Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


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Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Know. Nature: 1d20 + 6 ⇒ (4) + 6 = 10
A what now?

AC adjusted for creature

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

May you guide us on this path of discovery with our wooded guardian
Touching Tempy and imbuing her with Enhanced Diplomacy.

(+2 competence bonus on a single Diplomacy or Intimidate check)


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

first a giant lizard and now a living tree. I'm already loving this adventure. I call dips on a new staff from the heart of a Treant

I will put away my bow as if I'm more relaxed now that its a "friend" but keep my hand close to my cutlass.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

What are you guys worried about? It's a talking tree. What's it doing to do? Pollinate us? Provide us with shade the acorn us to death? This mustn't be much cursed area if a gloried shrub is set to lecture travelers.

Idiot barbarian rant


>> horn level 1 << -- Way of the Wicked

well, be away travellers. be safe and go, urges the treant once more, seeming confused that you wouldn't take his warning seriously, as you sit there whispering to eachother over the Message spell, but to him, mostly look like you're sitting their struck dumb.

Fear not, I am its sacred guardian, charged by the Victor to stand guard. Be on your way, you have naught to fear from me. Good bye, gentle, simple folk.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Victor enabled this, this, THING to talk (Referring to Victor Moreau)? Well that explains everything then.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Speaking loudly and simply, hands circling as I talk. Again assuming this is a Victor Moreau creation:
Oh tree thing, we are friends of "the Victor" who charged you with this task. Tell us of the dangers you guard. Tell us your history, so that we may learn. We are champions of good on a divine mission to cleans this land of Evils, myself a warrior who is not versed in conversing with talking Walnuts, or Oaks or whatever you are.

Diplo: 1d20 + 4 ⇒ (8) + 4 = 12
Bluff: 1d20 + 8 ⇒ (18) + 8 = 26


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

we fear too, that there may be forces of darkness coming to free the darkness within, and we have been charged to come here and protect it. Your aid in this would be appreciated, the more we know the better we can fend off darkness.

bluff: 1d20 + 14 ⇒ (20) + 14 = 34


>> horn level 1 << -- Way of the Wicked

The evil i guard was defeated long ago. But i watch, and safeguard. Even now things inhabit its lower regions. If you truyly champion the cause of good and know The Victor, I could use your help rooting out the boggards that have infested the lower caves. There are too many for me to uproot alone.


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

Of course, fine Treant, any assistance we can provide would be given freely for the cause of Good. Show us the way and we shall excise the evil deep in this place

bluff: 1d20 + 14 ⇒ (3) + 14 = 17


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Facepalms...
Oh great tree guardian, yes, The Victor charged all good citizens of Mitra with the defense of this land, and as my friend has said, darkness is growing and we believe that agents of evil are trying to get past you. We found this map that we think belonged to a scout for these evil forces. It led us here. We feared that this minion of malebolge had succeeded in their goal and so rushed to intercept them. But we are overjoyed to see the holy guardian is still here.

It seems he failed, but as he was only a scout, we fear greater forces are at work here. How can we help here?

Stupid mind control immune plants...I have to like...use my diplomacy and stuffs.

Bluff: 1d20 + 19 ⇒ (3) + 19 = 22
Diplo: 1d20 + 15 ⇒ (15) + 15 = 30+2 f/ Saio, so 32!


>> horn level 1 << -- Way of the Wicked

He leads you to the cave entrance.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Whispers...
So is no one going to ask how Victor set this one up? I thought he was kind of a boob, but I have to admit, this walking cherry tree is impressive

Happy to end the joke here. I got it out of my system


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Tempy decides to get in on this one...
Victor talked about how he used to walk the earth and plant apple seeds. Maybe this was one of them? If so, he had much more latent magical ability than he realized. If the seeds he planted grew into tress, can you imagine what would happen to his physical form now that he's died?


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Eyes widen a this revelation of a gargantuan Babe-and-his-Blue-Ox/Tree-monster Victor and I stare off at this potential future.
I look forward to challenging and bringing such a creature to heel.

-Posted with Wayfinder

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

私はあなたが話しているのは何も理解していない。

-Posted with Wayfinder


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

I'd rather find one of those great lizards to tame. I wonder if we'll have time to find its nest.
I don't mind taking the lead with dark vision and a decent perception


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I'll go near the front so I have decent charging viability. If we are in two columns I'll take one side.
Hammer out, tap of mage armor, a casting of shield and total defense.

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

I will take up the rear.
Crossbow out, total defense.


>> horn level 1 << -- Way of the Wicked

This broad open cave has many stalactites, stalagmites, and colums of wet living stone that resemble nothing so much as fangs contained inside a large loathsome grin. The cave is covered by countless pools of standing fetid water and ubiquitous slicks of mud that make the entire surface of the maw very slippery and hard to walk on until further into the cave

difficult terrain from the entrance up till the dotted line

you can see some darker areas further in indicating deeper caves and tunnels


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I can cast dancing light ahead for those that may need it. Did the Apple Tree explain anything more about the boggards or how low they were?

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

I'll collect few pebbles along the way and cast Light on one every 40 minutes. I hand it out as needed or store in my bag. It can be used to toss down dark passages or as a marker if needed.


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

I'll move up ahead and take a look. No need to try stealth with all the lights flying about

move up and perceive

perception: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

There are no lights flying...only an offer to use dancing lights if needed and one pebble with light cast on it, but put away.


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

oh... then I'll try to stealth. I'm really bad though

stealth: 1d20 + 6 ⇒ (1) + 6 = 7

oww! g#$$~&n rock...


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Smooth. I think you should leave the sneaking to Ash and I new kid.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

stealth: 1d20 + 8 ⇒ (13) + 8 = 21
perception: 1d20 + 9 ⇒ (7) + 9 = 16


>> horn level 1 << -- Way of the Wicked

up ahead you see three smaller caves off to the right, and one large cave straight ahead. The ground looks a little more stable up ahead

difficult terrain up until the dotted line, so those stealthing ( half speed ), i moved ahead about a quarter speed. 15 ft. with a double move. after the dotted line the terrain looks easier.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

i'll alter self to a goblin or something small with darkvision
stealth: 1d20 + 6 ⇒ (8) + 6 = 14


>> horn level 1 << -- Way of the Wicked

Edwin rushes ahead brashly. but doesn't see anything up ahead

you all approach quietly, after the few guys try and sneak up ahead. would you like to go left (A), or one of the three passages on the right (B,C, or D? You hear nothing indicating its more than just a big cave network. You're kind of disappointed if this is all that The Horn is... some natural caves in a mountain. womp womp.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I'll stop stealthing, it was more instructional/me being a b&$+& than anything else. I don't have the patience for that (lack of) noise. Plus there are two people in plate behind me, I'm guessing in a cave, no matter how sneaky we are they echo chain-mail all over the place.

perception: 1d20 + 10 ⇒ (16) + 10 = 26

Do I know anything about the local/history/dungeoneering: 1d20 + 6 ⇒ (17) + 6 = 23 of these caves or these local:Boggards: 1d20 + 6 ⇒ (14) + 6 = 20?

Unless I know something about these caves, I nominate we start left.

Assuming I do know about Boggards, I will summon a fiendish Giant Frog next to me. Then back to full D.

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

The sound of chain and plate soothes me (-9 on stealth), plus this cave looks empty to me Perception: 1d20 - 2 ⇒ (3) - 2 = 1, ...perhaps the Treant was mistaken? taken?, aken?, ken?, en?


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

I say we check to the left first then worry about the three the other way


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

Hey, I was being quiet


>> horn level 1 << -- Way of the Wicked

Boggards are odd little frog like men, they have a sticky tongue, and thrive in swampy areas like the insides of most of these caves probably. able to hold their breath and step in marsh as easily as you or I would walk on land, and have a croak that has been known to strike fear into men and make them quiver.

You head left, figuring you're being loud no matter what.


>> horn level 1 << -- Way of the Wicked

The tunnel to the left has a hard rocky floor, it branches into three tunnels.

E, F, and G on the map.


>> horn level 1 << -- Way of the Wicked

figuring you'll search left again.

group perception:

neji@perception: 1d20 + 10 ⇒ (9) + 10 = 19
edwin@perception: 1d20 + 10 ⇒ (13) + 10 = 23
ash@perception: 1d20 + 9 ⇒ (7) + 9 = 16
saio@perception: 1d20 - 2 ⇒ (13) - 2 = 11
leo@perception: 1d20 - 2 ⇒ (16) - 2 = 14
tempy@perception: 1d20 ⇒ 9
piety@perception: 1d20 ⇒ 6

Cave E.:

another wet cavern, the light for Piety and Temperance's light glimmers off the surface. you have a look, there's a faint glow to the water, and the pool is surprisingly clear. you notice weird pale blue cave fish with delicate thread like spines on their fins swimming in the pool

K.(gungeoneering) DC 25:
THese fish are death-angel cave tetras. their spines are a powerful paralytic poison that the fish use to stun their preferred prey - the tiny white shrimp that share their cave pools and feed on the luminous algae. Harvesting the venom is not too difficult if you know the poison is in the spines and use a net.

Cave F.:

group perception:

neji@perception: 1d20 + 10 ⇒ (14) + 10 = 24
edwin@perception: 1d20 + 10 ⇒ (9) + 10 = 19
ash@perception: 1d20 + 9 ⇒ (5) + 9 = 14
saio@perception: 1d20 - 2 ⇒ (19) - 2 = 17
leo@perception: 1d20 - 2 ⇒ (20) - 2 = 18
tempy@perception: 1d20 ⇒ 3
piety@perception: 1d20 ⇒ 14


Yet another wet, empty cavern. the cavern splits off to the left and the right.F1 and F2 the left is notable only for its blue slime covering the western wall. the right is an empty wet cavern. You oddly find yourself thinking that this would make a fine place to put some beasts, if you wanted to guard these caverns for some reason. Your momentary Martha Stewart flash is gone as quickly as it occurs to you.

Cave G.:

group perception:

neji@perception: 1d20 + 10 ⇒ (11) + 10 = 21
edwin@perception: 1d20 + 10 ⇒ (15) + 10 = 25
ash@perception: 1d20 + 9 ⇒ (19) + 9 = 28
saio@perception: 1d20 - 2 ⇒ (17) - 2 = 15
leo@perception: 1d20 - 2 ⇒ (11) - 2 = 9
tempy@perception: 1d20 ⇒ 1
piety@perception: 1d20 ⇒ 7

This large wet cavern is dominated by two murky pools on either side of a wet walkway. Muck and slime coat the floor making the entire chamber look treacherous and slippery. There is a particularly beautiful crystal formation rising out of a small pace of land in the northern side of the pool. G1

K.(engineering) DC 25:
Crystals can be used as power sources, if the chemical composition and environment are right.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I think I may be the only one with Dungeoneering?

Know. Dungeoneering K: 1d20 + 6 ⇒ (5) + 6 = 11
What a pretty fish. I'm mostly certain they are a delicacy in your region Saio. You bastards will eat anything.
Bluff: 1d20 + 4 ⇒ (9) + 4 = 13

Know. Dungeoneering 2: 1d20 + 6 ⇒ (17) + 6 = 23
Theses crystals can be ground up as a fine narcotic. Or was it a suppository? I forget.
Bluff: 1d20 + 4 ⇒ (12) + 4 = 16

I do know that if you see any Boggards you should jam some cotton in your ears so you don't hear them. They're croaks are super spooky down here.
Reaches into the backpack, tears off two ear sized plugs from a bandage.

Regarding [F], do we see any tracks? Survival: 1d20 - 1 ⇒ (17) - 1 = 16

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

We do not eat fish such as those, although they would likely be nice, thinly sliced paired with fermented roe. That is beside the point. This cave [G] looks as you described the Boggard would live.
Pointing
Yucky floor, yucky pools, yucky frog monsters. Looks like a boy's gym locker room. I know what happens in there. shivers
Also creates ear plugs and readies them for baddies.

Yucky boy tracks: 1d20 + 1 ⇒ (9) + 1 = 10


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Perhaps you are correct Saio.
Duke Toadsworth III, Esq., go check out that cave. Wait, what happened to your top hat and monocle? Never mind, never mind, we'll talk about that later, just check out that cave for baddies.

Smacking the toad's fat, warty ass as it hops slappingly away into G.
Croak once for baddies, two for all clear and three for tea.

Toad Perception: 1d20 + 3 ⇒ (13) + 3 = 16 visual/scent

Did some mild re-positions of my three toons. Feel free to correct. Saio would block/guard the passage between A and F. Toadsworth is hopping to G. Neji is playing cave guide with poor knowledge so could be anywhere.


>> horn level 1 << -- Way of the Wicked

There look to be several large frog like footprints in the muck, you're not really sure enough to say how old they are. the muck easily holds impressions


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

I will make up some ear plugs as best I can and put them in

I will follow behind the toad, and see what might be there

sneak: 1d20 + 5 ⇒ (16) + 5 = 21

perception: 1d20 + 10 ⇒ (1) + 10 = 11


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

You most certainly are not. But I have no idea what those fish are. They weren't in my textbooks and they aren't Tien. We should probably leave them alone.
Kn:Dungeoneering: 1d20 + 11 ⇒ (12) + 11 = 23

Kn:Engineering: 1d20 + 11 ⇒ (10) + 11 = 21
You can use them as a narcotic, but you actually hold them in your mouth in the whole form. If they slice your cheeks a little that only elevates the experience. You should try that Neji.

Forgetting she's on message, she says under her breath:
Idiot.

Piety probably also knows about their croak, and so also makes earplugs.
Kn:Local to know something about Boggards: 1d20 + 16 ⇒ (12) + 16 = 28


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Seeing everyone else put in earplugs, Tempy follows suit. She doesn't know anything about boggards but she knows when it's probably smart to follow the herd.


>> horn level 1 << -- Way of the Wicked

Cave H:

checking the area, and walking along, the light in the back of the group with the nightsighted among you, you try and make as little noise as you can, but the click and clatter of metal echoes on walls

on the right, a wet cavern is visible that's full of bones.

Forsythe eyeballs it, and estimates there are animal and humanoid bones, some pretty old, some more recent. she estimates there could be 100+ bodies in there.

the cavern passages continue Moved H to the actual bone pit room, I and J mark the passage fork ahead.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Assuming H is nothing but bones...I'll send Duke Toadsworth III, Esq. down J, and look down I myself. I will not go beyond visual range of the group; I'm just expanding the map.

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

Does Deathwatch show me anything in H?


>> horn level 1 << -- Way of the Wicked

everything appears dead in there. no undeath. no life.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

From what I remember, my guess is the previous pools are perhaps their breeding ponds and this (referring to H) is where the young perform their rights to adulthood.

Seeing an intersection ahead, I'll send Duke Toadsworth III, Esq. to the section between K & L, and I'll go to I & N.

I assume the group is keeping pace and that an Ash or Edwin may be stealthing ahead of me.

Neji Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Toad Perception&Scent: 1d20 + 3 ⇒ (16) + 3 = 19

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

Necril:
(Saio assumes Forsythe speaks it),
Our hosts have a taste for flesh but waste the fundamental material. Unfortunate.

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Current Characters


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>> horn level 1 << -- Way of the Wicked

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Current NPCs


Palaveen
Dark Archive Ash Ketchum

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

played by Seraphimpunk (354 posts)
Lich
Edward Fortysythes

Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO


played by Seraphimpunk (84 posts)
Geisha
GM_Elf_something

Elven Magic Shop Owner

played by Seraphimpunk (7 posts)
Angvar Thestlecrit
GM_Evil_Robed_Dude

Cardinal Thorne

played by Seraphimpunk (2 posts)
Seoni
GM_Tiadora


played by Seraphimpunk (8 posts)
Saint Kargoth
Leo the Fake

Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

played by Seraphimpunk (136 posts)
Koriah Azmeren
Neji Volrata Eidolon

Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

played by Molotof (394 posts)

Previous Characters


Kullen
FlickMoon

(36 posts)

MrSnarfle
(14 posts)
Allustan
The Exchange Seraphimpunk

male human? delittante
(2,142 posts)

Grand Lodge Alan Giorgi


played by Molotof (155 posts)
Lich
Dark Archive Forsythe Dominem

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

played by MrSnarfle (215 posts)
Rombard
Gay Master

initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

played by Seraphimpunk (1,244 posts)
Antero Ikonen
GM_Father_Donnagain

Father Donnagain Human Cleric of Mitra

played by Seraphimpunk (15 posts)
Winter Guard Falconer
GM_Human_something

Sergant Voltan Sertane

played by Seraphimpunk (20 posts)
Kullen
Gridlock_

Male Orc Barbarian 3 (hp: 35/35 | AC: 16 | T: 10 | FF: 16 | Fort: +5 | Ref: +3 | Will: +1 | Init: +4 | Perception: +6 | Darkvision, Light Sensitive)

played by Seraphimpunk (11 posts)
Skeleton
Grizzbit

Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

played by Seraphimpunk (7 posts)
Paladin
Grumblejack_SPWW

Male Ogre Male Ogre (hp: -13/30 | AC: 9 | T: 4 | FF: 9 | Fort: +6 | Ref: -4 | Will: +3 | Init: -1 | Perception: +2 | Darkvision, low-light )

played by Seraphimpunk (21 posts)
Saint Kargoth
Leo the Punisher

Male Aasimar Antipaladin 2 (hp: 22/22 | AC: 19 | T: 11 | FF: 18 | Fort: +9 | Ref: +5 | Will: +5 | Init: +1 | Perception: -2 | Darkvision

played by Druthu (12 posts)
Lord Glorio Arkona
Dark Archive Victor Moreau

Male Beastbrood Tiefling Wizard (diviner) 1 Rogue(Con Artist) 1 (hp: 16/16 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +5 | Will: +0 | Init: +4 | Perception: +3 | Darkvision 60)

played by whynotbeme2 (2 posts)
Lord Glorio Arkona
Victor_Moreau

Male Beastbrood Tiefling Diviner Wizard 1/Rogue Charlatan 2 (hp: 23/23 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +6 | Will: +0 | Init: +6 | Perception: +3 | Darkvision )

played by Zach Ingraham (73 posts)

Previous NPCs


Ghoul
Spawn_WotW

(2 posts)