Lich

Forsythe Dominem's page

215 posts. Organized Play character for MrSnarfle.


Full Name

Forsythe Dominem

Race

Dhampir

Classes/Levels

Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Gender

Female

Size

Nunya

Age

24

Special Abilities

See description

Alignment

Neutral Evil

Deity

Asmodeus

Languages

Abyssal, Common, Draconic, Ignan

Occupation

Cultist

Strength 8
Dexterity 17
Constitution 6
Intelligence 16
Wisdom 18
Charisma 18

About Forsythe Dominem

Forsythe
Dhampir Cleric (Separatist, Undead Lord) of Asmodeus 4
NE Medium humanoid (dhampir)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 20 (4d8-3)
Fort +2, Ref +4, Will +8; +2 bonus vs. disease and mind-affecting
Defensive Abilities negative energy affinity; Resist undead resistance
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Offense
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Speed 20 ft.
Ranged light crossbow +6 (1d8/19-20)
Special Attacks channel negative energy 7/day (DC 17, 2d6), death's kiss
Cleric (Separatist, Undead Lord) Spells Prepared (CL 4th; concentration +8):
2nd—desecrate, ghoul touch [D] (DC 16), hold person (DC 16), sound burst (DC 16)
1st—bless, cause fear [D] (DC 15), cure light wounds, cure light wounds, obscuring mist
0 (at will)—detect magic, mending, purify food and drink (DC 14), read magic
[D] Domain spell; Domains Death, Undead
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Statistics
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Str 8, Dex 17, Con 6, Int 16, Wis 19, Cha 18
Base Atk +3; CMB +2; CMD 15
Feats Command Undead, Selective Channeling, Toughness
Traits gifted adept, reactionary
Skills Bluff +10, Diplomacy +8, Heal +8, Knowledge (arcana) +10, Knowledge (planes) +9, Knowledge (religion) +10, Perception +10, Sense Motive +11, Spellcraft +9; Racial Modifiers +2 Bluff, +2 Perception
Languages Abyssal, Common, Draconic, Ignan
SQ dhampir cleric, aura, corpse companion, forbidden rites (undead), resist level drain
Other Gear chain shirt, buckler, light crossbow, hireling, chain shirt barding, 5 gp
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Special Abilities
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+3 to caster level of any channeling feat used to affect undead. Add +1 to the caster level of any channeling feat used to affect undead.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Separatist, Undead Lord) Domain (Undead) Associated Domain: Death
Cleric Channel Negative Energy 2d6 (7/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Command Undead (DC 16) Channel energy can take control of undead (Cleric Level 7)
Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death's Kiss (1 rounds) (7/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Gifted Adept (Animate Dead) A chosen spell gets +1 CL.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Selective Channeling Exclude targets from the area of your Channel Energy.
Undead Resistance +2 save vs. disease, mind affecting effects.

Grizzbit
Acid Bloody Orc Skeleton
NE Medium undead
Init +7; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 11 (1d8+2); fast healing 1
Fort +2, Ref +3, Will +2; +4 bonus vs. channeled energy
Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune acid, undead traits
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Offense
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Speed 30 ft.
Melee claw x2 +4 (1d4+1d6+6)
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Statistics
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Str 22, Dex 16, Con —, Int —, Wis 10, Cha 14
Base Atk +0; CMB +6; CMD 19
Feats Improved Initiative
Skills
SQ acidic bones, deathless
Other Gear chain shirt
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Special Abilities
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Acidic Bones (Ex) The bones of an acid skeleton constantly ooze caustic acid. An acid skeleton's melee attacks deal an additional 1d6 points of acid damage, and anyone striking an acid skeleton with an unarmed strike or natural attack takes 1d6 points of acid damage.
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless (Su) Return to unlife 1 hour after being destroyed.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Immunity to Acid You are immune to acid damage.
Undead Traits Undead have many immunities and use Cha in place of a Con for all effects.