaces Armor Training 1 with the ability to wield a polearm (like, say, a Lucerne hammer or dwarven longhammer) one-handed. Makes for a great entry into Stalwart Defender too, if we get to a high enough level.

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Tazo |

Another good way to do both is go Phalanx Soldier, a fighter archetype that replaces Armor Training 1 with the ability to wield a polearm (like, say, a Lucerne hammer or dwarven longhammer) one-handed. Makes for a great entry into Stalwart Defender too, if we get to a high enough level.
That is an interesting one. I have some ideas about that which could be fun.
I have a build to suggest but want to check whether the GM thinks its okay or not because it seems potentially powerful. How do you feel about the Siegebreaker Fighter in view of the Feat Tax rules? The idea is to take Powerful Maneuvers which would act as Improved Bull Rush and Improved Overrun in a single feat, efficiently making a tank that just runs over enemies. Does that seem legit, or is it too efficient given the feat tax rules? I would likely also want to take at least 2 levels of Ranger/Slayer using Weapon and Shield Style for early access to Shield Slam.

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Not sure how I would add to my stealth for the class though with the Suli's diplomacy modifier and will have a decent bit of Chr. Could be the case where I am the face of the group and having to try to stay back a little ways during the sneak parts of some of the missions.
Was trying to look at traits that I could use to try to add stealth to the class skills but the only thing was the +4 mod to stealth in a crowd that I could find.

Browman |

Not sure how I would add to my stealth for the class though with the Suli's diplomacy modifier and will have a decent bit of Chr. Could be the case where I am the face of the group and having to try to stay back a little ways during the sneak parts of some of the missions.
Was trying to look at traits that I could use to try to add stealth to the class skills but the only thing was the +4 mod to stealth in a crowd that I could find.
If you take stealth synergy with the rest of us at 3rd level and stick some points in it you should be ok. With 4 people with stealth synergy there is a fairly good chance someone will roll high.

Shadows of Sand GM |

@Tazo: I have no problem with that. It would be cool to see it in action and powerful but I don't think it would be game-breaking. Are you discussing a build to add to Team Planetouched? I'm trying to keep track somewhat.
@bzl109: Browman's suggestion is a good one. Further, there are traits that make stealth a class skill and give you a +1 trait bonus to stealth. Easy boost there.
@Browman: You are planning a team with Alma and Me'mori, correct? Perhaps bzl109 and I may have missed a few others. Can we call your potential team something? Team Ghost or something?

Tazo |

@Tazo: I have no problem with that. It would be cool to see it in action and powerful but I don't think it would be game-breaking. Are you discussing a build to add to Team Planetouched? I'm trying to keep track somewhat.
Aye, I'm in Team Planetouched! Hope to get down to brass tacks soon so it's easier to talk synergy and make changes accordingly.

Ashivla al-Feraz |

Hi everyone! Dystopiandream here with the aforementioned time thief. I wanted to create her in a vacuum to see if I liked the character enough, mechanically and background-wise, and I really do! So here is Ashivla al-Feraz. If anyone has a team that she could lend her skills to that would be great. I can change things around depending on what the team set-up is and what-not (stealth synergy is there as a placeholder, but I think it'd be really good for this campaign.), her mote of time ability being quite versatile.
Let me know. I can also think up a team as well and recruit people if there's no spots left in the current ones.

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She is an ifrit tattooed(maybe) sorceress, her two 1st level spells are snowball, and *undecided*, her cantrips will be Detect Magic, Ghost sounds, Prestidigitation, Ray of Frost. If anyone has any suggestions on my second 1st level spell I'd like to hear them. Also not sure about tattooed sorcerer, it would give my spells more oomph, but I would lost the slightly more reliable 1d6+1 source of ray damage level 1 for the 1d3 tickle. Oh, the familiar would be a mongoose.

Shadows of Sand GM |

Alma the Soulborn wrote:Team Ghost Recon?"Team Spirit"
Lol.
@Ashivla: Sounds like a good idea. There are definitely still enough players and teams in flux for you to find/make a team to submit with.