rorek55
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| Shadows of Sand GM |
| 1 person marked this as a favorite. |
Thanks for submitting this for review. It speaks well of your dedication to planning and posting. Below I detail my thoughts and opinions upon review. These are just my opinions of what will strengthen your team and your submission. You are not required to abide by any of these.
Very cool team flavor. I appreciate how everyone in the party is capable of holding their own physically both in terms of strength and dex to move swiftly and powerfully through your opponents.
Potential improvement area 1: Ranged issues. Amari is very good at ranged damage but he is the only one who can seriously contribute in this area. Situations may arise in which he needs help. I also really appreciate how seriously you are taking your mundane equipment as a group. I've seen many underestimate the importance of this. It's also great to see you guys embracing the modified system to take advantage of the power of combat maneuvers and more martially-oriented classes.
Potential improvement area 2: Sense motive. It seems like, as a party, you would be relatively easy to lie to. NPCs will look to abuse the truth to you about as much as you attempt to do this to them. The highest sense motive I see in the party is Amari's uninvested +4.
Potential improvement area 3: Spell casting is my biggest suggestion. The archetypical party has 2 9th-level casters in a party of 4. This equates to 4.5 levels of spellcasting per party member. Deft Maneuvers has 2 6th level casters in 5 party members, making your average 2.4 levels of spellcasting per party member. Even if we include Ashivla as 4th level caster (hard to translate time thief) that brings the party average up to 3.2. Obviously, not every party needs to have the stereotypical composition but the game does tend to reward this composition. I see spellcasting as one of the main ways of dealing with a great variety of challenges in a flexible, creative manner. Teleportation, restorations, haste, battlefield control, etc. Your existing casters can do some of these to some extent but it will be hard for them to carry the burden alone, especially with a 6th level casting progression. One of you may choose to modify your build somewhat or you might simply recruit a 6th member. A cleric or sorcerer or something along those lines may prove invaluable. A caster may also help with ranged situations listed under item 1.
I'm enjoying all your backstories so far! Getting into the flavor and setting quite nicely. Ashivla's, in particular, gave me chills. Well done.
Waiting to hear more about Lo'Laan's and Karuum's backstories. Looking forward to it.
| Amari Al'Fahd |
@GM: Thanks for the feedback!
I think I can cover sense motive very well (probably something like a +8/+9) if I swap it out for the heal skill.
Do we have someone who covers heal? Or do we have enough magical heal that this isn't a pressing matter?
Flavor wise I'd love to cover sense motive. The silent monk that is well able to discern lies, since he would never lie. Quite fitting, don't you think? Plus it gives Amari some use in social situations which is cool!
If we need both, I could swap it for climb instead, but that would be a hard one.
Mundane gear is missing atm, but I will look into it over the next couple of days. 2/3 is spent on my bow, but I don't need neither armor nor (other) weapons, so I can spent around 100g on stuff, which is neat.
| Lo'Laan Jin |
I've still got quite a bit of money left so I can pick up a crossbow and eventually a Str. bow for ranged combat.
Bodyguard Archetype on my companion gives me alertness when adjacent much like a familiar, bringing my sense motive to +4 as well. There are ways around the skill as well with enchantments and such. I like the traits I've got otherwise I could pick it up as a CS.
As far as spellcasting goes we won't be too far behind until much later. Hopefully we can pick up scrolls, magic items and UMD to offset us by then.
| hustonj |
Basheer also starts with a bow. Okay, so he's not a major combatant, he still has it!
Also, in the description of the various encounters . . ..
Showdown: depending on how high those rooftops are . . .. The whip can trip with a 15' reach. The archers could start having troubles earlier than indicated. But I can play tactical well enough not to waste time duplicating someone else's efforts.
Temple: No Sleight of Hand as built. He has Disguise as the item most likely to be dropped to improve Stealth and take Stealth Synergy . . ..
You give us quite a bit to live up to in those write-ups!
| Shadows of Sand GM |
I created the gameplay thread so that interested parties can dot and delete there to get updates. I find it much easier to track with a recruitment when I can do that.
It seems that this recruitment process is settling down, meaning it will be time for me to select soon. I will select at 5 pm EST tomorrow if there are no further developments.
| Zatinya |
| Swordwhale |
Throwing in my Half Elf Summoner. He's mostly done.
I thought we had all elements already? That's why I selected half elf.
They have just so many cool racial boni that helps with the concept...
Gara, Master of the Living Sand (LE)
---- STATS ----
Str: 11 -> 0
Dex: 14 -> 2
Con: 12 -> 1
Int: 10 -> 0
Wis: 14 -> 2
Cha: 18 -> 4
---- DEFENSE ----
HP: 9 Current: 9
AC|Touch|FF: 20*|12|14
..* with Tower Shield (medium load)
CMD: 12
Fort-Save: 1
Refl-Save: 2
Will-Save: 3
.. +2 vs Enchantement
---- OFFENSE ----
BAB: 0
CMB: 0
Initiative: 8
Speed:[b] 30ft,
.. with shield: 20ft
[b]Melee:
..
Ranged:[b]
..
---- [b]FEATS ----
.. Improved Initiative (+4 Initiative)
---- SKILLS ----
.. Intimidate +13
.. Stealth +5
---- COMBAT GEAR ----
.. Chain Shirt (+4 AC, 150g)
.. Tower Shield (+4 AC, 30g, carried by Eidolon)
.. Sickle (3g)
---- RACE & TRAITS ----
.. Ability Bonus: +2 Cha
.. Elven Immunities (immune vs sleep, +2 vs Enchantment)
.. Fey Thoughts (two additional class skills: Stealth, Perception)
.. Skill Focus: Intimidate (Bonus Skills)
.. Low Light Vision
.. Keen Senses (+2 Perception)
.. Bad Reputation (+1 Intimidate + Class skill)
.. Reactionary (+2 Initiative)
---- GENERAL GEAR ----
.. Summoner's kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations [5d], waterskin | 8gp)
---- CLASS ABILITIES ----
.. Summon Monster I (SLA, 8/day, min/lvl)
.. Life Link
--- SPELLS
.. Detect Magic
.. Guidance
.. Open/Close
.. Read Magic
.. Lesser Rejuvenate Eidolon
.. Mage Armor
The Living Sand (Eidolon)
Base Form: Quadruped
---- STATS ----
Str: 14 -> 2
Dex: 14 -> 2
Con: 13 -> 1
Int: 7 -> -2
Wis: 10 -> 0
Cha: 11 -> 0
---- EVOLUSTIONS ----
.. Claws (1)
.. Pounce (1)
.. Skilled: +8 Perception (1)
---- DEFENSE ----
HP: 11 Current: 11
AC|Touch|FF: 14|12|12
CMD: 15
Fort-Save: 3
Refl-Save: 4
Will-Save: 0
---- OFFENSE ----
BAB: 1
CMB: 3
Initiative: 2
Speed:[b] 40ft,
[b]Melee:
.. Bite +3 (d6+2)
.. Claw +3 (d4+2)
.. Claw +3 (d4+2)
---- FEATS ----
.. Skill Focus (+4 Perception)
---- SKILLS ----
.. Acrobatics +3
.. Climb +6
.. Perception +15
.. Stealth +6
Appearance:
Gara is a rather small and frail looking man whose slightly pointed ears and bright skin marks him as a half-elf quite clearly - both trades are far from common in the human.population of the desert country. His hair is bright-red by a quirk if nature and he wears it mid-long, allowing them to swing around vividly in the desert wind. He usually wears a sand-colored robe that is hold together by a blood-red leather band around the thin hip.
His eyes are deep-set and have a rather blank expression, that is getting considerably more creepy if he sees or scents blood.
One thing stands out though - he wears a large oval container of burned clay strapped over his back. It is covered by overlapping colored scenes carved into the clay. The depicted scenes vary in craftsmanship and quality but they all have one thing in common: They show scenes of battles and slaughter. Not surprisingly, one of the most-used color is red - blood red. An astonishing aspect is the fact that the scenes remain somewhat abstract, as the entity responsible for the depicted battle and carnage is never shown directly. It's form is always different and always mostly hidden by gusts of sand swirling around its body. It's a fascinating thing to look at - but distinctively unsettling as well...
Backsory
Gara is a container. A container for a demon. At least as far folklore and believe goes in the village of his birth. The old fortune tellers of the village divined the coming of another demonhost for the day of Garas birth - and so he was given to the high priestess of the matriarchal village to enact the century-old sealing process to banish the demon into the body of the child. The procedure took three days straight and succeeded - to some degree that is. While the demon was banished into the boys body, he was still able to manifest itself - but his will to act was chained to the boys will. A demon under the will of a newborn. The elders immediately decided that this would bring doom to the village and sent the family away. Despite many (mostly bloody) incidents, where the boy unintentionally used the demons power against his environment, the small family made it through the first five difficult years - always on the run, never remaining in one place for long. Then, Garas parents died during a bandit attack. His father tried to fight them off but was hit by a arrow into the throat. It took horrifically bloody seconds for him to die, splattering both his son and wife with his blood.
Gara does not know what happened next. All he knows that in the end, all three bandits, his father and mother - all were dead, half buried by heaps of sand.
The boy would have certainly died that day if not for the fact that a patrol of the Qadira military passed by. They were in fact hunting for the very bandits that attacked Gara and his family and followed their tracks up to the gruesome scene. The leader of the patrol, a middle-aged captain named Sahir Al'Muhhad, decided to take the boy with them and back to their watch station and take him up into his family.
There Gara was raised together with two 'brothers' - Baba and Turek. No more 'incidents' occurred and he lived a more less normal life.
Until he was introduced into the Qadira military at his 15th birthday and had his first fight the very next day against a Taldorian scout team having crossed the border. Once the first blood has been shed, the demon reappeared, ready for another carnage. But this time, Gara was no weak boy anymore. While his body still was weak, his mind and will were much stronger than before. His 'parents' had discovered Garas magical talents and had him trained by a local sage. A battle of will ensued and Gara was able to reforge the chains that bound the demon to his will and used it immediately to sent the demon against the Taldorians. For the first time, Gara had experiences the lust for battle and blood of the demon through the strange link that binds them both - and the power of those feelings nearly overwhelmed him. It was all he could do, to keep the demon (or himself?) from attacking the members of his company after the battle was decided - but nothing could be done for the Taldorians that tried to surrender. They were killed to the last by the ravaging demon within a few bloody seconds.
Impressed by the unexpected power and ruthlessness of the young man, he was quickly assigned to more dangerous mission. He completed all of them, even the most brutal and bloody ones of debatable morality. If he would have been able to survey his actions from the outside he probably would have been shocked. But the hunger for bloodshed of the demon linked to him, drowned out any moral standards of Gara. He simply did what he was asked to do - if the task contains the possibility for bloodshed: All the better.
Shortly before the end of his two year military service time, a hooded man came to meet Gara in the fortress his 'parents' lived. The man was a recruiter of the Shadows and talked to the young man for several minutes - appealing to his sense of honor, the need of the country, a rising conflict with the Taldorians. Gara simply nodded. As the man asked Gara whether he wanted to join the Shadows, to continue his 'good work', Gara accepted without asking any further.
| Shadows of Sand GM |
Proposal: If there are two very solid teams submitted, I will run the first mission with both, each in their own gameplay thread, then make a decision. That way my decision will be more informed by getting to see the posting rate, consistency, teamwork, RP, etc of both teams. Also, whichever team is not selected should at least get a fun one-shot, which I would like to provide given the thought and time that some have put into this recruitment. But I will only run this option if it appeals to the majority. If you would prefer to just run a simple, normal recruitment in which I make a final selection in the next couple of days, that's fine too. Just let me know.
| Ashivla al-Feraz |
@GM: Thank you for the excellent feedback, and the kind words on the backstory.
@Amari: I think we have magical healing covered with a bard and hunter, so another person with high sense motive will always be good.
Everyone should remember to, if you haven't already, grab some type of ranged weapon, whether it be javelins, bows, crossbows, or what-have-you, as well as a splash weapon for swarms. Tanglefoot bags are very, very useful too. Other things to think about, mundane equipment-wise, would be a grappling hook/arrow/bolt and rope, cheap weapons with different damage types (club/spear/etc.) for low-level DR, and healing potions. The last is so that, in case the healers are out of spells / don't have a wand yet and you're unconcious, you can be revived by someone feeding the potion to you as a full-round action.
So now that the crunch aspect is out of the way comes the next question: how did we meet? How did we become a team?
Did we share the same bunk room in basic training? Did we band together to deter some threat against us? Was it for survival, convenience, or friendship?
Let me know what you think.
| Shadows of Sand GM |
** spoiler omitted **
Certainly. I appreciate the effort displayed.
Regarding meeting up, remember that the Shadows assign people to teams based on thinking they'll work well together. So you it's up to you whether or not you knew each other before that step. The Shadows may have selected an entire, conventional military unit or they may have picked you out from different units and put you together.
| Zatinya |
@Rorek--Can you have a build ready to go soon? If we're doing this, it would be good to have the details so we can collectively tweak our builds as needed and have something to talk about for our team submission.
@bzl109--A suli would be welcome as the union of all the elements. It'd be really amusing if we all could buff you in some way, and your Bloodrager could go Captain Planet some polluters bad guys, but I don't think the Swashbuckler fits in with that. Can you have a build ready to go soon?
rorek55
|
Ifirit Sorcerer(tattooed sorcerer Familiar: Owl) (fire elemental bloodline)
Alternate Racial Traits: Magical Lineage (snowball), Reactionary
Traits:
Str: 08
Dex: 13
Con: 12
Int: 12
Wis: 08
Cha: 20
==========================================================
Defense:
==========================================================
HP: 8 [1d6+2]
AC: 12[17] FF: 14[15] T:12 (10+0armor+2dex)
Saves:
Fort: +1 [0base+1fort+0trait]
Ref: +2 [0base+2dex]
Will: +6 [2base-1wis+0trait+5cha]
Resist energy (fire) 5
==========================================================
Offense:
==========================================================
Movement: 30ft
Bab: 0
Feats:
1- Mage Tattoo(evocation), Force of Personality
==========================================================
Skill: 2+Int/level
==========================================================
Diplomacy: 1
Intimidate: 1
Spellcraft: 1
==========================================================
Spells: 1st: 5/day
==========================================================
Cantrips: Dancing lights, Prestidigitation, Ghost Sound, Detect Magic, Ray of Frost, Jolt
1st: Snowball, Infernal Healing
==========================================================
Equipment:
==========================================================
Tent (for 2), bedroll, Backpack, spell component pouch, belt pouch, 2 waterskins, Grappling hook, 150ft of rope, hammer, flint and steel, Caltrops (3) Rations (3 weeks’ worth of dried fruit/meat/rice), 5 torches, a sack, a Map, 2 sunrods 4g,
bzl109
|
He is most of the way done though may change out a few things since I was building him for stealth...though while I expect that to still be useful not sure I want to be as heavily invested in it if the rest of the group is not following suit. He should get some buffing capability of his own when I reach higher levels due to his Arcane bloodline.
As a side note I was debating making a submission for an Undine cleric but got sidetracked and can attempt to get that put together tomorrow if you prefer that over the suli bloodrager.
| Zatinya |
@Rorek--Thanks! I think spell selection for a sorcerer is somewhat personal, but my favorite is Grease because it is versatile. Too bad you can't set it on fire! Color Spray is always awesome at low levels, and then you can swap it at Level 4 for something else--fire and light are closely connected so it is thematic.
| Amari Al'Fahd |
Updated Amaris alias with newest skills/traits/talents and mundane equip. Should have spent all but a couple of gold coins. Took a medikit that may be optional, but even unskilled I look at a +6 with the kit.
I was thinking to keep the class skill trait (heal) and take a rank at lvl 2 (neglecting climb). But maybe I should rather drop heal altogether?
| Shadows of Sand GM |
Standard Golarion pantheon is available. You can choose a deity never worshiped in Qadira it just might have interesting implications. Also, by RAW, a cleric doesn't have to worship a deity. You can worship an ideal. Most GMs seem to force clerics to get their domains from a deity but that's not what I see in RAW.
| Zatinya |
Proposal: If there are two very solid teams submitted, I will run the first mission with both, each in their own gameplay thread, then make a decision. That way my decision will be more informed by getting to see the posting rate, consistency, teamwork, RP, etc of both teams. Also, whichever team is not selected should at least get a fun one-shot, which I would like to provide given the thought and time that some have put into this recruitment. But I will only run this option if it appeals to the majority. If you would prefer to just run a simple, normal recruitment in which I make a final selection in the next couple of days, that's fine too. Just let me know.
This is a really generous proposal and I appreciate it! I'm certainly down for this.
Blue Lucien, Sylph Swashbuckler
Gara, Master of the Living Sand, Half-Elf Summoner
rorek55, Ifrit Sorcerer
Zatinya, Oread Ranger (or Undine Cleric?)
bzl109 - Undine Cleric or Suli Bloodrager
Putting aside the grumpy rock that is Zatinya, we're a very charismatic group! I think we'll need to coordinate coverage of knowledge skills. Once we have our party makeup set, I'll create a spreadsheet/table and we can work out the gaps.
| Swordwhale |
Two tables sound too good to be true ;-)
I have no knowledge skill whatsoever, only 2 points per level and 11 int, so don't look my way to cover any of those ^^
@Stealth: Both Gara and the living sand have a decent stealth score and if need be, I can push my eidolon to stealth expert level (but dropping it's obscenely high perception score).
| Lo'Laan Jin |
@GM Sounds good.
As far as party meetings go I wouldn't mind knowing each other pre-shadows and it should be easy enough to fit in, at least for me. Plenty of time passed as a traveling adventurer/mercenary beforehand where I could have met one or more of you just as an example.
| Zatinya |
bzl109
|
Here is a start will finalize a either this or the Suli tonight/tomorrow depending on how the group wants to go.
Sadly can't remember how to attach a link and the formatting screen isn't opening up but just copy and paste this to take a look and let me know what you think.
@Caster Just wondering if I woould be allowed to cast RECHARGE INNATE MAGIC spell listed under the gnome race or is that a race specific spell. Just wondering cause wanting to use my racial ability more than once per day and was looking at it.
http://paizo.com/people/WatersShadow
| Zatinya |
| vmaaxt |
Hi all, I know i'm late to the party, but i've got two possible divine casters with most of the crunch complete, and I can round them out before play starts.
Drakar Ironfist: Warpriest (Sacred Fist); Run fast and silent; hit them hard, and don't let their bodies make a noise hitting the ground. Good at frontal assaults, and interdiction.
Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 7
Feats: Unarmed combatant (class), agile maneuvers (level 1)
Class features:
Unarmed combatant as free bonus feat and monk unarmed damage.
Monk AC Bonus.
Flurry of blows.
Blessings: Knowledge and Repose (Pharasma is deity)
Traits: Fate’s favored, Second Chance
Equipment: 300 gp. Robes.
Garry Stoneheart: Good ol' fashioned dwarven cleric, but not bad at sneaking. Decent at buffs and battlefield control
Glory (heroism): Touch of glory, 1st: shield of faith
Earth (caves): Acid dart, 1st: magic stone
Stats: 12, 14, 16, 7, 17, 12
Traits: Highlander, reactionary
Alternate racial traits: Dimdweller instead of greed and stonecunning
Feat: Cunning
Skills: Stealth +2 dex, +1 rank, +3 cs, +1 trait = +7, Sense motive +4 wis, +1 rank, +3 cs = +8
Spontaneous casting: Your choice
Channel: 1d6 4x per day
Equipment:
Studded leather armor (25 gp)
Light wooden shield (3 gp)
Wooden holy symbol (1 gp)
Was loosely thinking of Drakar on team ghost, but I'm not sure which teams are in/out/missing people right now.
| Amari Al'Fahd |
@vmaaxt: I think Drakar could fir in team deft just fine. We lost our whip-master combat maneuver master just now, so another deft maneuver combatant could be quite useful. If he's a caster ... All the better I'd guess?
On the other hand, we do lack a full caster atm, so maybe your cleric could be interesting as well ...?
Theme-wise Drakar certainly fits team deft perfectly.
Do we lack anything crucial, now that rorek is out?
@GM: Would you consider a form of sign language as a language as any other? For starters it would fit Amari well, on the other hand, I can see it as a major benefit for a stealth team. Even in social situations. Consider a case where Amari detects a lie or maybe spots some hidden, armed man in the crowd. Using a team-intern sign language, he may be able to warn everyone about the discovery without the enemy noticing.
| Zatinya |
Not sure how much time I will have to post tomorrow, so I hope our GM approves of our party.
| Amari Al'Fahd |
@Meetup: Since Amari never was (formally) part of the army (due to the monks of the Al'Fahd monastery are not recruited into the standing force - but often into the Shadwos) he will likely have no previous connections to you guys.
So we first met as Team Deft was formed by the Shadows. How well we know each other, probably depends on how long the Shadows keep their recruits training together before their first mission.
--> GM?
| Ashivla al-Feraz |
@rorek55: That is unfortunate, but I wish you good gaming!
@vmaaxt: Yes I agree with Amari. I think Drakar would make an excellent addition to Deft Maneuvers. Also having two monk-type fighters could be very interesting roleplay. Might you two have come from the same monastery?
@Amari: If sign language is approved, Ashivla could take it in place of Vudrani as a language. Maybe she and her father sought shelter at the Al'Fahd monastery at one point in their travels and Amari or one of the other monks taught her sign language?
| Shadows of Sand GM |
@bzl109: The function is similar but racial spells/feats/etc help give races special flavor. In addition, the suli racial power scales much more nicely with level (extra attacks) than the gnome racial power, imo.
@Amari: Yes sign language is a language that can be taken with a rank in linguistics or sufficient int. Technically, each language will have its own version of sign language so pick one, e.g. Kelesh. It won't mean that you can sign to someone using sign language derived from common.
Also, the Shadows train you for however long they think they need to unless they cut you (literally). Typical training is about a year.
| Amari Al'Fahd |
@Ashivla: Two very interesting ideas, you found there! I'm open for a shared background with Drakar if he wants to - depends on how he imagined the background of his dwarf. Al'Fahd monks are nearly all orphaned, taken from their families shortly after their birth as tribute for the Al'Fahds protection. Don't know if that is what he wants.
Finding himself thrown together with the woman he once taught the Al'Fahd sign language by chance (or fate) is certainly a nice hook for Amari and Ashivla!
@GM: I just jumped ahead and took Common (or would that be something more local instead?) and Al'Fahd (the unique sign language of the Al'Fahd monks) as my bonus language.
| Shadows of Sand GM |
I'm going to go ahead and start team DM. Deft Maneuvers, it's unclear to me whether or not you want Vmaaxt's sacred fist or cleric as only Amari has weighed in on that. Just let him know whether or not to hop in on gameplay. Either way, let's get started with the first mission.
Planetouched: It's hard to tell the extent to which you have collected a team given the recent flux. Will you please list your party members and link to aliases?