Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

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Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I will take advantage of the sickened Havelyn, take a 5' back, use Moment of Clarity, cast Shocking Grasp and convert the damage to Fire. Hopefully Havelyn will be goaded to also take a 5' forward in pursuit so Leo or I could 5' to flank him.

Still rnd 5 paused Rage


Father Donnagain Human Cleric of Mitra

acrobatics: 1d20 ⇒ 13 he takes a step forward, falls flat, stands up in an instant but can't move. .

K, i'm gonna convert another 2nd level spell to ... no, you know what. f$%$ you a+**$#~s with your birds.

spellcraft 19:
fire shield


Sergant Voltan Sertane

mitra's light nourishes me!
lay on hands: 4d6 ⇒ (5, 5, 1, 4) = 15

longsword@leo: 1d20 + 17 ⇒ (1) + 17 = 181d8 + 20 ⇒ (7) + 20 = 27
ooh! buuurn!

longsword@leo: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 20 ⇒ (4) + 20 = 24
swing and a miss!

He does try and step up to you guys.
acrobatics: 1d20 ⇒ 8 instead he falls prone in the grease.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[r11] [9: Leo], [6: Ash], [2: guards]

[r12] [14: Loran ], [13: Forsythe], [16: Victor], [13: Neji], [13: Father Donnagain], [11: Lord Havelyn], [11:Temperance], [11: Captain Eddarly],

@Temperance moves up to Leo and starts reading the scroll of Infernal Healing.

@Captain Eddarly stops laughing, and burns the 4 points rolled last round as he's being dragged away.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I can actually do that with Moment of Clarity...ha
Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Fire Shield for a couple nuisances? I question your god's wisdom and strength. If you wanted to be wrapped in fire, all you had to do was ask.

Is it a warm or a chill shield?


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

greatsword: 1d20 + 18 ⇒ (2) + 18 = 202d6 + 18 ⇒ (5, 4) + 18 = 27
greatsword: 1d20 + 18 ⇒ (2) + 18 = 202d6 + 18 ⇒ (1, 6) + 18 = 25

holy f@%*ing s+!&! who does that!?
Asmodeous! what have I done to forsake you and earn your wrath so!?


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I'm telling you, Paizo did something to the roll mechanics to skew towards lower averages. Likely in over reaction to when I swear we were rolling greater than average numbers for a couple weeks there.
#diceconspiracies #shutupandroll #rollloworrollhome

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Yolo

I vault over the wall, hang and drop next to Father Donnagain.
acrobatics@ash: 1d20 + 9 ⇒ (17) + 9 = 26

i avoid the damage, and land on my feet.
Drawing my heavy mace as i leap down, I backstab the priest.
mace: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 3 + 3d6 ⇒ (5) + 3 + (3, 1, 2) = 14

oh well.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

the three guards try to drag eddarly further, but he shrugs them off, ordering them back, and ordering new men to come up with their tower shields and defend for him.

Victor can take 2 actions

[r12] [13: Neji], [13: Father Donnagain], [11: Lord Havelyn], [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r13] [14: Loran ], [13: Forsythe], [16: Victor],

@loran's eagle does 6 dmg to Donnagain.
Loran can't cast any more haste... he five ft. steps forward and starts casting Infernal Healing on Neji.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Ohh a prone paladin??? Is Havelyn in the space I was or still in the doorway? If he moved up, then I 5' to provide flank with Leo. If he is still in the doorway, then I 5' up to be opposite of Leo.

+ = Bless, Haste, Small, Rage (rnd 6), Enemy Prone, (Flank?)
- = Power Attack

Claw 1: 1d20 + 6 + 1 + 1 + 2 - 2 + 4 ⇒ (12) + 6 + 1 + 1 + 2 - 2 + 4 = 24
Claw 2: 1d20 + 6 + 1 + 1 + 2 - 2 + 4 ⇒ (13) + 6 + 1 + 1 + 2 - 2 + 4 = 25
Claw 3: 1d20 + 6 + 1 + 1 + 1 + 2 - 2 + 4 ⇒ (1) + 6 + 1 + 1 + 1 + 2 - 2 + 4 = 14

+ = Power Attack
Claw 1 Damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Claw 2 Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Claw 3 Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Burning Grasp: 4d6 ⇒ (3, 3, 3, 3) = 12


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

I selectively channel, avoiding Neji, loran, temperance and Leo
channel negative energy: 3d6 ⇒ (1, 4, 6) = 11

donnagain@will: 1d20 ⇒ 13 5 dmg
havelyn@will: 1d20 ⇒ 4 11 dmg


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

havelyn couldn't move up. the grease spell states he can't move and falls prone. so he didn't make any progress trying to get towards you. but yeah you just five ft up and don't get the flank. he's still prone.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

ooh and nearly forgot. Donnagain is wreathed in flames now. the eagle's 3 attacks each deal damage back to the eagles. burning both fiendish eagles to death. Ash may want to use a reach weapon.

eagle1: 3d6 + 21 - 15 ⇒ (6, 2, 1) + 21 - 15 = 15
eagle2: 3d6 + 21 - 15 ⇒ (4, 4, 6) + 21 - 15 = 20

[r12] [13: Father Donnagain], [11: Lord Havelyn], [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r13] [14: Loran ], [13: Forsythe], [16: Victor], [13: Neji],


Father Donnagain Human Cleric of Mitra

fine. i can't see you devilspawn. but i know you're out there.

Donnagain channels the holy light of mitra, harming undead in the area. Forsythe and Loran get will saves for half, and don't get the benefit of any channel resistance, as it feels like the holy light of the sun itself is searing them when Donnagain channels.

loran@will DC 15: 1d20 + 6 ⇒ (17) + 6 = 23 12 damage
forsythe@will DC 15: 1d20 + 8 ⇒ (2) + 8 = 10 25 damage

channel positive energy: 4d6 + 7 ⇒ (1, 6, 6, 5) + 7 = 25

Forsythe slumps to the ground, bright wounds searing his flesh and smoking, turning crisp and charred as he touches the warm flagstones. Loran manages to just take a knee and isn't as badly injured.

donnagain then tries to move acrobatics: 1d20 ⇒ 2 and falls prone again. then stands again as a swift action without provoking.


Sergant Voltan Sertane

lay on hands: 4d6 ⇒ (4, 4, 5, 4) = 17

Havelyn stays on the ground and tries to attack from prone, taking a penalty to hit. he no longer seems to be swinging as wildly and powerfully, taking a little more care with his swings to try and hit.

longsword@leo: 1d20 + 16 ⇒ (14) + 16 = 301d20 + 14 ⇒ (11) + 14 = 25 hit

and then tries to get up provoking only one AoO, from neji. up to neji if its claw, or touch. he provokes for either so your choice what you want to try and strike him with, so i'll let you make the roll.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@neji choose your poison for your AoO.

@temperance is up, she finishes casting Infernal healing. her choice as to which of her down companions to cast it on though... Leo or Forsythe. and then has a move action left this round plus her familiar's actions. whoever she doesn't cast on, loran could cast on the other.

There is a LOT of blood , and Leo's body is not even twitching at the moment. the slash from Havelyn's longsword looked deep, and there was a sickening crunch when Leo hit the stones. Forsythe by contrast seems unconscious, but still breathing.

Will just presume she casts on Forsythe and then backs up , having her familiar draw something useful possibly.

@captain eddarly recovers from his laughter, but is sobered by being burned and the looming darkness that the torchlight doesn't penetrate. he takes his bow in hand stands up and moves back, retreating with the guards.

@leo is dead [bugle salute]

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

i'll draw my longspear and step up onto the barracade so i can strike Donnagain from reach. I'll also soak some of my spontaneous healing and heal up 5 this round.

longspear: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 3 + 3d6 ⇒ (7) + 3 + (1, 3, 3) = 17 wiff.

spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26
:: warm shield :: Ash says into the message ::he takes half damage from cold attacks, and if you don't hit with a reach weapon he burns you with his flames. Loran don't bother with fiendish eagles, they're resistant but his flames are too powerful. Summon an elemental or something to occupy Havelyn. ::

@guards retreat back off the bridge. dragging their down comrade.

top of round 13

[r13] [14: Loran ], [13: Forsythe], [16: Victor], [13: Neji], [13: Father Donnagain], [11: Lord Havelyn], [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r12]

@Loran finishes casting infernal healing on Neji and then casts summon monster II for an earth elemental to power attack havelyn. provided he's even still alive , neji's AoO could wipe him out still

elemental: 1d20 + 10 ⇒ (15) + 10 = 251d6 + 8 ⇒ (2) + 8 = 10 hits for 10 dmg since the elemental isn't smitten by Havelyn.

@forsythe heals 1 on his turn, though is still unconscious for now.

@victor has 3 rounds of stuff he can narrate. want to triage wounded soldiers?

@neji is up. he heals 1 hp, gets a free AoO from havelyn standing, and has his attacks/actions this round.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I think going just touch would be my best option for my AoO since I'm smittin

Claw 1: 1d20 + 6 + 1 + 1 + 2 - 2 + 4 ⇒ (16) + 6 + 1 + 1 + 2 - 2 + 4 = 28

burn: 4d6 ⇒ (4, 4, 5, 4) = 17


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I will 5' into the doorway to prevent Havelyn stepping in and buying the others dome time I hope.

+ = Bless, Small, Rage (rnd 7)
- = Power Attack

Claw 1: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (12) + 6 + 1 + 1 + 2 - 2 = 20
Claw 2: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (5) + 6 + 1 + 1 + 2 - 2 = 13

+ = Power Attack
Claw 1 Damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Claw 2 Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

there's an elemental on Leo's body too, between him and you, there's some blockage giving aoo's and still the grease under Havelyn stopping him from just entering. The touch AoO hits, the elemental is summoned, the 7th rage round attacks miss, looks like its Donnagain and Havelyn's turn now. i'll leave it for a few hours in case there's any catch up or if i made an error.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Ah OK, I'll stay where I am then, as long as we hold the door.


Male Beastbrood Tiefling Diviner Wizard 1/Rogue Charlatan 2 (hp: 23/23 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +6 | Will: +0 | Init: +6 | Perception: +3 | Darkvision )

Got it, get Lord Haverly's Tower Shield from the keep. On my way, sir!

Before the soldiers can react to his bizarre statement, he turns on his heel and walks briskly toward the keep. He half-walks, half-runs through the entrance. Oozing urgency and confidence in every step. But also a bit of concern. He tries to hit just the right balance of a boy who has been been entrusted to perform some special task.

Lord Haverly has personally asked me to grab his, uh, Holy MacGuffin thingy from his chambers. Yea. I need to go upstairs right away. Pardon me.

He then proceeds to try to walk toward and up the stairs.

Bluff: 1d20 + 13 ⇒ (2) + 13 = 15
Disguise to look the part: 1d20 + 17 ⇒ (10) + 17 = 27

NOTE: I rolled the dice, then edited the narrative to reflect the quality of the rolls. Hence the fairly bad, but potentially believable lie. I personally prefer to roll THEN narrate because it allows me to give a 1 or a 2 it's proper billing.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

perception: 1d20 ⇒ 5
sense motive: 1d20 ⇒ 9

right you are. go on then.


Father Donnagain Human Cleric of Mitra

cast defensively: 1d20 + 16 ⇒ (3) + 16 = 19 just enough to convert my 2nd level spell from whatever, to cure moderate wounds. and tag Havelyn.

cure moderate wounds:

Then I'll try and move out of this blasted darkness.
acrobatics: 1d20 ⇒ 19 I can move!

I move up next to havelyn.

aoo from Ash: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 + 3d6 ⇒ (5) + 3 + (3, 5, 5) = 21
aoo confirmation: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 3 ⇒ (1) + 3 = 4
not a crit, but you do manage do severely wound him as he steps away.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Donnagain heals Havelyn again, his wounds closing up more as his hand receeds back into the darkness. As he starts to step forward though, cautiously in the grease, he jerks forward, a spear stabbing through his neck. his limp form crashes to the ground next to havelyn, leaving Havelyn shocked as Donnagain bleeds out on the ground.


Sergant Voltan Sertane

Lay on Hands is a SU ability, and doesn't state it provokes an AoO.

In shock, Havelyn raches down while trying to keep his guard up, touching Donnagain's body

lay on hands: 4d6 ⇒ (5, 6, 1, 5) = 17
Father! Stay with me!

his eyelids flutter, as he suddenly breathes in, the hole in his neck closing up mostly.

Havelyn does try and take a step off the grease. a 5 ft step since where he's going isn't difficult terrain. but requires an Acrobatics check b/c of the grease. as he steps into flank.
acrobatics: 1d20 ⇒ 18


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[r13] [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r12] [14: Loran ], [13: Forsythe], [16: Victor], [13: Neji], [13: Father Donnagain], [11: Lord Havelyn],

@Temperance is up. and victor has 3 rounds of "stuff" . going up the keep.

Area 31: The Great Hall wrote:
A marshalling point for Acolytes, some of the dwarven engineers, and the injured, you pass them as you head upstairs, but still manage to take in the view. The bottom level of the keep is one great open room. Obviously a gathering hall, a place where men can be addressed, or great feasts and other functions can be held. Now turned into a hospital and command hall.
Area 34: Guardroom/Hall of Honor wrote:

[i]Two guards stand here, the hall walls hold the name of every soldier who has died defending of the tower etched in them, over 200 names. Having come up the stairs, you see a large stone cap that can be moved into place by two strong men to seal off the stairs. Four torches sit in sconces on the walls. with three doors in the eastern walls.

Halt, who goes there? what are you doing up here?
[ooc]Make an intelligence check to know which way to go if you'd like. as well as Bluff check. your disguise holds at 25ish right now iirc.


Male Beastbrood Tiefling Diviner Wizard 1/Rogue Charlatan 2 (hp: 23/23 | AC: 13 | T: 13 | FF: 10 | Fort: +2 | Ref: +6 | Will: +0 | Init: +6 | Perception: +3 | Darkvision )

Intelligence: 1d20 + 4 ⇒ (16) + 4 = 20
Bluff: 1d20 + 13 ⇒ (17) + 13 = 30

Stand aside, I'm on an important mission from Lord Havelyn himself. He's asked me to get his special reserve of healing supplies from his chambers, Father Donnigan has been grievously wounded in battle!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Are we ignoring temperance then for now?


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

@Eddarly takes position at the wall and waits. (delaying at the wall)

@Leo is standing, haste has worn off ? will attack once.
+1 greatsword: 1d20 + 13 ⇒ (1) + 13 = 142d6 + 18 ⇒ (2, 1) + 18 = 21

well that sucks

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Ash will move up to spear haverly , can i get him from within darkness? gain invisibility / surprise on him? or flank with someone?

yes, but you'd need to step onto the grease.
ash@reflex: 1d20 + 6 ⇒ (3) + 6 = 9 and fall. you can still attack from prone., or stand up

Okay.

longspear: 1d20 + 5 + 2 - 4 ⇒ (1) + 5 + 2 - 4 = 41d8 + 3 + 3d6 ⇒ (2) + 3 + (3, 5, 1) = 14
F&&@! another nat 1?! what the heck!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@guards rush about but basically holding posistions.

@victor bluffs his way past the guards on duty and ascends the stairs past the middle door.

39. upper guardroom wrote:
Two guards stand watch here, with nothing else of interest or value in the guardroom. consisting of two doors on the west wall, and stairs to the north that continue up the tower.

will need a new bluff for these. and where are you heading? up to the top? or do you want to get past into one of the doors? guess i'll find out when you bluff.

[b]@Loran's small earth elemental , in flank w/ neji.
bull rush: 1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29 because he's not under smite, and can't be, the 29 hits the paladin's CMD. and pushes him back five ft. back onto the grease.
havelyn@reflex: 1d20 ⇒ 4 is a bit to sickly to stop the brutal slam, shoving havelyn back, and his off-balance footing causes him to slip

Chris, I told you , 5th level summoners have a base 3 2nd level spells, thats without the 14 or higher charisma giving the bonus spell per day. so yeah, you do have another slot. friendly reminder to correct your sheets now and then.
@Loran casts Haste on Leo, Ash, Neji, the elemental, and Temperance. increasing AC's by +1, reflex saves, and +1 to attack. as well as bonus speed based on your armor/encumberance etc. and +1 attack on a full attack action.

and the Bull's Rush succeeded into the grease, so Lord Havelyn is prone in the grease again.

@Forsythe heals up another 1 hp. but remains K.O.'ed.

@Neji! is up, with a freshly cast Haste, no flank, but a prone lord havelyn. you can step to get into flank if you would like.

[r14] [13: Father Donnagain], [11: Lord Havelyn], [11:Temperance], [11: Captain Eddarly], [9: Leo], [6: Ash], [2: guards]

[r15] [14: Loran ], [13: Forsythe], [16: Victor], [13: Neji],


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

I can't do much with my last round of rage, but to be blind to all sense:

+ = Bless, Haste, Small, Rage (rnd 8), Enemy Prone
- = Power Attack

Claw 1: 1d20 + 6 + 1 + 1 + 2 - 2 + 4 ⇒ (12) + 6 + 1 + 1 + 2 - 2 + 4 = 24
Claw 2: 1d20 + 6 + 1 + 1 + 2 - 2 + 4 ⇒ (11) + 6 + 1 + 1 + 2 - 2 + 4 = 23
Claw 3: 1d20 + 6 + 1 + 1 + 2 - 2 + 4 ⇒ (7) + 6 + 1 + 1 + 2 - 2 + 4 = 19

+ = Power Attack
Claw 1 Damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Claw 2 Damage: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Claw 3 Damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Eh, might as well grease that pally up a little more. Ready action to grease Havelyn's sword the next time he tries to swing it OR the cleric's holy symbol if it doesn't appear to be attached to him/on a chain around his neck/etc.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Temp it is on chain , so will focus on havelyn. you could still do it on donnagain, he'd need to make his reflex save anytime he wanted to cast a spell, he'd just be able to grab it on the chain as a free action vs. havelyn having to spend a move action to pick up his sword.

@Neji the curse of the average rolls strikes again...


Father Donnagain Human Cleric of Mitra

out of the darkness, i can see again, i exclude the soldier (temperance) and the clawed demon. i don't need to exclude the two dhampyr. and channel

channel positive energy:

i'm only threatened by an elemental? well i 'll try and stand then. nothing can hit me anyhow.
aoo: 1d20 + 7 + 4 + 1 ⇒ (1) + 7 + 4 + 1 = 131d6 + 5 ⇒ (6) + 5 = 11

donnagain stands up.


Sergant Voltan Sertane

i'm on my back again. threatened by the elemental and the demon. the elemental already took his attack and missed.

I lay on hands myself
lay on hands:

and try to stand up
AoO_from_Neji: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 10 ⇒ (1) + 10 = 11

Havelyn rises, seeing his opening, Neji comes in low, slashing at an exposed bit of flesh , and makes contact, causing some of Lord Havelyn's wounds to re-open, having just closes from him laying hands on himself some.

longsword@neji: 1d20 + 17 ⇒ (7) + 17 = 241d8 + 20 ⇒ (1) + 20 = 21
looks like it hits. Neji does the 24 AC count the +1 from Haste ?

As Neji falls for the opening, Lord Havelyn plunges the claw deeper to gain the footing he needs to swing his longsword up with his shaking hands, guided by Mitra, and gutting Neji for more damage.

fancy wordplay but no special abilities or deceit really, just dice numbers. if the 24 misses Neji, ignore the 21 damage. don't forget the end of rage 10 hp drop at 5th level... and remember that you have Fast Healing 1 for another 8 rounds... you should get 1 hp this round from your turn.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

oops got carried away

As Havelyn reaches up with his sword to slice into Neji, Temperance utters a few syllables and a thin coat of grease forms on the blade. and Havelyn drops it.

had rolled it, but then site messed up. and now its just showing a 19 on the die. =P anyway i saw the first roll. he failed his save and drops the sword due to grease.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Captain Eddarly barks orders, and is forming up the men into ranks, waiting for the darkness to dissipate. not willing to fire blindly and hit their own men. a rank of two guards in front have tower shields. but there aren't that many guards around anymore. most seem to have withdrawn from the rampart.

@Ash I can attack twice from prone, or stand and get one attack... i'll delay until Neji's go so i can get flank on Havelyn.

@Loran's Elemental attacks Havelyn twice.
slam: 1d20 + 6 + 1 + 1 - 1 ⇒ (9) + 6 + 1 + 1 - 1 = 161d6 + 8 ⇒ (4) + 8 = 12
haste slam: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 8 ⇒ (6) + 8 = 14
well at least he's getting all the 1's...

@loran casts lesser rejuvinate eidolon on Neji, then stands back out of range for the cleric's channel negative energy. 1d10 + 5 ⇒ (8) + 5 = 13

[r15] [13: Forsythe], [16: Victor], [13: Neji], [13: Father Donnagain], [11:Temperance], [11: Lord Havelyn], [11: Captain Eddarly], [6: Ash (delay)], [2: guards]

[r16] [14: Loran ],


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

Forsythe's eyes pop open, she stands and backs off to the corner with Loran, intent on healing next round.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@Victor ascends from area 39 to area 44.

44. Upper Landing wrote:
The 4th level of the keep. Two ornate double doors to the west allow access into the Lord's Study (46). A smaller door to the south connects to the guest room (45). A trapdoor and ladder connect to the roof (48). Save for all these entrances, the room itself is rather plain, lit only by four torches mounted on sconces. Two guards stand beside the double doors to the Lord's Study.

need a bluff to bypass.

@Neji is up, and ash is waiting until after Neji goes to get a flank on Havely. he's currently providing a flank on havelyn.... oops no he's not, he's got a longspear.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

ahh then i'll just stop my delay, stand drawing my dagger in one hand and just holding my longspear in the other, and attack Havelyn from the darkness for sneak attack w/o the flank.

dagger: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 241d4 + 2 + 3d6 ⇒ (1) + 2 + (1, 1, 2) = 7
it hits havelyn, but just scratches him. but you now provide flank for Neji.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

@neji is up, with @Temperance on deck after Father Donnagain goes.

[r15] [13: Neji], [13: Father Donnagain], [11:Temperance], [11: Lord Havelyn], [11: Captain Eddarly], [2: guards]

[r16] [17: Loran ], [17: Forsythe], [16: Victor], [16: Ash ],


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Yeah, 24 is my AC, prior to this turn, with Haste included. I try to correct my stats every turn, so they should be accurate....you know, unless I'm latently cheating. Corrected above for fatigue, IH and Rejuv. Ed.

I am fatigued for 16 rounds. I take a 5' back and pick up my Hammer, so I should also provide flank, and cast Burning Hands (Sorry Ash, but I know you have a good reflex and fire resist)
Burning Hands: 5d4 ⇒ (2, 3, 2, 4, 4) = 15, DC16 Reflex

Burn in the loving flames of the seven hells you righteous f~*%s. My Master awaits you there, arms bathed in your faith's blood and bile. Do you not see your cause is a failing one? Soon you will be overwhelmed and devoured. Repent! Repent! Repent!


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

havelyn@reflex: 1d20 - 2 ⇒ (10) - 2 = 8 15 dmg
donnagain@reflex: 1d20 ⇒ 8 15 dmg
ash@reflex: 1d20 + 6 ⇒ (8) + 6 = 14 10 dmg


Father Donnagain Human Cleric of Mitra

damn. i forgot you demons like fire. i should have done a chill shield. I'm still up, but barely.

channel energy:

He heals up some. Some of the burns still cling to their skin.


Female Synthesist 4 | Titan Mauler 2 || HP: 24/24 (63/66) || AC: 22| T: 12 | FF: 20 (w/ MA&Shield)|| Fort: +12 | Ref: +6 | Will: +8 || Init: +2 | Perception: +10 | Darkvision & Low-light)

Come here and I'll bathe you again. Again, sorry Ash, but you look better with less hair. Right? Don't look at me like that, you were supposed to dodge.


Sergant Voltan Sertane

Havelyn draws a mithril dagger, and stabs in the darkness to attack Ash.

mithril dagger (1-5 miss): 1d20 + 11 ⇒ (12) + 11 = 231d4 + 9 ⇒ (3) + 9 = 121d10 ⇒ 5 misses.

you notice that he doesn't heal himself, and guess that you've drained his resources.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

(╯°□°)╯┻━┻)


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

will guess temperance will delay to think of something. or something?

[r16] [17: Loran ], [17: Forsythe], [16: Victor], [16: Ash ], [13: Neji], [13: Father Donnagain], [11:Temperance (delay)], [11: Lord Havelyn], [11: Captain Eddarly], [2: guards]

[r17]

@loran commands his elemental to attack Father Donnagain and begins
slam: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 8 ⇒ (6) + 8 = 14
haste slam: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 8 ⇒ (1) + 8 = 9 plus elemental takes 1d6 + 7 ⇒ (1) + 7 = 8 cold damage

haste slam confirmation: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 8 ⇒ (1) + 8 = 9
[elemental : 8/13 damage]

@Forsythe heals 1, moves away, and channels negative energy to heal. 3d6 ⇒ (4, 5, 1) = 10

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