Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.
Ulfgard heads up the stairs toward the pump house. A large constricting snake falls upon the Dwarf. Ulfgard pushes on determined to get to the human Intruder. But the snake has other plans and attacks the Dwarf Ranger-Barbarian biting Ulfgard and wrapping its body around him.
Kaos tries to strike the snake, but was clumsy with that oversized axe and missed the snake.
GMPC Anga Anga moves up and launches a Magic Missile at the snake.
Magic Missile vs Snake:2d4 + 4 ⇒ (1, 2) + 4 = 7
With Kaos now in front of him, he was unable to strike a blow at the snake. He trods up behind the big human casting a Shield of Faith upon himself.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos will shout down the stairs Close the bilge room door. She may be heading back down.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
In that case come on Ulfgard lets get down there and make sure she is cut off while you guys stay here.perception :1d20 + 5 ⇒ (20) + 5 = 25Kaos will open all of senses in order to detect the sneaky interloper. As he move though the ship.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos is heading down look and listening for any signs of our quarry.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga holds position, for now. Readied action cast force missile.
The Intruder, her way blocked, comes out of Invisibility and strikes at the front Dwarf. Her blow blocked by Haskyll's shield.
Short Sword first strike:1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d6 ⇒ 2
Short Sword second strike:1d20 + 2 ⇒ (1) + 2 = 31d6 ⇒ 2
Anga, go ahead with your Force Missile attack. It looks like you can see a piece of the Intruder. Anyone passing through Haskyll's square will be subject to an AoO. But the Intruder is not nearly as effective in close quarters.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Now she surrenders? Wimp. But alas, non of my friends is dead, and she fought with cunning! And I think she is also a ranger! Sigh a well
Lowering his hammer, still holding in booth hands Ulfgard releases his rage. "If you want to surrender... fine. But better tell us a nice story, or by Torag, I will play drum with your butt! And it better be good!"You are a nice beauty Agrimmosh. I think... I REALLY like you!
The Intruder doesn't say a word. You do find on her a locket. It is identical to the one you pulled of the blonde Half-Orc, Skreed Gorewillow.
In addition to the locket, you will find on the Intruder, two wands, a mithril chain shirt, a longbow with six arrows, mwk short sword, a backpack, rations (2 weeks), thieves’ tools, waterskin, 104 gp.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Before combat ended
there you are magic missile :1d4 + 2 ⇒ (4) + 2 = 6
Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |
Mordea looks at Haskyll, "Yes. This is Melira. She would often visit Freedom Town for supplies. We tried to recruit her. But we were not good enough for her." You can tell that Mordea is not a fan.
Melira gives Mordea a wicked stare.
Haskyll finds nothing else on Melira. However, the locket, both wands and the long bow radiated magic.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Mordea what can you tell us about her? Looking at Haskyll We better gag her until she is ready to talk we don't know what other spells she can cast.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Kaos, I doubt that she will be able to cast spells, while bound, but we can gag her for right now.
Besides, it will give both Anga, you and I a chance to look over the magical gear.
spellcraft longbow:1d20 + 9 ⇒ (4) + 9 = 13Nada until game tomorrow spellcraft wand 1:1d20 + 9 ⇒ (2) + 9 = 11Nada until game tomorrow spellcraft wand 2:1d20 + 9 ⇒ (20) + 9 = 29CL 15 wand
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga returns the glare with interest.
Then she checks the loot.
Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |
"Not much. She wasn't particularly sociable. But I did see her around Freedom Town more of late. That is before we went to Trunau," Mordea's last sentence trailing off uncomfortably.
Captain Raag looks over the Intruder, "Does anyone have an idea why she was sabotaging my ship? If not, I say throw her overboard the next time we past a nest of crocodiles."
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Quickly tossing the wand to Anga, Haskyll looks at the captain
It may take a day or two to figure out what she wanted, so let us hold her for at least that long
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0
"Lookee the locket. Isna that one bein' a match fer the other one we found off th' 1/2 orc? T'one with all the markin's on his face? Bettin' this one is t'others lover'r somesuch. She's prolly a might peeved we stuck a hammer up t'arse o' the other's plans."
spellcraft on first wand:1d20 + 7 ⇒ (1) + 7 = 8
Ragnir looks at the first wand and then hands it back, "Ye sure this ain't just a stick?
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I agree and I think a least one of us should be here at all times. Spell craft:1d20 ⇒ 10