Sileth |
Screw this you A~#!%@*S I'M going home He says feeling completely violated. But then thinks about all the free beer and massages he'll get on the beach in Tahiti AFTER saving the world FINE! Let's save the world first
He looks very disappointed at Gramps I expected better from YOU. The other two numb-skulls well...they of course live down to my expectations constantly
Marckus |
"I guess."
Marckus pulls out his various wands and potions. "I hope this guy doesn't spend a lot of time expositing. These things are short."
Use Wand of Lead Blades
& Potion of Enlarge Person,
Potion of Displacement in hand
Sileth |
NOT IT Sileth says with a smile knowing that he once again beat the sluggish Ulthar in the Not It game, the loser of which has to lead the way in certain death situations
Noonan2 |
Noonan casts Greater Angelic Aspect and his hair fringe turns gold and Spikey
This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.
Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.
Then Magic Circle Against Evil on Ulthar so Blender-Man doesn't get Mind controlled. Long enough
Resist Energy (Fire) on Sileth and himself (30 points resistance. Lasts long enough)
Shield of Faith on himself +4 Deflection AC 15 minutes
I can start summoning once we bust in.
Ulthar the Warped One |
"Not it!"
Ulthar looks around for a moment.
"oh"
Ulthar casts Stoneskin, on himself and Haste on everyone. Then he goes first
drbuzzard |
Ulthar reluctantly opens the door, feeling used.
Inside is revealed:
This wide, spacious hall is lit by constantly writhing runes dancing
along the walls of the room, bathing the contents with shifting
purple lights. A much larger rune, circular and fifteen feet across,
floats a foot above the floor in an alcove to the west at the far end
of a wide upraised pulpit. A circular flight of steps leads down
from the front of the pulpit to a lower area. Pillars carved to
resemble coiling snakes support the cathedral celing a hundred
feet above, and in alcoves along the walls stand immense stone
statues of a snake-legged, bird-faced demon.
There is an armored Drow up by the altar (#6)
There are 5 things which look like large humanoid toads (Think you have seen Hezrou before)- 5,11,12,15,18
and then there's six shadowy figures in the room as well, which you recognize as shadow demons. 2,3,4,7,16,20
boss
init: 1d20 + 3 ⇒ (2) + 3 = 5
Hezrou
init: 1d20 + 4 ⇒ (1) + 4 = 5
Shadow Demons
init: 1d20 + 12 ⇒ (19) + 12 = 31
Be a good idea to roll init.
drbuzzard |
Order:
Shadowy thingies.
Party
Rest of baddies.
well at least that's simple
Shadowy things fly foward and engage
#7 attacks Ulthar
to hit: 1d20 ⇒ 7 damage: 1d6 + 6 ⇒ (3) + 6 = 9 cold: 1d6 ⇒ 1 hit
2,20 attack Marckus (since he's all big and scary)
to hit: 1d20 ⇒ 17 damage: 1d6 + 6 ⇒ (2) + 6 = 8 cold: 1d6 ⇒ 2 hit
to hit: 1d20 ⇒ 4 damage: 1d6 + 6 ⇒ (4) + 6 = 10 cold: 1d6 ⇒ 5 hit
Party is up.
Noonan2 |
Buffs
Resist Energy (Fire) on Sileth and himself (30 points resistance. Lasts long enough)
Shield of Faith on himself +4 Deflection AC 15 minutes
This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.
Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.
Make sure you keep these buffs in mind
Noonan starts Moooing and wiggling his fingers.
Casting Summon Stampede to move across the door way and tample the nasties
Sileth |
lol this Stampede spell is going to be hilarious ping-ponging around this room for the entire combat. Luckily we've all got evasion.
@DrB..... What will the Stampedes interaction with Black Tentacles be? I'm assuming based on "If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends." that if the Stampedes movement brings it into the BT area that a new direction will be choosen for the Stampede rather than barreling through the BT area and facing grapple checks
Kuddos to Noonan for choosing that spell. It is a ridiculous spell and therefore appropriate for this group
Marckus |
Marckus moves back and drinks his potion, suddenly becoming difficult to look at. Like Ulthar but for different reasons.
5ft back, potion of blur, 8 rounds
Sileth |
WHile mulling over the Black Tentacle and Stampede spell interaction Sileth opens with his normal 1rst round routine
casting HASTE on the group
and
Swift action enchanting his weapon: 1 arcana pts +1, Flaming Burst, Frost
Haste+1, Deadly Aim -3 +6
+24 SEEKING (+11 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, arcane pool+1 1d6cold and 1d6 s 1d6 flame burst to arrows) weapon spec+2dam, Martial Focus+1dam,Str+1
Bow is +1Keen Seeking Cunning,Ghost Touch
Aimin first at #20…Focusing on the Shadow Demons (this will be the first time his Ghost Touch weapon comes into play)
xtra Haste arrow: 1d20 + 24 + 1 - 3 ⇒ (2) + 24 + 1 - 3 = 24
damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18
cold damage: 1d6 ⇒ 4
flame damage burst: 1d6 ⇒ 1
arrow#1: 1d20 + 24 + 1 - 3 ⇒ (1) + 24 + 1 - 3 = 23
damage: 1d8 + 10 + 6 ⇒ (6) + 10 + 6 = 22
cold damage: 1d6 ⇒ 1
flame damage burst: 1d6 ⇒ 3
arrow#2: 1d20 + 19 + 1 - 3 ⇒ (19) + 19 + 1 - 3 = 36
damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18
cold damage: 1d6 ⇒ 4
flame damage burst: 1d6 ⇒ 3
arrow#3: 1d20 + 19 + 1 - 3 ⇒ (9) + 19 + 1 - 3 = 26
damage: 1d8 + 10 + 6 ⇒ (1) + 10 + 6 = 17
cold damage: 1d6 ⇒ 2
flame damage burst: 1d6 ⇒ 3
CRIT CONFarrow#2: 1d20 + 19 + 1 - 3 + 6 ⇒ (11) + 19 + 1 - 3 + 6 = 34
XTRA CRIT damage: 2d8 + 20 + 12 ⇒ (8, 7) + 20 + 12 = 47
flame damage burst: 2d10 ⇒ (6, 3) = 9
apply cover penalty if necessary
Ulthar the Warped One |
First, Ulthars AoO on #7 for passing by his reach weapon.
AoO: 1d20 + 24 ⇒ (18) + 24 = 42
damage: 1d10 + 11 ⇒ (5) + 11 = 16
Damage without rage, power attack or arcane strike makes me sad. At least Stoneskin worked.
Then he attacks #2. First raging and adding Longarm to his list of buffs before laying into the shadow thingaman.
Att 1: 1d20 + 27 ⇒ (8) + 27 = 35
Dam: 1d10 + 35 ⇒ (7) + 35 = 42
Haste Att: 1d20 + 27 ⇒ (7) + 27 = 34
Dam: 1d10 + 35 ⇒ (3) + 35 = 38
Att 1: 1d20 + 22 ⇒ (11) + 22 = 33
Dam: 1d10 + 35 ⇒ (9) + 35 = 44
Att 1: 1d20 + 17 ⇒ (9) + 17 = 26
Dam: 1d10 + 35 ⇒ (10) + 35 = 45
Confirm AoO: 1d20 + 24 ⇒ (6) + 24 = 30
Newer fresher damage: 2d10 + 22 ⇒ (1, 4) + 22 = 27
AC 30 currently, reach is 25. A heads up for Sileth, Ulthar already gave the group Haste before he opened the door. Sileth might want to group cast a different thing
Sileth |
sorry for the minor retcon DrB...but there's no way SIleth would have cast Haste if Ulthar already cast it
Sileth casts Grtr Invis on himself.
" An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)."
This may turn some of his misses into hits, so rolling sneak damage for all attacks
sneak damage Haste : 8d6 ⇒ (2, 6, 4, 3, 6, 1, 1, 2) = 25
sneak damage #1 : 8d6 ⇒ (3, 6, 3, 5, 5, 3, 4, 6) = 35
sneak damage #2 : 8d6 ⇒ (2, 1, 5, 4, 2, 2, 5, 3) = 24
sneak damage #3 : 8d6 ⇒ (2, 6, 6, 4, 1, 4, 3, 5) = 31
drbuzzard |
Though as to Sileth, kinda cocky rolling sneak damage on a natural '1'.
However you do kill it.
Now that I look at the map I wonder why I didn't move 3, 4, 16, so I'll move them now.
3 flies over to Noonan and attacks
to hit: 1d20 ⇒ 11 damage: 1d8 + 5 ⇒ (1) + 5 = 6 cold: 1d6 ⇒ 3 hit
One in the back (6) casts and spell, and Sileth is no longer invisible.
2 of the big toady things vanish and appear in the room behind you.
Two move move up to engage (11 doesn't get far enough). One is already there and attacks.
#18
bite, claw, claw, cover
to hit: 1d20 ⇒ 12 damage: 4d4 + 10 ⇒ (1, 3, 4, 4) + 10 = 22 hit grab: 1d20 ⇒ 2 nope
to hit: 1d20 ⇒ 1 damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 7 damage: 1d8 + 10 ⇒ (5) + 10 = 15 lame
#12
to hit: 1d20 ⇒ 18 damage: 4d4 + 10 ⇒ (2, 1, 4, 3) + 10 = 20 hit grab: 1d20 ⇒ 8 nope
to hit: 1d20 ⇒ 19 damage: 1d8 + 10 ⇒ (1) + 10 = 11 hit grab: 1d20 ⇒ 14 yes, grappled (assuming your sheet is correct)
to hit: 1d20 ⇒ 2 damage: 1d8 + 10 ⇒ (6) + 10 = 16 hitgrab: 1d20 ⇒ 14 nope
Then I guess it is back to 2 of the shadowy thingies.
2,7 attack Ulthar being a good little meatshield.
bite, claw, claw
to hit: 1d20 ⇒ 11 damage: 1d8 + 5 ⇒ (1) + 5 = 6 cold: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 5 ⇒ (1) + 5 = 6 cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 14 damage: 1d6 + 5 ⇒ (2) + 5 = 7 cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 9 damage: 1d8 + 5 ⇒ (8) + 5 = 13 cold: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7 cold: 1d6 ⇒ 4 hit
to hit: 1d20 ⇒ 6 damage: 1d6 + 5 ⇒ (5) + 5 = 10 cold: 1d6 ⇒ 5 hit
confirm: 1d20 ⇒ 1 damage: 1d6 + 5 ⇒ (4) + 5 = 9 cold: 1d6 ⇒ 4 drat
PCs are up.