Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Round Six

Only smoke lingers from the Intruder.

Haskyll will move further through the muck.

Ulfgard heads up the stairs toward the pump house. A large constricting snake falls upon the Dwarf. Ulfgard pushes on determined to get to the human Intruder. But the snake has other plans and attacks the Dwarf Ranger-Barbarian biting Ulfgard and wrapping its body around him.

Kaos tries to strike the snake, but was clumsy with that oversized axe and missed the snake.

GMPC Anga Anga moves up and launches a Magic Missile at the snake.

Magic Missile vs Snake: 2d4 + 4 ⇒ (1, 2) + 4 = 7

With Kaos now in front of him, he was unable to strike a blow at the snake. He trods up behind the big human casting a Shield of Faith upon himself.

Intruder 27 (AC? ?-23/?)
Haskyll 19 (AC17/16 25/25)
Ulfgard 15 (AC18 23/54)
Kaos 13 (AC17(21) 19/41)
Anga 9 (AC17 25/25)
Ragnir 5 (AC22/(26) 27/33)

Round Seven

Just felt the need to move forward game play.


The snake continues to constrict around Ulfgard.

Constriction damage: 1d3 + 4 ⇒ (2) + 4 = 6

GM Screen:
CMW: 2d8 + 3 ⇒ (2, 1) + 3 = 6(-17)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ramming his gauntleted hand into the snake Ulfgard makes his mispleasure known.
AttackRAPA: 1d20 + 8 ⇒ (11) + 8 = 191d3 + 8 ⇒ (1) + 8 = 9


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Logjammed up behind everyone, Haskyll reaches up and slaps the big human in the back.

magic weapon: 1d8 + 4 ⇒ (5) + 4 = 9

Burning spell for CLW

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos Attack the snake: 1d20 + 7 ⇒ (5) + 7 = 122d8 + 8 ⇒ (7, 1) + 8 = 16


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir slices at the snake grappling Ulfgard. attack: 1d20 + 3 ⇒ (16) + 3 = 19damage: 1d10 + 3 ⇒ (3) + 3 = 6


Round Seven

Intruder 27 (AC? ?-15/?)
Haskyll 19 (AC17/16 25/25)
Ulfgard 15 (AC18 17/54)
Kaos 13 (AC17(21) 28/41)
Anga 9 (AC17 25/25)
Ragnir 5 (AC22/(26) 27/33)

The Constrictor Snake tightens its grip on Ulfgard.

Haskyll brings healing to Kaos.

Ulfgard rams a gauntlet hand at the Snake. The Snake continues its hold.

In the tight confines of the bilge, Kaos again is unable to strike with his large oversized axe.

Seeing Ragnir moving ahead, Anga waits.

Ragnir manages to get close enough to slice into the snake with his axe. The snake releases its grip on Ulfgard and falls on the steps.

Your hear a gasp sound from above in the pump house.

Round Eight


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 8
Haskyll moves past the jam, and taps Ulfgard on the way by.

bless: 1d8 + 4 ⇒ (3) + 4 = 7
burning spell for CLW


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Snake for diner... later. We have bigger prey to catch!" And with that he prepares to runs up.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir smiles a grim smile "Wonderin' by tha' gasp if'n we just cut down, someone's trusted pet. Horrible shame tha' is."

Ragnir hustles after Ulfgard "When did ye get so blasted fast?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will head up wth the dwarves


Round Eight Recap

The party will find the pump room empty. Haskyll provides Ulfgard more healing along the way.

Round Nine

You hear the sounds of movement moving back toward bilge.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will shout down the stairs Close the bilge room door. She may be heading back down.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"We have to do a pincer movement. Kaos and me will move one way, the others walk back. Well now you can channel at leasure!"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

If i had channels left, i would be useing them.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

In that case come on Ulfgard lets get down there and make sure she is cut off while you guys stay here. perception : 1d20 + 5 ⇒ (20) + 5 = 25Kaos will open all of senses in order to detect the sneaky interloper. As he move though the ship.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Come out, you coward. Ah have a spell for you


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir will slap Ulfgard on the shoulder, "Torag wants yer carcass in th' fight a wee longer."

Hold Person dropped for cure moderate wounds: 2d8 + 4 ⇒ (7, 7) + 4 = 18


If you could please indicate your position at the end of the round, it would be appreciated.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Who is the green chap?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I am in the spot where I could make it to. As for the green chap, I think he might be the owner of the keelboat


Yes. That is Captain Raag Bloodtusk.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos is heading down look and listening for any signs of our quarry.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga holds position, for now. Readied action cast force missile.


Round Nine Recap

Haskyll moves up into the pumphouse.

Ulfgard is close behind.

Kaos moves back to prevent any escape.

Anga readies a Force Missile.

Ragnir brings healing onto Ulfgard.

Round Ten

The Intruder, her way blocked, comes out of Invisibility and strikes at the front Dwarf. Her blow blocked by Haskyll's shield.

Short Sword first strike: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d6 ⇒ 2

Short Sword second strike: 1d20 + 2 ⇒ (1) + 2 = 31d6 ⇒ 2

Anga, go ahead with your Force Missile attack. It looks like you can see a piece of the Intruder. Anyone passing through Haskyll's square will be subject to an AoO. But the Intruder is not nearly as effective in close quarters.

Intruder 27 (AC? ?-8/?)
Haskyll 19 (AC17/16 25/25)
Ulfgard 15 (AC18 41/54)
Kaos 13 (AC17(21) 19/41)
Anga 9 (AC17 25/25)
Ragnir 5 (AC22/(26) 27/33)

GM Screen:
Correct CMW for CSW potion CSW correction: 1d8 + 2 ⇒ (5) + 2 = 7


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Sidling left to clear room for the others Haskyll calls out.

Hey, she is right here

He swings his warhammer in an attempt to kneecap her.

attack: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23
BAB,STR,Mwk
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving a step forward Ulfgard hammers Angorsh forward into the assassins side.
AttackPARA: 1d20 + 10 ⇒ (13) + 10 = 232d6 + 17 ⇒ (4, 4) + 17 = 25

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will charge back up the steps.


Round Ten start

The Intruder pops visible and attacks Haskyll, but the Dwarf Cleric deflects the blows.

Anga hits the Intruder with a Force Missile.

Haskyll steps further into the pumphouse and strikes with his Warhammer.

Then Ulfgard steps up into the pumphouse and delivers a punishing blow with Agrimmosh.

The Intruder, staggered by the blow and realizing now that she cannot win, drops her shortsword and raises her hands.

Does the party give her quarter?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves her away from her weapons.

We need rope to bind her.

I may not like it, but I will


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Now she surrenders? Wimp. But alas, non of my friends is dead, and she fought with cunning! And I think she is also a ranger! Sigh a well
Lowering his hammer, still holding in booth hands Ulfgard releases his rage. "If you want to surrender... fine. But better tell us a nice story, or by Torag, I will play drum with your butt! And it better be good!" You are a nice beauty Agrimmosh. I think... I REALLY like you!


The Intruder doesn't say a word. You do find on her a locket. It is identical to the one you pulled of the blonde Half-Orc, Skreed Gorewillow.

In addition to the locket, you will find on the Intruder, two wands, a mithril chain shirt, a longbow with six arrows, mwk short sword, a backpack, rations (2 weeks), thieves’ tools, waterskin, 104 gp.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Later when Mordea sees the Intruder, "Melira. What are you doing here?" Mordea looks curiously at the party.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Before combat ended
there you are
magic missile : 1d4 + 2 ⇒ (4) + 2 = 6


The Intruder winces from the additional wounds received from Anga's Magic Missile. She glares back at the Dwarf Wizard.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

To ensure that there was nothing else hiding on her, Haskyll detects magic on her.

You know her Mordea?
Haskyll turns to glare at the rogue that has been accompanying the group.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea looks at Haskyll, "Yes. This is Melira. She would often visit Freedom Town for supplies. We tried to recruit her. But we were not good enough for her." You can tell that Mordea is not a fan.

Melira gives Mordea a wicked stare.

Haskyll finds nothing else on Melira. However, the locket, both wands and the long bow radiated magic.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Mordea what can you tell us about her? Looking at Haskyll We better gag her until she is ready to talk we don't know what other spells she can cast.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Kaos, I doubt that she will be able to cast spells, while bound, but we can gag her for right now.
Besides, it will give both Anga, you and I a chance to look over the magical gear.

spellcraft longbow: 1d20 + 9 ⇒ (4) + 9 = 13Nada until game tomorrow
spellcraft wand 1: 1d20 + 9 ⇒ (2) + 9 = 11Nada until game tomorrow
spellcraft wand 2: 1d20 + 9 ⇒ (20) + 9 = 29 CL 15 wand


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga returns the glare with interest.
Then she checks the loot.

spellcraft on longbow : 1d20 + 10 ⇒ (11) + 10 = 21

spellcraft on wand 1: 1d20 + 10 ⇒ (7) + 10 = 17

spellcraft on wand 2: 1d20 + 10 ⇒ (4) + 10 = 14

She also checks out any other gear


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

"Not much. She wasn't particularly sociable. But I did see her around Freedom Town more of late. That is before we went to Trunau," Mordea's last sentence trailing off uncomfortably.


Captain Raag looks over the Intruder, "Does anyone have an idea why she was sabotaging my ship? If not, I say throw her overboard the next time we past a nest of crocodiles."


Anga determines the magic properties of the longbow. +1 Longbow

But neither Anga nor Haskyll discover the spell on the first wand.

Haskyll figures out the second wand has Invisibility spells on it. (5 charges remaining)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

relay the information


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Quickly tossing the wand to Anga, Haskyll looks at the captain
It may take a day or two to figure out what she wanted, so let us hold her for at least that long


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Lookee the locket. Isna that one bein' a match fer the other one we found off th' 1/2 orc? T'one with all the markin's on his face? Bettin' this one is t'others lover'r somesuch. She's prolly a might peeved we stuck a hammer up t'arse o' the other's plans."

spellcraft on first wand: 1d20 + 7 ⇒ (1) + 7 = 8

Ragnir looks at the first wand and then hands it back, "Ye sure this ain't just a stick?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Adressing the Captain Ulfgard speaks up.
"You are the master o´ship. But I am not sure she was in her own mind."


Captain Bloodtusk grunts, "You could strip her and lock her in the bilge. I would still keep a guard on her.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I agree and I think a least one of us should be here at all times.
Spell craft: 1d20 ⇒ 10


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, I think we can arrange for that captain.

Man that last wand is being a brute to ID

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