
Alma the Soulborn |

blz109, not quite.
[Regional]
Bandit: Choose one of the following skill Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
[Regional]
Silent Hunter: You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
^^

Shadows of Sand GM |

Hmm was looking at traits but the only one I could find that would allow Stealth as a class skill was "Highlander" which wouldn't really fall into my thoughts for a background...though guess I could work that in if needed just dont know the surrounding areas that well.
Qadira has badlands and hills you could be from. I know "highlander" sounds like a Scottish thing but the description could fit fine with someone from Qadira, particularly a more rural, hilly, dangerous area. Perhaps near Gurat?

hustonj |
Team Stealth/Ghost/Ghost Recon/Spirit/whatever . . ..
You were looking for a "front line" character, yes?
I'm thinking of making a Qadiran Highlander (there are mountains, so it works without lots of twisting and convolutions, actually) to gain Stealth (if I need to). Unchained Barbarian, Unchained Monk (has stealth), Swashbuckler, or even a "simple" fighter.
Any choice CAN be lightly (or un)armored (with the heat, nearly a requirement). The Barbarian would be built to primarily absorb damage, but could dish some out. The Monk or Swashbuckler (either) would be very mobile. The Monk would probably go for combat maneuvers. A fighter could either go for damage or combat maneuvers, but even with the Feat Tax rules specialization will prove important.
So, what do you guys think? What would you rather see built? I could be happy with any of them.
EDIT:
Or, with bzl109's discussion about Stealth, maybe I should be asking Ashilva al-Feraz instead?

hustonj |
Hmm was looking at traits but the only one I could find that would allow Stealth as a class skill was "Highlander" which wouldn't really fall into my thoughts for a background...though guess I could work that in if needed just dont know the surrounding areas that well.
Part of the reason your post beat mine is because I was looking at the Archives of Nethys and maps of Qadira to figure out which "stealth as a class skill trait" was the best fit. Bandit s tied specifically to the River Kingdoms. Highlander just needs some highlands-style terrain and is a MUCH cleaner fit as a result.

Browman |

Team Stealth/Ghost/Ghost Recon/Spirit/whatever . . ..
You were looking for a "front line" character, yes?
I'm thinking of making a Qadiran Highlander (there are mountains, so it works without lots of twisting and convolutions, actually) to gain Stealth (if I need to). Unchained Barbarian, Unchained Monk (has stealth), Swashbuckler, or even a "simple" fighter.
Any choice CAN be lightly (or un)armored (with the heat, nearly a requirement). The Barbarian would be built to primarily absorb damage, but could dish some out. The Monk or Swashbuckler (either) would be very mobile. The Monk would probably go for combat maneuvers. A fighter could either go for damage or combat maneuvers, but even with the Feat Tax rules specialization will prove important.
So, what do you guys think? What would you rather see built? I could be happy with any of them.
EDIT:
Or, with bzl109's discussion about Stealth, maybe I should be asking Ashilva al-Feraz instead?
Team Stealth Ghost Recon Spirit needs someone with high AC and/or HP to give our squishy damage dealers/ magic users time to take out the target. But they should also be able to stealth.
Edit: But it is also incredibly important that you pick something that you want to play.

hustonj |
Well, an Invulnerable Rager Barbarian with Con as the big stat is an amazing damage sponge, who still has the ability to deal quite a bit of damage.
A combat maneuvers/reflexes fighter with trip/disarm does an amazing job of keeping opponents from hurting anyone else. Using the polearm specialist or a spiked chain let you play with these antibuff efforts across a larger area of the battlefield without leaving any uncovered holes for the enemy to use against you. Character doesn't do much damage, but this is one of my favorite combat builds. It can be really effective at Level 1 with the Feat Tax rules in play. With the right feats, you can even use a whip (at 5th level) to extend to a 15' range for all those tricks. And a Fighter can do all of that while building a pretty good AC.
Neither the Monk nor Swashbuckler are AS GOOD at those roles, but both can play the trip/disarm game pretty well, too, while their class features provide wildly different benefits than a Fighter gets. All are things I could enjoy playing (or have before).
Character concept is actually more important for fun than the mechanics, anyway.
And Ashilva's talking about my schtick. Again, doable as a Swashbuckler or Monk, too. Feat Tax rules are a REALLY big deal for that sort of build.

Ashivla al-Feraz |

Since it seems the team might be forming, I'll put my posts about it in spoilers and any prospective team-mates can do so as well.
I'd say any of those choices would be excellent. Some stealth could be beneficial too, or simply putting a rank in stealth and taking the stealth synergy feat. As for damage, I wouldn't worry about that too much. Most fighter types will be using risky striking anyway (-1 atk, +2 dmg, and I don't think you get the extra 50% 2H damage like power attack), so damage is a little more even. Having the option to both disarm and trip is pretty great.
As to character concept. Yes, I would ask who do you want to play instead of what?
@GM: How will you be handling the newer combat maneuvers such as steal in regards to the revised feats? I don't think I saw them mentioned anywhere. Would they fall under the existing feats, or would you create new feats to encompass them?

Shadows of Sand GM |

I'm sorry but I think I will have to bow out from this recruitment.
Thanks for the heads up. If it's related to an area in which I can improve, I'd love to get a PM on it.
@Ashivla al-Feraz: They will fall under the existing feats. Steal will fall under Deft Maneuvers just like disarm.
@Ouachitonian: Sorry. Just two traits.
@All: I updated the campaign info to explain how I will handle character death and some info on the posting style I would like to see.

Tazo |

Okay, so here is the basic crunch of my build. She is an ifrit tattooed(maybe) sorceress, her two 1st level spells are snowball, and *undecided*, her cantrips will be Detect Magic, Ghost sounds, Prestidigitation, Ray of Frost. If anyone has any suggestions on my second 1st level spell I'd like to hear them. Also not sure about tattooed sorcerer, it would give my spells more oomph, but I would lost the slightly more reliable 1d6+1 source of ray damage level 1 for the 1d3 tickle. Oh, the familiar would be a mongoose.
My greedy suggestion would be for Enlarge Person, so that my character can bull rush more easily. But the full-round casting time is a real bummer on that spell, so maybe save that one for the future (or take the Efreeti Magic alternate racial trait). I think Grease is a very flexible second spell. Ear-Piercing Scream is useful for disabling an opponent momentarily. What's your bloodline--elemental (fire)?
Update on my character, I've settled on 2 levels of Ranger or Slayer, followed by 2 levels of Siegebreaker Fighter. After that, no idea which will become my primary class, though I lean Ranger because I hate having no skill points. The build is based on a successful Shield Bash triggering a bull rush, and a successful bull rush triggering an overrun and an attack with the Spiked Destroyer feat. It's sort of like a slot machine build--you can win big if one attack triggers the next, but an initial whiff makes your turn into a dud. In terms of synergy, I would love to be able to help shove your enemy or overrun him prone. At Level 7, plan to take Greater Bull Rush to trigger some AOOs, so consider some Combat Reflexes in your own build in the future.

Ouachitonian |


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My bloodline if going to be Efreet, so its elemental (fire), with just some minor changes. I get enlarge person as a bonus spell at 3rd, so thats out. I was looking for a secondary spell to use out of combat, as throwing a mini-fireball around in combat is what I was looking to do for the first few levels.

Tazo |

For noncombat spells, Unseen Servant could be fun. Use it to fetch, clean your house, distract unsuspecting enemies.
Another idea is Expeditious Construction. Create some walls or other "simple structures" in your spare time. I admit to a selfish reason for this one. . .
@GM--Would Expeditious Construction interact favorably with Shield Slam? It's a wall, and you can't get over it without a DC5 climb check. Can the enemy attempt the climb check while being bull-rushed?
*Edit* - If you want to throw around a mini-fireball from the get-go, you'll want the Mage's Tattoo for the caster level bonus. 2d6 damage is a lot different from 1d6 damage. So I agree that Tattooed Sorcerer is worth it.

Shadows of Sand GM |

** spoiler omitted **

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@Alma I couldnt find where those traits are listed though would probably go with silent hunter since part of my suli's background will be surviving on his own for a brief period before being recruited.
Also thinking I would go powerful maneuvers as my first feat to provide a little more versatility.
Lastly Caster what age do the shadows general recruit and how long is training prior to first missions.

Shadows of Sand GM |

@Alma I couldnt find where those traits are listed though would probably go with silent hunter since part of my suli's background will be surviving on his own for a brief period before being recruited.
Also thinking I would go powerful maneuvers as my first feat to provide a little more versatility.
Lastly Caster what age do the shadows general recruit and how long is training prior to first missions.
All Qadiran citizens are conscripted for two years of military service. This begins at the age of adulthood (15 for humans, different for other races). To be recruited into the Shadows, a military recruit must show great promise so very fresh recruits usually haven't had time to distinguish themselves. The freshest Shadows recruits are generally those who have managed to attract their attention after only a year of military service. After being recruited into the Shadows, there is generally at least one more year of training before the Passage (first mission). This trajectory from resident to raw recruit to Shadow recruit to Shadow may be different for non-humans as it is harder for them to be full citizens and show their merit.
Clarification on language: Automatic language for everyone is Qadiran instead of common. You'll note Qadiran is just a local version of Kelish.

Blue Lucien |

Alright, this is Ouachitonian's submission. Might still do some tweaking, but he's basically done. I've got him growing up largely in Absalom, thus why he fights with a rapier instead of a scimitar (seems a better solution than reflavoring, to me). I'm thinking I might or might not take a dip into Monk at some point, but probably just a level of Master of Many Styles to pick up IUS and a style feat. Might also go Duelist PrC. We'll see, both of those are a ways off as of yet. His background may need some slight adjustment if we decide the team knew each other before the military.
For traits, I took Highlander (to get Stealth as a class skill) and Trap Finder (to get Disable Device). The latter is a campaign trait from Mummy's Mask. Is that ok, GM?

Shadows of Sand GM |

Alright, this is Ouachitonian's submission. Might still do some tweaking, but he's basically done. I've got him growing up largely in Absalom, thus why he fights with a rapier instead of a scimitar (seems a better solution than reflavoring, to me). I'm thinking I might or might not take a dip into Monk at some point, but probably just a level of Master of Many Styles to pick up IUS and a style feat. Might also go Duelist PrC. We'll see, both of those are a ways off as of yet. His background may need some slight adjustment if we decide the team knew each other before the military.
For traits, I took Highlander (to get Stealth as a class skill) and Trap Finder (to get Disable Device). The latter is a campaign trait from Mummy's Mask. Is that ok, GM?
Yes that trait is fine.

Zatinya |
And here is Tazo's submission - An Oread (human-looking) Ranger (Fortune Finder). There will be a real background in the next day or so, I promise. The general idea is an ugly duckling who can't seem to fit in. Until she learns of her heritage, finds fellowship in her fellow planetouched and embraces the call of battle.
Let me know if you'd prefer I don't tank Charisma and I'll reallocate points to address that.
And yes, you did answer my question about Expeditious Construction. Just trying to give some synergistic suggestions to the Planetouched Team.

hustonj |
I think I'm going to call him Lerina. He could still go Fighter or Swashbuckler, but Swashbuckler just feels more right to me . . .. As a Swashbuckler, his primary stats will be Dexterity and Charisma. Elven Swashbuckler can start with Deft Maneuvers, but only gets the one feat choice.
Here's a quick background sketch:
Born in the Southern potion of the Tapur Forest, Lerina's early years were fairly typical for a Qadiran elf. As he approached his century mark, though, he decided to run away and discover what he could of the world. One of the first things he learned was exactly how difficult it is to survive in the desert for the ill prepared. A group of humnas who called themselves The Whispers saved him, but effectively enslaved him and forced him to help in their lawless banditry. He was with them for over a decade before they tried to steal from a false caravan sent to hunt for the bandits. They had finally stayed in one place too long, and been caught. Several of The Whispers escaped. Some through stealth. Some through speed. Lerin did not find himself with any of them.
Lerina did find himself in Al-Bashir. A healthy, young beggar with no resources and few prospects does not do well in Qadira. Lerina began looking for a way to feed himself. What he settled into was the Qadiran army. His time with the bandits had given him a passing familiarity with weapons, and his natural grace drew more acceptance than he had reason to expect. The army finished the foundational education for Lerina, giving him the basic skills he could use to survive on a battlefield, all while keeping him fed, clothed, and protected from the, well, army, that had been looking for The straggling Whispers.
During his first few forays into the field, Lerina's experience with banditry gave him insights into the behavior fo the people they were chasing, and he began to garner attention for his unusual competence. This resulted in transfers to other units where the leadership had more power and influence, and were better able to hand pick their men. After a couple of transfers, his inherent memories of time as a bandit were no longer providing him any true advantage. These units expected more from every solder. They provided more, too, though. As he learned, Lerina began moving more freely about the batlefield, stripping opponents of their weapons or anything which looked important that he could reach.
In one skirmish with some Taldane forces, Lerina was excpetionally lucky, and he managed to take a courier's pouch and hand it over for intel gathering. Based on timing, Lerina bleieves this is the key event that led to the Shadows recruiting him.
-----
Additional story held for team integration
Let me know what you think. Long day at work today. Mechanics will have to wait.

Alma the Soulborn |

Being a soul without a previous life, none of the two prior to manifesting on the material plane.
If i was to think of one....
A spiritually connected person/woman dreamed of her lost daughter.
Alma could have wandered into such a dream by accident, and found a possible connecton to transition into the material realm, but in the shape of the lost daughter.
There's a dimension of dreams after all, a soul could have wandered into it.

Ashivla al-Feraz |

Sounds cool! Elf swashbuckler sounds good with opportune riposte and parry.
I will likewise update Ashivla to reflect the deft maneuvers.
Some tactics I was thinking about with this team. I'm envisioning it as a kind of 'shutdown' team. Big barbarian foe with a greatsword? Disarm. Annoying spellcaster? Steal their spell component pouch or holy symbol. Trip is universally good, even enemies that can climb or hang off a ceiling. Carrying a reach weapon (elven branch spear for you) would help make attacks against opponents just out of reach. Otherwise, ranged attacks.
It looks like we've got 2/3 for Deft Maneuvers. Anyone want to make a third character to pair with us?

Zatinya |
Okay, here's an updated submission with background! I did a tie-in with Ouachitonian/Blue Lucien. I ended up changing her stat array to better fit what I imagine the character to be. Also, she's now a Ranger (Freebooter), which I thought was a better fit with the thematic, team-building flavor of this game.
I know there were expressions of interest in Team Planetouched earlier, but not sure where that stands (we lost Jereru for example). One or two more would certainly be welcome . . . an Undine would be a very natural fit and then a wildcard slot or two.

hustonj |
I was looking, and the Daring Infiltrator archetype seems custom-made for this. Gains Stealth as a class skill, swaps out the rare save bonus with a permanent Bluff bonus. Gains a PASSIVE 3rd level Deed that renders the targets of a successful Trip or Grapple check MUTE for 1 round + another by every 5 points the check DC was beat and another PASSIVE that provides a +2 to Disguise & Stealth AND bumps assists on those skills to +4.
I have also been playing with alternate racial traits and was considering Voice in the Darkness, which gives bonuses to Intimdate & Stealth in Dim light or less instead of Weapon Familiarity. I was looking for something as a replacement for that because the story I presented had him miss a chunk of his youth and training amongst elves. Seems appropriate to replace that racial feature . . ..
So, my current draft has got race/class/archetype/attributes. I might even get a sheet posted for eval tonight. Might.
So, the question is, given the comment from the GM above, which other group feels they are short at this point? What do they think they want/need?
Edit: Question I don't see asked anywhere . . .. I think the answer is "no" from what I do see, and I'm fine with that, but just checking: Are you using the Background Skills alternate rule?

hustonj |
Second greedy power-monger player question:
Are you providing an alternative Feat to those whose classes provide one the Feat Tax rules eliminate?
Edit: Swashbuckler Finesse is more than Weapon Finesse, so I don't know this should be a question for my build. ALL 1-handed piercing weapons, whether they qualify as finesse weapons or not . . ..

hustonj |
Still some flavoring I need to do, but I think I've got most of him ready.
Thoughtful feedback welcome. I actually do try to avoid pure min-maxing, but some is required given the promises made by the GM.
Based on his discussed breakout, we need a full face and a wilderness expert to be fully prepared.

Captain Moonscar |

My Illusionist is mostly done, a support caster who can likely fit wherever. I'm also working on an Inquisitor because it seems fun.
I'd be fine throwing my hat with either Deft or Ghost, if they'll take me.
@GM There are some Archetypes for Inquisitor that substitute options for judgement ability, such as Umbral Stalker or Heretic. Would it be alright to take one if I've already given up the Judgement ability? (Sacred Huntsmaster is primary Archetype)

Ashivla al-Feraz |

So I've been taking some time to think about tactics, about the best way to really take advantage of a couple tripped opponents. I'd like to see the team be as self-contained as possible, so what I'm envisioning is a rogue-like tripper (Ashivla), a support caster tripper (whip bard/hunter/etc.), and a high-strength bruiser with reach and combat reflexes standing in the middle of it all. So no longer are we sacrificing our standard actions for an AoO later, we're providing a further attack from the bruiser, essentially doubling our action economy. If we had a bard and a reach ranger that would cover most knowledge skills and healing and the ranger would be able to track, and Ashivla would handle traps and scouting and be able to aid a great many other skills. Something like that. That's kind of what I was thinking how this team might operate together. What's everyone else's thoughts/assumptions?

Captain Moonscar |


Shadows of Sand GM |

Background skills: Not using. Trying not to employ too many rule variants to keep things manageable.
Overlapping class feats and feat taxes system: This gets kind of complicated so it's difficult to state it succinctly. It depends on the degree of overlap. The system's example is replacing unchained rogue's free weapon finesse with free deft maneuvers so I'm going to follow that. Monks get improved unarmed strike for free but that no longer exists so instead they get unarmed combatant for free since that is where IUS lives now. Examples that differ significantly from this might need me to specifically clarify.
Multiple archetypes: Sorry no that overlap won't work. "A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature."
Multiple submissions: Yes indeed! Feel free to. Selecting a team as a unit reduces my flexibility in selection so, to make up for that, I'm increasing your flexibility for submission. That also means that if a team is unsure as to whether or not it wants to add teammate X, it can just state in its submission (We submit team A without X and team B with X). You can move around a couple skill points or whatever for team B or just submit as is. It's completely up to you guys how you handle the possibility to submit multiple characters and multiple teams. The more I have to choose from the better this will go. Also, players who submit in more ways have a better chance of getting in through sheer probability.

Ashivla al-Feraz |

I'd like to state out here that one need not necessarily have the 'Deft Maneuvers' feat to apply for the team. A strength submission is more than welcome to capitalize on tripped opponents.
@Captain Moonscar: That is interesting. I would classify you as support instead of bruiser, though. The animal companion certainly helps out, too. What kind of animal will it be? Are you thinking fate's favored + divine favor to up damage, or was it shuffling around ability scores too?
@All: I’ve also been thinking about how our group will handle certain difficult situations. In my time playing PFS, I’ve come across a lot of varied situations that require a great amount of flexibility in character design, so I thought I’d throw these out there to see what everyone thought, how our character builds might overcome these obstacles. Just food for thought in building characters for the varies situations we might find ourselves in.
- We’re down on the street and the enemies are on rooftops. Similarly, we come to rocky crevice on a desert road and are ambushed by snipers up on a ledge. How do we handle these opponents?
- The enemy has a climb speed and is on the ceiling 15 feet up casting spells/throwing bombs at us.
- An assassin is pretending to be one of the serving staff, but how do we find out which one?
- Combat has erupted in the tight confines of a small brothel hallway (5 ft. wide). How do we fight?
- We are to ambush a caravan, how would your character approach this utilizing his/her strengths?

Tazo |

This thread has been going for a while, what's the count on the teams?
Deft Maneuvers has been stated at 2/3.
Team Ghost has 3, though the count is not confirmed?
Team Planetouched stands at what?
I believe team Planetouched stands at 3 with 2 interested:
Ouachitonian / Blue Lucien - Sylph Swashbuckler (Inspired Blade)Tazo / Zatinya - Oread Ranger (Freebooter)
rorek55 - Ifrit Sorcerer (Tattooed Sorcerer? Efreeti Bloodline)
Cuan - Possible mounted oracle, where the mount is the undine!
Aipaca - Dotted a tiefling alchemist.
Jeeru dropped, he was the 6th person of interest.
I would love to go with the group of 5 above if they're interested. Ouachitonian covers rogueish skills, Tazo has outdoorsy skills, Rorek has arcane magics. Cuan and Aipaca help fill the gap in terms of divine magic and knowledge skills. Rorek or Cuan can be the face. I am checking to see if they remain interested or if we should be advertising for more.

Captain Moonscar |


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hustonj |
1) Disarm/Trip whip is fantastic, but you don't threaten, and thus can't use AoOs, without a feat that requires 5th level . . ..
2) Trip special ability was nerfed by a rules clarification a long time ago. There is no benefit to having that keyword on a weapon. None.
3A) Ashiva has the core rogue skills covered, but barely as her class shorts skill points compared to a "normal" rogue.
B) Moonscar is a combination support/damage build as described.
C) rorek55 has got the wilderness survival/track build, he says, and some potentially serious damage.
D) Lerina was built as combat utility.
E) We're still missing a Face.
F) Would the group rather I reduce the duplication between BC&D and build a Face with some casting capabilities? I'll have to spend some time considering exactly what, but, hey.
Feat Tax class feature overlap . . .. In your opinion, does the Swashbuckler's Finesse deserve the Deft Maneuvers "upgrade"? Having the ability to choose a different Feat without losing any capability would be nice. NOT required, just nice.

Captain Moonscar |

@Rorek55 If you can make the whip work and have fun with it then by all means go for it.
Half-Orc Inq. of Shelyn - Proficient with Glaive.
18,14,12,12,14,7
Darkvision 60
Shaman Enhancement Animal Companion gets +2 to one stat.
Sacred Tattoo: +1 Luck to all Saves
Fates Faovored, Watching Taldor
Combat Reflexes