Marckus |
"I assume you mean moon walk us there? Alright boys, let's go." Marckus begins walking backwards towards the water.
Perform: 1d20 + 2 ⇒ (1) + 2 = 3
heck yea
Sileth |
Marckus wrote:This is so perfect, words do not do it justice."I assume you mean moon walk us there? Alright boys, let's go." Marckus begins walking backwards towards the water.
[dice=Perform]1d20+2
heck yea
We do have our moments. This one certainly qualifies.
drbuzzard |
OK since you didn't bother to specify where you teleported even though I asked (the fact that you couldn't see where was perhaps a hint not to do it without scouting, but I know how well hints work here), I'll just pick the place which amuses me the most.
You teleport onto the beach of the island closest to you. It's pretty much the only beach as the rest is all rocky cliffs.
That means it's the place set up to defend and is manned for it and there are some measure of fortifications.
Map is up, roll init.
init: 1d20 ⇒ 11
There's 22 drow here behind walls pointing crossbows at you.
Marckus |
Marckus moves forward and prepares to defend himself, changing his stance to make himself weirdly difficult to look at. Akin to Ulthar's natural state.
Martial Flex: Dodge + Wind Stance (ranged attacks 20% miss chance).
Also total defense for +6 to AC.
Sileth |
Sileth casts Greater Invisibility and 5fts up (overland Flight) and fires with his Seeking bow
Targeting #4, then #2
add +2 (not added) and no dex if they cant See Invis
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Arcane Pool Swift action +2 frost 1d6, shock 1d6
Spell Combat cast spell and attack -2
Longbow (1d8+9 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2)
Deadly Aim (-3 to hit, +6dam)
arrow#1: 1d20 + 22 ⇒ (14) + 22 = 36
damage: 1d8 + 15 ⇒ (1) + 15 = 16
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (4, 1, 3, 5, 2, 3, 3, 5) = 26
arrow#2: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 1
sneak damage if applicable : 8d6 ⇒ (6, 2, 2, 1, 5, 5, 1, 1) = 23
arrow#3: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (6, 4, 2, 6, 1, 2, 1, 6) = 28
Ulthar the Warped One |
Mirror Image: 1d4 + 4 ⇒ (2) + 4 = 6
Ulthar-being the primary mage in this party until Noonan came along-will rage, casting mirror Image as he does so, then he casts Stoneskin too before moving up to the closest wall.
drbuzzard |
#4 is hit twice, but remains standing (barely).
2 guys in the back (1, 2 of the other markers) cast spells on the front row shooters. They also start singing.
As there is only one clear target (Noonan), they open up on him to start.
1
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (1) + 15 = 16 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
2
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 7 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (1) + 15 = 16 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (7) + 15 = 22 hit
3
to hit: 1d20 ⇒ 15 damage: 1d8 + 15 ⇒ (1) + 15 = 16 hit
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (6) + 15 = 21 miss
4
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (5) + 15 = 20 hit
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (7) + 15 = 22 hit
5
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit Noonan Drops
Shift fire to Marckus
to hit: 1d20 ⇒ 4 damage: 1d8 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 15 ⇒ (3) + 15 = 18 hit chance: 1d100 ⇒ 8 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
6
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (1) + 15 = 16 hit hit chance: 1d100 ⇒ 64 hit
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (7) + 15 = 22 miss
7
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (8) + 15 = 23 hit chance: 1d100 ⇒ 100 hit
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (2) + 15 = 17 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
8
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit chance: 1d100 ⇒ 90 hit
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (6) + 15 = 21 miss
9
to hit: 1d20 ⇒ 11 damage: 1d8 + 15 ⇒ (7) + 15 = 22 hit hit chance: 1d100 ⇒ 42 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
10
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (2) + 15 = 17 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
Back row holds fire since they don't have clear shots and targets are hard to hit.
Noonan can now bleed. Party is up.
Sileth |
Sileth does not appreciate their musical talents and therefore he targets singer #1 and then #2 if he drops the first one
Sileth casts HASTE on the MBs and including Noonans collapsed body not nice picking on an old man!
if the can't see invis add +2 to hit,negate their dex and add sneak dam
Haste+1
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch)
Arcane Pool Swift action +2 frost, shock
Spell Combat cast spell and attack -2
Longbow (1d8+9 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2)
sneak attack =+8d6
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
damage: 1d8 + 9 ⇒ (2) + 9 = 11
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 1
sneak damage if applicable : 8d6 ⇒ (5, 5, 2, 4, 5, 2, 6, 6) = 35
arrow#1: 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42
damage: 1d8 + 9 ⇒ (8) + 9 = 17
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 6
sneak damage if applicable : 8d6 ⇒ (6, 5, 3, 3, 4, 2, 2, 2) = 27
arrow#2: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
damage: 1d8 + 9 ⇒ (1) + 9 = 10
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 3
sneak damage if applicable : 8d6 ⇒ (1, 1, 6, 5, 4, 2, 3, 1) = 23
arrow#3: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 6
sneak damage if applicable : 8d6 ⇒ (6, 4, 3, 1, 3, 6, 6, 3) = 32
Marckus |
Well yes, my 27 touch AC is a little easier to hit. :'(
But at least Haste gets me to 28.
Marckus rushes forward in his Haste and punches at 7 in hopes that they don't like being punched.
Exploit this dude: 1d20 + 20 ⇒ (16) + 20 = 36
Unarmed 1: 1d20 + 29 + 1 + 2 ⇒ (19) + 29 + 1 + 2 = 51, Damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22
Ulthar the Warped One |
While Ulthar approaches bachelor #5, Sir Wiggly will do something I thought of on my own and take a double move back to Noonan. Either the archers don't focus on the rage monster and Ulthar storming the gates, or they do.
attack: 1d20 + 26 ⇒ (2) + 26 = 28
Dam: 1d10 + 35 ⇒ (6) + 35 = 41
drbuzzard |
Ulthar hits. Target says 'owie' but remains up.
Singer in the back casts a spell, and then moves up and crouches behind the nearest wall for full cover.
1-10 attacks Ulthar. There will be some provoking since they don't know about Gumby.
1: to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (1) + 15 = 16 images: 1d7 ⇒ 3 pop
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (6) + 15 = 21images: 1d6 ⇒ 6 pop
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (2) + 15 = 17 miss
2: to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (8) + 15 = 23 images: 1d5 ⇒ 4 pop
to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (3) + 15 = 18 images: 1d4 ⇒ 1 hit
to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (7) + 15 = 22 miss
3: to hit: 1d20 ⇒ 5 damage: 1d8 + 15 ⇒ (5) + 15 = 20 images: 1d4 ⇒ 2 pop
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (6) + 15 = 21 miss
4: to hit: 1d20 ⇒ 12 damage: 1d8 + 15 ⇒ (2) + 15 = 17images: 1d3 ⇒ 1 hit
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (6) + 15 = 21 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (7) + 15 = 22 miss
5: to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (8) + 15 = 23 images: 1d3 ⇒ 2 pop
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (7) + 15 = 22 miss
to hit: 1d20 ⇒ 7 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 17 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
6: to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (5) + 15 = 20 images: 1d2 ⇒ 1 hit
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (2) + 15 = 17 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
7: to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (6) + 15 = 21 images: 1d2 ⇒ 2 pop
to hit: 1d20 ⇒ 16 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (4) + 15 = 19 miss
8: to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (8) + 15 = 23 hit
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (5) + 15 = 20 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
9: to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (8) + 15 = 23 hit
to confirm: 1d20 ⇒ 12 damage: 2d8 + 30 ⇒ (4, 2) + 30 = 36 yes
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (2) + 15 = 17 miss
to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (8) + 15 = 23 miss
10: to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (4) + 15 = 19 hit
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (3) + 15 = 18 miss
to hit: 1d20 ⇒ 15 damage: 1d8 + 15 ⇒ (7) + 15 = 22 miss
11-20 attack Marckus (if your touch AC was 28 last round take off the 11 and 12 hits)
11: to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (7) + 15 = 22 miss%: 1d100 ⇒ 60 hit
to confirm: 1d20 ⇒ 10 damage: 2d8 + 30 ⇒ (7, 5) + 30 = 42 no
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (4) + 15 = 19 miss%: 1d100 ⇒ 81 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 16 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (6) + 15 = 21miss%: 1d100 ⇒ 42 miss
12: to hit: 1d20 ⇒ 20 damage: 1d8 + 15 ⇒ (4) + 15 = 19miss%: 1d100 ⇒ 36
to confirm: 1d20 ⇒ 19 damage: 2d8 + 30 ⇒ (6, 5) + 30 = 41 yes
to hit: 1d20 ⇒ 3 damage: 1d8 + 15 ⇒ (3) + 15 = 18miss%: 1d100 ⇒ 3 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 15 ⇒ (3) + 15 = 18miss%: 1d100 ⇒ 31 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 10 miss
13: to hit: 1d20 ⇒ 7 damage: 1d8 + 15 ⇒ (7) + 15 = 22miss%: 1d100 ⇒ 66 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (8) + 15 = 23miss%: 1d100 ⇒ 54 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (8) + 15 = 23miss%: 1d100 ⇒ 40 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 12 miss
14: to hit: 1d20 ⇒ 8 damage: 1d8 + 15 ⇒ (8) + 15 = 23miss%: 1d100 ⇒ 48 miss
to hit: 1d20 ⇒ 15 damage: 1d8 + 15 ⇒ (8) + 15 = 23miss%: 1d100 ⇒ 15 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (7) + 15 = 22miss%: 1d100 ⇒ 76 miss
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (8) + 15 = 23miss%: 1d100 ⇒ 14 miss
15: to hit: 1d20 ⇒ 7 damage: 1d8 + 15 ⇒ (4) + 15 = 19miss%: 1d100 ⇒ 89 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 15 ⇒ (1) + 15 = 16miss%: 1d100 ⇒ 87 hit
to confirm: 1d20 ⇒ 10 damage: 2d8 + 30 ⇒ (7, 4) + 30 = 41 no
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (8) + 15 = 23miss%: 1d100 ⇒ 92 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (1) + 15 = 16miss%: 1d100 ⇒ 80 miss
16: to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 27 miss
to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 26 miss
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (4) + 15 = 19miss%: 1d100 ⇒ 95 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 15 ⇒ (7) + 15 = 22miss%: 1d100 ⇒ 31 hit
to confirm: 1d20 ⇒ 1 damage: 2d8 + 30 ⇒ (2, 4) + 30 = 36 no
17: to hit: 1d20 ⇒ 6 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 96 miss
to hit: 1d20 ⇒ 17 damage: 1d8 + 15 ⇒ (6) + 15 = 21miss%: 1d100 ⇒ 88 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 64 miss
to hit: 1d20 ⇒ 4 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 39 miss
18: to hit: 1d20 ⇒ 4 damage: 1d8 + 15 ⇒ (4) + 15 = 19miss%: 1d100 ⇒ 93 miss
to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (2) + 15 = 17miss%: 1d100 ⇒ 13 miss
to hit: 1d20 ⇒ 11 damage: 1d8 + 15 ⇒ (2) + 15 = 17miss%: 1d100 ⇒ 47 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (6) + 15 = 21miss%: 1d100 ⇒ 50 miss
19: to hit: 1d20 ⇒ 1 damage: 1d8 + 15 ⇒ (2) + 15 = 17miss%: 1d100 ⇒ 23 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 15 ⇒ (1) + 15 = 16miss%: 1d100 ⇒ 47 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 15 ⇒ (4) + 15 = 19miss%: 1d100 ⇒ 8 miss
to hit: 1d20 ⇒ 5 damage: 1d8 + 15 ⇒ (7) + 15 = 22miss%: 1d100 ⇒ 43 miss
20: to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (3) + 15 = 18miss%: 1d100 ⇒ 16 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 15 ⇒ (2) + 15 = 17miss%: 1d100 ⇒ 13 miss
to hit: 1d20 ⇒ 14 damage: 1d8 + 15 ⇒ (2) + 15 = 17miss%: 1d100 ⇒ 36 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 15 ⇒ (5) + 15 = 20miss%: 1d100 ⇒ 4 miss
Well that was kinda cruel. PCs are up.
Sileth |
The invisible archer rains down fire (rays) upon the evil Bolt Aces
add in +2 to hit and deny their dex to ac if unable to See Invis
haste+1, PBS+1
RTA Scorching Ray#1: 1d20 + 19 + 1 + 1 ⇒ (2) + 19 + 1 + 1 = 23
Ray Fire damage: 4d6 ⇒ (4, 2, 1, 3) = 10
Ray sneak attack damage while invisible: 8d6 ⇒ (4, 1, 5, 6, 4, 4, 3, 1) = 28
RTA Scorching Ray#2: 1d20 + 19 + 1 + 1 ⇒ (15) + 19 + 1 + 1 = 36
Ray Fire damage: 4d6 ⇒ (4, 5, 3, 6) = 18
Ray sneak attack damage while invisible: 8d6 ⇒ (3, 3, 2, 2, 3, 2, 1, 1) = 17
RTA Scorching Ray#3: 1d20 + 19 + 1 + 1 ⇒ (8) + 19 + 1 + 1 = 29
Ray Fire damage: 4d6 ⇒ (1, 2, 1, 1) = 5
Ray sneak attack damage while invisible: 8d6 ⇒ (2, 6, 2, 5, 5, 2, 6, 4) = 32
add in +2 to hit and deny their dex to ac if unable to See Invis
BAB+25(+11BAB +8 DEX, +1 Weapon Focus, +3 GMW, weapon attunement+5 (+1Keen/ Seeking/Cunning/Ghost Touch), PBS+1
Arcane Pool Swift action +2 frost, shock
Spell Combat cast spell and attack -2
Longbow (1d8+10 /19-20x3 P ) (+5weapon, +1 Martial Focus+1str,weapon spec+2,PBS+1)
sneak attack =+8d6
xtra Haste arrow: 1d20 + 24 + 1 ⇒ (1) + 24 + 1 = 26
damage: 1d8 + 10 ⇒ (4) + 10 = 14
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 2
sneak damage if applicable : 8d6 ⇒ (1, 6, 2, 3, 4, 3, 3, 3) = 25
arrow#1: 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31
damage: 1d8 + 10 ⇒ (2) + 10 = 12
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 4
sneak damage if applicable : 8d6 ⇒ (5, 4, 5, 4, 1, 4, 3, 1) = 27
arrow#2: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 1
sneak damage if applicable : 8d6 ⇒ (6, 3, 5, 3, 3, 2, 5, 2) = 29
arrow#3: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
damage: 1d8 + 10 ⇒ (4) + 10 = 14
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4
sneak damage if applicable : 8d6 ⇒ (3, 2, 1, 5, 6, 4, 4, 3) = 28
Sileth targets 4,8,7,3 in that order switching targets when one drops
Ulthar the Warped One |
Ulthar absorbs six bolts like caramel hard candies from Noonans living room snack bowl. And he tells the drow to quit being jerks.
AoO 1: 1d20 + 26 ⇒ (9) + 26 = 35
Dam: 1d10 + 35 ⇒ (9) + 35 = 44
AoO 2: 1d20 + 26 ⇒ (4) + 26 = 30
Dam: 1d10 + 35 ⇒ (8) + 35 = 43
AoO 3: 1d20 + 26 ⇒ (11) + 26 = 37
Dam: 1d10 + 35 ⇒ (2) + 35 = 37
AoO 4: 1d20 + 26 ⇒ (8) + 26 = 34
Dam: 1d10 + 35 ⇒ (5) + 35 = 40
After four attacks his turn occurs. With even more incoherent animal shouting he throws his strength, and his... constitution? into his attacks.
Att 1: 1d20 + 27 ⇒ (15) + 27 = 42 First targeting Mambo #5, if he drops, moving to 4, then if my wildest dreams come true and another guy goes down, #3.
Dam: 1d10 + 42 ⇒ (5) + 42 = 47
We're all hasted right? If not ignore this attack: 1d20 + 27 ⇒ (14) + 27 = 41
Dam: 1d10 + 42 ⇒ (5) + 42 = 47
Att 2: 1d20 + 22 ⇒ (7) + 22 = 29
Dam: 1d10 + 42 ⇒ (1) + 42 = 43
Att 3: 1d20 + 17 ⇒ (16) + 17 = 33
Dam: 1d10 + 42 ⇒ (10) + 42 = 52
Using his swift action for Raging Brutality instead of Arcane Strike this round, adding +7 total damage over AS per hit. Doesn't multiply on a crit tho. Also if we were hasted in the last round too and I just missed it, please add +1 to hit for the AoO's that Ulthar makes in that round.
Then the betentacled hedgehog arrives to help Noonan.
Chocotaco: 3d8 + 10 ⇒ (1, 1, 4) + 10 = 16
Sir Wiggly has learned rolling from Ulthar, and as such a lot of healing crumbs spill out of Noonans mouth.