Seoni

GM_Tiadora's page

8 posts. Alias of Seraphimpunk.


RSS


just to present it sort of side by side, but separate so its thematically accurate...

@Loran, and @Temperance,
You've been travelling for almost two weeks now with Tiadora and the 7th Knot. Tiadora, burning down whole hamlets and towns on your trip up the coast. You've gotten to know eachother fairly well, though the 7th knot has remained... icy... towards you.

Elise Zadaria in case you need reminding is their leader. A mysterious white haired human witch with a white raven. She works with Dostan, a tall muscular blonde half-elven man in white firs who wields an enormous greatsword. Trak, and Trik, twin humans, one an archer, the other a priest of Asmodeus, and Fennik a white haired male kitsune with a sword.

Tiadora picked you up by barge two weeks ago, and has been keeping to her quarters , the best appointment in the ship, the captain's quarters, while you have had to sleep out on deck with the crew. Tiadora only emerges at night, briefly on deck surveying the town from where you weigh anchor for the evening, before teleporting to shore. Soon after there are usually screams that manage to carry out across the water to the barge. The captain and crew shudder, but seem utterly under her sway. You've deduced that during the journey, Tiadora has been on a rampage. But this night, she reminds you before dark, that tomorrow morning the 9th knot will be at the docks in Farholde to greet you. After that, you're not her problem anymore.


Tiadora hands out a ceramic seal, half black, half white, in a swirl. a black jem winking like an eye in one side, while a pearl shines brightly in the sinuous black half.

Thorn explains If you recover the Tears or need to report anything to me, break this seal. I will send Tiadora to wherever you break it within an hour or two. Now go with the blessings
of the Prince of Hell and see this mission done!

Cardinal Thorn does not linger long aboard the craft. He is quickly gone, teleported away. The next day the barge docks in Farholde.

I have already contacted Baron Vandermir and arranged for you to have dinner with him tomorrow night. Best to find something presentable to wear she sneers.


You can't help. I won't moor nearer the hamlets, and you can't teleport.
Rest up, your work begins soon.

with that, she takes the form of a knight of Mitra, brandishes a greatsword. and disappears leaving a faint whiff of brimstone.


You try and cozy up, and make good inroads, but she doesn't reveal anything in the course of conversations. over the nights though, you do happen to ask something like so, what are you doing at night? why are we stopping so close to the villages?

and she responds : I am reminding the poor souls of Talingarde what hell is like. You don't seem to have a problem with that.

you do manage to finish crafting anything else you work on. On the twelfth night, Tiadora comes and gets you all.
The master is here and commands you attend him. Tiadora says grimly. He's in the cabin


The third day passes quietly on the open waters, until you weigh anchor on the lake, just in sight of a small hamlet. you think you spy some small children digging up frogs in the peat by the shore.

Perception DC 15:
That night though you spot pyres on the beach, and the hamlet going up in smoke. screams for mothers can be heard as children burn on the pyres.

The rest of the night passes uneventfully.


On the second night, passing a slow day on the frigid lake, while Fortyscythes crafts her headband, Ash passes around pills for you all to take. He says it'll help with the chill, and to go ahead and just be comfortable.

Another day and you might be able to guess or measure with some knowledge (planes) for an astronomy check, how much ground you covered in 8-10 hours of travel today.

You weigh anchor and hold up near a keep, out a distance from the shore.

perception DC 20:
you hear the cries again, the fires aren't more than warm glows in the night this time as the keep begins to smolder first to a warm glow before it really sparks and sets ablaze this time. the cries and screams more muted over the soft lake between you and the keep.


We are bound for Farholde, the northernmost colony of Talingarde, to bring Talingarde to its knees. The master will reveal more when he is ready

Between the lot of you, you realize that its a 300 mile journey, through the great scar that almost cuts the isle of Talingarde in twain. and from the look of the low bottomed junk, you don't think you'll be travelling too quickly. You estimate you have about 2 weeks on this leisurely if frigid journey.

You map it out in your heads, or perhaps one of you finds a chart on the ship and traces the route to show the others

The first night, the barge anchors within sight of a small village, not docking.

perception DC 20:
You notice a fire while you're on watch during the night, on the shore, in the village. Soon screams follow, echoing down over the water. The fire spreads. within minutes it looks like the whole village is engulfed.


Tiadora leads you, as you carry your loot, and Leo's body, toa ramshackle river barge tied to Lake Tarik's bank, "Halstyn's Folly" proclaims its placard. The captain and three men of this shallow bottomed barge go about their business tending to the vessel. Tiadora doesn't even bother to acknowledge their existence. The Master commands you board. You will learn more later.

Aboard, you find accommodations to be crude. There is only one cabin, and Tiadora has already evicted the so-called captain and made that her own personal domain. Nor is she big on sharing. You get the hint that you're to sleep with the rest of the crew on the deck of the barge. There is a roof, but no walls, and as night falls you can tell that its going to be a bitterly cold night.