
Marckus |

Wait. How much did Marckus get healed for?
Not finding a good grip, Marckus decides to take advantage of the tiger situation and backstab as rogues love to do.
Exploit Guy: 1d20 + 20 ⇒ (10) + 20 = 30 assuming CR 20 or less, +2 to attacks & bypass DR
Unarmed 1: 1d20 + 29 - 2 + 2 - 2 + 2 ⇒ (17) + 29 - 2 + 2 - 2 + 2 = 46, Damage: 2d6 + 16 - 2 ⇒ (2, 1) + 16 - 2 = 17, Sneak: 8d6 ⇒ (5, 2, 1, 4, 2, 2, 2, 4) = 22 2 STR dmg
Unarmed 2: 1d20 + 29 - 2 + 2 - 2 + 2 ⇒ (8) + 29 - 2 + 2 - 2 + 2 = 37, Damage: 2d6 + 16 - 2 ⇒ (4, 4) + 16 - 2 = 22, Sneak: 8d6 ⇒ (1, 1, 4, 6, 5, 3, 6, 6) = 32 2 STR dmg
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 - 2 + 2 ⇒ (10) + 29 - 2 - 5 + 2 - 2 + 2 = 34, Damage: 2d6 + 16 - 2 ⇒ (2, 2) + 16 - 2 = 18, Sneak: 8d6 ⇒ (2, 4, 2, 4, 4, 5, 6, 3) = 30 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 - 2 + 2 ⇒ (6) + 29 - 2 - 5 + 2 - 2 + 2 = 30, Damage: 2d6 + 16 - 2 ⇒ (3, 2) + 16 - 2 = 19, Sneak: 8d6 ⇒ (4, 1, 1, 6, 2, 2, 4, 3) = 23 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 - 2 + 2 ⇒ (15) + 29 - 2 - 10 + 2 - 2 + 2 = 34, Damage: 2d6 + 16 - 2 ⇒ (1, 4) + 16 - 2 = 19, Sneak: 8d6 ⇒ (1, 3, 2, 4, 5, 6, 3, 3) = 27 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 - 2 + 2 ⇒ (6) + 29 - 2 - 10 + 2 - 2 + 2 = 25, Damage: 2d6 + 16 - 2 ⇒ (4, 6) + 16 - 2 = 24, Sneak: 8d6 ⇒ (5, 1, 6, 3, 6, 1, 5, 2) = 29 2 STR dmg
Don't forget to keep track of his STR dmg

drbuzzard |

Exploit works. First attack hits, rest miss. Sneak attacked negated via spell.
5' step then more whip work on Marckus.
to hit: 1d20 ⇒ 13 damage: 1d3 + 16 ⇒ (2) + 16 = 18 hit
to hit: 1d20 ⇒ 1 damage: 1d3 + 16 ⇒ (3) + 16 = 19 miss
to hit: 1d20 ⇒ 16 damage: 1d3 + 16 ⇒ (1) + 16 = 17 hit
to hit: 1d20 ⇒ 3 damage: 1d3 + 16 ⇒ (1) + 16 = 17 miss
"Now with the pets? Doesn't your god grant you any real magic old man?"

Noonan2 |

8/15 Rounds Righteous Might
HP 87/142
+4 Str/Con
11 Str damage (5 str 9 with Rightous Might)
AC 26/10/26
Mace does 2d8 now
Tiger summon 14/15
Tiger shifts and keeps trying to turn her into Meow Mix
Claw,Smite: 1d20 + 18 ⇒ (20) + 18 = 382d4 + 8 + 14 ⇒ (2, 4) + 8 + 14 = 28
Claw,Smite: 1d20 + 18 ⇒ (6) + 18 = 242d4 + 8 + 14 ⇒ (1, 3) + 8 + 14 = 26
Bite,Smite: 1d20 + 18 ⇒ (15) + 18 = 332d6 + 8 + 14 ⇒ (4, 5) + 8 + 14 = 31
Crit claw: 1d20 + 18 ⇒ (16) + 18 = 342d4 + 8 + 14 ⇒ (1, 1) + 8 + 14 = 24

Sileth |

Sileth fires a ball of snow and a cluster of arrows at the biyatch gender correct term
RTA Intensified SNowball: 1d20 + 19 ⇒ (10) + 19 = 29
cold damage: 10d6 ⇒ (3, 4, 5, 6, 1, 2, 3, 2, 3, 5) = 34
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27
damage: 1d8 + 15 ⇒ (4) + 15 = 19
cold damage: 1d6 ⇒ 2
fire damage: 1d6 ⇒ 1
arrow1: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 2
fire damage: 1d6 ⇒ 6
arrow2: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
damage: 1d8 + 15 ⇒ (2) + 15 = 17
cold damage: 1d6 ⇒ 5
fire damage: 1d6 ⇒ 1
arrow3: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 2
fire damage: 1d6 ⇒ 1
If any arrows miraculously hit
Burrowing Shot (Weapon Mastery)
You lodge your ranged weapons within your target’s body.
Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon.
Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).

Marckus |

I believe this is the final round of strength penalty.
Marckus is annoyed at this guy's anti-fighter magic, but at least he can still out-punch him. Or maybe even punch him out.
Exploit Guy: 1d20 + 20 ⇒ (1) + 20 = 21 that feels like a no
Unarmed 1: 1d20 + 29 - 2 + 2 - 2 ⇒ (3) + 29 - 2 + 2 - 2 = 30, Damage: 2d6 + 16 - 2 ⇒ (5, 1) + 16 - 2 = 20
Unarmed 2: 1d20 + 29 - 2 + 2 - 2 ⇒ (1) + 29 - 2 + 2 - 2 = 28, Damage: 2d6 + 16 - 2 ⇒ (5, 4) + 16 - 2 = 23
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 - 2 ⇒ (2) + 29 - 2 - 5 + 2 - 2 = 24, Damage: 2d6 + 16 - 2 ⇒ (1, 4) + 16 - 2 = 19
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 - 2 ⇒ (7) + 29 - 2 - 5 + 2 - 2 = 29, Damage: 2d6 + 16 - 2 ⇒ (6, 3) + 16 - 2 = 23
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 - 2 ⇒ (1) + 29 - 2 - 10 + 2 - 2 = 18, Damage: 2d6 + 16 - 2 ⇒ (4, 3) + 16 - 2 = 21
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 - 2 ⇒ (15) + 29 - 2 - 10 + 2 - 2 = 32, Damage: 2d6 + 16 - 2 ⇒ (3, 3) + 16 - 2 = 20
That all feels like a no.
Marckus has forgotten punch.

drbuzzard |

Hmm, on the subject of self abuse, I just noticed I had buffed with spell turning. You get the snowball Sileth.
Arrows all miss.
Punches all miss.
5' step out of the sandwich. Still pretty injured so she casts defensively. Auto succeeds.
and she looks much healthier now.
I was tempted not to do this since this fight is already taking forever, but it's simply the best possible option.
PCs are up.
"You guys probably need to go somewhere and practice some more. "

Noonan2 |

7/15 Rounds Righteous Might
HP 87/142
+4 Str/Con
11 Str damage (5 str 9 with Rightous Might)
AC 26/10/26
Mace does 2d8 now
Tiger summon 13/15
Noonan casts Cold Ice Strike at her.
Ice Strike DC 22 Relex: 15d6 ⇒ (2, 1, 6, 1, 5, 4, 2, 3, 1, 3, 2, 3, 5, 3, 5) = 46

Noonan2 |

Tony Tiger keeps clawing and biting after Noonan's ice shoots by
Claw,Smite,: 1d20 + 18 ⇒ (9) + 18 = 272d4 + 8 + 14 ⇒ (4, 4) + 8 + 14 = 30
Claw,Smite,: 1d20 + 18 ⇒ (15) + 18 = 332d4 + 8 + 14 ⇒ (4, 2) + 8 + 14 = 28
Bite,Smite,: 1d20 + 18 ⇒ (11) + 18 = 292d6 + 8 + 14 ⇒ (4, 1) + 8 + 14 = 27
YEEP YEEP YEEP!
Noonan looks down to see Sir Wriggly, burning with hedgehog fury to avenge his master.
Hold on, I'll let you use my healing wand.

Marckus |

No more strength penalty, so it's time to whup.
Marckus wonders when he forgot to fight, and tries his best to bring it all back.
Exploit Guy: 1d20 + 20 ⇒ (2) + 20 = 22 dagnabbit
Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (18) + 29 - 2 + 2 = 47, Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (2) + 29 - 2 + 2 = 31, Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (18) + 29 - 2 - 5 + 2 = 42, Damage: 2d6 + 16 ⇒ (3, 4) + 16 = 23
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (14) + 29 - 2 - 5 + 2 = 38, Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (11) + 29 - 2 - 10 + 2 = 30, Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (14) + 29 - 2 - 10 + 2 = 33, Damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23
With a little more punch in him than last time, Marckus strikes with vaguely dangerous fury.

Sileth |

The Snowball rebounds off the foe and smacks Sileth in the stomach and decides to give up on spells vs this guy/gal (microaggression)
xtra Haste arrow: 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 6
fire damage: 1d6 ⇒ 3
spell combat arrow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 5
fire damage: 1d6 ⇒ 1
arrow1: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
damage: 1d8 + 15 ⇒ (5) + 15 = 20
cold damage: 1d6 ⇒ 3
fire damage: 1d6 ⇒ 6
arrow2: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
damage: 1d8 + 15 ⇒ (7) + 15 = 22
cold damage: 1d6 ⇒ 4
fire damage: 1d6 ⇒ 3
arrow3: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
damage: 1d8 + 15 ⇒ (3) + 15 = 18
cold damage: 1d6 ⇒ 4
fire damage: 1d6 ⇒ 2
CRIT CONFarrow1: 1d20 + 23 + 1 + 6 ⇒ (1) + 23 + 1 + 6 = 31
XTRA CRITdamage: 2d8 + 30 ⇒ (8, 7) + 30 = 45
fire burst crit damage: 2d10 ⇒ (6, 1) = 7
at least one of those arrows has to hit
An arrow lodges in the villians thigh
Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).

Marckus |

Sneak: 8d6 ⇒ (2, 4, 3, 6, 4, 5, 5, 2) = 31 2 STR dmg
Sneak: 8d6 ⇒ (5, 6, 1, 6, 3, 4, 6, 2) = 33 2 STR dmg
Sneak: 8d6 ⇒ (2, 4, 6, 5, 1, 2, 4, 3) = 27 2 STR dmg
Sneak: 8d6 ⇒ (1, 2, 2, 6, 5, 6, 5, 5) = 32 2 STR dmg
Sneak: 8d6 ⇒ (5, 2, 1, 3, 1, 6, 4, 6) = 28 2 STR dmg
Sneak: 8d6 ⇒ (1, 5, 4, 5, 5, 5, 2, 4) = 31 2 STR dmg

Noonan2 |

Time for more hamburger
6/15 Rounds Righteous Might
HP 87/142
+4 Str/Con
11 Str damage (5 str 9 with Rightous Might)
AC 26/10/26
Mace does 2d8 now
Tiger summon 12/15
Sir Wriggly scampers over and heals Markus
CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17
Noonan Casts Blessing of Fervor(Pick yer bonuses)
Cat unleashes attacks again
Claw,Smite: 1d20 + 18 ⇒ (11) + 18 = 292d4 + 8 + 14 ⇒ (4, 3) + 8 + 14 = 29
Claw,Smite: 1d20 + 18 ⇒ (13) + 18 = 312d4 + 8 + 14 ⇒ (3, 4) + 8 + 14 = 29
Bite,Smite: 1d20 + 18 ⇒ (7) + 18 = 252d6 + 8 + 14 ⇒ (2, 4) + 8 + 14 = 28

Marckus |

Is that CMW from a wand?
Marckus is much too busy with his own life to be concerned about the petty death of his petty friends. There's punching to do.
Exploit Guy: 1d20 + 20 ⇒ (9) + 20 = 29 CR 19 or less? If so, +2 to those & bypass DR. (not included below, so add if needed)
Unarmed 1: 1d20 + 29 - 2 + 2 ⇒ (4) + 29 - 2 + 2 = 33, Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21, Sneak: 8d6 ⇒ (5, 2, 4, 3, 3, 1, 2, 1) = 21 2 STR dmg
Unarmed 2: 1d20 + 29 - 2 + 2 ⇒ (12) + 29 - 2 + 2 = 41, Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19, Sneak: 8d6 ⇒ (5, 2, 4, 1, 3, 6, 6, 5) = 32 2 STR dmg
Unarmed 2.1: 1d20 + 29 - 2 - 5 + 2 ⇒ (7) + 29 - 2 - 5 + 2 = 31, Damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21, Sneak: 8d6 ⇒ (5, 4, 5, 6, 6, 1, 4, 5) = 36 2 STR dmg
Unarmed 2.2: 1d20 + 29 - 2 - 5 + 2 ⇒ (2) + 29 - 2 - 5 + 2 = 26, Damage: 2d6 + 16 ⇒ (4, 6) + 16 = 26, Sneak: 8d6 ⇒ (1, 3, 1, 2, 5, 2, 5, 3) = 22 2 STR dmg
Unarmed 3.1: 1d20 + 29 - 2 - 10 + 2 ⇒ (17) + 29 - 2 - 10 + 2 = 36, Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21, Sneak: 8d6 ⇒ (1, 6, 1, 6, 3, 5, 6, 6) = 34 2 STR dmg
Unarmed 3.2: 1d20 + 29 - 2 - 10 + 2 ⇒ (14) + 29 - 2 - 10 + 2 = 33, Damage: 2d6 + 16 ⇒ (1, 6) + 16 = 23, Sneak: 8d6 ⇒ (3, 1, 4, 5, 5, 5, 4, 1) = 28 2 STR dmg
Unarmed Fervor: 1d20 + 29 - 2 + 2 ⇒ (13) + 29 - 2 + 2 = 42, Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21, Sneak: 8d6 ⇒ (1, 5, 1, 3, 3, 5, 4, 5) = 27 2 STR dmg

Marckus |

Marckus uses his healing wand a few times and checks the bodies (including the enemies) for valuable loot.
"First we finish the job. Then we can say we did it without them."

drbuzzard |

After a careful examination of big glowy rune behind the altar, you realize that offing the main drow lady has gimped it such that you can just pound on it until it breaks and that will solve the problem.
It has 1000 HP, but meh, you'll get there eventually.
Once it breaks, a wave of magical energy washes through the area granting Noonan and Marckus a permanent +2 insight bonus to an ability of your choice (woo hoo, just in time to not play anymore).
Down the hall is a portal with a sign above it saying 'Exit to Kyonin, because the module doesn't provide a way back'.
Assuming you head through, dragging your associated corpses, you arrive back in the splendor of the Kyonin trailer park. The big, fat, jiggly queen greets you upon your return. "Yinz guys did good anat. Saved the world yinz did. I has got the brewer to get you PBR for life. That should set yinz all up. "
As she pronounces your reward, you look up to see a spectacle in the sky.
With the destruction of the master glyph and the defeat of
Allevrah Azrinae, the PCs have averted a terrible doom upon
Golarion. The falling star that had been captured by the
earthfall glyphs is released, and the influence of the powerful
magic that shielded it from the planet’s atmosphere fades.
Soon after the PCs’ triumph, a brilliant meteor streaks through the sky above Avistan. The event catches the eye of millions as the falling
star bursts harmlessly into a plume of fire and smoke,
disintegrating high above. Very few ever learn how close the
world came to a second Age of Darkness, and most record
the astonishing astronomical event as little more than an
unexpected diversion. The next day, the falling star is on
many lips and the subject of countless barroom tales, but by
the end of the week it is well on its way to being forgotten.
And now you can go back to your casino and get drunk for free.
The End.
I expect you can separate my text from the module's. Been fun running it folks. That's over 5 years since it started. Thanks for sticking around.

Sileth |

5 years?!!! Didn't seem anywhere near that long. How time flies when we're having fun.
Thanks for all the alterations to the campaign that made it much more interesting....Unless Beer SLides and trailer park elves are in the original campaign.
Thank you Noonan for stepping in at the last minute to play heal-bot. Marckus and the resurrected Ulthar are now free to consummate the Melee-Bros budding bro-mance...off-screen of course. This campaign has had enough of raccoon erections causing deafness, no need for any more on-screen. Have fun in private you two.
It's been fun guys. Thanks for continuing through all these years.

Marckus |

Yeah, can't believe we finally finished. If you ever get bored, go back and read some of those early pages. Man, we are hilarious.
And yeah, the beer slide will go down in history. Thanks for the game everyone, and props to DRB for running. Bonus points for the backfills too. Sad that Kronug and Nivea couldn't make it.