Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

If any of those attacks are against Marckus, he has -2 AC from Enlarge but also has blur for 20% miss chance


Marckus wrote:
If any of those attacks are against Marckus, he has -2 AC from Enlarge but also has blur for 20% miss chance

Guess I wasn't clear now that I look at it. It's all on Ulthar (for now) since he was up front.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan casts Holy Smite to catch all the evilll nasties (3,15,5)

Holy Smite DC 20: 10d6 ⇒ (3, 4, 3, 6, 5, 2, 6, 2, 1, 2) = 34
Save or be blinded for 1 round


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Before I take my turn I just want to make sure that I'm not getting Holy Smitten again, right?


He can get those without getting you.

will: 3d20 ⇒ (12, 16, 3) = 31
pass
pass
fail


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth is pissed at turning visible. And tries to figure out if it was a targeted dispel, Invisibility Purge or something else?

what spell?: 1d20 ⇒ 6
spellcraft +23
know arcana +24

"Identify a spell that just targeted you Arcana 25 + spell level"


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus steps back into the fray to find someone to hit.
Not totally sure which numbers are what critters, but yeah I'd like to hit something corporeal if I can. Enlarged so 10ft reach.

Exploit Weakness vs CR+10: 1d20 + 20 ⇒ (11) + 20 = 31 +2 to attacks & bypass DR (for only one target), included

Unarmed 1: 1d20 + 29 - 2 + 1 + 2 ⇒ (14) + 29 - 2 + 1 + 2 = 44, Damage: 3d8 + 17 ⇒ (6, 3, 7) + 17 = 33
Unarmed 2: 1d20 + 29 - 2 + 1 + 2 ⇒ (10) + 29 - 2 + 1 + 2 = 40, Damage: 3d8 + 17 ⇒ (4, 5, 6) + 17 = 32
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 1 + 2 ⇒ (3) + 29 - 2 - 5 + 1 + 2 = 28, Damage: 3d8 + 17 ⇒ (2, 2, 7) + 17 = 28
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 1 + 2 ⇒ (8) + 29 - 2 - 5 + 1 + 2 = 33, Damage: 3d8 + 17 ⇒ (8, 2, 2) + 17 = 29
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 1 + 2 ⇒ (6) + 29 - 2 - 10 + 1 + 2 = 26, Damage: 3d8 + 17 ⇒ (2, 5, 2) + 17 = 26
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 1 + 2 ⇒ (13) + 29 - 2 - 10 + 1 + 2 = 33, Damage: 3d8 + 17 ⇒ (5, 8, 3) + 17 = 33

Unarmed Haste: 1d20 + 29 - 2 + 1 + 2 ⇒ (19) + 29 - 2 + 1 + 2 = 49, Damage: 3d8 + 17 ⇒ (6, 3, 2) + 17 = 28


Da purge.

Big ones are corporeal, medium are incorporeal. Pick from 11, 12, 18


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

12 is right in the way, why not him?


3 hits, still up.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth attacks the baddie that Gramps blinded with Holy Smite. That will be his target this round. If the blinded baddie goes down the rest of the attacks will focus on #3

But before unleashing arrows on the blinded target Sileth casts Shield on himself which he should have done b4 combat duh...ac now 38 and 23 vs incorporeal touch

target blinded= "The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)" + sneak damage
Haste+1, Deadly Aim -3 +6, Spell Combat-2
+24 SEEKING (+11 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, arcane pool+1 1d6cold and 1d6 s 1d6 flame burst to arrows) weapon spec+2dam, Martial Focus+1dam,Str+1
Bow is +1Keen Seeking Cunning,Ghost Touch

xtra Haste arrow: 1d20 + 24 + 1 - 3 - 2 ⇒ (4) + 24 + 1 - 3 - 2 = 24
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 4
sneak damage if applicable : 8d6 ⇒ (4, 2, 3, 1, 4, 6, 2, 5) = 27

arrow#1: 1d20 + 24 + 1 - 3 - 2 ⇒ (5) + 24 + 1 - 3 - 2 = 25
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (1, 4, 5, 3, 3, 4, 5, 6) = 31

arrow#2: 1d20 + 19 + 1 - 3 - 2 ⇒ (14) + 19 + 1 - 3 - 2 = 29
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 8d6 ⇒ (1, 3, 4, 5, 6, 4, 2, 1) = 26

arrow#3: 1d20 + 15 + 1 - 3 - 2 ⇒ (10) + 15 + 1 - 3 - 2 = 21
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 6
sneak damage if applicable : 8d6 ⇒ (2, 5, 6, 2, 1, 2, 6, 3) = 27

Swift action, Burrowing Shot on the last Baddie hit:

Burrowing Shot (Weapon Mastery)

You lodge your ranged weapons within your target’s body.

Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon.

Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).

edit: Remembered I have Quickened Arcana...Instead of Burrowing SHot Sileth will cast

Black Tentacles:
Contents [show]

School conjuration (creation); Level bloodrager 4, magus 4, sorcerer/wizard 4, summoner 3, unchained summoner 4, witch 4; Bloodline aberrant 4

CASTING

Casting Time 1 standard action
Components V, S, M (octopus or squid tentacle)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area.

Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB.

The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.

centered so it affects #2,7,11,12,18

cmb: 1d20 + 15 + 4 + 1 ⇒ (20) + 15 + 4 + 1 = 40


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
drbuzzard wrote:


#12

[dice=to hit]1d20 [dice=damage]1d8+10 hit [dice=grab]1d20 yes, grappled (assuming your sheet is correct)

PCs are up.

Well the sheet doesnt account for rage easily, so the CMD for Ulthar should be 41. Is Ulthar still grappled? Updated my HP post stoneskin.


Not grappled. Sorry about the posting delay. Wasn't able to post for a while.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Don't know if 7 is large, but attacking #2 anyway.

Att 1: 1d20 + 27 ⇒ (7) + 27 = 34
Dam: 1d10 + 35 ⇒ (3) + 35 = 38

Haste att: 1d20 + 27 ⇒ (8) + 27 = 35
Dam: 1d10 + 35 ⇒ (8) + 35 = 43

Att 2: 1d20 + 22 ⇒ (3) + 22 = 25
Dam: 1d10 + 35 ⇒ (9) + 35 = 44

Att 3: 1d20 + 17 ⇒ (2) + 17 = 19
Dam: 1d10 + 35 ⇒ (9) + 35 = 44

Have I rolled double digit attack rolls more than twice a turn yet?


Sileth:You said you're aiming at the blinded one (5). As they are mostly a natural armor sorta critter, you managed to miss every shot (even blinded).

Ulthar:
Hit, hit, miss, miss

Critters go.

15 moves up and tries to bite the old man.

to hit: 1d20 ⇒ 5 damage: 4d4 + 10 ⇒ (3, 2, 2, 4) + 10 = 21 grab: 1d20 ⇒ 2 hit and grappled DC 24 fort or nauseated

5 vanishes

11 attacks Ulthar
to hit: 1d20 ⇒ 18 damage: 4d4 + 10 ⇒ (1, 4, 1, 2) + 10 = 18 hit grab: 1d20 ⇒ 6 nope
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 17 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit

12 will also attack Ulthar
to hit: 1d20 ⇒ 15 damage: 4d4 + 10 ⇒ (2, 4, 4, 2) + 10 = 22 hit grab: 1d20 ⇒ 16 nope
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (2) + 10 = 12 hit
to hit: 1d20 ⇒ 4 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss

11 will attack Marckus %miss: 3d100 ⇒ (91, 61, 47) = 199 all pass
to hit: 1d20 ⇒ 11 damage: 4d4 + 10 ⇒ (2, 2, 3, 3) + 10 = 20 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 10 ⇒ (4) + 10 = 14 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 10 ⇒ (6) + 10 = 16 miss

6 casts a spell on Marckus- need a DC 33 fort save or 180 damage

On to shadowy thingies
7, 2 attack Ulthar
to hit: 1d20 ⇒ 8 damage: 1d8 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 6 ⇒ (2) + 6 = 8cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 6 ⇒ (2) + 6 = 8cold: 1d6 ⇒ 1 hit

to hit: 1d20 ⇒ 14 damage: 1d8 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 6 hit
cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 18 damage: 1d6 + 6 ⇒ (1) + 6 = 7cold: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 20 damage: 1d6 + 6 ⇒ (2) + 6 = 8cold: 1d6 ⇒ 1 hit

4 (full) 16 (standard) attack Marckus
%miss: 3d100 ⇒ (77, 78, 58) = 213 all pass
to hit: 1d20 ⇒ 11 damage: 1d8 + 6 ⇒ (8) + 6 = 14 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 4 damage: 1d6 + 6 ⇒ (4) + 6 = 10cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 14 damage: 1d6 + 6 ⇒ (4) + 6 = 10cold: 1d6 ⇒ 6 hit

%miss: 1d100 ⇒ 14 miss
to hit: 1d20 ⇒ 11 damage: 1d8 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 2 oh well

3 attacks Noonan
to hit: 1d20 ⇒ 5 damage: 1d8 + 6 ⇒ (5) + 6 = 11 cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 14 damage: 1d6 + 6 ⇒ (5) + 6 = 11cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 18 damage: 1d6 + 6 ⇒ (4) + 6 = 10cold: 1d6 ⇒ 2 hit

PCs are up.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Fortitude DC 33: 1d20 + 19 ⇒ (15) + 19 = 34 lol


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Cows are slacking off

Fort,Angel Aspect: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22 Oh boy

Noonan does nothing I suppose.


Ok, moved the cows, but nothing was currently in the path. Next round they will unleash the MOOOO.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Any effect of the black tentacles

See bottom of my last post


Can't grapple incorporeal without Ghost touch, so 2,7 are out.

18,12, 11 are grappled (you did roll a 20). Doesn't stop their attacks, they weren't casting spells.

I'm a bit fuzzy what Marckus's AC actually is since there'e generally no similarity between what's on his tagline and his actual AC. Might have missed him. No idea.

I should probably just follow a rule that if you don't remind me of your AC each turn, I use the tag line. I get a bit sick of scrolling back pages to try and track it down.


I suppose I should have said party was up.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I updated my tag mr salty.
Looks like lucky # 15 might be adjacent to a stone wall. So Marckus tries to exploit his advantage. Sneak dmg if so

Exploit #15 vs DC = CR+10: 1d20 + 20 ⇒ (19) + 20 = 39 +2 to attacks & bypass DR

Unarmed 1: 1d20 + 29 - 2 + 1 + 2 ⇒ (16) + 29 - 2 + 1 + 2 = 46, Damage: 3d8 + 17 ⇒ (5, 4, 4) + 17 = 30, Sneak: 8d6 ⇒ (5, 3, 3, 5, 1, 4, 1, 3) = 25 2 STR dmg
Unarmed 2: 1d20 + 29 - 2 + 1 + 2 ⇒ (14) + 29 - 2 + 1 + 2 = 44, Damage: 3d8 + 17 ⇒ (5, 8, 4) + 17 = 34, Sneak: 8d6 ⇒ (3, 5, 1, 6, 4, 4, 4, 2) = 29 2 STR dmg
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 1 + 2 ⇒ (3) + 29 - 2 - 5 + 1 + 2 = 28, Damage: 3d8 + 17 ⇒ (4, 8, 7) + 17 = 36, Sneak: 8d6 ⇒ (1, 1, 3, 3, 6, 2, 6, 1) = 23 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 1 + 2 ⇒ (11) + 29 - 2 - 5 + 1 + 2 = 36, Damage: 3d8 + 17 ⇒ (6, 8, 4) + 17 = 35, Sneak: 8d6 ⇒ (2, 2, 2, 1, 2, 3, 6, 5) = 23 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 1 + 2 ⇒ (11) + 29 - 2 - 10 + 1 + 2 = 31, Damage: 3d8 + 17 ⇒ (4, 3, 6) + 17 = 30, Sneak: 8d6 ⇒ (5, 4, 2, 6, 6, 1, 6, 6) = 36 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 1 + 2 ⇒ (7) + 29 - 2 - 10 + 1 + 2 = 27, Damage: 3d8 + 17 ⇒ (7, 8, 5) + 17 = 37, Sneak: 8d6 ⇒ (4, 2, 1, 6, 3, 3, 1, 2) = 22 2 STR dmg

Unarmed Haste: 1d20 + 29 - 2 + 1 ⇒ (6) + 29 - 2 + 1 = 34, Damage: 3d8 + 17 ⇒ (6, 6, 3) + 17 = 32, Sneak: 8d6 ⇒ (6, 4, 5, 5, 1, 3, 3, 1) = 28 2 STR dmg


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan keeps barfing Pretty much all I can do


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

It's Father's Day. Stop playing with the ones in the tentacles spell and Save Gramps!

Sileth focuses his attacks on the monster grappling Noonan

Intensified Snowball RTA: 1d20 + 11 ⇒ (5) + 11 = 16
cold dam: 10d6 ⇒ (5, 3, 2, 1, 2, 6, 3, 4, 6, 4) = 36

Haste+1
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Spell Combat cast spell and attack -2
Longbow (1d8+10 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2,pbs+1)

sneak attack =+8d6

xtra Haste arrow: 1d20 + 25 + 1 - 2 ⇒ (14) + 25 + 1 - 2 = 38
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 1
IF this attack hits Sileth will use Prescient Attack arcana denying target dex for rest of round enabling Sneak

arrow#1: 1d20 + 25 + 1 - 2 ⇒ (14) + 25 + 1 - 2 = 38
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (2, 3, 4, 1, 4, 6, 2, 6) = 28

arrow#2: 1d20 + 20 + 1 - 2 ⇒ (1) + 20 + 1 - 2 = 20
damage: 1d8 + 10 ⇒ (1) + 10 = 11
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (6, 6, 4, 4, 6, 1, 4, 5) = 36

arrow#3: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 8d6 ⇒ (3, 1, 4, 4, 6, 5, 5, 2) = 30


Marckus : 3 hits

It is adjacent to a stone wall so yes to sneak. You kill it. Noonan is free once more. Took all three attacks.

Sileth, who's your next choice of targets?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileths initial target was going to be the demon Markcus turned into swiss cheese. Instead Sileth will focus on the Shadow demon#3 with his ghost touch bow

and instead of wasting a Snowball on it will cast a different spell

Invisible Wall of Force separating the spellcaster#6 from us...see map

75ft wide by 20 ft tall


M COW

MOOOOOO!!!!!!!


#3 goes down.

And so we wait for Ulthar.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Att 1: 1d20 + 27 ⇒ (9) + 27 = 36
Dam: 1d10 + 35 ⇒ (1) + 35 = 36

Haste Att: 1d20 + 27 ⇒ (10) + 27 = 37
Dam: 1d10 + 35 ⇒ (10) + 35 = 45

Att 2: 1d20 + 22 ⇒ (16) + 22 = 38
Dam: 1d10 + 35 ⇒ (9) + 35 = 44

Att 3: 1d20 + 17 ⇒ (17) + 17 = 34
Dam: 1d10 + 35 ⇒ (1) + 35 = 36

Ulthar will swing away at #12.

Confirm att 3: 1d20 + 17 ⇒ (17) + 17 = 34
NuDam: 2d10 + 70 ⇒ (1, 3) + 70 = 74


You drop it.

The spell continues to work on Marckus, so need another fort save.

Not sure what the manatee is, perhaps the cattle? Not sure where my cattle circle went.

I'll do monster attacks after that.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

oops I erased a circle on the map. I thought I had mistakenly placed it there as potential radius for the tentacles


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

OH! The Huge Manatee!

Getting squashed by huge manatees would work.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Fort vs ?? DC 33: 1d20 + 19 ⇒ (7) + 19 = 26 fricksticks


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Barrrfffff


Yes, DC 33, take 180 damage. Not sure breath of life's gonna help.

Will do monster attacks in the morning.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

If only my mouth wasn't full of barf


You can make a DC 24 fort save to stop the nausea.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Fort,Angelic Aspect: 1d20 + 17 ⇒ (5) + 17 = 22

Nooooooooo!


18, 11 attack Ulthar

bite, claw, claw
to hit: 1d20 ⇒ 12 damage: 4d4 + 10 ⇒ (4, 4, 2, 1) + 10 = 21 miss
to hit: 1d20 ⇒ 2 damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss

bite, claw, claw
to hit: 1d20 ⇒ 10 damage: 4d4 + 10 ⇒ (3, 4, 1, 1) + 10 = 19 miss
to hit: 1d20 ⇒ 4 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 5 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss

15 will attack Sileth (since Noonan is harmless)
bite, claw, claw
to hit: 1d20 ⇒ 4 damage: 4d4 + 10 ⇒ (4, 2, 2, 1) + 10 = 19 miss
to hit: 1d20 ⇒ 5 damage: 1d8 + 10 ⇒ (1) + 10 = 11 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (1) + 10 = 11 miss

7,2, attack Ultahr
bite, claw, claw
to hit: 1d20 ⇒ 19 damage: 1d8 + 6 ⇒ (3) + 6 = 9 hit
to hit: 1d20 ⇒ 19 damage: 1d6 + 6 ⇒ (1) + 6 = 7 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 6 ⇒ (2) + 6 = 8 hit

to hit: 1d20 ⇒ 15 damage: 1d8 + 6 ⇒ (6) + 6 = 12 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 6 ⇒ (6) + 6 = 12 hit
to hit: 1d20 ⇒ 18 damage: 1d6 + 6 ⇒ (3) + 6 = 9 hit

16,4 attack Sileth

to hit: 1d20 ⇒ 8 damage: 1d8 + 6 ⇒ (2) + 6 = 8 hit
to hit: 1d20 ⇒ 5 damage: 1d6 + 6 ⇒ (3) + 6 = 9 hit
to hit: 1d20 ⇒ 5 damage: 1d6 + 6 ⇒ (1) + 6 = 7 hit

to hit: 1d20 ⇒ 3 damage: 1d8 + 6 ⇒ (6) + 6 = 12 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 6 ⇒ (3) + 6 = 9 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 6 ⇒ (3) + 6 = 9 hit

Caster concentrated this round to make Marckus implode.
Living PCs are up.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Fort,Aspect: 1d20 + 17 ⇒ (6) + 17 = 23

Lolz...

Noonan is about to recover, but getting Markus' eyeball in his mouth starts it all up again.

Cows attack the caster

Cow damage: 4d6 + 9 ⇒ (3, 5, 1, 1) + 9 = 19

DC 22 Reflex for half damage


reflex: 1d20 ⇒ 6 ow


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Black Tentacles vs 2,7,11,18, +5 already being grappled: 1d20 + 15 + 4 + 1 + 5 ⇒ (18) + 15 + 4 + 1 + 5 = 43
damage: 1d6 ⇒ 5

Seeing Marckus fall Sileth yells at Noonan and Ulthar Get out of line of sight of the caster

he then 5fts next to the wall

casts Mirror Image MI: 1d4 + 5 ⇒ (4) + 5 = 9

He then full attacks focusing on #4 with his Ghost Touch bow and after that he'll focus on #2

Haste+1,DA-3+6, Clustered SHots
+22 SEEKING (+10 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, arcane pool+1 1d6cold and 1d6 shock 1d6 flame to arrows) weapon spec+2dam, Martial FOcus+1dam, Bow is +1Keen Seeking Cunning, GHost Touch, +1Str

xtra Haste arrow: 1d20 + 25 + 1 - 2 - 3 ⇒ (7) + 25 + 1 - 2 - 3 = 28
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 3

arrow#1: 1d20 + 25 + 1 - 2 - 3 ⇒ (19) + 25 + 1 - 2 - 3 = 40
damage: 1d8 + 15 ⇒ (8) + 15 = 23
cold damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 4

arrow#2: 1d20 + 20 + 1 - 2 - 3 ⇒ (13) + 20 + 1 - 2 - 3 = 29
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 3

arrow#3: 1d20 + 15 + 1 - 2 - 3 ⇒ (16) + 15 + 1 - 2 - 3 = 27
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 4

CRIT CONF arrow#1: 1d20 + 25 + 1 - 2 - 3 + 6 ⇒ (8) + 25 + 1 - 2 - 3 + 6 = 35
EXTRA CRIT damage: 2d8 + 30 ⇒ (3, 5) + 30 = 38
FLAME BURST damage: 2d10 ⇒ (3, 7) = 10

ac38 with 8 Images
ablative Barrier absorbed 30/50hp, -24hp


4 takes all the arrows, and is still up.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan tries crawling away so he breaks line of sight from the caster


You can do move actions while nauseated.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan crawls!


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Seeing few options, Ulthar will try to hit #15 after 5-ft stepping around the corner.

Att 1: 1d20 + 27 ⇒ (4) + 27 = 31
Dam: 1d10 + 35 ⇒ (10) + 35 = 45

Haste Att: 1d20 + 27 ⇒ (10) + 27 = 37
Dam: 1d10 + 35 ⇒ (8) + 35 = 43

Att 2: 1d20 + 22 ⇒ (11) + 22 = 33
Dam: 1d10 + 35 ⇒ (7) + 35 = 42

Att 3: 1d20 + 17 ⇒ (16) + 17 = 33
Dam: 1d10 + 35 ⇒ (5) + 35 = 40

Not because Sileth told him to. Ulthar just wants to is all.


7, 16 attack Ulthar
claw,claw, bite
to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (4) + 6 = 10 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 6 ⇒ (4) + 6 = 10 cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 4 damage: 1d6 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 1
hit

to hit: 1d20 ⇒ 10 damage: 1d8 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 11 damage: 1d6 + 6 ⇒ (1) + 6 = 7 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 13 damage: 1d6 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 4 hit

2 moves down and attacks Noonan
to hit: 1d20 ⇒ 5 damage: 1d8 + 6 ⇒ (6) + 6 = 12 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 1 damage: 1d6 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 5 miss

11 moves and attacks Ulthar

to hit: 1d20 ⇒ 15 damage: 4d4 + 10 ⇒ (2, 3, 3, 2) + 10 = 20 hit
grab: 1d20 ⇒ 7 nope

18 teleports

6 says an evil word and the buffalo go away.

PCs are up.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Fortitude,Aspect: 1d20 + 17 ⇒ (20) + 17 = 37

Noonan at long last stops barfing and is frikken angry! He holds up the Lantern in his hand and focuses of the Markus puree.

Life Lantern:

Life Lantern:

The life lantern appears as a large ankh made of gold with a polished sphere of sapphire fitted into its center. Held in one hand by a living bearer, the life lantern glows with a radiance equal to that of a sunrod. If the carrier is undead, the life lantern instead sheds an area of magical darkness akin to that exuded by a darkness spell.

The light or darkness exuded by a life lantern enhances certain elements of necromancy. In an area of light generated by a living carrier of a life lantern, dying creatures gain a +4 bonus on all Constitution checks to stabilize. More significantly, a body brought back to life via raise dead, resurrection, or any similar effect does not gain any negative levels upon being brought back, as long as the body is restored while it is illuminated by the life lantern’s light.

Once per year, the life lantern may be used by a living creature to cast resurrection on a creature by touching the life lantern to a portion of the dead creature’s body. When the life lantern sheds darkness in the hand of an undead creature, all undead creatures in that area of darkness gain fast healing 5. Once per week, the life lantern may be used by an undead creature to cast create greater undead.

The life lantern also functions as a holy or unholy symbol for a spellcaster who worships a deity who grants access to the domains of Death or Healing, and the spellcaster need not actually have those domains to use the lantern in this way.


The hamburger mound re-constitutes itself into Marckus. You all debate whether or not it looks any better or not. He is prone.

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