Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


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Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

I did not modify health on the map. Should I in the future or will that get confusing? I can track what I understand their health is before and after I heal in my posts if that helps.


>> horn level 1 << -- Way of the Wicked

before/after should help, then i can match up on the map

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

Okie dokie artichokie

-Posted with Wayfinder


>> horn level 1 << -- Way of the Wicked

putting piety into delay . i possibly have her in the wrong phase anyhow.

The brown beast roars, having been stuck by Edwin, and retaliates, trying to bite and claw at Edwin, who just manages to dodge and duck,

3 attacks:

bite
claw
claw

its hard, in play by post, to use immediate reactions that require you not to know the outcome of the roll in advance. i'm doing it this way against Edwin so he's got a chance to use panache if he wants, just from the die rolls. maybe its best to state in your post if you're prepared to use panache?

Edwin, the Brown one attacks three times. are you going to try and use opportune parry / riposte on any of them by spending a point of panache as an attack of opportunity? ( no combat reflexes , so you can only do one, if you want. and its done before the roll is made but after the attack is announced )

bolded may act, others would just be speaking or immediate actions out of turn
[r2]: [15: Temperance], [15: Neji], [5: Forsythe], [5: Green], [4: Saio]

[r3]: [25: Edwin], [20: Leo ], [17: Ash], [23: Piety (Delay) ], [16: Brown (no AoO's)],


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

Yeah, next feat will be combat reflexes...

parry: 1d20 + 15 ⇒ (9) + 15 = 24

if successful

riposte: 1d20 + 15 ⇒ (15) + 15 = 30

threatens

confirmation: 1d20 + 15 ⇒ (16) + 15 = 31

Damage

damage: 2d6 + 18 + 6 ⇒ (4, 4) + 18 + 6 = 32


>> horn level 1 << -- Way of the Wicked

you parry, the first bite ( there's a -2 penatly due to his size, but a 22 still beats the 19 i rolled for him. ), and strike back, hitting him for 32 damage ( 22 of which goes through )

his first claw attack comes close, but you dodge it, and avoid it.
but you dodge right into his second claw attack, which gouges you for 18 damage.

Spoiler:
i rolled, and then erased.
bite: 9 + 10 = 19 parried
claw: 9 + 10 = 19 misses
claw: 15 + 10 = 25 hits, for 6 + 12 = 18 damage.

[r2]: [15: Temperance], [15: Neji], [5: Forsythe], [5: Green], [4: Saio]

[r3]: [25: Edwin], [20: Leo ], [17: Ash], [23: Piety (Delay) ], [16: Brown (no AoO's)],

Grand Lodge

GM said wrote:
its hard, in play by post, to use immediate reactions that require you not to know the outcome of the roll in advance. i'm doing it this way against Edwin so he's got a chance to use panache if he wants, just from the die rolls. maybe its best to state in your post if you're prepared to use panache?

I would vote, where possible, that people pre-post what their immediate may be. We don't have to be sticklers about it, but it isn't difficult to say, "I prepare to do [fill in the blank immediate] should the enemy do [fill in the blank, as specific as possible, but more likely, general attack]. Again, it isn't perfect, but handle it like any other call for reactionary action pending a expected event.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Looking at the map with my phone, I think when green moved, I had an AoO with my long arms holding my reach weapon. Yes/No?

If so, here is my AoO:
+-=Rage, Power Attack, Big Game Hunter, +1 hammer. I don't know if I have flank or other buffs to assist.
Lucerne Hammer: 1d20 + 11 - 2 + 1 + 1 ⇒ (7) + 11 - 2 + 1 + 1 = 18
Damage: 1d12 + 9 + 6 ⇒ (12) + 9 + 6 = 27


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

I fried the hell out of brown on my last turn and don't see any damage on the map. You said all of it didn't go through, but hopefully some of it did?

If he does look fried, I'm going to repeat my last, successful, action and fry him again.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

My normal, R2 action, pending my AoO question above...

I don't have any attacks that can assist with DR here, but I can drop my hammer and tackle Green...

+-=Rage, Power Attack, Big Game Hunter. Bonus for extra arms?
Non-Improved Grapple: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
oh boy an 8 /eyeroll

AC 23, Touch 13, FF 20, CMD 24


>> horn level 1 << -- Way of the Wicked
Piety wrote:

I fried the hell out of brown on my last turn and don't see any damage on the map. You said all of it didn't go through, but hopefully some of it did?

If he does look fried, I'm going to repeat my last, successful, action and fry him again.

yeah, goldfish brain. i posted the description then didn't update the map. i did go back and heal leo/edwin, harm saio, and take saio's channel into effect ( but the channel to heal i interpreted as positive energy? or was that channel to heal undead ( like leo, edwin, and forsythe ? )


>> horn level 1 << -- Way of the Wicked
Neji Volrata Eidolon wrote:

Looking at the map with my phone, I think when green moved, I had an AoO with my long arms holding my reach weapon. Yes/No?

If so, here is my AoO:
+-=Rage, Power Attack, Big Game Hunter, +1 hammer. I don't know if I have flank or other buffs to assist.
[dice=Lucerne Hammer]d20+11-2+1+1
[dice=Damage]d12+9+6

what's your reach at the moment? from 10ft - 15 ft? i think he would have been just entering a threatened square. he didn't pass through threatened squares b/c he walked along the wall to come around. if there was a ready, that would have gone off. but not an AoO.


>> horn level 1 << -- Way of the Wicked

[r2]: [5: Forsythe], [5: Green], [4: Saio]

[r3]: [25: Edwin], [20: Leo ], [17: Ash], [16: Brown (no AoO's)], [15: Temperance (delay)], [15: Piety ], [15: Neji],

piety tosses another burning arc at Brown, who looks badly singed.

reflex: 1d20 ⇒ 17 he saves

burning arc : 9d6 ⇒ (4, 3, 2, 6, 3, 4, 5, 2, 1) = 30 a much worse damage. w/ the save for 15, only a little bit goes through. and he ends up still standing.

neji can move up and tackle green, green take attacks of opportunity this round, but 20 isn't enough to get a hold of him. i moved you up adjacent, i'm not sure where you wanted to move, you can adjust since you're dropping, moving, and attempting to grapple.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

i'll move for a flank, and whip Green. lets trip him.
swift: sacred weapon
[ fervor 6/8 remaining ]

gm is also realizing that he switched green and brown in initiave order - having green take his claw attacks on edwin at phase 16. in that vein. BROWN will actually go on phase 5.

+2 whip, divine favor +2, flank: 1d20 + 10 + 1 + 2 + 2 ⇒ (16) + 10 + 1 + 2 + 2 = 31

he's on the ground prone.


>> horn level 1 << -- Way of the Wicked

[r2]: [4: Saio]

[r3]: [25: Edwin], [20: Leo ], [17: Ash], [16: BrownGreen (no AoO's)], [15: Temperance (delay)], [15: Piety ], [15: Neji], [5: Forsythe], [5: GreenBrown ],

Brown casts Slow on Neji, Edwin, Forstyhe, Leo, and Ash, then moves out of sight around the bend.

will saves:

Ash: 1d20 + 2 ⇒ (20) + 2 = 22
Edwin: 1d20 + 1 ⇒ (12) + 1 = 13
Forsythe: 1d20 + 9 ⇒ (20) + 9 = 29
Leo: 1d20 + 6 ⇒ (10) + 6 = 16
Neji: 1d20 + 10 ⇒ (13) + 10 = 23

Edwin and Leo are slowed

slow:
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Saio, then Edwin, Leo, and Ash are up


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

curse you, Daemon! Even so hindered will I defeat you

Attack (-1 for slow and +2 for flank and +4 from prone)

cutlass: 1d20 + 15 - 1 + 2 + 4 ⇒ (16) + 15 - 1 + 2 + 4 = 36

Confirm

confirmation: 1d20 + 15 - 1 + 2 + 4 ⇒ (2) + 15 - 1 + 2 + 4 = 22

Aw....

damage: 1d6 + 6 + 9 ⇒ (6) + 6 + 9 = 21


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

My reach is 15' with the hammer and 10' with claws. So for the grapples I will stay 10' away.

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

I can only (selective) channel negative with this build, so when healing, it would only benefit those that are healed by negative.

[r2] Life Link:


  • Edwin......heals 5 (-27);
  • Forsythe...heals 5 (-11);
  • Leo........heals 5 (-23);
  • Neji.......heals Ø (-3);
  • Saio.......takes 15 (-40).

Move up and (please move me to the doorway, that should be 20 I think)...
ChannelNeg: 2d6 ⇒ (5, 1) = 6 (+4 for Saio)
Affects Edwin (-21), Forsythe (-5), Leo (-17) & Saio (-30)


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

If he attacks from the ground I will Parry/Riposte, if he stands up I'll take the regular attack. If he tries to magic me, I'll use my +3 Charmed life ability.

Parry: 1d20 + 15 - 1 + 2 + 4 - 2 ⇒ (16) + 15 - 1 + 2 + 4 - 2 = 34

riposte: 1d20 + 15 - 1 + 2 + 4 ⇒ (14) + 15 - 1 + 2 + 4 = 34 (also AoO)

damage: 1d6 + 9 + 6 ⇒ (1) + 9 + 6 = 16


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

It's 9d6+9, so another 9 points of raw fire damage, which means another 4 points of post-save damage.


>> horn level 1 << -- Way of the Wicked

you can specify healing negative, if that's what you do. Leo, Forsythe, and Edwin, as well as yourself i guess, can receive benefit from "negative healing" for that reason, Edwin, Forsythe, and Leo get 6 points of negative energy (healing) from what you just channeled, cool k.

@pietyoop. k. so 4 more damage.

@edwin stabs him on the ground, slowed as he is, he deals 21 damage, not all of which go through, and then prepares himself to react to the creature should he try and magic him, or attack.

[r3]: [20: Leo ], [17: Ash], [16: BrownGreen (no AoO's)], [15: Temperance (delay)], [15: Piety ], [15: Neji], [5: Forsythe], [5: GreenBrown ], [4: Saio]

[r4]: [25: Edwin],


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

I step aside. The creature can now make attacks of opportunity if it wants to. my spell ends just before my turn.

Raise the greatsword, and powerattack the prone b!$&*.

+1 greatsword: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22

i can't swift activate anything useful. so ... that misses.
can we get any buffs??

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

can at least get flank with ash.

mithril dagger: 1d20 + 8 + 2 + 4 ⇒ (4) + 8 + 2 + 4 = 18

even worse =P


>> horn level 1 << -- Way of the Wicked

It stands up, drawing an AoO from everyone.

neji: 1d20 + 11 - 2 + 1 + 1 + 4 + 2 ⇒ (9) + 11 - 2 + 1 + 1 + 4 + 2 = 26
edwin: 1d20 - 1 + 2 + 4 - 2 ⇒ (14) - 1 + 2 + 4 - 2 = 17
leo: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22
ash: 1d20 + 8 + 4 + 2 ⇒ (9) + 8 + 4 + 2 = 23

neji hits
damage: 1d6 + 8 ⇒ (2) + 8 = 10 none of which seems to go through.

bite@edwin : 1d20 + 10 ⇒ (6) + 10 = 16

- parry/ riposte. - you deal 16 damage, not all seems to go through.

it misses, and takes some damage

[r3]: [15: Temperance (delay)], [15: Piety ], [15: Neji], [5: Forsythe], [5: Brown ], [4: Saio]

[r4]: [25: Edwin], [20: Leo ], [17: Ash], [16: Green],


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

ooh.

I'll step back out of reach, and cast bless to buff everyone's attacks


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Pending what the ladies ahead of me do...
Have at you!

+-=Rage, Big Game Hunter, Bless, Enemy Prone
Non-Improved Grapple: 1d20 + 11 + 1 + 0 + 4 ⇒ (17) + 11 + 1 + 0 + 4 = 33

AC 23, Touch 13, FF 20, CMD 24

Going for a pin and potential capture, or at least make it easier to control and kill if needed. It may be nice to interrogate one, if possible.


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

do we have any way to make our weapons get past their resistance?


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

i've got a mithril dagger, i'll pull it out and toss it to you next round


>> horn level 1 << -- Way of the Wicked
Neji Volrata Eidolon wrote:

Pending what the ladies ahead of me do...

Have at you!

+-=Rage, Big Game Hunter, Bless, Enemy Prone
Non-Improved Grapple: 17 + 11 + 1 + 0 + 0 = 29

AC 23, Touch 13, FF 20, CMD 24

Going for a pin and potential capture, or at least make it easier to control and kill if needed. It may be nice to interrogate one, if possible.

He stood up, so no longer benefit of prone. still 29 is pretty high.

He can take attacks of opportunity now though, so he does so

bite: 1d20 + 10 ⇒ (12) + 10 = 22

his bite misses by 1 though ( if it hits though, bite dmg: 2d6 + 12 ⇒ (5, 6) + 12 = 23 he deals 23 damage which brings the grapple check down to a 6...

( so, since its important: Neji, your AC is including the -2 for raging ? regular AC lists 22, but i see rage, and big game hunter gives you a +1 dodge bonus, so its it -2 +2 from somewhere, and +1 ? or should your AC be 21? or is your regular AC 24, and 22 is already raging? not sure what other effects you have up for AC. )


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Oh snap, you right son! That's what I get for posting at work. I super miss and continue to be nothing more than a flanking machine. Although if the guy was not prone I wouldn't have tried. Can I have a muligan since I am still waiting for the girls? If, not I'm cool with getting spanked.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Yea, I'm just going to sit back and keep an eye on things. Make sure no one sneaks up the stairs or...um...yea.

Next level I need to learn haste, that's almost always useful


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

I move up and then smash my brown daemon friend in the face with some raw arcane energy.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Oh, I can do that! Let me move in.

Double move


>> horn level 1 << -- Way of the Wicked

i've d'oh'ed enough, mixing green/brown, miffing a few things. i'll let you mulligan b/c you didn't notice he stood up ( and likely that he had attacks of opprotunity now that Litany of Sloth ran its course

The magic missles slam into brown and Temperance moves in to arcanely back up Piety. nearly instinctively tagging along

Neji is up w/ mulligan

[r3]: [15: Neji], [5: Brown ], [4: Saio] [r4]: [25: Edwin], [20: Leo ], [17: Ash], [16: Green], [15: Piety ], [15: Temperance ], [5: Forsythe],


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

cool thanks man...
With my mulligan I Tackle!!!
WWE: 1d1001 + 9 ⇒ (447) + 9 = 456


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Kidding.

Moment of Clarity;
Move action pick up my hammer (to provide 15' AoOs). I'll 5' if needed to avoid an AoO of my own if needed;
Standard Rejuvenate Eidolon, Lesser: 1d10 + 4 ⇒ (5) + 4 = 9


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

Currently still slowed....

just die already beast!

attack: 1d20 + 15 + 2 - 1 ⇒ (19) + 15 + 2 - 1 = 35

Crit?

confirmation: 1d20 + 16 ⇒ (17) + 16 = 33

Confirmed... +1 panache

damage: 2d6 + 6 + 18 ⇒ (2, 1) + 6 + 18 = 27


>> horn level 1 << -- Way of the Wicked

i guess i shoulda said neji is up with his mulligan, and his regular round action =) then brown goes. Chris you'll be doing that. do you want to riposte if you're attacked?

or did you just want mulligan to mean negate that round,not a whole do-over? i'm not a golfer. to me it means do-over.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Also not a golfer, unless I want to fall asleep in confusion as to why it is a sport.

My R3 action is, uh, um, to whack it? Raging again..
+- = Rage, Power Attack, Bless(?), Weapon, Big Game Hunter (Ex), Flank
Hammer: 1d20 + 11 - 2 + 1 + 1 + 1 + 2 ⇒ (17) + 11 - 2 + 1 + 1 + 1 + 2 = 31

+ = Power Attack, Weapon
Damage: 1d12 + 9 + 6 + 1 ⇒ (10) + 9 + 6 + 1 = 26


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

Yes I will riposte if attacked

parry: 1d20 + 15 + 2 - 2 - 1 ⇒ (9) + 15 + 2 - 2 - 1 = 23

ugh bad result but just in case

attack: 1d20 + 15 + 2 - 1 ⇒ (12) + 15 + 2 - 1 = 28

uggggghhhhh

damage: 1d6 + 6 + 9 ⇒ (4) + 6 + 9 = 19


>> horn level 1 << -- Way of the Wicked

The brown one vanishes around the corner, suddenly reappearing next to you roaring and imposing .

Saio goes. Brown just teleported in next to you and within reach of Temperance and Piety. Its pretty scorched and burnt, but the fires on it go out quickly, not all of the fire seems to have hurt it.

will let you post your healing and action

Edwin, Leo, and Ash can also post their actions, they're up next.


>> horn level 1 << -- Way of the Wicked

Edwin steps in, stabbing at it Having taken neji's powerful blow, Edwin strikes the creature, piercing about where you'd expect its heart to be. But it remains standing. Certainly wobbling a bit, but showing no signs of relent. Beastial, Driven. Fury radiating from it.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

I do what I can, I attack it. Charging negative energy and reaching out to grasp it.

melee touch: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

touch of corruption: 3d6 ⇒ (6, 1, 2) = 9

will save: 1d20 + 10 ⇒ (19) + 10 = 29

4 more damage is enough, you score the touch and bring it down. Disappearing in a pile of ash and smoke.

k. planes DC 20:
That didn't look like they were summoned creatures who were defeated and returning to elsewhere in the universe. That looked.. odd.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Ash flies around to spread out, and flies up to flank with Piety ::please draw a weapon or have one out :: trying to dodge and weave the last five ft. (acrobatics)

acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
not enough to save me.

bite: 1d20 + 13 ⇒ (15) + 13 = 28
bite: 2d6 + 6 ⇒ (1, 5) + 6 = 12

[r4]: [4: Saio (delay) ] [16: Green], [15: Piety ], [15: Temperance ], [5: Forsythe], [15: Neji], [5: Brown ], [r5]: [25: Edwin], [20: Leo ], [17: Ash],

ooh, i get my attack. forgot.

mithril dagger: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20
god, these rolls suuuuck. ::throws dice out the window::

I activate some fast healing as a free action, i heal 5 hp as a free action.


>> horn level 1 << -- Way of the Wicked

saio 's healing takes place before delay so marked on map:

r4 life link

Edwin......heals 5 (-16);
Forsythe...heals 5 (-1);
Leo........heals 5 (-12);
Neji.......heals Ø (-3);
Saio.......takes 15 (-45).

saio in delay, piety, temperance, forsythe, and neji are up in r4.

[r4]: [4: Saio ] [16: Green (dead)], [15: Piety ], [15: Temperance ], [5: Forsythe], [15: Neji], [5: Brown ], [r5]: [25: Edwin], [20: Leo ], [17: Ash],


M Damphyr male Dhampyr Swashbuckler 6 (hp: 45/45 | AC: 22 | T: 17 | FF: 15 | Fort: +3 | Ref: +12 | Will: +1 | Init: +8 | Perception: +10 | Darkvision, low-light )

damnit haha, I need kills or crits to fuel my panache!

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

[r4] Life Link:

  • Edwin......heals 5 (-16);
  • Forsythe...heals 5 (-1);
  • Leo........heals 5 (-12);
  • Neji.......heals Ø (-3);
  • Saio.......takes 15.

Move out of AoO range. Can I or will moving create an AoO? If so I stay.

Channel Neg., Healing: 2d6 ⇒ (6, 5) = 11 (+4 for Saio)
Affecting Edwin, Forsythe, Leo & Saio


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I can draw my dagger. And then I can screech because this big monster just appeared in front of me. Then I can look slightly embarrassed b/c I lost my cool. Then I can move up a little and look tough b/c I'm not scared of some daemon. Seasoned adventurer. It just startled me.

Then I can ready to blast it with more magic missiles if it looks distracted (has used up it's AOO).


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

I'll draw my dagger too. Then I'll actually blast it with some magic missiles b/c I wasn't even startled by it and I'm not scared of some big monster-daemon thing.

I don't case defensively, so I provoke.

If he doesn't attack, or rolls a 1:
Magic Missile: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8

Otherwise, I'm sure he breaks my concentration.

Grand Lodge

haha Tempy/Piety, great post

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