Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


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initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

perception: 1d20 + 1 ⇒ (12) + 1 = 13
They don't hear you.

Disable Device: 1d20 + 10 ⇒ (7) + 10 = 17
perception: 1d20 + 1 ⇒ (12) + 1 = 13

Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15
perception: 1d20 + 1 ⇒ (14) + 1 = 15

i know I heard something that time Herve

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Quickly!
Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

the guard is just outside the door.


i will act as if i am still chained unless he notices otherwise


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

perception: 1d20 + 1 ⇒ (5) + 1 = 6
the guard moves up to the door, keys in one hand, a club in the other, and shouts down the hall.Herve! They're loose! Sound the alarm!!

Roll initiative
guard initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Herve: 1d20 + 1 ⇒ (20) + 1 = 21

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

initiative: 1d20 + 2 ⇒ (15) + 2 = 17


initiative: 1d20 + 4 ⇒ (3) + 4 = 7


my first action which i can assume is last will be to grapple the closest guard and shut his mouth


actually Im going to catch herve before he can sound the alarm


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

so far Herve is in the lead

[ Herve: 21 ] ... [ Ash: 17 ]... [ Gridlock: 7 ]... [ Guard: 2 ] |||

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Init: 1d20 + 5 ⇒ (8) + 5 = 13

Dammit, Herve...


when i get close i will rage and go for the grapple
grapple: 1d20 + 9 ⇒ (3) + 9 = 12
once i have him ill pin him and snap his twig neck


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

quick map

welcome to Branderscar prison.

Grumblejack, the ogre like thing in the cell next to you.

can you guys see these Dropbox images?

temperance's initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Loran's initiative: 1d20 + 2 ⇒ (18) + 2 = 20

[ Herve: 21 ] ... [ Loran: 20 ]... [ Ash: 17 ]... [ Forsythe: 15 ]... [ Temperance: 11 ]... [ Gridlock: 7 ]... [ Guard: 2 ] |||

Herve blows a trumpet, sounding the alarm. And I misspoke before, the other guard is at the door, and has his keys in hand, but has not opened the cell door.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Loran is still shackled, unless he chimes in he'll be in delay.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

I turn the lights out, and belch forward a cloying miasma of darkness that quickly spreads and fills the area.

i use my darkness spell-like ability


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15 hands free ]... [ Temperance: 11 hands free ]... [ Gridlock: 7 one hand free ]... [ Guard: 2 ] ||| [ Herve: 21 ] ... [ Loran: 20 Delay. chained. ]... [ Ash: 17 hands free. ]...

Forsythe.
You've got your loincloth. The unholy symbol in one hand, the veil and the spell component pouch in the other hand? The trumpet has been blown, and the guard is in front of this cell door. There's still a chain linking all of your feet like a press gang, but your hands are free Forsythe.

the Veil

updated map w/ darkness

Branderscar Prison

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Really wish we weren't 1st level and I had Selective Channeling already! :-P

I could cast Cause Fear, but we don't want him to run away... We need that key.

So I'm going to try to intimidate him I guess?

I'll make a skeleton from your bones and feed the meat to ghouls!

Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9

Why do I feel this isn't going so well for us? :-P


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Temperance: 11 ]... [ Gridlock: 7 ]... [ Guard: 2 ] ||| [ Herve: 21 ] ... [ Loran: 20 ]... [ Ash: 17 ]... [ Forsythe: 15 ]...

It... Could be going worse...?


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I shall drink your blood, as Zura commands!

ray: 1d20 + 3 ⇒ (6) + 3 = 9

Casting Ray of Sicken when I can. Once we have a minute, assuming we ever do, i need to summon Spawn, my eidelon.


until my foots are free, i will grab one of the daggers and ready myself for when this guard gets too close. At that point i will strike the guard. Ash when u get a minute unshackle my foots please they need to move about and wiggle like god intended. Sorry if they smell like piss but i had nowhere else to go. p.s they smell like poop also. ;-) thanks


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Loran you try to cast. But your shackles keep you from making the proper gestures.
Gridlock, the daggers are still just patches on the veil. It's a move action for Forsythe to remove one patch.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Forsythe, I'm blind in here, but hand me the spell component pouch, I can't cast without it. And hand me the veil while you're at it and I can pull off the other items we need.
[Delay]
She's a sorceress, but gave up eschew materials.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Gridlock: 7 ]... [ Guard: 2 ] ||| [ Herve: 21 ] ... [ Ash: 17 ]... [ Forsythe: 15 ]... [ Loran: 20 ]... [ Temperance: 11 Delay ]...

Gridlock. You can see through the inky darkness, that the guard looks incredibly frightened at the moment, as a wet spot appears in his breeches. You can try to break out of the chain holding your hand, or your feet, if you want to give me a Strength check. you get a +2 bonus because one of your hands is already free.


strength: 1d20 + 8 ⇒ (15) + 8 = 23

if this works I'm totally pouncing on him in a violent but non rapie way. don't want to give the poor guy the wrong impression


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Not raging yet ?
Sadly the chains strain, but do not break.
You feel as though you've almost brought them to a breaking point.


Forgot raging add + 2 to that Sexy pants


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

I'm a goat. you're calling a goat "sexy pants".
so you rage for a round, and break free.

The guard backs away fumbling in the darkness.
Herve blows the trumpet again and calls out Whats happening!?

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

I try and undo the lock around everyone's feet.
Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29

woohoo!
Loran, I'll get you next


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15 ]... [ Loran: 20 ]... [ Temperance: 11 Delay ]... [ Gridlock: 7 ]... [ Guard: 2 ] ||2| [ Herve: 21 ] ... [ Ash: 17 ]...

The guard has backed away from the door.

perception DC 22:
he's dropped the keys in his fumbling. they rest 10 ft. away from your cell door, in the hallway.

Temperance you're still in Delay.
Everyone but Loran is free, and your legs are free as well.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

perception: 1d20 + 4 ⇒ (16) + 4 = 20


intimidate: 1d20 + 1 ⇒ (6) + 1 = 7
I say to the guard "Tell Herve everything is fine before I pull ur your tongue out of your ass"


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

yes. THAT will intimidate him. that's also not a free action.
Its a free action to say it,but it doesn't have enough force and emphasis to actually intimidate him.


That's fine but I will move and block the door from his retreat


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

You fools are making a mess of this, but at least we have a chance of getting out. Pay attention Forsythe and give me that component pouch
She still can't see, but reaches toward where Forsythe was sitting and starts groping her trying to find the component pouch she held in her hand before the lights went out. Barring some unforseen complication, guessing she can pull this off with her move and standard.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

yup. Barring Forsythe trying to hold on to the veil, you can move over, find her, and get the veil.
taking you out of delay and putting you in after Ash. Temperance and the guards are the only ones that can't see right now.

[ Forsythe: 15 ]... [ Loran: 20 ]... [ Gridlock: 7 ]... [ Guard: 2 ] ||2| [ Herve: 21 ] ... [ Ash: 17 ]... [ Temperance: 11 ]...

Gridlock, was full round to break free, and your foot chains got opened after that. You can move and block the door on your turn. Do you want to keep raging and use up rounds? or stop, and become fatigued, on your turn?


I'll go fatigue now since this guy can see me and I don't need much to subdue him on my turn.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

well the door is still closed and locked too.
i'll update the map when i get home in a few hours.

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

(OOC: Sorry, just got to my computer for the morning ;-)

Feel free to take it, sorceress. I have no use for it with my current contingent of spells.

I pull out the rope and attempt to use it to get the keys closer / within reach... Like, throw a big coil onto the keys, and then use the weight of the rope to pull it towards me.

Not sure what skill this is, but I'm guessing it's Dex based... Either Acrobatics or Escape Artist? Either one is just my Dex mod, so doesn't matter.

DEXTHINGY: 1d2 + 3 ⇒ (1) + 3 = 4

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Errrr... Typo'd.

DEXTHINGY: 1d20 + 3 ⇒ (10) + 3 = 13


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Goat Master: The component pouch, not the veil.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

So be it, the componen pouch not the veil.
Forsythe you remove the rope as a move, and try tossing it to get the keys but aren't successful.
I think rope use like 3.5 is out of the game now, dex check dc 15 sounds good.

[ Loran: 20 ]... [ Gridlock: 7 ]... [ Guard: 2 ] ||2| [ Herve: 21 ] ... [ Ash: 17 ]... [ Temperance: 11 ]... [ Forsythe: 15 ]...


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

updated map


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

Get these chains off me, and I can bring in some reinforcements.

Waiting to be unshackled then will Summon Monster 1: Fiendish Dog


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Gridlock: 7 ]... [ Guard: 2 ] ||2| [ Herve: 21 ] ... [ Ash: 17 ]... [ Temperance: 11 ]... [ Forsythe: 15 ]... [ Loran: 20 Delay ]...

Gridlock, you said you'd end rage, and you're moving to block the door. That's just a move. Do you want to try to bust it open? Do you want to ready to attack or grapple?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Ash: 17 ]... [ Temperance: 16 ]... [ Forsythe: 15 ]... [ Loran: 14 Delayed ]... [ Gridlock: 7 ]... [ Guard: 2 ] ||3| [ Herve: 21 ] ... [ 3 unprepared guards: 18 ]

The guard backs up and some of you hear him get to the door of the guardroom. Herve continues to sound the alarm. Some guards rush upstairs, still pulling on their hauberks.

initiative: 1d20 + 1 ⇒ (17) + 1 = 18

updated map

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

I concentrate and wiggle my fingers. The keys fly off the ground and float to Loran's hand. I move over to the door so I can unlock it next.

here, unlock yourself, I'll get the door


ill wait by the door and rest till they come and try to get us


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Temperance: 16 ]... [ Forsythe: 15 ]... [ Loran: 14 Delayed ]... [ Gridlock: 7 ]... [ Guard: 2 ] ||3| [ Herve: 21 ] ... [ 3 unprepared guards: 18 ]... [ Ash: 17 ]...

K, Gridlock you burn your first round of fatigue at the door.
Temperance, you've got the spell component pouch, you can't see.

map


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I can't see, I don't know why exactly, but figure it's one of these guys' tricks. I delay.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Yeah, sorry, didnt realize you couldn't see.

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