various coins and small jewelry pieces ( garen explains the fey waylaid travelers )
Maret ( the mother ) rewards you with a fine furred hat
"Please, accept this as a token of my gratitude. My husband is dead, but this belonged to Garen's father, fitting that I give it to our saviors, as thanks for reuniting me with my boy."
This large, furry hat is sewn from the thick pelt of an animal native to the frozen north, and has earflaps that can be pulled down or folded up over the crown of the hat. When worn, an ushanka of the northlands grants its wearer a +2 resistance bonus on saving throws against cold effects and a +5 competence bonus on Survival checks. When the earflaps are pulled down, the wearer gains a +2 bonus on saving throws against sonic effects, but also takes a –2 penalty on Perception checks made to hear. Pulling the earflaps down is a move action.
Construction Requirements Craft Wondrous Item, resistance, creator must have 5 ranks in Survival; Cost 2,250 gp
1x attentive mirror
1x elixir of truth
2x potion of featherfall
1x elixir of fire breathing
1x ice floe elixir
2x +2 screaming bolt
1x cauldron of overwhelming allies
1x scroll of irriseni mirror sight
1x scroll of threefold aspect
1x scroll of youthful appearance
2x potion of enlarge person
3x oil of mask dweomer
1x feather token (bird)
1x feather token (tree)
1x wand of color spray (23c.)
group items wrote:
20x potion of endure elements
2x potion of cure moderate wounds
3x potion of cure light wounds
1x icicle wand (40c., too expensive to sell)
2x scroll of cure moderate wounds
1x unidentified magic ring
1x bag of holding (type II)
i held off at selling the endure elements potions unless you really want to sell them off. the cure potions and scrolls seemed handy too. it amounts to 210gp each. from 3,262gp each down to 3,052gp each.
for anyone keeping track :
liquid assets: 1,684gp (coins & art) + 3,052gp (share from sellable magic items)
winter witch gear: 658gp (so far unsellable)
unesllable magic items: 2,660gp.
still totals ~8,270gp per person
[ooc]will give it a "day" in game to reconsider any of the sold items then i'll consider it finalized.
ok, with the vault, the final total for the pale tower:
in immediately divvyable goods (objects of art & coin) 8,417gp (1,683gp split five ways)
in mundane gear which you'll have to sell first to appreciate (and is quite burdensome, considering the physical weight of it, and that you probably won't even be able to sell the winter guard's gear for even half price) 3,289gp (657gp split five ways)
in magic gear 32,153gp (6430gp split five ways)
so far there's interest in the cloaks of resistance, and the amulet and ring. the total five way split will be 8,770gp ( 1,683 in coins/collectables, 657 in gear, 6,430 in magic gear )
For now until you can get to a settlement, and sell off things, you can claim items you want, if it goes unclaimed, then it'll be sold at the next settlement for gold. since you only pay the sell price when claiming it, anything you decide you don't want later, you can sell for the same amount in gold
i.e. if you wanna carry around an attentive mirror for now, and use it, you can deduct 900gp ( the sell value of one mirror) from your shrare. if at some point decide its not handy, and want to sell it, you sell it for 900gp ( half the list price of 1,800gp, like a normal sale )
ten-penny wrote:
-2,500gp of 6,430gp magic gear share*
cloak of resistance +1 (500gp)
amulet of natural armor +1 (1,000gp)
ring of deflection +1 (1,000gp)
giacomo wrote:
-500gp of 6,430gp magic gear share*
cloak of resistance +1 (500gp)
anything else you want, just post a "claim post" here in the discussion, and put what you want in a quote box w/ the cost. If you all decide you want Nadya to have a percentage or some items, we can figure that out. as is, i divvy'ed it 5 ways between the party.
* i was just keeping the liquid assets, and magic gear separate from the much heavier mundane gear. if someone for example takes a 8,350gp axe, that plus whatever coin adds up to 8,770gp is prettymuch their share. if you want to designate anything as community property (like the bag of holding), i'll remove it from the share calculation as you won't be selling it. if someone wants to keep the bag as "theirs" and allow the group to put things in it, thats fine, it stays as an item claimed by that player
chain shirt,
spiked light steel shield,
mwk cold iron longsword,
mwk light crossbow with 10 bolts ( found with hestrig's body already ),
attentive mirror (see page 60),
cold-weather outfit, 24 gp
ten-penny doesn't find anything spectacular on Volan's body, but does recognze the elixir, and another attentive mirror. the captains/commanders/sergeants of the white witches guards seem to all have them.
3x potions of feather fall
a pair of silver bracers traced with figures of dragons (250gp)
a jeweled scepter (175gp)
an agate (50gp)
three blue quartz crystals (100gp each)
256gp
473sp
894cp
jade bracelet in the shape of a Tian sovereign dragon (175gp)
a pair of porcelain dolls (40gp each)
silver medallion decorated with sapphires (300gp)
gold signet ring (50gp)
three blue quartz crystals (100gp)
k. history (DC 20) or k. nobility (DC 15):
the gold signet ring has the sign of Jadwiga Tashanna, dating back to the Witchwar 500 years ago. the historical value and rarity of such a find makes it worth 250gp instead of 50gp
oh, i forgot, on Hestrig's body, she's also got 65gp, a brass key, and a fist sized ice-like crystal with a crescent moon shimmering inside it.
nice finely made (nonmagical) white hooded cloak worn by Mierul
exquisitely made but functional (magical) blue cloak of resistance +1 worn by Hestring
Ice Floe Elixir wrote:
This chilled elixir usually takes the form of a pale blue liquid in a small glass vial coated in ice. Imbibing the elixir grants the drinker cold resistance 10 and the ability to merge with solid ice in the same fashion as meld into stone. These effects last for 1 hour.
Alternatively, instead of drinking vial can be uncorked, releasing a cold, glowing vapor from the vial’s mouth that coalesces around all living creatures within 30 feet. Creatures covered with the cloying vapor take a –20 penalty on Stealth checks and do not benefit from blur, displacement, invisibility, or similar effects for as long as they stay in the affected area. The vapor also reveals figments, mirror images, and projected images in the area for what they really are. This effect lasts for 5 rounds before the vapor dissipates. This effect does not function in any environment already affected by fog, mist, or cloud-like effects.
listing cursory/obvious search stuff.
if you want to examine anything else/any particular areas, say so.
if you want to take 20 on everything/everywhere, it'll take a few hours.
I've listed what's magic because i presume a detect magic will be used eventually. spoiler tags below once you have time to identify them.
you clearly can't carry all this gear ( unless you saddle up a few horses and a sled maybe. but they're pretty clearly Irrisini guard gear, hard to 'sell' around here ) just listing it all for completeness. if you wanna try and take it all later, figure out a way.
bordegga wrote:
Large battleaxe
guards (x19) wrote:
cold iron longsword
dagger
chain shirt
light steel shield
light crossbow
10 bolts
cold weather outfit
15gp
potion of endure elements
elemental wrote:
nothing
captain yana wrote:
potion of cure light wounds
potion of endure elements
elixir (magic)
2x bolts with ribbon streamers (magic)
chain shirt
spiked light steel shield
dagger
mwk cold iron longsword
mwk light crossbow
10 bolts
mirror (magic)
cold weather outfit
24gp
perfect clear crystal (magic)
total: 20 potions of endure elements. 309gp
by now you're all able to spot the potions of endure elements and cure light wounds on these guards, you're used to the look / smell / packaging.
things of other note:
Yana carries in her beltpouch a perfectly clear crystal, like an egg sized chunk of quartz. floating within the crystal is an oddly large snowflake that just seems to pulse with icy energy.
k. arcana DC 26 or spellcraft DC 21:
a magic key attuned to an Ice Crystal Teleport spell
2 of her bolts have small blue ribbons tied around their stock, and radiate magic
2x Bolts w/ streamersspellcraft DC 20:
+1 screaming bolts
Elixir - spellcraft DC 17:
an elixir of interrogation. you force a subject to imbibe it, they get a save, you can then ask them questions, and they can answer or the elixir will damage them. they're not compelled to tell the truth, but the pain gives a -4 on bluff checks to lie. its an evil act to use on an unwilling victim.
Mirror - spellcraft DC 20:
an attentive mirror. likely attuned to the witch of this tower, they allow emergency communication with the mirror's owner, functioning like a mental alarm spell. once alerted the witch can send aid or cast mirror sight to view the situation or receive a minion's report directly by reading lips. you can spend an hour gazing into the mirror to re-attune it to a new owner.
you might have 3000 worth of stuff, but only about 2700 has been given out ( that excludes the gifts from town and the xmas presents ) sounds about rightish though.
ten penny was paid 100gp from the first loot tally.
in the second tally she got a regular share.
the wand is 360gp, i'll remove it from Caladan's inventory.
isker made those of you with quivers, a quiver of cold iron arrows each.
that definitely includes giacomo, so you get a parting gift from isker of a quiver and 20 cold iron arrows.
technically the purchase limit in town is 2,500gp. the town can't buy any single items worth more than that. The yeti cloak was purchased by Lady Argentea, skirting that restriction. In the four days or so since she was rescued, she's had four platinum ingots transported in to pay for it (500gp value each). That also means they can't purchase the spear of manhunting in town though either, so someone gets to keep using the size changing boar spear, whether you want to or not.caladan can possibly hold it in lieu of his morningstar, its a simple weapon. giacomo could also use it?
if we look at the total of what can be sold, and what has been paid for
your share of what you just brought back is 1,107gp, 7gp, 8cp instead of the roughly 1,500gp the T-rex quoted you before.
If you haven't spent anything since the start, your share should be 2,701.58gp, roughly half of which is coins & goods listed below.
that's...:
selling the potions of feather step, the animal bane arrows, dryden kepp's mwk shortbow, his mwk backpack and homemade snowshoes and cold weather outfit. appraising the ice diamonds, sapphire, diadem, necklace, sapphire rings, filigree longsword, and scrimshaw. whatever you don't keep is sold so i noted what ten-penny and caldan would like to keep as part of their share to keep their weight light. the only thing that you don't have an appraisal for is a painting of whitethrone. the town lacks and art dealer.
i realized ten-penny doesn't have cold weather gear on her sheet, and she's open to using them so she'll take as part of her share the backpack, snowshoes and cold weather outfit.
as far as raw found wealth? campaign to date everyone but ten-penny is entitled to:
( some at 1/4 share before hiring ten-penny, some at 1/5 share after )
coins: 687.3sp (687gp, 3sp)
object's of art & gems: 1,340.63gp (1,340gp, 6sp, 3cp)
including the platinum ingots from Argentea. ten penny's share
the campaign to date figures are just subsets of your loot
back in town, Isker has been hard at work,
you can pick up a small composite longbow
he's also got enough cold iron arrows for 1 quiver each - ten-penny, arwyn, giacomo, and caladan.
caladan's mwk heavy steel shield is ready for pickup, but he wasn't able to make a mwk strength pull bow in the time he had.
in town the useful items they have for sale are:
scroll of aid (150gp)
wand of magic weapon (24c.) (360gp)
scroll of sleep (25gp)
wand of scorching ray (42c.) (3,780gp)
arrow magnet (600gp)
ring of force shield
if no one else does, Caladan purchases the wand of magic weapon, and the scroll of aid.
ten-penny has some money, would like to buy the mwk short sword (155gp), mwk studded leather (87.5gp) and sell her leather armor (5gp), and a potion of feather step (25gp), and the unclaimed mwk dagger (151gp) [ spent: 513.5gp ]
caladan - mwk shield is ready, mwk bow isn't. he claimed a shortbow, and adding the cold iron morningstar and sickle to his sheet that weren't accounted for before. [ spent: 185gp ]
arwyn - collecting bows? dryden's shortbow can be kept for 287.5gp =D
3 potions of feather step up for grab at 25gp each, 2x +1 animal bane arrows, and a spear of manhunting that can be yours for 1,962.5gp
and last chance on the 2 oils of magic weapon, scroll of magic weapon, scroll of unseen servant, spyglass etc from the first loot haul, before you finalize their sale and leave town possibly for good. ( if those items were already claimed before, just remind me )
i've got the loot sheet for this trip to town. the last loot sheet i went over your haul from last time, and wanted to clarify what was kept, and not sold as part of the loot, or if you didn't spend much and just kept most of it in your homes to sell later.
1st sheet wrote:
ten-penny [ share: 100gp - 37.5gp = 62.5gp ]: 1 scroll of endure elements (12.5gp), 1 oil of magic weapon (25gp). ( she's got her eyes on a mwk shortsword, a suit of mwk studded leather, and a few other things like the 10 flasks of alchemist fire, but at that point she didn't have enough money to "buy" them off of your group)
arwyn: [ share 1590gp - 365.5gp = 1,224.5gp ]: (sold studded leather 12.5gp) mwk chain shirt (125gp), old man dansby's mwk handaxe (153gp), old man dansby's comp longbow (+1 str pull) (100gp),
gondork: [ share 1590gp ]: ( wearing cloak of yeti - on loan from Lady Argentea )
Teb keeps a lockbox in his cave, the key can be found on his body, the box is open though as he accessed it before combat
lock box wrote:
4x potion of feather step in an iron coffer
4x blue quartz "ice diamonds" from irrisen (~100gp each)
a silver diadem (300gp)
a near flawless diamond (~500gp)
a jeweled necklace (~400gp)
a painting of Whitethrone
3x sapphire rings (~75gp each)
a decorative filigree longsword scabbard (~125gp)
a small scrimshaw sculpture of dancing sprites surrounding a piping satyr
2,457gp
3,313 sp
1,760 cp
broken mwk short bow
quiver (2 arrows)
3 days trail rations
mwk backpack
homemade snowshoes
(torn but useable and bloodstained) cold weather outfit
journal
journal entry 1:
They laughed and said I was drunk. But I know what I saw. A weasel as big as a bear, fur white as fresh fallen snow. I've set bear traps for it at the head of the Somir Valley. I will catch the beast and show them.
journal entry 2:
Someone's built a cabin in the woods, just south of the trailhead where the somir valley meets the ridge. The snow seems weird around it. I checked inside, but all I saw was a strange child's doll. It creeped me out, I left it quickly.
mwk studded leather
dagger
light crossbow w/ 10 bolts
mwk short sword
white fur cloak (magic spellcraft DC 18)
mwk thieve's tools
keyring
spellbook
wooden unholy symbol of norgorber
15gp
Rohkar's maple chest wrote:
sturdy lock (DC 25)
a gold ingot engraved with the taldan royal seal (worth 500gp)
a spyglass
a silver lady's ring (25gp)
3x shards of tiger's eye gemstones (10gp ea.)
a fine pair of leather riding boots of elven make (15gp)
a silver dagger with a hidden compartment in the hilt
1 dose of small centipede poison
a leather portfolio containing four pieces of magic parchment
planning room storeroom wrote:
three pieces of magic parchment
2x greenblood oil
a small lockbox (25pp, 150gp, 180sp)
a blue quartz gem (100gp)
3x funny smelling magic oil
10x flasks of alchemist fire
make a party that's a retinue serving a taldan noblewoman.
a visiting group of priests, people she's courting, blah blah blah.
dignitaries from other people. dunno.
21 does actually confirm. 34 dmg for the sexy rexy (especially since he's "grappling" right now). i see your sword's crit range is 14-20, i ask you to explain that since even a keen rapier that starts with 18,19,20, only expands to 15,16,17,18,19,20 , think you're just off by 1 ?
OW! you hurt me! Have you no manners! i'm eating here! eugh, though i do feel a little sick...
I have a morsel in my mouth, I attempt to pin him ( swallow whole )
grapple to pin:1d20 + 32 - 2 ⇒ (12) + 32 - 2 = 42 bite damage:4d6 + 22 - 2 ⇒ (6, 6, 3, 1) + 22 - 2 = 36 Gulp!!
The thundering lizard now turns its attentions to Edwin
the remaining horses continue to flee the scene. removing them from initiative as they escape. Leo is inside the Trex, and sexy rexy no longer has the grappled condition, but does appear to have indigestion.
The thunder lizard bites leo as he comes forward, grabbing him in his mouth and preventing him from using 2 handed weapons b/c he's grappling... womp womp. it could be worse, the 20 could have been the Bite on leo...
The T Rex lumbers forward, screeching, and biting Leo's mount. In one bite, the horse is ripped in two, and the head is being crushed and swallowed by the immense dinosaur.
its still out of reach for Piety's Burning Arc readied action