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Alma the Soulborn's page

80 posts. Alias of Chyrone.


Full Name

Alma the Soulborn

Classes/Levels

Advanced Deathless ghost 3/ Bard 1

Stats & saves:
HP: 47/47, AC 22/22/16, F +6, R+9, W+6 (+4 extra vs channel), Init +6, Darkvision 60ft, speed 30ft, perception +--

Gender

Female

Size

Medium

Age

20 by appearance

Special Abilities

Defensive special:
40% miss chance from attacks from corporeal sources (20% if from magical sources)

Alignment

N

Languages

Abyssal, Celestial, Common, Elven, Infernal, Italian, Orcish

Strength 0
Dexterity 23
Constitution 0
Intelligence 20
Wisdom 12
Charisma 22

About Alma the Soulborn

Alma
Female Medium undead

Advanced Deathless ghost 3/ Bard 1

Ability scores pre-racial mods:
Str -- Dex 16 Con -- Int 14 Wis 8 Cha 14

Ability scores post mods + advanced simple template:
Str -- Dex 23 Con -- Int 20 Wis 12 Cha 22

HP: 47/47 (4d8 +24 Charisma)
AC: 22/22/16 (10 +6 dex +6 deflection)
Movement 30ft (fly/ good), Darkvision 60, Init +6
Languages: Abyssal, Celestial, Common, Elven, Infernal, Italian, Orcish

Saves:
Fort +7, Reflex +9, Will +6 (+4 extra if vs channel)

Feats:
* = racial feats.

Lvl 1 (character/racial): Selective Tangibility *
Benefits: You can interact with objects as if you were corporeal, allowing you to use normal weapons strike without miss chance against corporeal beings, affect objects normally, and otherwise act as if you were not incorporeal.
This feat does not allow you to benefit from armor without the ghost touch special property.

Lvl 3 (character): Combat Reflexes
May take attacks of opportunity even while flat footed.
May take attack of opportunities equal to dexterity modifier.

Traits:
- Adopted by Aasimar. > Enlightened warrior.
Benefit: You may take levels in monk even while maintaining a neutral or neutral good alignment.
- You’ve been born and raised in the upper crust of Crossroads, and the glitz and glamor of the city’s elite is nothing new to you. You’re well-acquainted with the rich and powerful, and know how to handle them. You gain a +1 on diplomacy and knowledge (nobility) checks, and one of these becomes a class skill. Any race and class is appropriate. Diplomacy picked.

Skills:
Advanced Deathless ghost class 9 a/lvl [4 + 5 int] / Bard 11 a/lvl [6 +5 int]

  • = Background skill points. 2 a/lvl.

    Acrobatics +12 [3 rank +6 dex +3 class]
    Appraise +10 [2 rank +5 int +3 class]
    * Artistry (Music composition) +10 [2 * +5 int +3 class]
    Diplomacy +14 [4 rank +6 Cha +3 Class +1 trait]
    Disguise +12 [3 rank +6 Cha +3 class]
    Intimidate +13 [4 rank +6 Cha +3 class]
    Kn. Arcana +10 [2 rank +5 int +3 class]
    Kn. History +10 [2 rank +5 int +3 class]
    Kn. Local +10 [2 rank +5 int +3 class]
    * Kn. Nobility +11 [2 * +5 int +3 class +1 trait]
    * Linguistics +9 [1 * +5 int +3 class]
    Perception +12 [4 rank +3 class +4 racial +1 wis]
    * Perform (Sing) +12 [3 * +6 Cha +3 class]
    Sense motive +5 [1 rank +3 class +1 Wis]
    Spellcraft +11 [3 rank +5 int +3 class]
    Stealth +21 [4 rank +6 dex +3 class +8 racial]
    Use Magic Device +13 [4 rank +6 Cha +3 class]
    ======================

    Special Qualities

    Ectoplasmic Form (Ex):
    Starting at 1st level, all corporeal attacks and effects suffer a 10% miss chance per class level against the deathless ghost. In addition, the deathless ghost has an equal miss chance when it tries to use its own abilities and attacks against a corporeal target. This miss chance is halved against magical attacks and effects, such as magic weapons, spells, spell-like abilities, and supernatural abilities. Likewise, when the deathless ghost uses such an ability, its miss chance against others is halved. Otherwise, the deathless ghost applies this effect to its equipment and any attended items as well.
    Ghost touch weapons and force effects affect the deathless ghost normally.

    Deflection (Ex):
    Starting at 1st level, a deathless ghost gains a deflection bonus to its AC equal to its Charisma bonus.

    Strength / Weakness: Undead

    Proficiencies

    A deathless ghost is proficient with all simple weapons, but not in any armor or shield.

    A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields.

    Special modifiers
    Haunting: A deathless ghost has a racial +8 to stealth at lvl 3 in the racial class.
    Senses: A deathless ghost has a +4 bonus to perception.
    A deathless ghost has a racal +2 to Dex & Int, and has +4 charisma at 3rd racial class level.

    Automatic bonus progression:
    4 HD [None yet]
    ==========================

    Offense:
    BaB +2, CMB +8 (+12 trip, disarm, with whip), CMD 24

    Melee:
    Corrupting Touch (Su) +8 (4d6, Fort 18 for half / DC = 1/2 HD +Cha mod)
    Conductive Scorpion Whip + 10 (2 BaB, 6 Dex, +1 attunement, +1 conducting, (1d4+6 / x2, 20, S) Adventurer's Armory version. 1-handed weapon. Can be used if proficient with whips.
    Conductive Whip +9 (2 BaB, 6 dex, mwk) (1d3+6 nl)