Ulthar the Warped One |
Man, I loved making old jokes. I don't suppose that means its time for Noonan3 to shuffle into the battlefield?
Sileth |
Marckus |
Marckus waves a proud farewell to his compatriots, flips the bird to the big man upstairs, and takes one of these dipsticks down with him.
attack 6 & 5ft step
Exploit TPK: 1d20 + 20 ⇒ (20) + 20 = 40 +2 & bypass DR/hardness
Unarmed 1: 1d20 + 29 - 2 + 2 + 1 ⇒ (4) + 29 - 2 + 2 + 1 = 34, Damage: 2d6 + 16 ⇒ (6, 1) + 16 = 23
Unarmed 2: 1d20 + 29 - 2 + 2 + 1 ⇒ (14) + 29 - 2 + 2 + 1 = 44, Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 + 1 ⇒ (8) + 29 - 2 - 5 + 2 + 1 = 33, Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23, Sneak: 8d6 ⇒ (2, 3, 5, 4, 6, 4, 5, 6) = 35 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 + 1 ⇒ (3) + 29 - 2 - 5 + 2 + 1 = 28, Damage: 2d6 + 16 ⇒ (5, 3) + 16 = 24, Sneak: 8d6 ⇒ (1, 6, 4, 4, 6, 4, 4, 2) = 31 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 + 1 ⇒ (17) + 29 - 2 - 10 + 2 + 1 = 37, Damage: 2d6 + 16 ⇒ (6, 1) + 16 = 23, Sneak: 8d6 ⇒ (5, 1, 4, 1, 6, 3, 3, 2) = 25 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 + 1 ⇒ (9) + 29 - 2 - 10 + 2 + 1 = 29, Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20, Sneak: 8d6 ⇒ (2, 4, 6, 1, 1, 6, 2, 1) = 23 2 STR dmg
Boar Style: 2d6 ⇒ (1, 4) = 5
Demoralize on hit: 1d20 + 32 ⇒ (11) + 32 = 43
Sneak conditional on two hits & successful demoralize
Sileth |
I've searched and I can't seem to find the post where Buzz states that "all Clerics are outfitted with a Determination buckler"
Source Ultimate Equipment pg. 117, Advanced Player's Guide pg. 283
Aura moderate conjuration CL 10th
Slot armor/shield quality; Price +30,000 gp; Weight —
Description
A shield or armor with the determination special ability provides the ability to fight on even in the face of seemingly impossible odds. Once per day, when the owner reaches 0 or fewer hit points, the item automatically provides a breath of life spell.
My memory is pretty foggy... I could be mistaken
Noonan2 |
Noonan2 |
At the start I had 112 HP and this was the attack on me before you shifted.
1
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (1) + 15 = 16 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
2
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 7 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (1) + 15 = 16 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (7) + 15 = 22 hit
3
to hit: 1d20 ⇒ 15 damage: 1d8 + 15 ⇒ (1) + 15 = 16 hit
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (6) + 15 = 21 miss
4
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (5) + 15 = 20 hit
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (7) + 15 = 22 hit
5
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (4) + 15 = 19 Noonan drops
19+22+16+19+19+20+22+19=156
drbuzzard |
You don't need to argue with me. I intended to shift as soon as you went down. I did it wrong, so I'm saying you're still alive. The tumor fixed you. Proceed.
Basically there's no way you could have gotten to -40 if I was stopping when you dropped as each hit does around 20.
2 of those shots would not have targeted you since you would have dropped at that point.
drbuzzard |
I'll just summarize due to laziness.
A bunch of the bolt aces drop. Gumby basically reaps his area after one dropped from archery (4). Sileth drops a few here and there. Marckus beats the every living snot out of the poor single target available too him since he's pissed off having so many attacks to waste and thus mulches the drow into a sort of black pudding (but not the living kind).
The back row seeing the Old duffer get back up tries to perforate him. Each one wastes their touch attack on him, then shifts attacks to other targets (yes, see I'm not trying to slaughter you all).
To start attacks, I'll go up in number again.
1 shoots at Ulthar
to hit: 1d20 ⇒ 11 damage: 1d8 + 15 ⇒ (5) + 15 = 20 hit
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
confirm: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (3) + 15 = 18 no
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (6) + 15 = 21 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
9 shoots at Marckus
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (1) + 15 = 16 %hit: 1d100 ⇒ 60 hit
to hit: 1d20 ⇒ 15 damage: 1d8 + 15 ⇒ (3) + 15 = 18%hit: 1d100 ⇒ 79 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (5) + 15 = 20%hit: 1d100 ⇒ 48 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (4) + 15 = 19%hit: 1d100 ⇒ 76 miss
10 at Marckus
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (8) + 15 = 23%hit: 1d100 ⇒ 47 hit
to hit: 1d20 ⇒ 4 damage: 1d8 + 15 ⇒ (8) + 15 = 23%hit: 1d100 ⇒ 54 miss
to hit: 1d20 ⇒ 11 damage: 1d8 + 15 ⇒ (6) + 15 = 21%hit: 1d100 ⇒ 5 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (8) + 15 = 23%hit: 1d100 ⇒ 79 miss
11 @marckus
to hit: 1d20 ⇒ 5 damage: 1d8 + 15 ⇒ (4) + 15 = 19%hit: 1d100 ⇒ 31
to hit: 1d20 ⇒ 15 damage: 1d8 + 15 ⇒ (5) + 15 = 20%hit: 1d100 ⇒ 81
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (1) + 15 = 16%hit: 1d100 ⇒ 56
12 @marckus
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (4) + 15 = 19%hit: 1d100 ⇒ 51
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (2) + 15 = 17%hit: 1d100 ⇒ 85
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (8) + 15 = 23%hit: 1d100 ⇒ 8
13 @marckus
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (2) + 15 = 17%hit: 1d100 ⇒ 52
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (2) + 15 = 17%hit: 1d100 ⇒ 84
to hit: 1d20 ⇒ 4 damage: 1d8 + 15 ⇒ (1) + 15 = 16%hit: 1d100 ⇒ 82
14 @marckus
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (6) + 15 = 21%hit: 1d100 ⇒ 69
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (5) + 15 = 20%hit: 1d100 ⇒ 44
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (2) + 15 = 17%hit: 1d100 ⇒ 50
15 @marckus
to hit: 1d20 ⇒ 20 damage: 1d8 + 15 ⇒ (4) + 15 = 19%hit: 1d100 ⇒ 40
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (6) + 15 = 21%hit: 1d100 ⇒ 33
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (6) + 15 = 21%hit: 1d100 ⇒ 98
16-20 at Ulthar till he drops, then Marckus
16
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (6) + 15 = 21
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (8) + 15 = 23
to hit: 1d20 ⇒ 5 damage: 1d8 + 15 ⇒ (7) + 15 = 22
17
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (5) + 15 = 20
to hit: 1d20 ⇒ 20 damage: 1d8 + 15 ⇒ (4) + 15 = 19
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (4) + 15 = 19
18
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (6) + 15 = 21
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (4) + 15 = 19
to hit: 1d20 ⇒ 17 damage: 1d8 + 15 ⇒ (8) + 15 = 23
19
to hit: 1d20 ⇒ 11 damage: 1d8 + 15 ⇒ (3) + 15 = 18
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (7) + 15 = 22
20
to hit: 1d20 ⇒ 4 damage: 1d8 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 ⇒ 17 damage: 1d8 + 15 ⇒ (8) + 15 = 23
to hit: 1d20 ⇒ 17 damage: 1d8 + 15 ⇒ (8) + 15 = 23
Let's just sum that up with Ulthar and Marckus drop. Markcus is at -9. Ulthar is at -16.
Crossbowelves cease firing when both of them go down because they know it is futile. Next round they'll think of something. Grumpy old man and Sileth are up.
Ulthar the Warped One |
Does that include the other 90 damage Ulthar can shave off from stoneskin? If so:
Bleed less: 1d20 + 7 ⇒ (18) + 7 = 25
Noonan2 |
Noonan decides to get some cover for the pincushioned bodies of his friends while he works on his next trick and moves up while casting wall of stone
(Ok, making a 1/2 inch wall along the line I added in to give our beefy boyz cover from getting shot)
Sileth |
Sileth continues hitting them in vulnerable spots cause they can't see what's coming
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Arcane Pool Swift action +2 frost, shock
Spell Combat cast spell and attack -2
Longbow (1d8+9 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2)
deny dex, add+2 to hit and sneak damage if they can't see INVIS
spell combat arrow arrow: 1d20 + 24 + 1 ⇒ (5) + 24 + 1 = 30
damage: 1d8 + 10 ⇒ (6) + 10 = 16
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 5
sneak damage if applicable : 8d6 ⇒ (5, 4, 1, 3, 5, 5, 5, 3) = 31
xtra Haste arrow: 1d20 + 24 + 1 ⇒ (18) + 24 + 1 = 43
damage: 1d8 + 10 ⇒ (4) + 10 = 14
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (2, 6, 6, 1, 3, 2, 3, 3) = 26
arrow#1: 1d20 + 24 + 1 ⇒ (12) + 24 + 1 = 37
damage: 1d8 + 10 ⇒ (7) + 10 = 17
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (2, 6, 6, 4, 1, 2, 3, 6) = 30
arrow#2: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
damage: 1d8 + 15 ⇒ (6) + 15 = 21
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (6, 4, 3, 1, 4, 1, 4, 5) = 28
arrow#3: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 6
sneak damage if applicable : 8d6 ⇒ (3, 1, 3, 5, 3, 4, 2, 6) = 27
target order 1,10,9
Noonan2 |
Noonan runs up and channels twice to get the meatheads not dying
Channelx2: 20d6 ⇒ (1, 3, 3, 5, 6, 3, 2, 1, 1, 1, 6, 6, 5, 5, 1, 6, 2, 4, 6, 1) = 68
Always running off and leaving your elders behind! Let this be a lesson to you!
Marckus |
Marckus stands up. "You know, technically I could have switched targets with a 5ft step, but I don't remember anything after that." He declares, looking down at all the holes in his everything. "But I have some suspicions."
Ulthar the Warped One |
While still really injured because the gods dont like barbarians as much as other classes, Ulthar finds a soothing rhythm to Noonans kitten-like discipline.
Sileth |
Sneaking...WHY? Let's just teleport in...I think I'm getting the hang of it. Admittedly, it is a new spell for me, maybe a couple of kinks to work out
Sileth will follow the groups lead. He just f~+%ed up and now it's someone else's turn to do something stupid
Ulthar the Warped One |
"Sileth my good man, would you be able to make our old friend invisible this time? They didn't seem to notice you while I performed the Furious Pincushion-and old combat maneuver of my people-amid the drow bodies."
Ulthar offers a pro-stealth suggestion as he tosses aside the perfectly effective light armor everyone is talking about.
Sileth |
Unfortunatley I only have the Greater version of the spell prepared. While it keeps the target invisible even while attacking it is not useful for sneaking about unlike its lesser version because it lasts one-tenth as long.
Marckus |
"Ha! Our last cleric said the same thing. And he... Wait. Is he still in there? Hm, it does smell a bit off."
Stealth party?: 1d20 + 20 ⇒ (8) + 20 = 28
drbuzzard |
You follow the fleeing drow up a pathway towards the center of the island.
A large lake of glossy black water fills a crater-shaped valley at
the island’s heart. A thirty-foot-wide bridge of stone rises over
the water, supported every forty feet by stone pilings carved
with images of snakes. The drow flee across this towards two large doors at the far side of the bridge.
However in front of the bridge are three gargantuan creatures. They combine the worst aspects of a bear, a mantis, a wolf, and a reptilian humanoid. Apparently unhappy to see the fleeing drow, they rip the first ones to shreds and the rest jump off the bridge into the black lake.
perception: 1d20 + 36 ⇒ (12) + 36 = 48
They see you trying to sneak up on them, so it is on.
init: 1d20 + 4 ⇒ (9) + 4 = 13