Palaveen

Ash Ketchum's page

354 posts. Organized Play character for Seraphimpunk.


Full Name

Ash

Race

Tiefling

Classes/Levels

Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Gender

Male

Size

Medium

Age

24

Alignment

NE

Deity

Asmodeous

Languages

Common, Infernal

Occupation

Cultist

Strength 14
Dexterity 14
Constitution 14
Intelligence 20
Wisdom 10
Charisma 6

About Ash Ketchum

Tiefling alchemist (vivisector preservationist) 6
Init +2; Senses Darkvision 60ft., See Invisibility; Perception +9
Languages Common, Aklo, Draconic, Celestial, Abyssal, Infernal, Elven, Undercommon

AC 18, touch 12, flat-footed 16 (+2 Dex, +4 armor, +2 natural)
hp 52/52 (6 HD); temp hp 9 (false life)
Fort +7, Ref +7, Will +2; +2 vs. poisons;
Resist cold 5, electricity 5, fire 5

Speed 30ft.
Melee mwk heavy mace +8 (1d8+3)
Melee longspear +7 (1d8+4/x3)
Melee mithril dagger +8 (1d4+3/19-20)
Ranged +1 longbow +3 (1d8+3/x3)
Ranged touch alchemist's fire +7 (1d6+5 fire/6 fire, Reflex 17)
Base Attack +4; CMB +6; CMD 18
Special Actions sneak attack +3d6, fast healing 5 (3/day), flight 6 min/day (ØØØØØO)

Alchemist infusions prepared (CL 6th)
2nd - invisibility (Ø), summon monster II (O), false life (Ø), fire breath (Ø)
1st - endure elements (O), expeditious retreat (Ø), shield (Ø), recharge innate magic (O), cure light wounds (Ø), ant haul (O)
Mutagen - Str (O)
Boro Bead (1st) - (O)

Spell-like Abilities (CL 6th)
1/day - mage hand (O)

Tiefling spell-like abilities (CL 6th)
1/day - darkness (O)

w/ dexterity mutagen:

AC 25, touch 14, flat-footed 31 (+4 Dex, +4 armor, +4 natural, +3 shield)
Ref +9
Ranged +1 composite longbow +5 (1d8+3/x3)
Ranged touch alchemist fire +7 (1d6+5/6 fire, Reflex 17)
CMD 17
Abilities Dex 18
Skills Acrobatics +10, Disable Device +15, Sleight of Hand +9, Stealth +10

Abilities Str 14(16), Dex 14, Con 14, Int 20, Wis 10, Cha 6
SQ alchemy (+6), prehensile tail, poison resistance +2, bottled ally II, sneak attack, swift alchemy, torturer's eye, Discoveries ( spontaneous healing 3/day, infusion, wings ), favored class (+6 hp), cruel anatomist, swift poisoning,
Feats a1. Throw Anything, a1. Brew Potion, 1. Armor of the Pit, 3. Planar Preservationist, 5. spell focus (conjuration)
Skills
Acrobatics +8 = 6r +0c + 2a
Appraise +10 = 2r +3c +5a
Climb +3 = 0r +0c +3a
Craft (alchemy) +14 = 6r +3c +5a
Disable Device +13 = 6r +3c +2a +2e
Disguise +14 = 6r +0c -2a +10C
Escape Artist +7 = 1r +3c +2a +1t
Heal +11 = knowledge nature (cruel anatomist)
Knowledge (arcana) +12 = 4r +3c +5a
Knowledge (nature) +11 = 3r +3c +5a
Knowledge (history) +6 = 1r +5a
Knowledge (dungg.) +6 = 1r +0c +5a
Knowledge (planes) +6 = 1r +0c +5a
Knowledge (nobility) +6 = 1r +0c +5a
Linguistics +11 = 3r +3c +5a (+3 to create forgeries)
Perception +9 = 6r +3c
Sleight of Hand +7 = 2r +3c +2a
Spellcraft +14 = 6r +3c +5a
Stealth +8 = 6r +0c +2a
use magic device +6 = 5r +3c -2a

Traits Magical Talent (mage hand), vega bond child (escape artist), wear your armor like a second skin
Crime Forgery
Infusions Known (
2nd - alchemical allocation, cure moderate wounds, invisibility, bear's endurance, bull's strength, false life, darkvision, fire breath, see invisibility, summon monster II, summon nature's ally II;
1st - ant haul, cure light wounds, comprehend languages, detect secret doors, detect undead, identify, illusion of calm, reduce person, recharge innate magic, expeditious retreat, shield, stone fist, deathwatch, summon nature's ally I, crafters fortune, endure elements, touch of the sea, summon monster I
)

Possessions longspear, mithril chain shirt, +1 heavy steel shield, cloak of resistance +1, mwk thieve's tools, +1 longbow (+2 str pull), boro bead, belt of giant strength +2, mwk light crossbow, 20 bolts, quiver (20 arrows), dagger, mithril dagger, shortsword, mwk heavy mace, traveller's outfit, finely made pipe, warden richter's spellbook, the heart of all flame (tacitus' spellbook), sleeves of many garments, 200gp of jewelry. 615gp ( 7x 25gp gems, 5x 10gp gold ingots, 3x 50gp double eagles, 2x 100gp pouches, 40gp in a small coin pouch )

alchemical items:
flasks of alchemist's fire (OOOOO OOOOO),
flasks liquid ice (OOO),
flasks of acid (OOO),
flasks of bottled lightning (OOO),
alkali flasks (OOO),
flask of holy water (light container) (OOO),
flask of unholy water (dark container) (O),

potions & oils:
potion of comprehend languages (OOO),
potion of invisibility (O),
potion of see invisibility (O),
potion of bull's strength (O),
potion of identify (O),
potion of reduce person (O),
potion of recharge innate magic (O),
potion of touch of the sea (O),
potion of cure light wounds (OOOOO),
potion of sanctuary (O),
potion of ant haul (O),
potion of hide from animals (O),
oil of erase (O),

w/ strength mutagen:

AC 20, touch 12, flat-footed 18 ( +2 Dex, +4 natural, +4 armor )
Melee mwk heavy mace +10 (1d8+5)
Melee longspear +9 ( 1d8+7 )
Ranged touch alchemist's fire +8 (1d6+4 fire/5 fire, Reflex 16)
Str 18(20), Int 18
Climb +4

key:
Ø = used, O = available.