Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


151 to 200 of 1,953 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

my next action will be the same with power attack
attack: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d4 + 8 ⇒ (2) + 8 = 10


add a plus 1 to hit on that due to bless
not sure if that hits anyway
and does bless add dmg if so apply that as well


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15, bless 3 ]... [ Temperance: 14 ]... [ Gridlock: 13 ]... [ Loran: 12, summon 2 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||7| [ Herve: 21 ] ... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 7 ]...

Got it Grid.

The 3 remaining dogs attack. Red on Grid, Black on Ash, Blue on Loran's puppy.
red dog: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (4) + 3 = 71d2 ⇒ 2
black dog: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 3 ⇒ (5) + 3 = 81d2 ⇒ 2
blue dog: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (4) + 3 = 71d2 ⇒ 1

red dog confirm: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7

The red dog takes a nasty bite out of Gridlock for 7 points. trip: 1d20 + 3 ⇒ (5) + 3 = 8
The black dog finds and bites Ash for 8 hp. Ash goes unconscious.
The blue dog misses Loran's fiendish puppy.

Ash stabilization: 1d20 - 4 ⇒ (8) - 4 = 4

Forsythe, its your turn. this is the 3rd round of bless. You're not sure how long the darkness will last, but you hear the dogs rip into Ash and he screams in pain. You worry that the guards will take this opportunity to join the fray, even with the ogre's roar. We know gridlock might take down a second dog this round, but do what you can to not be a pre-cog.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

..groan.

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

GAH! I can't afford to let Ash die, but I'm not going to make this ogre mad by lying to him. Then I'd be dead too...

Touch ogre with Death's Kiss, and move up to Ash. If I can take the Veil from Temperance on my way, I do so.

My large friend -- stay within 30 feet of me and you shall be healed next round!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Oh my.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

updated map


Some support is def need up here so i don't get mauled by puppies
heal me up whenever you guys get the chance also
thanx my fellow convicts
OOC:and i will start my rage up so i can get some extra hp and add the str dmg to that attack i guess
fyi i am attacking the black dog

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Just so everyone knows... Healing is a lot harder when you channel negative energy :-P

I have to touch you to make your energy affinity invert (lasts only one round), then channel/heal you. It takes two rounds to heal 1d6.

I am not a good healer.

Of the living.

:-P


well until we get some potions up in this b*&&~ we dont have a lot of options
so do your best


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Temperance: 14 ]... [ Gridlock: 13 ]... [ Loran: 12, summon 2 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||7| [ Herve: 21 ] ... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 7 ]... [ Forsythe: 15, bless 3 ]...

Someone already took the veil I think, temperance has it, she examined it last round.
K. You kiss the ogre, and move up. Temperance, your turn?

Then gridlock gets to rage and probably kill a puppy.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

eh just to jump ahead.
Gridlock you attack the black puppy (typical)

that makes it a 17 to hit and 12 damage...
the guard dog is still up. Do you want to do that and then back up? or stay put?

[ Temperance: 14 ]... [ Loran: 12, summon 2 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||7| [ Herve: 21 ] ... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 7 ]... [ Forsythe: 15, bless 3 ]... [ Gridlock: 13, rage 1 ]...


Ill back up
But goddamn that thing shouldn't be alive still
We in trouble


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

::nods:: it ain't pretty.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I try to target a square in the darkness. Perception: 1d20 + 0 ⇒ (7) + 0 = 7


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Yea, I don't think that will help much. Well, I can't draw the potion out of the veil because I think someone in the darkness has it.

F&#% it guys, this looks bad so I'm going to start casting sleep. If you guys can stand back that would be good, I can't really see what I'm doing here.

I start casting and I 5-foot step up and to the left.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Loran: 12, summon 3 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||7| [ Herve: 21 ] ... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 7 ]... [ Forsythe: 15, bless 3 ]... [ Gridlock: 13, rage 1 ]... [ Temperance: 14 ]...

you can always cancel your spell.

Loran, your fiendish puppy attacks a guard dog.
bite: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 1 ⇒ (1) + 1 = 2
getting a fierce nibble on one of the massive mastiffs.

Loran, what would you like to do with your action?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Like so Temperance?

a map for Halloween

Gridlock, couldn't step back since you said you were going for the black dog.

I think temperance has the veil, the potion is still on it. She was the last one to look at it and go wtf a window?


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

<OOC>
Forsythe said she was going to grab it. I wouldn't stop her, I'd assume she had a plan and it involved the screaming tiefling:
"Touch ogre with Death's Kiss, and move up to Ash. If I can take the Veil from Temperance on my way, I do so."

In my head that's the way it played out, and so I'm casting sleep since I have no veil to pull things out of. We can retcon that if necc.


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I will cast the corrosive touch and wait for the sleep spell.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

ahh right, that was after the detect magic / examination. yup, okay, so Forsythe has it

k, Loran, you want to delay until after the sleep? or cast and ready to attack?

Grumblejack lumbers forward to stay close to Forsythe.

[ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 7 ]... [ Forsythe: 15, bless 3 ]... [ Gridlock: 13, rage 1 ]... [ Temperance: 14, casting ]... [ Loran: 12, summon 3 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||8| [ Herve: 21 ] ...

The Black dog whimpers and withdraws to the door, provoking an attack of opportunity from Gridlock.

The Red dog also withdraws.

The Blue dog attacks Gridlock blue bite: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 3 ⇒ (1) + 3 = 41d2 ⇒ 1
and misses.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

stabilize: 1d20 - 5 ⇒ (17) - 5 = 12


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15, bless 4 ]... [ Gridlock: 13, rage 1 ]... [ Temperance: 14, casting ]... [ Loran: 12, summon 3 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||8| [ Herve: 21 ]... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 8 ]...

Forsythe, the veil-bearer, it is your turn.
round 4 of bless. Grumblejack is death-kissed until the end of this turn.

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Dark Lord, hear my words and assist us in our time of need!

Here's hoping...

Channel Energy(Heal): 1d6 ⇒ 3

Grumblejack, that's the best I can do my friend!

Move action, pull out healing potion.


first thing first little blacky on the opp
attack: 1d20 + 8 ⇒ (8) + 8 = 16
dmg: 1d4 + 10 ⇒ (1) + 10 = 11

now for my action i will attack mr.Blue face
attack: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 1d4 + 10 ⇒ (2) + 10 = 12

hope everything dies well


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Temperance: 14, casting ]... [ Loran: 12, summon 3 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||8| [ Herve: 21 ]... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 8 ]... [ Forsythe: 15, bless 4 ]... [ Gridlock: 13, rage 2 ]...

Grumblejack stands a bit straighter and seems ready to fight now.

Gridlock cuts a deep gash along the flank of the retreating black mastiff, wheels around and slams the dagger in hilt deep in the collarbone of the large blue wheeler. It whimpers, barely alive.

Temperance, your turn. I'll post a battle pic after you decide if and where you're placing your sleep spell.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I finish casting and aim for where I believe the door to be (the one that leads to the guards). If I'm lucky, they opened the door or one of the dogs is standing outside it.

So my desired target intersection is the NE corner of the square containing the door.

Then I'm back in delay.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

will save: 1d20 + 1 ⇒ (5) + 1 = 6


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Loran: 12, summon 4 ]... [ Grumblejack: 10 ]... [ Guard: 2 ]... ||8| [ Herve: 21 ]... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 8 ]... [ Forsythe: 15, bless 4 ]... [ Gridlock: 13, rage 2 ]... [ Temperance: 14 delay ]...

fiendish dog: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 1 ⇒ (2) + 1 = 3
Loran's fiendish terrier rips out the throat of the blue heeler Gridlock stabbed.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

updated map.

Those of you with Darkvision can see the last dog, asleep by the door.


Male Ogre Male Ogre (hp: -13/30 | AC: 9 | T: 4 | FF: 9 | Fort: +6 | Ref: -4 | Will: +3 | Init: -1 | Perception: +2 | Darkvision, low-light )

grumblejack smash! Get. Out. Way!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Grumblejack pushes past Loran and Temperance.

after Grumblejack takes his double move

[ Loran: 12, summon 4 ]... [ Guard: 2 ]... ||8| [ Herve: 21 ]... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 8 ]... [ Forsythe: 15, bless 4 ]... [ Gridlock: 13, rage 2 ]... [ Temperance: 14 delay ]... [ Grumblejack: 13 ]...


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I will move up to the edge of the darkness and command my puppy to attack the other dog. If I'm gonna take an aoo I will stop prior and attack with my touch spell


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15, bless 5 ]... [ Gridlock: 13, rage 2 ]... [ Temperance: 14 delay ]... [ Grumblejack: 13 ]... [ Loran: 12, summon 4 ]... [ Guard: 2 ]... ||9| [ Herve: 21 ]... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 8 ]...

The whimpering pawing at the door ceases, and loran orders his conjuration to attack the sleeping dog. There's no noise or movement from the door, as the ogres feet pound on the stone, as he gets closer to the door.

Forsythe , you're standing next to ash with a potion, I imagine you full-round feed ash the potion ? 1d8 + 1 ⇒ (2) + 1 = 3 Ash stabilizes, but remains unconscious.

Gridlock? Do you want to continue raging?


i will stop raging until action picks up again.
i need some healing whenever someone gets the chance

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Hey, I get to roll my own heals!

CLW Potion: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Of course........


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Heheh.
Sorry. Took a day off, will continue to,or row.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Loran: 12, summon 5 ]... [ Guard: 2 ]... ||9| [ Herve: 21 ]... [ Dogs: 20 ]... [ guards: 18 ]... [ Ash: 17, darkness 9 ]... [ Forsythe: 15, bless 5 ]... [ Gridlock: 13, fatigue 1 of 4 ]... [ Temperance: 14 delay ]... [ Grumblejack: 13 ]...

ok. back to the action. or lack thereof.

Temperance hangs back, blinking to try to see more in the darkness. Grumblejack looms over the fiendish puppy and the sleeping puppy, as if wondering which one he's supposed to kill. then grabs the guard dog's sleeping body and rips it in half. Loran's confused devil-dog meekly backs away and returns to Loran's side.

Loran, do you want to do anything? you're still holding the corrosive touch charge.


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I will move forward to look at the door, is there anything to see? Guards inside?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Five or six guards are inside, half seem to almost be done putting on armor or helping put armor on. You cringe as you see the fat man who branded you, Sergant Thomas Blackerly, commanding them. One guard is just on the other side of the door, carefully watching the inky blackness.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15, bless 6 ]... [ Gridlock: 13, fatigue 1 of 4 ]... [ Temperance: 14 delay ]... [ Grumblejack: 13 ]... [ Loran: 12 ]... [ Guard: 2 ]... ||10| [ Herve: 21 ]... [ guards: 18 ]...
[ Ash: 17 ]...

Loran summons another hell-pup, his current one disappearing in a belch of acrid smoke.
Appearing in the guard room, the pup tries to bite one of the guards. bite: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 1 ⇒ (3) + 1 = 4, and misses.

The guardroom erupts into outburst as the guards stop getting hauberks on, draw their weapons and slash the hell-pup apart.

guard 1: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (5) + 3 = 8 the first guard slices through the midsection of the pup, and it disappears in a hellish fart. The rustle of chain armor being donned settles down.

suddenly the cloying dark miasma recedes, billowing into the tiefling's unconscious lungs. The door, with some light coming from beyond, is readily apparent in the dim jail cells. Guards begin shouting Its down!, and one shouts The ogre's loose! amid cries of How did they get out?

the captain barks, Get that door open and put them down!

i'll try and get another map up later. my tablet's not working today. right now Grumblejack is behind Loran, and Loran is right in front of the guard door. Everyone else is back a bit further.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

an updated map, post darkness.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I come out of delay, move 5 squares to the right/east and start casting sleep with my standard action.


Holding action until the guards show
Then I will rage and attack the first


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Can't rage, you're fatigued for another three rounds


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[ Forsythe: 15, bless 6 ]... [ Gridlock: 13, fatigue 1 of 4 ]... [ Grumblejack: 13 ]... [ Loran: 12 ]... [ Guard: 2 ]... ||10| [ Herve: 21 ]... [ guards: 18 ]...
[ Ash: 17 ]... [Temperance: 16 ]...

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

I move over until I can see a guard, then I cast "Cause Fear" on the one furthest back in the room that I can see. If I can only see the one in front, that's fine.

Will save, DC15.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

You step forward brandishing the silver symbol of asmodeous, striking fear into the heart of one of the guards. His face goes white as he drops his sword.

will save: 1d20 - 1 ⇒ (15) - 1 = 14

duration: 1d4 ⇒ 1


Male Ogre Male Ogre (hp: -13/30 | AC: 9 | T: 4 | FF: 9 | Fort: +6 | Ref: -4 | Will: +3 | Init: -1 | Perception: +2 | Darkvision, low-light )

Grumblejack !!!
break door: 1d20 + 3 ⇒ (12) + 3 = 15

1 to 50 of 1,953 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Seraphimpunk's Way of the Wicked All Messageboards

Want to post a reply? Sign in.