Lady Strongswill

Ashivla al-Feraz's page

115 posts. Alias of DystopianDream.


Classes/Levels

Female N human (Keleshite) time thief 2 | HP: 11/17 | AC:17 T:14 FF:13 | CMB:+5 CMD:17 | Saves F:+1 R:+7 W:+3 | Init:+4 | Per:+6 | SM: +0 | Mote of Time: 4/5 | Active Conditions: none

About Ashivla al-Feraz

Con artist, horse thief, prisoner, time thief.

Ashivla al-Feraz
Time thief 2
N Medium humanoid (human)
Init +4; Senses Perc +6, SM +0,
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Defense
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AC 17, touch 14, flat-footed 13
HP 17
Fort +1, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee kukri +5 (1d4+2, 18-20/x2),
Sap +5 (1d6+2 nonlethal, /x2)
Ranged longbow +5 (1d8 /x3)
Space 5 ft.; Reach 5 ft.
Special Attacks
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Statistics
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Str 14, Dex 18, Con 12, Int 8, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 16
Feats Stealth Synergy, Deft Maneuvers
Traits Seeker, Keleshite Trader
Languages Common, Kelesh, Kelesh (Signed)
SQ Mote of Time 5/day, Temporal Talents (trapfinding +1)
Skills Acrobatics +9, Bluff +6, Climb +6, Disable Device +11, Perception +6, Sleight of Hand +8, Stealth +9, Swim +6
Combat Gear alchemist’s fire, tanglefoot bag, holy water
Other Gear kukri, longbow, sap, mwk studded leather armor, rope (50ft.), grappling arrow, masterwork thieves’ tools, waterskin
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Special Abilities
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Mote of Time: A mote is a tiny split-second of time that a time thief steals from her own future. The motes taken are inconsequential slivers of continuance that even the time thief will not notice being missing from her activities. However, a time thief can use these motes to affect her present timeline, allowing her to re-try actions and slow down time around her so she can act more carefully and alertly in fast-moving situations.
Each day, the time thief has a pool of motes equal three plus her class level. Once a round, as a free action, a time thief can expend a mote to do any one of the following things:
• Gain a bonus to one attack roll, skill check, ability check, or saving throw. The roll must represent a single action that occurs entirely within a single round. (A time thief could use a mote to add a bonus to an Acrobatics check to leap over a chasm, but not to a Craft check made to determine how much progress was made after a day of work.) The bonus gained is equal to +1d4. This increases to +2d4 at 8th level, and +3d4 at 16th level. The time thief can decide to add this bonus immediately after seeing the result of the original die roll.
• Take a swift action that does not count against the time thief’s normal limit of one swift action per round.
• Act in the surprise round when the time thief would not normally be able to do so.
At 3rd level, a time thief gains the ability to add the bonus from spending a mote of time to a single damage roll, or to her armor class (as a dodge bonus) until the beginning of her next turn.
At 7th level, the time thief may spend a mote to reduce the duration of any negative condition or effect she is suffering. By accelerating the speed with which only the negative influences on her travel through time, the time thief can reduce the duration of any one condition, affliction, or spell effect by 1d6 rounds (to a minimum of 0). This increased to a 2d6 round reduction at 15th level.
At 11th level, the time thief may spend a mote to take a move action as a swift action.
At 19th level, the time thief may use a mote to grant any ally within 60 feet that she can see an additional move action on that ally’s next turn.
A time thief may gain additional options for use of a mote by taking temporal talents, though she is still restricted to spending motes only once each round.

Temporal Talents
Trapfinding (Ex): The time thief adds 1/2 her class level (minimum +1) to Perception skill checks made to locate traps and to Disable Device skill checks. She can use Disable Device to disarm magic traps.

Background:

To the Al-Zabriti, horse-thievery is a crime tantamount to murder. Most times, offenders suffer a fate worse than death. But sometimes? Sometimes the hardship shows you who you ought to be…

For Ashivla, growing up with her father, Feraz, on the open trade roads was an endless adventure. Before she could even walk, she was helping him misdirect wealthy merchants or nobles, or giggling at just the right moment for him to slip by unnoticed. The two traveled the Qadiran lands, the dashing swashbuckler and the mouse girl. She could squeeze into tight places. She could bat her eyelashes at a boy and melt him where he stood. Con after con the pair performed until they came to the lands of the Al-Zabriti. The elaborate lie they wove over themselves as nobles, father and daughter from an ancient lineage thought dead (many such lineages Ashivla and Feraz had come to use over the years), that they had come to buy a horse on credit for her coming of age ceremony, but it had faltered after Ashivla made a crucial mistake, saying the wrong family name at a crucial juncture. The Al-Zabriti families saw through their ruse and captured them. To Feraz, they fitted him with a plow and harness and forced him to work and driving back the ever-encroaching sands from the town, something the undesirable or lame horses of the Al-Zabriti lines would have done. Feraz worked day in and day out in the burning sun, given only enough water to survive, though barely.

For Ashivla, they imprisoned her for a short time, but then one night they knocked her out and dragged her into the desert, leaving her there to die. When she woke, she staggered about the dunes, trying to find her way back to her father but became lost. She wandered into the domain of a sphinx. It lifted its large head, slumbering for untold generations and peered down at Ashivla, broken, scared, and on the verge of death. The winds of the desert roiled around them.

It said in a voice like ancient winds:

I can be big and I can be small.
I can hold the things you treasure most
Or I can pass by unnoticed, insignificant;
Your life is made up of me.

Ashivla thought. The sand and the wind bit her face. She thought of her father, the sweat pouring off of him as he worked. She said to the sphinx: ”A moment.”

The sphinx considered this. It said then:
Can you save
What's most precious to you?
Would you steal your future
to save your father's?

Ashivla said, resolute amidst the driving winds, ”Yes. I will do anything.”

The sphinx touched a claw to Ashivla’s forehead. A bright light curled through the talon into Ashivla's eyes. It spoke:

Go then: run, jump, stab, hide,
Create your own timeline.

Visions spun through her mind. The only thing she could make out was a training ground, the flag of the military. If she could join the military and attract a wealthy and influential patron, she could free her father from bondage. She left the desert changed. She did what she was always meant to.

She stole.

After Enlisting: